Mobile Defense Missions require players to carry a datamass, similar to Deception, to 2 - 3 computer terminals and upload it to them. Once uploaded at each terminal, players will have to defend the terminal until hacking is completed. Unlike normal Defense missions, these require players to defend for a set period of time instead of a set amount of waves. Mobile Defense missions also take place within the normal map sets, though some tilesets will have special tiles exclusive to Mobile Defense.

Terminals possess a scaled amount of health and shields matching the level of the mission. If defended against damage, terminals will regenerate shields and health on their own after some time passes, stacking with Rejuvenation auras. Mending Tides in the Vazarin path can also instantly heal the objective, but will not grant overshields if the respective Way is active.

While other terminals may be scanned and targeted during another terminal's hack, only its shield will take damage until it is the currently active objective. If one is destroyed by a fellow Tenno instead of by enemies (such as during missions where Radiation damage is a possibility), it will award a very small amount of affinity before the mission fails.


  • Mobile Defense missions taking place within the Grineer Asteroid tileset will always feature an additional objective after two terminals have been defended, where players will be tasked with guarding a Warframe Cryopod from attack after retrieving it from a tram.
  • On Infested Ships, one of the terminal rooms is flooded with white gas that continually deals Corrosive b Corrosive damage with a chance to proc against all players in the room. Two subterminals in the same room can be used to vent the gas, temporarily removing it for a few seconds.
  • The Grineer Shipyards Mobile Defense tile features three objectives, with two of them out in pods accessible only by bridges, making them easy to defend. The third objective can only be accessed once the first two have been completed, taking place inside a reactor room whose narrow confines encourage close combat.
  • Archwing Mobile Defense missions can be found on Earth (Erpo) and Neptune (Salacia). This variation require players to defend 3 satellites during a set period of time. Unlike regular missions, no datamass is required and the hacking is initiated by a player getting close to the satellite.


Archwing Mobile Defense missions give a Reward upon completion.

View Rewards List

During the Prime Vault unseal the Mobile Defense Void nodes have a separate end of mission reward drop table.

VoidProjectionsIronD Lith B5 Relic 6.67%
VoidProjectionsIronD Lith C3 Relic 6.67%
VoidProjectionsIronD Lith H2 Relic 6.67%
VoidProjectionsIronD Lith M2 Relic 6.67%
VoidProjectionsIronD Lith O1 Relic 6.67%
VoidProjectionsIronD Lith P1 Relic 6.67%
VoidProjectionsIronD Lith Z2 Relic 6.67%
VoidProjectionsBronzeD Meso B2 Relic 6.67%
VoidProjectionsBronzeD Meso B3 Relic 6.67%
VoidProjectionsBronzeD Meso D3 Relic 6.67%
VoidProjectionsBronzeD Meso R1 Relic 6.67%
VoidProjectionsBronzeD Meso S8 Relic 6.67%
VoidProjectionsBronzeD Meso T1 Relic 6.67%
VoidProjectionsBronzeD Meso T3 Relic 6.67%
VoidProjectionsBronzeD Meso Z1 Relic 6.67%


Up to date as of Hotfix 24.0.6

VoidProjectionsGoldD Axi A4 Relic 5.56%
VoidProjectionsGoldD Axi A5 Relic 5.56%
VoidProjectionsGoldD Axi C3 Relic 5.56%
VoidProjectionsGoldD Axi E2 Relic 5.56%
VoidProjectionsGoldD Axi K4 Relic 5.56%
VoidProjectionsGoldD Axi L2 Relic 5.56%
VoidProjectionsGoldD Axi O4 Relic 5.56%
VoidProjectionsGoldD Axi S4 Relic 5.56%
VoidProjectionsSilverD Neo A2 Relic 5.56%
VoidProjectionsSilverD Neo B5 Relic 5.56%
VoidProjectionsSilverD Neo G1 Relic 5.56%
VoidProjectionsSilverD Neo H2 Relic 5.56%
VoidProjectionsSilverD Neo K2 Relic 5.56%
VoidProjectionsSilverD Neo L1 Relic 5.56%
VoidProjectionsSilverD Neo M1 Relic 5.56%
VoidProjectionsSilverD Neo N8 Relic 5.56%
VoidProjectionsSilverD Neo N9 Relic 5.56%
VoidProjectionsSilverD Neo S7 Relic 5.56%


Up to date as of Hotfix 24.0.6

FusionCorePackSilversingle Polar Magazine 38.72%
FusionCorePackSilversingle Superior Defenses 38.72%
FusionCorePackSilversingle Astral Slash 3.76%
FusionCorePackSilversingle Comet Blast 3.76%
FusionCorePackSilversingle Meteor Crash 3.76%
FusionCorePackSilversingle Nebula Bore 3.76%
FusionCorePackSilversingle Quasar Drill 3.76%
FusionCorePackSilversingle Zodiac Shred 3.76%


Up to date as of Hotfix 24.0.6

Mobile Defense Missions

Mobile defense computer

Planet Mission Name Faction Level
Earth Erpo Grineer 1 - 6
Earth Eurasia Grineer 3 - 5
Venus Aphrodite Corpus 6 - 8
Mercury Boethius Infestation 8 - 10
Mars Olympus Grineer 11 - 13
Mars Vallis Grineer 11 - 13
Phobos Sharpless Corpus 11 - 13
Ceres Kiste Grineer 13 - 15
Jupiter Carme Corpus 16 - 18
Europa Morax Corpus 18 - 20
Saturn Keeler Grineer 23 - 25
Uranus Cressida Grineer 25 - 27
Neptune Larissa Corpus 29 - 31
Neptune Salacia Corpus 27 - 32
Sedna Charybdis Grineer 34 - 38
Eris Solium Infestation 34 - 38
Pluto Minthe Corpus 30 - 34
Lua Grimaldi Grineer 25 - 30
Void Tiwaz Orokin 20 - 25
Void Aten Orokin 40 - 45
Kuva Fortress Rotuma Grineer 30 - 32
There are a total of 21 Mobile Defense missions.


  • Mobile Defense (Corpus) as seen in the lobby (U9)
  • Mobile Defense (Grineer) as seen in the lobby (U9)
  • Mobile Defense (Infested) as seen in the lobby (U9)

Patch History

Update 19.6
  • Fixed enemies not spawning in high level Corpus Mobile Defense Invasion missions.

Update 17.0

  • Added more defendable console locations.
  • Console defense time will now scale with Mission difficulty.
  • There are now 2-3 consoles per Mission, with total defense time divided between the number of available consoles.
  • Console health now scales with the number of consoles available in a Mission.
  • The total number of enemies that will spawn to attack consoles has been reduced.