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Latest revision as of 01:54, 13 January 2021
Preceded by |
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Mods 1.0 since Update 7.0 |
Mods, short for Modifications or Modules, are the upgrade system in WARFRAME in the form of special cards that can be equipped on Warframes, weapons, companions, and vehicles to enhance damage, power, survivability, speed, mobility, precepts, and utility.
The Mods system is accessible after the completion of "Liberate the imprisoned arms dealer" tutorial mission from the Vor's Prize Quest, by installing the Mods Segment reward from said mission onto the Orbiter, which will permanently unlock the Mods system for use via the Arsenal ("Upgrade").
From the Arsenal, you can install mods on your equipment, but they are limited by the equipment's mod capacity that depends on the level of the equipment. Any mod can be installed/removed freely and can be applied to several equipment at the same time. You can also upgrade your mods by using Endo and
Credits through the process of Fusion.
Acquisition[edit | edit source]
- Almost all enemies have a chance of dropping a mod. The usual chance is 3%, but may differ depending on the type of enemy.
- 75.9% of the mod drops will draw from the common drop table.
- 22.12% of the mod drops will draw from the uncommon drop table.
- 2.01% of the mod drops will draw from the rare drop table.
- All enemies which drop mods possess their own mod drop tables; visit their respective pages for more details.
- All mods are tradeable except
Primed Fury,
Primed Vigor,
Primed Shred,
Primed Sure Footed (obtained via Daily Tribute),
Umbral Intensify,
Umbral Fiber,
Umbral Vitality,
Sacrificial Steel,
Sacrificial Pressure (Sacrificial Mods and Umbral Mods are obtained via The Sacrifice, and additional copies can be acquired at rank 0 from Cephalon Simaris for 100,00 Simaris Standing each), Flawed Mods (Obtained via Vor's Prize), and Amalgam Mods (Obtained via the Thermia Fractures event or the Ropalolyst boss fight).
- Sentinel precept mods cannot be traded if the player does not own another copy.
- Obtaining companions will provide a set of their own precepts.
- Some mods can be obtained from Nightwave Cred offerings, Nightmare Mode, and Orokin Derelict vaults.
- Mods can be obtained from the Orokin Void canisters and more commonly from treasure room canisters. Modules obtained are randomly chosen for every player.
- Mod drops from canisters will disappear after a period of time!
- Mod Transmutation can fuse four selected unranked mods to generate a random mod. Alternatively, three selected mods and one
Transmutation Core can be used to guarantee a random mod of a specific polarity.
- Most non-endless mission types may offer a mod, blueprint, endo, or credits as a mission reward upon completion.
- Every rotation of endless missions (e.g. Defense) will offer a reward chosen randomly from a drop table, including but not limited to mods.
- Completing a Conclave match may reward a Conclave specific mod.
- Completing quest missions may reward a mod.
- Veiled Riven Mods and Legendary Cores can be obtained from completing Sortie missions.
- Purchasing Primed/Legendary Mods from Baro Ki'Teer on a relay for
Credits and
Ducats. Note however that Baro Ki'Teer's stock changes with each appearance, meaning certain mods may not be available every time.
- Purchasing Essential Mod Bundles from the market.
- Purchasing mods from syndicates with
standing.
- Logging in for 200/400/600 days will award players Primed Fury, Primed Vigor, and Primed Shred respectively for each progression milestone.
- Certain mods are obtained by participating in Events or Tactical Alerts. Most of these mods can also be obtained by later means, but some mods cannot be obtained outside the Events or Alerts except by trading with players or being given the mod by a developer of the game.
- A Riven mod is obtained after completing The Sacrifice.
Attributes[edit | edit source]
Mods have several attributes:
- Name & Effect: The name of the mod and what it changes when installed.
- Mod Compatibility: What the mod can be equipped on and if it's part of a Mod Set. KEY NOTE: Some weapon mods can be equipped on more than just the weapon type listed. For example, Sniper Rifles can equip all Rifle mods as well as Sniper exclusive ones.
- Special Indicator: Symbols that denote if the mod is an Aura, Stance, Exilus, Riven or part of a Set.
- Polarity & Capacity Drain: The polarity of the mod and the point cost that the mod will drain from what it is installed in. In the case of Aura and Stance mods, the maximum available point count will increase upon installation.
- Mod Rank: The upgrade level of the mod. (a small black hexagon appears just above when the mod is used in a build.)
- Stack/Quantity: The number of mod that you own of the same rank.
- Rarity: Denotes the rarity of a mod by the card's material and an increasing number of pips at the top:
- ♦ Bronze - Common
- ♦♦ Silver - Uncommon
- ♦♦♦ Gold - Rare
- ♦♦♦♦ Platinum - Legendary
- ♦♦♦♦♦ Crystal - Riven
- Additionally there exist a few special types without any rarity tier assigned to them:
- Smoke - Peculiar
- Sentient - Amalgam
- Obsidian - Requiem
Number Of Duplicates Selected: A number appears in the middle of the mod image to show the user how many mods of a stack are selected to be used in Fusion or to be sold for credits.
Type[edit | edit source]
Mods can only be attached to their indicated type of item. They may be generally applicable to weapons, Warframes, or companions (i.e. “Warframe Mod”) or specific to their respective class (i.e. “Trinity Mod”). The type is listed in the bottom right of the description of the mod.
Mod Rarity[edit | edit source]
Mods vary in 5 tiered ranks of rarity as indicated by the border color and number of diamonds at the top.
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♦ Common |
♦♦ Uncommon |
♦♦♦ Rare |
♦♦♦♦ Legendary |
♦♦♦♦♦ Riven |
There are also three more special mod types which are not ranked in rarity but still possess a unique material to their cards.
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Peculiar | Amalgam | Requiem |
Mod Capacity[edit | edit source]
All items have a limited capacity for Mods equal to their Rank (Max 30). Warframes/Companions/Archwings/K-Drives/Necramechs and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst respectively, which doubles the available Mod capacity up to a max of 60. Mod Capacity functions as a limit to what mods can be equipped depending on their drain. Mods can have a drain of 0 to as high as 20 depending on the mod and what rank it is. Items also have a minimum mod capacity, which adds mod points onto items that are a lower rank than a player's current Mastery Rank. The amount of minimum mod capacity is equal to the player's mastery rank.
The amount of mod slots an item will have depends on what type it is:
- Companions have 10 mod slots
- Warframes have 8 standard mod slots, an Exilus mod slot, and an aura mod slot
- Melee weapons have 8 standard mod slots and a stance mod slot
- Primary and secondary weapons have 8 standard mod slots and an Exilus Weapon mod slot
- Archwings, K-Drives, Arch-guns, Arch-melees, and Exalted Weapons have 8 standard mod slots
- Necramechs have 12 standard mod slots
Aura mods for Warframes increase Mod Capacity rather than drain it. This can be from an additional 1 to 18 Mod Capacity. Stance mods for melee weapons do the same.
When Cold based mods like Cryo Rounds increased their mod drain to 11, up from 9, builds who had those mods equipped and had 0 remaining mod capacity will show a negative capacity, such as -1 as it flashes red. Players are allowed to keep these builds as is, but removing any of the mods will correct the issue and not allow the player to replace the mod again.
Polarity[edit | edit source]
- Main article: Polarity
Some slots are “polarized.” Each type of Polarization has a unique associated symbol. Putting mods of the correct polarization into a polarized slot will lower the mod capacity used by 50%, rounded up. Conversely equipping mods of the different polarization into a polarized slot will increase mod capacity drain by a quarter of the starting cost of mod, rounded.
Mod Rank[edit | edit source]
- Main article: Fusion
Mods have levels ranging from 0 to as high as 10 (typically 3-5). When the level of a mod is greater than zero, it is indicated by blue stars on the bottom of the card.
Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation.
Conclave Score[edit | edit source]
- Main article: Conclave
Conclave Score was a special score once used for the Conclave. As Conclave 2.0 was added, this feature became no longer used for Conclave.
Since Update: The Silver Grove an unlisted change removed Conclave Score from every equipment and mod.
Mod Rating[edit | edit source]
Each Tenno's mod collection has an overall rating, which is visible in the upper-right corner of the Mod Collection screen. The mod score is directly correlated to how much Endo the mod will yield when dissolved.
Mod Rank | Common | Uncommon and Peculiar | Rare and Amalgam | Legendary | Requiem |
---|---|---|---|---|---|
0 | 5 | 10 | 15 | 20 | 500 (0 charges) |
1 | 8 | 18 | 28 | 40 | 677 (1 charge) |
2 | 12 | 25 | 40 | 60 | 833 (2 charges) |
3 | 15 | 33 | 53 | 80 | 1000 (3 charges) |
4 | 18 | 40 | 65 | 100 | — |
5 | 21 | 48 | 78 | 120 | — |
6 | 25 | 55 | 90 | 140 | — |
7 | 28 | 62 | 103 | 160 | — |
8 | 31 | 70 | 115 | 180 | — |
9 | 34 | 78 | 128 | 200 | — |
10 | 38 | 85 | 140 | 220 | — |
Last updated: Update 27.1
- The total Endo gain from dissolving a Riven Mod is equal to the following formula, rounded up:
- 100 × (Mastery Rank - 8) + 22.5 × 2Mod Rank + 200 × Rerolls
- Flawed and Set Mods yield the same amount of Endo according to their rarity.
Mod Stacking, Selling, And Dissolving[edit | edit source]
Introduced in Update 12.0, mods of the same type and fusion level will be placed into a mod stack, with a number on the top left showing how many of that card is available. This process is essential in reducing clutter and is also used to ease the process of selling or dissolving mods.
When selling a mod, you can either select one or a stack and click "Sell". This will sell the selected amount. Selling a mod will refund 75% of the Credits invested into that mod.[1]
Riven Mods cannot be sold for Credits.
Rarity | Rank 0 | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Common | 200 | 562 | 1,287 | 2,736 | 5,634 | 11,430 | 23,022 | 46,206 | 92,574 | 185,310 | 370,782 |
Uncommon/ Peculiar |
500 | 1,225 | 2,674 | 5,572 | 11,368 | 22,960 | 46,144 | 92,512 | 185,248 | 370,720 | 741,664 |
Rare/ Amalgam |
1,000 | 2,087 | 4,260 | 8,607 | 17,301 | 34,689 | 69,465 | 139,017 | 278,121 | 556,329 | 1,112,745 |
Legendary | 3,000 | 4,449 | 7,347 | 13,143 | 24,735 | 47,919 | 94,287 | 187,023 | 372,495 | 743,439 | 1,485,327 |
Requiem | 25,000 (0 charges) |
33,333 (1 charge) |
41,666 (2 charges) |
50,000 (3 charges) |
— | — | — | — | — | — | — |
This stacking system also plays a role in Fusion. You can dissolve mods into Endo and use it to level up other mods. To dissolve select a mod or a stack of mods and click "Dissolve ". Dissolving a mod will refund 75% of the Endo invested into that mod.[1]
Rarity | Rank 0 | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Common | 5 | 13 | 28 | 58 | 118 | 238 | 478 | 958 | 1918 | 3838 | 7678 |
Uncommon/ Peculiar |
10 | 25 | 55 | 115 | 235 | 475 | 955 | 1915 | 3835 | 7675 | 15355 |
Rare/ Amalgam |
20 | 43 | 88 | 178 | 358 | 718 | 1438 | 2878 | 5758 | 11518 | 23038 |
Legendary | 40 | 70 | 130 | 250 | 490 | 970 | 1930 | 3850 | 7690 | 15370 | 30730 |
Requiem | 500 (0 charges) |
667 (1 charge) |
833 (2 charges) |
1,000 (3 charges) |
— | — | — | — | — | — | — |
- The total Endo gain from dissolving a Riven Mod is equal to the following formula, rounded up:
- 100 × (Mastery Rank - 8) + 22.5 × 2Mod Rank + 200 × Rerolls
Installing Mods[edit | edit source]
Once the Mods system has been unlocked, mods can be installed by visiting the Arsenal on your Orbiter, selecting the desired Mod destination (e.g. Warframe, Weapon), and then clicking on the UPGRADE button. Afterward either click on ACTIONS > APPLY AUTO INSTALLATION , or simply drag a mod from the collection and drop it on a Mod slot. Mod installation and removal is instant and free.
If the Mod Capacity drain is less or equal to the item’s remaining Mod Capacity it will install and Mod Capacity will be deducted. Mod drain can be modified by polarities:
- Matching polarity reduces drain by half, rounded up: (e.g.
Serration costs 14, but dropped into a
Madurai polarized slot costs only 7)
- Differing polarity increases drain by a quarter, rounded mathematically: mod levels 0-1 add 0, mods 2-5 add 1, mods 6-9 add 2, mods 10-13 add 3, mods 14-16 add 4, etc.
Bonus Stacking[edit | edit source]
- Main article: Calculating Mod Bonuses
To prevent exponential bonus stacking, players can't put duplicate mods in a single piece of equipment. For example, a given pistol can only have one Hornet Strike mod in it at a time. However, a dual stat mod can be applied at the same time as a mod that gives one of its stats. For instance,
Vitality and
Vigor can both be applied to same Warframe, while Vitality increases Maximum Health, and Vigor increases Maximum Health and Shield Capacity. Also, a mod can't be installed at the same time as its Primed/Umbral counterpart. For example,
Flow and
Primed Flow can't be both installed on a frame.
For mods increasing shield, health, or energy, bonuses are calculated from the Warframe's base value. This prevents exponential increases with the passive leveling bonuses introduced in Update 7.6.
For mods increasing damage of weapons, Elemental damage mods like Stormbringer calculate only off of the weapon's base value. Base damage boosting mods like
Serration will also multiply the damage of an elemental mod, but a specific physical damage mod like
Rupture will not; it will simply be added on top as if it was an Elemental mod.
Mods increasing damage or adding special damage types do not conflict with each other and can be stacked to increase the overall damage output. However each two elemental mods will be added up into a Combined Element, with different damage multipliers against certain enemies. For combined elements, the slots are ordered from left to right, top row then bottom row, with any inherent elemental damage (from the weapon) added last.
In rare instances, two different mods with similar stats cannot even be equipped together. These examples include, but not limited to:
Aviator and
Ironclad Flight on
Titania
Split Flights and
Split Chamber on bow weapons
Mobilize,
Patagium,
Battering Maneuver,
Piercing Step,
Rending Turn,
Firewalker,
Ice Spring,
Lightning Dash, and
Toxic Flight
Fusion[edit | edit source]
- Main article: Fusion
Mods can have their overall power increased by the process called Fusion. Fusing a mod with Endo increases the rank and overall power of the mod.
Special Mods[edit | edit source]
Types of mods with special characteristics are listed below:
Aura Mods[edit | edit source]
- Main article: Aura
Aura Mods are Warframe mods that benefit the entire Squad and also increase the player's Warframe total mod capacity. They can only be equipped in the dedicated Aura slot and only one Aura can be equipped to a Warframe. They can normally be obtained from Nightwave Cred offerings, but some drop from The Silver Grove specters and Nox.
Stance Mods[edit | edit source]
- Main article: Stance
Stance Mods are special mods for Melee Weapons. They increase the player's melee weapon mod capacity and unlock unique attack combos. They can only be equipped in the dedicated Stance slot for a specific weapon type and only one Stance can be equipped to a melee weapon.
Exilus Mods[edit | edit source]
- Main article: Category:Exilus Mods
Exilus Mods are utility or mobility based mods that can be equipped on any Warframe mod slots or the dedicated Exilus slot. The Exilus slot must be unlocked with an Exilus Adapter.
Nightmare Mode Mods[edit | edit source]
- Main article: Category:Nightmare Mode Mods
Nightmare Mode Mods are essentially mods with dual stats. They can be acquired through completing missions in Nightmare Mode.
Corrupted Mods[edit | edit source]
- Main article: Category:Corrupted Mods
Corrupted mods can be obtained from the Orokin Derelict, using special Dragon Keys to unlock vaults located within. These mods have dual stats, one being a bonus, the other being a negative side effect.
Augment Mods[edit | edit source]
- Main article: Category:Augment Mods
Augment Mods are Syndicate Offerings that provide augmentation to a specific Warframe or weapon.
Conclave Mods[edit | edit source]
- Main article: Category:PvP Mods
Conclave Mods can be mainly acquired from the Conclave Syndicate, where they originated from. Some of them can also be used in PvE (possibly with altered stats or effects) and can be obtained through Nightwave Cred offerings, while others are dropped by Sentients.
Flawed Mods[edit | edit source]
- Main article: Flawed Mods
Flawed mods are weaker versions of various normal mods that are automatically picked up during the course of the Vor's Prize quest missions.
Primed Mods[edit | edit source]
- Main article: Category:Primed Mods
Primed Mods are legendary versions of normal mods which increase the maximum mod rank to 10. They can normally be obtained from Baro Ki'Teer, but three primed mods, Primed Fury,
Primed Vigor, and
Primed Shred are only obtained from 200/400/600 Daily Tributes respectively and cannot be traded with players.
Riven Mods[edit | edit source]
- Main article: Riven Mods
Riven Mods are special weapon mods that can feature up to four random different stats, sometimes disadvantageous. A single Rifle Riven Mod is given to players upon completion of The War Within quest, and additional Riven Mods can be acquired as rewards from Sorties. When acquired, Riven Mods come in a veiled variant which supplies no stats and must have a challenge completed in order to unveil it. The only way to obtain unveiled Riven Mods directly is trading with players. All Riven Mods are unique to a specific weapon upon being unveiled, and therefore cannot be equipped to any other weapon.
Set Mods[edit | edit source]
- Main article: Set Mods
Set Mods are weapon and Warframe mods which function like regular common to rare mods on their own but if the specific number of the set is equipped all at the same time, they grant an additional bonus set effect. They are distinguishable by their shared set prefix (Augur, Gladiator, Vigilante, Hunter) and icon on top of their card.
Peculiar Mods[edit | edit source]
- Main article: Category:Peculiar Mods
Peculiar Mods are Warframe Exilus mods which do not offer any mechanical effects at all, instead only causing bizarre, oftentimes humorous cosmetic effects. These mods, despite offering no real benefit to their users, are some of the rarest and most difficult to obtain artifacts in the system.
Amalgam Mods[edit | edit source]
- Main article: Category:Amalgam Mods
Amalgam Mods are Warframe or Weapon mods which are combinations ("Amalgamations") of two existing mods, for example Amalgam Serration a combination of
Serration and
Rush. These mods thus offer two wildly different stat bonuses in one slot, though neither as strong as their original's one, hence encouraging a more broad and universal approach to specialization instead of min-maxing.
Exilus Weapon Mods[edit | edit source]
- Main article: Category:Exilus Weapon Mods
Exilus Weapon Mods are a variant of Exilus mods that can be equipped on any mod slot or the dedicated Exilus Weapon slot on primaries and secondaries.
Requiem Mods[edit | edit source]
- Main article: Requiem Mods
Requiem Mods are a special subset of Parazon Mods, each one an enigmatic phrase fragment of a complete Requiem Sequence, thus the only way to permanently sever a Kuva Lich's Continuity.
They do not possess any polarity, drain, or rank, but they do hold up to 3 charges per mod. Each time a mod is successfully used in a Requiem sequence to lethally defeat a Kuva Lich (in other words, a successful vanquish or convert), the mods will be drained of one of their charges, becoming powerless once all 3 are used up, making them a unique type of mod in that they need to be restocked like resources. When all charges are used, the Mod becomes Defiled and can be broken down into Endo, sold for Credits, or transmuted.
4 Requiem Mods can be Transmuted into a new, random, fully charged, Requiem Mod. This includes Defiled mods, which allows an alternate way of getting more Requiem Mods beyond Kuva missions.
These are tradable between players with a trade tax of 2,500.
Mod List[edit | edit source]
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Increases damage resistance to the last damage type received | Rare | None | |
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Increases mobility Reduces health Exclusive to PvP |
Uncommon | Exilus | |
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Increases energy Reduces health Exclusive to PvP |
Rare | None | |
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Grants reduced gravity during Aim Glide. | Uncommon | Set Mod | |
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Reduces damage taken while airborne Reduces enemy accuracy when targeting the player |
Rare | Exilus, Drift | |
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Increases slide boost while airborne Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
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Increases ![]() Reduces mobility Exclusive to PvP |
Uncommon | None | |
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Increases knockdown immunity after being knocked down Increases stagger immunity after being staggered Exclusive to PvP |
Uncommon | Exilus | |
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Adds ![]() |
Uncommon | None | |
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Increases damage resistance while bullet jumping Reduces mobility Exclusive to PvP |
Uncommon | None | |
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Increases Armor Increases sprint speed |
Rare | Nightmare | |
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Increases damage resistance while dodging Reduces mobility Exclusive to PvP |
Uncommon | None | |
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Increases damage resistance while knocked down Reduces slide Exclusive to PvP |
Uncommon | Exilus | |
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Increases shield capacity | Uncommon | Set Mod | |
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Increases Ability Duration | Common | Set Mod | |
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Increases Ability Range | Uncommon | Set Mod | |
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Increases Ability Strength | Rare | Set Mod | |
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Reduces damage taken while airborne | Common | Exilus | |
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Increases bullet jump Increases aim glide and wall latch Adds |
Uncommon | Exilus | |
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Increases Ability Strength Reduces Ability Efficiency |
Rare | Corrupted | |
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Increases health Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
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Increases Armor Increases Health |
Uncommon | Set Mod | |
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Increases Aura strength Increases Aura effectiveness |
Rare | Exilus, Drift | |
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Increases knockdown recovery speed Increases Ability Duration |
Rare | Nightmare | |
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Increases Ability Duration | Rare | None | |
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Increases slide Reduces friction Increases Ability Range |
Rare | Exilus, Drift | |
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Adds ![]() |
Uncommon | None | |
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Increases maximum energy Reduces parkour velocity |
Rare | Exilus, Drift | |
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Pinpoints enemy locations on minimap | Rare | Exilus | |
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Increases Ability Strength for the next ability cast after picking up an energy orb | Rare | None | |
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Provides energy when picking up health orbs Provides health when picking up energy orbs |
Uncommon | None | |
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Increases shield recharge rate | Uncommon | None | |
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Increases Ability Strength and casting speed for a brief time upon reaching low health Exclusive to PvP |
Rare | None | |
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Increases bullet jump Increases aim glide and wall latch Adds ![]() |
Rare | Exilus | |
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Adds ![]() |
Common | None | |
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Increases Ability Efficiency Reduces Ability Duration |
Rare | Corrupted | |
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Increases maximum energy | Rare | None | |
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Increases energy gained at respawn Exclusive to PvP |
Uncommon | None | |
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Adds chance to resist knockdown Increases shield recharge rate |
Rare | Nightmare | |
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Increases armor | Common | Set Mod | |
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Drains energy to stop lethal damage | Rare | Set Mod | |
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Increases health | Uncommon | Set Mod | |
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Increases knockdown recovery speed | Rare | Exilus | |
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Increases sprint speed Reduces shield capacity Exclusive to PvP |
Rare | None | |
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Increases Armor for every Health Orb picked up | Rare | None | |
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Heavy landings create damaging and stunning shockwaves | Uncommon | Exilus | |
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Increases casting speed Reduces Ability Efficiency Exclusive to PvP |
Rare | None | |
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Damage to health restores Warframe energy | Common | Set Mod | |
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Increases bullet jump Increases aim glide and wall latch Adds ![]() |
Rare | Exilus | |
![]() |
Adds ![]() |
Common | None | |
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Increases Ability Strength | Rare | None | |
![]() |
Increases bullet jump Increases aim glide and wall latch Adds ![]() |
Rare | Exilus | |
![]() |
Adds ![]() |
Common | None | |
![]() |
Increases slide speed Reduces friction |
Uncommon | Exilus | |
![]() |
Adds chance to unlock locked lockers | Rare | Exilus | |
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Increases armor when killing a marked enemy | Rare | Set Mod | |
![]() |
Increases bullet jump Increases aim glide and wall latch |
Uncommon | Exilus | |
![]() |
Increases a Warframe's maximum Double Jump height | Common | Set Mod | |
![]() |
Increases Ability Duration Reduces Ability Range |
Rare | Corrupted | |
![]() |
Increases cast speed | Rare | None | |
![]() |
Increases mobility Disables energy regen Exclusive to PvP |
Uncommon | Exilus | |
![]() |
Exposes enemies who are at maximum energy Exclusive to PvP |
Uncommon | None | |
![]() |
Converts respawn energy into overshields Exclusive to PvP |
Rare | None | |
![]() |
Increases Ability Range Reduces Ability Strength |
Rare | Corrupted | |
![]() |
Increases stagger recovery | Rare | Exilus | |
![]() |
Increases aim glide and wall latch | Uncommon | Exilus | |
![]() |
Critical hits cause flowers to grow from the wounds | Peculiar | Exilus | |
![]() |
Damaging an enemy will inflate the body part hit | Peculiar | Exilus | |
![]() |
Increases bullet jump Increases aim glide and wall latch Adds |
Uncommon | Exilus | |
![]() |
Increases Ability Strength Increases chance to resist knockdown |
Rare | Exilus, Drift | |
![]() |
Increases Warframe's starting energy on spawn | Rare | Exilus | |
![]() |
Increases Ability Duration | Legendary | None | |
![]() |
Increases maximum energy | Legendary | None | |
![]() |
Adds chance to resist knockdown | Legendary | Exilus | |
![]() |
Increases maximum health Increases maximum shield capacity |
Legendary | None | |
![]() |
Grants an increased Bullet Jump speed buff after performing a Wall Dash until a Bullet Jump is used or contact with the ground is made | Common | Set Mod | |
![]() |
Increases damage dealt during bleedout | Uncommon | None | |
![]() |
Reduces shield recharge delay Reduces shield capacity Exclusive to PvP |
Rare | None | |
![]() |
Warframe energy is automatically used to absorb and prevent lethal damage | Rare | None | |
![]() |
Damage to health restores Warframe energy | Rare | None | |
![]() |
Reduces status duration on self | Rare | None | |
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Increases maximum shield capacity | Common | None | |
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Damage is reflected back at melee attackers while blocking | Common | None | |
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Warframe can automatically parry incoming attacks, and will always parry certain special attacks | Rare | None | |
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Increases bullet jump Increases aim glide and wall latch Adds |
Uncommon | Exilus | |
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Adds chance to do ![]() |
Rare | Exilus | |
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Adds cosmetic ![]() Exclusive to PvP |
Rare | Exilus | |
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Increases mobility Reduces shield capacity Exclusive to PvP |
Uncommon | Exilus | |
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Adds a period of invulnerability when rolling Removes all status effects when rolling |
Rare | None | |
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Increases sprint speed | Uncommon | Exilus | |
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Adds cosmetic ![]() Exclusive to PvP |
Rare | Exilus | |
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Increases damage resistance when knocked down | Rare | Exilus | |
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Increases sprint speed Increases casting speed |
Rare | Exilus, Drift | |
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Increases enemy radar Increases aim glide and wall latch |
Rare | Exilus, Drift | |
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Increases armor | Common | None | |
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Maggots are consumed to restore health | Rare | Set Mod | |
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Increases Ability Efficiency | Rare | None | |
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Increases weapon switch speed Increases slide speed Reduces friction |
Rare | Exilus, Nightmare | |
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Increases Ability Range | Uncommon | None | |
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Adds chance to resist knockdown | Rare | Exilus | |
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Grants energy after refilling shields after they have been deactivated Exclusive to PvP |
Rare | None | |
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Increases holster speed | Rare | Exilus, Set Mod | |
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Increases mobility for a brief time upon reaching low health Exclusive to PvP |
Rare | None | |
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Increases critical damage when inside the marked zone | Rare | Set Mod | |
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Increases shield capacity Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
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Displays location of containers and resources on minimap Makes mods visible through walls |
Common | Exilus | |
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Increases bullet jump Increases aim glide and wall latch Adds ![]() |
Rare | Exilus | |
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Increases Ability Strength Reduces Ability Duration |
Rare | Corrupted | |
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Increases armor | ![]() |
Legendary | Set Mod |
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Increases Ability Strength | ![]() |
Legendary | Set Mod |
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Increases health | ![]() |
Legendary | Set Mod |
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Reduces bleedout rate | Rare | None | |
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Adds cosmetic ![]() Exclusive to PvP |
Rare | Exilus | |
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Increases enemy radar | Uncommon | Exilus, Set Mod | |
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Increases shield recharge | Common | Set Mod | |
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Increases maximum health Increases maximum shield capacity |
Rare | Nightmare | |
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Increases holster speed Increases damage upon switching weapons |
Rare | None | |
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Increases health regen Increases shield recharge delay Exclusive to PvP |
Rare | None | |
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Increases maximum health | Common | None | |
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Adds cosmetic ![]() Exclusive to PvP |
Rare | Exilus | |
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Reduces amount of shields lost to ice/cryo level hazard | Common | Exilus |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Increases Aim Glide/Wall Latch duration Reduces damage taken while Airborne |
Rare | None | |
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Grants shields equal to a % of energy spent | Uncommon | None | |
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Allies gain Health on kill Aura bearer loses Health on kill |
Rare | None | |
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Reduces enemy armor | Uncommon | None | |
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Increases sniper rifle damage | Uncommon | None | |
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Reduces |
Uncommon | None | |
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Increases status chance and status damage of charged melee attacks | Rare | None | |
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Pinpoints enemy locations on mini-map | Uncommon | None | |
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Provides constant energy regeneration | Uncommon | None | |
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Increases Ability Strength after status proc | Rare | None | |
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Reduces speed of nearby |
Uncommon | None | |
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Displays location of containers and resources on minimap and makes modifications visible through walls | Uncommon | None | |
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Increases damage against marked enemies | Rare | Set Mod | |
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Reduces Melee Combo duration on self Increases Melee Combo duration on allies |
Rare | None | |
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Increases maximum health | Uncommon | None | |
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Increases secondary weapon damage | Uncommon | None | |
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Increases ammo recovery for pistols | Uncommon | None | |
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Increases allies' Ability Strength Reduces player's Ability Strength |
Rare | None | |
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Provides constant health regeneration | Uncommon | None | |
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Increases assault rifle damage | Uncommon | None | |
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Increases ammo recovery for assault rifles | Uncommon | None | |
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Increases Companion Armor and Health | Rare | None | |
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Reduces enemy shields | Uncommon | None | |
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Increases shotgun damage | Uncommon | None | |
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Increases ammo recovery for shotguns | Uncommon | None | |
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Increases ammo recovery for sniper rifles | Uncommon | None | |
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Increases weapon switch speed | Uncommon | None | |
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Increases sprinting speed | Uncommon | None | |
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Increases armor | Uncommon | None | |
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Increases melee weapon damage | Uncommon | None | |
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Increases Charge Attack speed Increases Melee Combo duration |
Rare | None | |
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Reduces toxin damage | Uncommon | None |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Grants a reduction to Zoom during Aim Glide. | Common | Set Mod | |
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Chance to apply |
Uncommon | Set Mod | |
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Increases status duration | Rare | Set Mod | |
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Increases multishot | Common | Set Mod | |
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Increases fire rate | Uncommon | Set Mod | |
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Increases punch through | Rare | Set Mod | |
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Converts any unused ammo types collected into Primary Weapon Ammo | Rare | Set Mod |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Allows grenades fired from weapons such as the ![]() ![]() |
Rare | None | |
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Increases movement speed while aiming | Uncommon | None | |
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Increases base damage Increases sprint speed |
Amalgam | Amalgam | |
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Increases maximum ammunition capacity | Common | None | |
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Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
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Increases Critical Hit chance while aiming for a brief time upon a headshot | Rare | Acolyte | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases Critical Hit damage while aiming for a brief time upon kill | Uncommon | Acolyte | |
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Increases status chance while aiming for a brief time upon casting an ability | Common | Acolyte | |
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Decreases self-damage from explosive weapons Decreases damage |
Rare | None | |
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Enemies killed with rifle beam weapons explode | Rare | None | |
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Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
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Increases status duration | Common | None | |
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Increases base |
Rare | None | |
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Increases Critical Hit chance Reduces rate of fire |
Rare | Corrupted | |
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Adds ![]() |
Uncommon | None | |
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Increases zoom level | Uncommon | None | |
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Increases base |
Rare | None | |
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Increases reload speed | Common | None | |
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Increases the blast radius of explosive weapons such as the ![]() ![]() ![]() Increases the radius of ![]() |
Rare | None | |
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Increases Critical Hit damage Increases chance of causing status effects |
Rare | Nightmare | |
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Increases base damage Reduces accuracy |
Rare | Corrupted | |
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Adds ![]() |
Uncommon | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Reduces noise generated by firing | Common | None | |
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Adds ![]() |
Uncommon | None | |
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Increases projectile flight speed Reduces accuracy Exclusive to PvP |
Uncommon | None | |
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Increases magazine capacity | Common | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Adds object/enemy penetration to projectiles | Rare | None | |
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Increases base |
Rare | None | |
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Increases base |
Common | None | |
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Increases critical hit chance | Common | None | |
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Increases damage dealt to all |
Legendary | None | |
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Increases damage dealt to all |
Legendary | None | |
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Increases damage dealt to all |
Legendary | None | |
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Increases damage dealt to all |
Legendary | None | |
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Adds ![]() |
Legendary | None | |
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Increases reload speed | Legendary | None | |
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Increases firing speed and punch through | Legendary | None | |
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Grants increased critical chance and status chance during a Wall Latch | Uncommon | Set Mod | |
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Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
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Increases chance of causing status effects | Uncommon | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
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Increases base |
Common | None | |
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Increases base |
Common | None | |
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Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
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Increases base damage | Uncommon | None | |
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Adds object/enemy penetration to projectiles Increases rate of fire |
Rare | Nightmare | |
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Increases the range of rifle beam weapons | Uncommon | None | |
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Increases rate of fire | Uncommon | None | |
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Adds chance of shooting multiple projectiles | Rare | None | |
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Reduces recoil generated when firing | Rare | None | |
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Adds ![]() |
Uncommon | None | |
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Increases Rifle's Projectiles Flight Speed | Uncommon | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Increases the holster rate | Uncommon | None | |
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Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
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Increases rate of fire Reduces damage |
Rare | Corrupted | |
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Reduces recoil generated when firing Reduces rate of fire |
Rare | Corrupted | |
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Increases Critical Hit damage | Rare | None | |
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Increases magazine capacity Adds ![]() |
Rare | Nightmare |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Headshots increase bullet jumping temporarily Exclusive to PvP |
Rare | None | |
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Increases accuracy while aiming upon hitting an enemy. | Uncommon | Acolyte | |
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Reduces recoil and spread while sliding | Rare | None | |
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Reduces recoil Decreases magazine capacity Exclusive to PvP |
Rare | None | |
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Increases reload speed Increases recoil Exclusive to PvP |
Common | None | |
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Increases magazine capacity Decreases reload speed Exclusive to PvP |
Common | None | |
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Reduces zoom while Aim Gliding | Uncommon | None | |
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Converts any unused ammo types collected into Rifle Ammo | Rare | None | |
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Converts any unused ammo types collected into Rifle Ammo | Legendary | None | |
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Increases rate of fire for a brief time upon reloading. | Uncommon | Acolyte | |
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Adds passive reload over time while holstered | Rare | None | |
![]() |
Increases magazine capacity Decreases reload speed |
Rare | Corrupted |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Increases rate of fire Increases base |
Rare | Nightmare | |
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Increases rate of fire Increases revive speed |
Amalgam | Amalgam | |
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Increases magazine capacity | Uncommon | None | |
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Increases base damage Adds ![]() |
Rare | Nightmare | |
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Increases Critical Hit chance | Common | None | |
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Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
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Increases base |
Rare | None | |
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Reduces zoom while Aim Gliding | Uncommon | None | |
![]() |
Increases magazine capacity Decreases reload speed |
Rare | Corrupted | |
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Adds ![]() |
Uncommon | None | |
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Adds ![]() |
Uncommon | None | |
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Adds ![]() Reduces reload time |
Rare | Nightmare | |
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Increases damage dealt to all |
Uncommon | None | |
![]() |
Increases damage dealt to all |
Uncommon | None | |
![]() |
Increases damage dealt to all |
Uncommon | None | |
![]() |
Increases damage dealt to all |
Uncommon | None | |
![]() |
Adds ![]() |
Uncommon | None | |
![]() |
Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
![]() |
Increases Critical Hit chance Decreases Fire Rate |
Rare | Corrupted | |
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Increases base |
Common | None | |
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Reduces recoil and spread while sliding | Rare | None | |
![]() |
Increases flight speed of shotgun rounds | Uncommon | None | |
![]() |
Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
![]() |
Increases base |
Common | None | |
![]() |
Increases rate of fire Decreases damage |
Rare | Corrupted | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Increases base |
Rare | None | |
![]() |
Increases number of projectiles | Rare | None | |
![]() |
Reduces recoil generated while firing Decreases magazine capacity Exclusive to PvP |
Rare | None | |
![]() |
Adds ![]() |
Uncommon | None | |
![]() |
Reduces reload time for 3 seconds on Kill Exclusive to PvP |
Rare | None | |
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Increases Critical Hit chance while aiming for a brief time upon a headshot | Uncommon | Acolyte | |
![]() |
Increases status duration | Common | None | |
![]() |
Increases magazine capacity Increases reload time Exclusive to PvP |
Common | None | |
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Adds passive reload over time while holstered | Rare | None | |
![]() |
Reduces reload time Increases recoil generated while firing Exclusive to PvP |
Common | None | |
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Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
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Increases critical chance and status chance after landing from a Double Jump or Bullet Jump | Rare | Set Mod | |
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Increases chance of causing status effects while aiming for a brief time after casting an ability | Rare | Acolyte | |
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Increases accuracy while aiming for a brief time upon hitting an enemy | Rare | Acolyte | |
![]() |
Increases base damage | Uncommon | None | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Adds ![]() |
Legendary | None | |
![]() |
Increases base damage | Legendary | None | |
![]() |
Increases Critical Hit damage | Legendary | None | |
![]() |
Converts any unused ammo types collected into Shotgun Ammo | Legendary | None | |
![]() |
Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
![]() |
Increases Critical Hit damage | Rare | None | |
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Increases rate of fire while aiming for a brief time upon reloading | Uncommon | Acolyte | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Adds punch through to projectiles | Rare | None | |
![]() |
Adds punch through to projectiles Reduces reload time |
Rare | Nightmare | |
![]() |
Increases maximum ammunition capacity | Uncommon | None | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Converts any unused ammo types collected into Shotgun Ammo | Rare | None | |
![]() |
Increases chance of causing status effects | Uncommon | None | |
![]() |
Increases rate of fire | Uncommon | None | |
![]() |
Increases Critical Hit damage while aiming for a brief time upon a kill | Common | Acolyte | |
![]() |
Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
![]() |
Increases base |
Common | None | |
![]() |
Reduces noise generated by firing | Uncommon | None | |
![]() |
Increases movement speed while aiming | Uncommon | None | |
![]() |
Increases the holster rate | Uncommon | None | |
![]() |
Increases base |
Rare | None | |
![]() |
Reduces reload time | Uncommon | None | |
![]() |
Reduces spread of shotgun fire Reduces rate of fire |
Rare | Corrupted | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Increases base damage Increases spread of shotgun fire |
Rare | Corrupted |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Increases reload speed during Aim Glide. | Rare | Set Mod | |
![]() |
Increases damage for the first shot in a magazine | Uncommon | None | |
![]() |
Increases reload speed Reduces magazine size |
Rare | Corrupted | |
![]() |
Increases reload speed temporarily on kill Exclusive to PvP |
Rare | None | |
![]() |
Increases a sniper rifle's combo duration while aiming. | Uncommon | None | |
![]() |
Increases damage while aiming Increases recoil Exclusive to PvP |
Uncommon | None | |
![]() |
Increases damage for the first shot in a magazine | Rare | None | |
![]() |
Increases energy upon a headshot kill | Rare | None | |
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Converts any unused ammo types collected into Sniper Ammo | Rare | None | |
![]() |
Increases headshot multiplier | Rare | None |
Name | Description | Polarity | Rarity |
---|---|---|---|
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Converts any unused ammo types collected into Arrows | Rare | |
![]() |
Increases flight speed Reduces damage Exclusive to PvP |
Uncommon | |
![]() |
Hits increase sidearm fire rate temporarily Exclusive to PvP |
Rare | |
![]() |
Increases fire rate while airborne Exclusive to PvP |
Rare | |
![]() |
Hits increase multishot temporarily Hits reduce accuracy temporarily |
Rare | |
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Gives arrows a chance to explode on impact | Rare |
Last updated: Update 29.0
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
![]() |
Reduces zoom while Aim Gliding | Uncommon | None | |
![]() |
Adds chance of shooting multiple projectiles or increases projectile count for shotgun pistols Increases dodge speed |
Amalgam | Amalgam | |
![]() |
Increases rate of fire Reduces base damage |
Rare | Corrupted | |
![]() |
Increases damage | Common | Set Mod | |
![]() |
Increases status duration | Rare | Set Mod | |
![]() |
Adds chance of shooting multiple projectiles or increases projectile count for shotgun pistols | Rare | None | |
![]() |
Increases projectile flight speed Reduces accuracy Exclusive to PvP |
Rare | None | |
![]() |
Increases base |
Rare | None | |
![]() |
Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
![]() |
Increases chance of causing status effects Adds |
Rare | Set Mod | |
![]() |
Gives thrown weapons such as ![]() ![]() |
Rare | None | |
![]() |
Increases base |
Uncommon | None | |
![]() |
Adds ![]() |
Uncommon | None | |
![]() |
Increases critical hit chance Reduces rate of fire |
Rare | Corrupted | |
![]() |
Adds ![]() |
Uncommon | None | |
![]() |
Adds passive reload over time while holstered | Rare | None | |
![]() |
Increases chance of causing status effects while aiming for a brief time after casting an ability | Uncommon | Acolyte | |
![]() |
Increases damage dealt to all |
Uncommon | None | |
![]() |
Increases damage dealt to all |
Uncommon | None | |
![]() |
Increases damage dealt to all |
Uncommon | None | |
![]() |
Increases damage dealt to all |
Uncommon | None | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Increases magazine capacity Increases reload time Exclusive to PvP |
Common | None | |
![]() |
Increases the blast radius of explosive weapons such as the ![]() ![]() ![]() |
Rare | None | |
![]() |
Increases rate of fire | Uncommon | None | |
![]() |
Increases zoom level | Uncommon | None | |
![]() |
Adds ![]() |
Uncommon | None | |
![]() |
Increases Explosion Radius Reduces Pistol's Projectile Flight Speed Exclusive to PvP |
Rare | None | |
![]() |
Increases critical hit damage Reduces base damage |
Rare | Corrupted | |
![]() |
Increases base damage | Uncommon | None | |
![]() |
Reduces recoil generated while firing Reduces magazine capacity Exclusive to PvP |
Rare | None | |
![]() |
Increases critical hit chance while aiming for a brief time upon a headshot | Common | Acolyte | |
![]() |
Adds ![]() Increases magazine capacity |
Rare | Nightmare | |
![]() |
Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Increases chance of causing status effects Adds |
Rare | Set Mod | |
![]() |
Increases Pistol's Projectiles Flight Speed | Uncommon | None | |
![]() |
Adds Multishot chance Increases Fire Rate |
Rare | Nightmare | |
![]() |
Reduces reload time Increases recoil generated while firing Exclusive to PvP |
Common | None | |
![]() |
Increases base damage Reduces accuracy |
Rare | Corrupted | |
![]() |
Increases base |
Rare | None | |
![]() |
Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
![]() |
Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
![]() |
Increases base |
Uncommon | None | |
![]() |
Adds ![]() |
Uncommon | None | |
![]() |
Increases status duration | Common | None | |
![]() |
Converts any unused ammo types collected into Pistol Ammo | Rare | None | |
![]() |
Increases critical hit chance | Common | None | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Increases rate of fire while aiming for a brief time upon reloading | Rare | Acolyte | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Increases damage dealt to all |
Legendary | None | |
![]() |
Adds ![]() |
Legendary | None | |
![]() |
Converts any unused ammo types collected into Pistol Ammo | Legendary | None | |
![]() |
Increases critical hit chance | Legendary | None | |
![]() |
Reduces reload time | Legendary | None | |
![]() |
Increases magazine capacity | Legendary | None | |
![]() |
Increases critical hit damage | Legendary | None | |
![]() |
Increases base |
Rare | None | |
![]() |
Reduces reload time | Common | None | |
![]() |
Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
![]() |
Increases base |
Uncommon | None | |
![]() |
Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
![]() |
Increases the holster rate | Uncommon | None | |
![]() |
Increases the range of pistol beam weapons | Uncommon | None | |
![]() |
Increases chance of causing status effects Adds |
Rare | Set Mod | |
![]() |
Increases chance of causing status effects Adds ![]() |
Rare | None | |
![]() |
Adds Health Regen for 8 seconds on Kill Exclusive to PvP |
Rare | None | |
![]() |
Adds object/enemy penetration to projectiles | Rare | None | |
![]() |
Increases critical hit damage while aiming for a brief time upon kill | Uncommon | Acolyte | |
![]() |
Increases magazine capacity | Common | None | |
![]() |
Increases movement speed while aiming | Uncommon | None | |
![]() |
Reduces recoil generated while firing | Rare | None | |
![]() |
Reduces recoil and spread while sliding | Rare | None | |
![]() |
Increases chance of causing status effects Reduces reload time |
Rare | Nightmare | |
![]() |
Reduces noise generated by firing | Common | None | |
![]() |
Increases chance of causing status effects | Uncommon | None | |
![]() |
Increases damage for the last shot in a magazine | Rare | Set Mod | |
![]() |
Increases magazine capacity Reduces reload speed |
Rare | Corrupted | |
![]() |
Increases critical hit damage | Uncommon | None | |
![]() |
Increases accuracy while aiming for a brief time after hitting an enemy | Uncommon | Acolyte | |
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Increases maximum ammunition capacity | Common | None |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Increases critical hit damage Increases charge attack speed |
Amalgam | Amalgam | |
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Increases |
Rare | None | |
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Temporarily increases attack speed after scoring a critical hit | Rare | None | |
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Increases critical hit chance as the Melee Combo Counter increases | Uncommon | Acolyte | |
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Increases Melee Combo Counter duration | Common | Acolyte | |
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Increases base |
Rare | None | |
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Increases base |
Rare | None | |
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Grants extra melee damage for each Status Effect type affecting the target | Rare | None | |
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Increases initial Melee Combo Counter Reduces Melee Combo Counter duration |
Rare | Corrupted | |
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Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
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Increases base damage of single daggers Finishing attacks deal double finisher damage |
Rare | None | |
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Grants a movement speed buff on hit with Heavy Attacks | Uncommon | None | |
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Increases Melee Combo Counter duration Increases Status Chance |
Rare | Nightmare | |
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Grants extra Status Chance on Lifted enemies | Uncommon | None | |
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Grants extra Melee Combo Counter chance on Lifted enemies | Common | None | |
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Adds bonus melee damage based on Warframe ability energy usage | Rare | None | |
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Enemies killed with melee weapons explode Exclusive to PvP |
Rare | None | |
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Adds ![]() |
Uncommon | None | |
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Increases finishing attack damage | Uncommon | None | |
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Increases melee combo efficiency Adds ![]() |
Rare | Nightmare | |
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Increases blocking angle |
Common | Acolyte | |
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Increases attack speed | Uncommon | None | |
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Increases critical damage | Uncommon | Set Mod | |
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Increases combo duration | Common | Set Mod | |
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Increases attack speed | Rare | Set Mod | |
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Allows the player to taunt enemies into attacking them instead of allies when blocking | Rare | None | |
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Heals the player when hitting a target currently affected by a Status Effect proc | Rare | None | |
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Melee attacks with daggers lock onto targets Decreases blocking effectiveness Exclusive to PvP |
Rare | None | |
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Increases base |
Rare | None | |
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Increases blocking effectiveness Decreases base damage Exclusive to PvP |
Rare | None | |
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Increases base |
Rare | None | |
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Increases Heavy Attacks damage Increases Heavy Attacks speed |
Uncommon | None | |
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Increases the duration of status effects | Common | None | |
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Heavy Attacks hits restore health | Rare | None | |
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Increases critical hit chance on slide attacks | Rare | Acolyte | |
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Increases attack speed Decreases energy regen Exclusive to PvP |
Rare | None | |
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Increases chance of causing status effects | Common | None | |
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Adds ![]() |
Uncommon | None | |
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Increases channeled damage reflection at low health Exclusive to PvP |
Rare | None | |
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Increases the range of aerial attacks of Melee weapons | Uncommon | Set Mod | |
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Adds ![]() |
Uncommon | None | |
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Increases critical hit damage | Common | None | |
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Grants a chance to knock down a melee attacker while Blocking | Common | None | |
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Adds object/enemy penetration to thrown weapons such as ![]() ![]() ![]() ![]() |
Rare | None | |
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Increases base damage | Common | None | |
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Adds ![]() |
Legendary | None | |
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Increases attack speed | Legendary | None | |
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Increases base |
Legendary | None | |
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Increases base damage | Legendary | None | |
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Increases range/reach of melee attacks | Legendary | None | |
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Increases damage dealt to all |
Legendary | None | |
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Increases damage dealt to all |
Legendary | None | |
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Increases damage dealt to all |
Legendary | None | |
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Increases damage dealt to all |
Legendary | None | |
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Grants ![]() |
Rare | Set Mod | |
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Reduces the number of bounces for ![]() ![]() ![]() ![]() |
Common | None | |
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Increases attack speed Increases Melee Combo Counter chance |
Rare | None | |
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Increases range/reach of melee attacks | Common | None | |
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Increases number of bounces for ![]() ![]() ![]() |
Common | None | |
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Increases melee combo efficiency | Uncommon | None | |
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Increases energy regen for a brief time upon kill Exclusive to PvP |
Rare | None | |
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Grants a chance to deal Combo Counter hits when a target is dealt damage from a |
Uncommon | None | |
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Increases base |
Rare | Nightmare | |
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Increases base damage Increases damage dealt to all ![]() |
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Legendary | Set Mod |
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Increases critical hit chance Increases damage dealt to all ![]() |
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Legendary | Set Mod |
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Increases ground slam damage | Uncommon | None | |
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Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
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Converts a percentage of the weapon's damage into Exclusive to PvP |
Uncommon | None | |
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Common | None | ||
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Adds ![]() |
Uncommon | None | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases damage dealt to all |
Uncommon | None | |
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Increases base damage Reduces attack speed |
Rare | Corrupted | |
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Increases range/reach of melee attacks for a short time upon proccing a status effect | Rare | None | |
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Reduces damage taken from enemy abilities while blocking Exclusive to PvP |
Rare | None | |
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Increases critical damage | Rare | Set Mod | |
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Increases base |
Rare | None | |
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Increases mobility Exclusive to PvP |
Rare | None | |
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Ground slam attacks pull in enemies | Rare | Set Mod | |
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Increases Melee Combo Counter chance Reduces Combo Duration |
Common | None | |
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Increases critical hit chance | Common | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Increases chance of causing status effects Adds ![]() |
Rare | None | |
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Increases chance of causing status effects as the Melee Combo Counter increases | Uncommon | Acolyte | |
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Increases flight speed of ![]() ![]() ![]() ![]() |
Rare | None |
Name | Description | Weapon Type | Polarity | Rarity |
---|---|---|---|---|
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Fighting form devised for Conclave Exclusive to PvP |
Polearm | Uncommon | |
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Orbiting slashes and lashing strikes | Glaive | Rare | |
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Rapid strikes, Deceptive movements | Nunchaku | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Dual Daggers | Uncommon | |
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A blend of strong and rapid strikes with leaping combos | Polearm | Rare | |
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Reverse grip style emphasizing slashing and impaling strikes | Nikana | Uncommon | |
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Round-house attacks and leaping fists | Sparring | Rare | |
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Sharpened blades dance with gunfire | Gunblade | Rare | |
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Chaining combos | Whip | Uncommon | |
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Strong slashes and quick stabs that keeps momentum forward | Dual Swords | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Glaive | Uncommon | |
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Arcing strikes and focused combos | Staff | Uncommon | |
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Arcing cuts with spinning finish | Heavy Blade | Rare | |
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Powerful arcing strikes with energetic flips | Whip | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Hammer | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Staff | Uncommon | |
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Strong whirlwind attacks | Sword | Rare | |
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Multi-angle strikes and deadly thrust attacks | Dual Swords | Rare | |
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Arial attacks with crowd control combos | Hammer | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Rapier | Uncommon | |
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Brutal strikes with deft movement | Machete | Rare | |
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Fierce, double-handed strikes | Nikana | Rare | |
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Sudden lashes, lethal slashes | Blade and Whip | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Dual Swords | Uncommon | |
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Rapid attacks | Sword and Shield | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Nikana | Uncommon | |
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Powerful slashes and shield attacks | Sword and Shield | Uncommon | |
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Lifting Strikes and whirlwind combos | Staff | Rare | |
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Fast strikes, powerful slams | Claws | Rare | |
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Fast, multi-hit strikes with powerful finishers | Fist | Uncommon | |
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Slow, powerful strikes | Fist | Rare | |
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A style exhibiting sweeping slash attacks and swift jabs | Tonfa | Uncommon | |
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Fast arcing strikes | Glaive | Rare | |
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Lunging punctures with impaling spirals | Dual Daggers | Rare | |
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Lightning fast hit chains and hard hitting combos | Sparring | Uncommon | |
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Bullets spray between wicked slash attacks | Gunblade | Rare | |
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Fast strikes, many hits | Dagger | Uncommon | |
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Fast cutting attacks with punctures finish | Sword | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Whip | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Sword and Shield | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Nunchaku | Uncommon | |
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Puncturing strikes and quick slashes | Claws | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Heavy Blade | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Dagger | Uncommon | |
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Spiral strikes, lifting combos | Dagger | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Fist | Uncommon | |
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Far flung attacks and multi-hit combos | Scythe | Uncommon | |
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Downward cuts with an impact combo | Heavy Blade | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Machete | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Sword | Uncommon | |
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Fighting form devised for Conclave Exclusive to PvP |
Claws | Uncommon | |
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Methodical strikes with reaching combos | Fist | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Scythe | Uncommon | |
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Methodical strikes and high impact combos | Hammer | Uncommon | |
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Fast spinning attacks and staggering strikes | Polearm | Uncommon | |
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Strong, focused attacks with multi-hit spins | Dual Daggers | Uncommon | |
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Twirling, acrobatic slashes with a refined touch | Warfan | Rare | |
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Outlandish style with sweeping attacks | Tonfa | Rare | |
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Swift Stabs, twisting slashes | Dual Daggers | Uncommon | |
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Lunging spirals and shattering combos | Scythe | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Tonfa | Uncommon | |
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Vigorous slashes with forceful stabs | Dagger | Rare | |
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Steady chopping strikes with focused damage | Machete | Uncommon | |
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Fanning, multi-hit strikes | Dual Swords | Uncommon | |
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Quick slashes with spinning lunges | Sword | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Blade and Whip | Uncommon | |
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Sweeping strikes and twisting slashes | Heavy Blade | Rare | |
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Powerful arcs with frenzied combo | Nikana | Rare | |
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Mix of sweeping attacks with precise strikes | Polearm | Rare | |
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Hate... Dread... Despair... | Sword | Rare | |
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Kicks woven between spinning slashes | Claws | Rare | |
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Fighting form devised for Conclave Exclusive to PvP |
Sparring | Uncommon | |
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Swift cuts, lancing strikes | Rapier | Rare | |
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Deftly executed sweeps and slashes | Two-Handed Nikana | Uncommon |
Name | Description | Polarity | Rarity |
---|---|---|---|
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The Companion detects the location of nearby enemies and loot for the player | Rare | |
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Increases maximum shield of the Companion | Common | |
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Increases maximum health of the Companion | Common | |
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Shares maximum armor of the player's Warframe with the Companion Can't be equipped on Sentinels |
Uncommon | |
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Shares maximum health of the player's Warframe with the Companion Can't be equipped on Sentinels |
Uncommon | |
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Shares maximum shields of the player's Warframe with the Companion Can't be equipped on Sentinels |
Uncommon | |
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Shares maximum bleedout rate of the player's Warframe with the Companion Can't be equipped on Sentinels |
Common | |
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Increases Health Regen and Bleedout Time Can't be equipped on Sentinels |
Rare | |
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Increases armor of the Companion | Common | |
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Restores Companion health as player deals damage with melee weapons Can't be equipped on Sentinels |
Common | |
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The Companion detects the location of nearby enemies and loot for the player | Legendary | |
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Restores Companion health as player deals damage with melee weapons Can't be equipped on Sentinels |
Legendary |
Name | Description | Polarity | Rarity |
---|---|---|---|
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The Companion increases its owner's jump height. | Rare | |
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The Companion generates a small freeze aura which slows incoming enemies | Rare | |
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The Companion automatically restores some of its owner's shields when they are reduced to zero | Common | |
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The Companion periodically restores a percentage of its owner's health | Uncommon | |
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The Companion provides a shield when its owner is reviving an ally | Rare | |
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The Companion periodically increases nearby Warframes' max shields and shield regen | Rare | |
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The Companion collects Pickups, Ammo, and Mods within the area | Common |
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
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Increases shield recharge rate of the Sentinel | Any | Uncommon | |
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The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
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Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
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Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
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Sentinel will zap multiple enemies within range | Diriga | Common | |
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The Sentinel will attack the first visible enemy in range | Any | Common | |
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Increases maximum shields of Companion | Any Companion | Common | |
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Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
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The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
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The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
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Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
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The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
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Increases maximum health of Companion | Any Companion | Common | |
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The Sentinel pulls enemies towards the user | Djinn | Common | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
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The Sentinel cloaks its owner when enemies are close | Shade | Common | |
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The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
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The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
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Increases armor of Companion | Any Companion | Common | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | |
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The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
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The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
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The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
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Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
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The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
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The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
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The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
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The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
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The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
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The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
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The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
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