In Mobile missions, Tenno must find and defend multiple consoles while the Lotus hacks into enemy systems. A datamass will spawn, and the Tenno must carry it to one of the nearby targets.

Take the datamass to one of the targets, place it inthe console by pressing X , then defend the target. When the timer is completed, pick up the datamass and move to the next target. When all the targets have been defended, head to extraction.

—In-Game Description

Mobile Defense is a Mission type requiring players to carry a datamass to 2-3 computer terminals and upload it to them. Once uploaded at each terminal, players will have to defend the terminal until hacking is completed. Unlike normal Defense missions, these require players to defend for a set period of time instead of a set amount of waves, and will allow extraction once all terminals have been defended, no longer requiring the datamass. The mission will fail if a single terminal is destroyed.

Terminals possess a scaled amount of health and shields matching the level of the mission. If defended against damage, terminals will regenerate shields and health on their own after some time passes, stacking with Mod TT 20pxRejuvenation auras.


  • Mobile Defense missions taking place within the Grineer Asteroid tileset will always feature an additional objective after two terminals have been defended, where players will be tasked with guarding a Warframe Cryopod from attack after retrieving it from a tram.
  • On Infested Ships, one of the terminal rooms is flooded with white gas that continually deals Corrosive b Corrosive damage with a chance to proc against all players in the room. Two subterminals in the same room can be used to vent the gas, temporarily removing it for a few seconds.
  • The Grineer Shipyards Mobile Defense tile features three objectives, with two of them out in pods accessible only by bridges, making them easy to defend. The third objective can only be accessed once the first two have been completed, taking place inside a reactor room whose narrow confines encourage close combat.
  • Archwing Mobile Defense require players to defend 3 satellites during a set period of time. Unlike regular missions, no datamass is required and the hacking is initiated by a player getting close to the satellite.


Mobile defense computer

Planet Mission Name Faction Level
Earth Erpo Grineer 1 - 6
Earth Eurasia Grineer 3 - 5
Venus Aphrodite Corpus 6 - 8
Mercury Boethius Infestation 8 - 10
Mars Tharsis Grineer 8 - 10
Mars Vallis Grineer 11 - 13
Phobos Sharpless Corpus 11 - 13
Ceres Kiste Grineer 13 - 15
Jupiter Carme Corpus 16 - 18
Europa Morax Corpus 18 - 20
Saturn Keeler Grineer 23 - 25
Uranus Cressida Grineer 25 - 27
Neptune Larissa Corpus 29 - 31
Neptune Salacia Corpus 27 - 32
Sedna Charybdis Grineer 34 - 38
Eris Solium Infestation 34 - 38
Pluto Minthe Corpus 30 - 34
Lua Grimaldi Grineer 25 - 30
Void Tiwaz Orokin 20 - 25
Void Aten Orokin 40 - 45
Kuva Fortress Rotuma Grineer 30 - 32
There are a total of 21 Mobile Defense missions.


Mobile Defense missions in the Void and Archwing Mobile Defense missions give a Reward upon completion.

View Rewards List

VoidProjectionsIronD Lith A3 Relic 6.25%
VoidProjectionsIronD Lith C4 Relic 6.25%
VoidProjectionsIronD Lith C5 Relic 6.25%
VoidProjectionsIronD Lith K2 Relic 6.25%
VoidProjectionsIronD Lith L1 Relic 6.25%
VoidProjectionsIronD Lith M4 Relic 6.25%
VoidProjectionsIronD Lith V6 Relic 6.25%
VoidProjectionsIronD Lith W1 Relic 6.25%
VoidProjectionsBronzeD Meso A2 Relic 6.25%
VoidProjectionsBronzeD Meso E2 Relic 6.25%
VoidProjectionsBronzeD Meso K2 Relic 6.25%
VoidProjectionsBronzeD Meso N7 Relic 6.25%
VoidProjectionsBronzeD Meso N8 Relic 6.25%
VoidProjectionsBronzeD Meso T1 Relic 6.25%
VoidProjectionsBronzeD Meso T3 Relic 6.25%
VoidProjectionsBronzeD Meso Z3 Relic 6.25%


Up to date as of Update 25.0

VoidProjectionsGoldD Axi D1 Relic 5.88%
VoidProjectionsGoldD Axi G2 Relic 5.88%
VoidProjectionsGoldD Axi L5 Relic 5.88%
VoidProjectionsGoldD Axi M1 Relic 5.88%
VoidProjectionsGoldD Axi P1 Relic 5.88%
VoidProjectionsGoldD Axi R2 Relic 5.88%
VoidProjectionsGoldD Axi S5 Relic 5.88%
VoidProjectionsGoldD Axi T2 Relic 5.88%
VoidProjectionsGoldD Axi V9 Relic 5.88%
VoidProjectionsSilverD Neo A2 Relic 5.88%
VoidProjectionsSilverD Neo C1 Relic 5.88%
VoidProjectionsSilverD Neo M2 Relic 5.88%
VoidProjectionsSilverD Neo R2 Relic 5.88%
VoidProjectionsSilverD Neo S12 Relic 5.88%
VoidProjectionsSilverD Neo S13 Relic 5.88%
VoidProjectionsSilverD Neo Z2 Relic 5.88%
VoidProjectionsSilverD Neo Z3 Relic 5.88%


Up to date as of Update 25.0

FusionCorePackSilversingle Polar Magazine 38.72%
FusionCorePackSilversingle Superior Defenses 38.72%
FusionCorePackSilversingle Astral Slash 3.76%
FusionCorePackSilversingle Comet Blast 3.76%
FusionCorePackSilversingle Meteor Crash 3.76%
FusionCorePackSilversingle Nebula Bore 3.76%
FusionCorePackSilversingle Quasar Drill 3.76%
FusionCorePackSilversingle Zodiac Shred 3.76%


Up to date as of Update 25.0


  • Terminals are immune to health damage until they are activated.
  • Mobile Defense missions can randomly change into Exterminate. The Lotus will inform the Player to "ignore your original objective" and "leave nothing alive". The Mobile Defense UI will be replaced by the Exterminate enemies killed counter and the extraction pointer will appear once the required number of enemies is killed.
    • However it is also possible to hack the remaining Mobile Defense terminals if the players carry the Datamass to them before extracting.
  • If the players destroy the terminal via Radiation b Radiation damage, it will reward some affinity before failing the mission.


  • Mobile Defense (Corpus) as seen in the lobby (U9)
  • Mobile Defense (Grineer) as seen in the lobby (U9)
  • Mobile Defense (Infested) as seen in the lobby (U9)

Patch History

Update 19.6
  • Fixed enemies not spawning in high level Corpus Mobile Defense Invasion missions.

Update 17.5

  • Mobile Defense Missions have been added to the following planetary nodes:
    • Grineer Forest on Earth, Eurasia
    • Corpus Ship on Venus, Aphrodite

Update 17.0

  • Added more defendable console locations.
  • Console defense time will now scale with Mission difficulty.
  • There are now 2-3 consoles per Mission, with total defense time divided between the number of available consoles.
  • Console health now scales with the number of consoles available in a Mission.
  • The total number of enemies that will spawn to attack consoles has been reduced.

Update 9.0

  • Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.

Update 6.3

  • Introduced.
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