In Mobile missions, Tenno must find and defend multiple consoles while the Lotus hacks into enemy systems. A datamass will spawn, and the Tenno must carry it to one of the nearby targets.

Take the datamass to one of the targets, place it inthe console by pressing X , then defend the target. When the timer is completed, pick up the datamass and move to the next target. When all the targets have been defended, head to extraction.

—In-Game Description

Mobile Defense is a Mission type requiring players to carry a datamass to 2-3 computer terminals and upload it to them. Once uploaded at each terminal, players will have to defend the terminal until hacking is completed. Unlike normal Defense missions, these require players to defend for a set period of time instead of a set amount of waves, and will allow extraction once all terminals have been defended, no longer requiring the datamass. The mission will fail if a single terminal is destroyed.

Terminals possess a scaled amount of health and shields matching the level of the mission. If defended against damage, terminals will regenerate shields and health on their own after some time passes, stacking with Mod TT 20px.pngRejuvenation auras.

Variations

A data terminal

A standard Mobile Defense mission on most tilesets requires players to protect 3 data terminals in three different large rooms for 60-80 seconds per terminal, based on mission level, for a total defense time of 180-240 seconds. Variations on this formula are as follows:

  • Non-standard Mobile Defense missions (e.g. Nightmare Mode) will sometimes reduce the number of data terminals by 1 while maintaining the same total defense time. When this occurs, the defense times for the remaining terminals will increase from 60-80 seconds to 90-120 seconds, based on mission level. (This variation is possible on all ground tilesets, including those mentioned elsewhere in this list.)
  • Mobile Defense missions taking place within the Grineer Asteroid tileset have all objectives co-located in the same large room. The last data terminal defense is replaced by a cryopod defense which is initiated by activating a pair of friendship consoles.
  • On Infested Ships, one of the terminal rooms is flooded with white gas that continually deals Corrosive b.png Corrosive damage with a chance to proc against all players in the room. Two subterminals in the same room can be used to vent the gas, temporarily removing it for a few seconds.
  • The Grineer Shipyards Mobile Defense tile features three objectives, with two of them out in pods accessible only by bridges, making them easy to defend. The third objective can only be accessed once the first two have been completed, taking place inside a reactor room whose narrow confines encourage close combat.
  • Archwing Mobile Defense requires players to defend 3 satellites during a set period of time. Unlike regular missions, no datamass is required and the hacking is initiated by a player getting close to the satellite.

Locations

Planet Mission Name Faction Level Tileset
Earth Erpo Grineer 1 - 6 Free Space
Earth Eurasia Grineer 3 - 5 Grineer Forest
Venus Aphrodite Corpus 6 - 8 Corpus Outpost
Mars Tharsis Grineer 8 - 10 Grineer Settlement
Mercury Boethius Infested 8 - 10 Grineer Asteroid
Mars Vallis Grineer 11 - 13 Grineer Galleon
Phobos Sharpless Corpus 11 - 13 Corpus Ship
Ceres Kiste Grineer 13 - 15 Grineer Shipyard
Deimos Dirus Infested 15 - 17 Orokin Derelict
Jupiter Carme Corpus 16 - 18 Corpus Gas City
Europa Morax Corpus 18 - 20 Corpus Ice Planet
Void Tiwaz Corrupted 20 - 25 Orokin Tower
Saturn Keeler Grineer 23 - 25 Grineer Asteroid
Lua Grimaldi Grineer 25 - 30 Orokin Moon
Uranus Cressida Grineer 27 - 29 Grineer Sealab
Neptune Salacia Corpus 27 - 32 Corpus Ship (Archwing)
Neptune Larissa Corpus 29 - 31 Corpus Ship
Kuva Fortress Rotuma Grineer 30 - 32 Grineer Asteroid Fortress
Pluto Minthe Corpus 30 - 34 Corpus Outpost
Eris Solium Infested 34 - 38 Infested Ship
Sedna Charybdis Grineer 34 - 38 Grineer Galleon
Void Aten Corrupted 40 - 45 Orokin Tower
There are a total of 22 Mobile Defense Missions

Rewards

All Mobile Defense missions reward up to 3000 objective affinity, based on mission level, upon successful defense of each objective.

Mobile Defense missions in the Void and Archwing Mobile Defense missions give a Reward upon completion.

View Rewards List

Rewards
VoidProjectionsIronD.png Lith B7 Relic 5.88%
VoidProjectionsIronD.png Lith D3 Relic 5.88%
VoidProjectionsIronD.png Lith K5 Relic 5.88%
VoidProjectionsIronD.png Lith M7 Relic 5.88%
VoidProjectionsIronD.png Lith N5 Relic 5.88%
VoidProjectionsIronD.png Lith N6 Relic 5.88%
VoidProjectionsIronD.png Lith P4 Relic 5.88%
VoidProjectionsIronD.png Lith P5 Relic 5.88%
VoidProjectionsIronD.png Lith T4 Relic 5.88%
VoidProjectionsBronzeD.png Meso C6 Relic 5.88%
VoidProjectionsBronzeD.png Meso C6 Relic 5.88%
VoidProjectionsBronzeD.png Meso E4 Relic 5.88%
VoidProjectionsBronzeD.png Meso E5 Relic 5.88%
VoidProjectionsBronzeD.png Meso I1 Relic 5.88%
VoidProjectionsBronzeD.png Meso K3 Relic 5.88%
VoidProjectionsBronzeD.png Meso N10 Relic 5.88%
VoidProjectionsBronzeD.png Meso P2 Relic 5.88%

Locations:

Up to date as of Hotfix 29.6.7

Rewards
VoidProjectionsGoldD.png Axi A10 Relic 5.88%
VoidProjectionsGoldD.png Axi A11 Relic 5.88%
VoidProjectionsGoldD.png Axi A12 Relic 5.88%
VoidProjectionsGoldD.png Axi B3 Relic 5.88%
VoidProjectionsGoldD.png Axi C5 Relic 5.88%
VoidProjectionsGoldD.png Axi H5 Relic 5.88%
VoidProjectionsGoldD.png Axi T4 Relic 5.88%
VoidProjectionsGoldD.png Axi W1 Relic 5.88%
VoidProjectionsGoldD.png Axi Z1 Relic 5.88%
VoidProjectionsSilverD.png Neo B6 Relic 5.88%
VoidProjectionsSilverD.png Neo D2 Relic 5.88%
VoidProjectionsSilverD.png Neo E2 Relic 5.88%
VoidProjectionsSilverD.png Neo I2 Relic 5.88%
VoidProjectionsSilverD.png Neo N13 Relic 5.88%
VoidProjectionsSilverD.png Neo S14 Relic 5.88%
VoidProjectionsSilverD.png Neo T2 Relic 5.88%
VoidProjectionsSilverD.png Neo Z6 Relic 5.88%

Locations:

Up to date as of Hotfix 29.6.7

Rewards
FusionCorePackSilversingle.png Polar Magazine 38.72%
FusionCorePackSilversingle.png Superior Defenses 38.72%
FusionCorePackSilversingle.png Astral Slash 3.76%
FusionCorePackSilversingle.png Comet Blast 3.76%
FusionCorePackSilversingle.png Meteor Crash 3.76%
FusionCorePackSilversingle.png Nebula Bore 3.76%
FusionCorePackSilversingle.png Quasar Drill 3.76%
FusionCorePackSilversingle.png Zodiac Shred 3.76%

Locations:

Up to date as of Hotfix 29.6.7

Healing Interactions With Defense Objects

Main article: Defense Objects

Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below:

Healing and Shield Restoration Sources
Healing source Normal effect Effect on all types of static defendable objects (Cryopods, Excavators, etc)
GaraIcon272.png Gara's Mod TT 20px.pngMending Splinters 3 HP per sec for each active splinter Same as normal
HildrynIcon272.png Hildryn's Haven130xDark.png Haven 500 Max Shields
80% faster Shield recharge
Same as normal
ProteaIcon272.png Protea's GrenadeFan130xDark.png Grenade Fan 500 Shield restore on attach
50 Shield restore per second
Same as normal
TrinityIcon272.png Trinity's Blessing130xDark.png Blessing Up to 100% HP and Shield restore Heal for 500 over 5 seconds, can’t stack
TrinityIcon272.png Trinity's WellOfLife130xDark.png Well Of Life 100 HP/sec + 1% life steal 100 HP/sec, no life steal
EquinoxIcon272.png Equinox's MendMaim130xDark.png Mend & Maim (Mend) 25 Shields for each enemy killed
Burst heal based on how much damage was dealt
Shields per enemy killed and heal for 500 over 5 seconds, can’t stack
Vazarin's Protective Dash 5 seconds invulnerability
60% Heal over 5 seconds
No invulnerability
Heal for 500 over 5 seconds, can’t stack
KhoraIcon272.png Khora's Venari130xDark.png Venari Heal for 50 HP/sec Same as normal
HydroidIcon272.png Hydroid's Mod TT 20px.pngCurative Undertow Heals 30% hp every 1.5 secs when ally stands on it Heal for 100 per 1.5 sec
HarrowIcon272.png Harrow's Penance130xDark.png Penance Heals allies for a % of damage dealt Heals are capped up to 50 per second.
OberonIcon272.png Oberon's Renewal130xDark.png Renewal 125 burst heal
50 health per sec
Same as normal
GarudaIcon272.png Garuda's BloodAltar130xDark.png Blood Altar Heals by % of missing health/second No effect
InarosIcon272.png Inaros' ScarabSwarm130xDark.png Scarab Swarm Heals for damage dealt by Swarm Projectile divided by allies in range. Same as normal
NidusIcon272.png Nidus' Ravenous130xDark.png Ravenous Heal allies standing on it for 20 HP per second Same as normal
WispIcon272.png Wisp's Reservoirs130xDark.png Reservoirs (Vitality mote) Increase max hp by 300 and heal for 30 HP per second Same as normal
VoltIcon272.png Volt's Mod TT 20px.pngCapacitance Grants shields based on 3% of damage dealt Capped at 250 shields, no overshields
TitaniaIcon272.png Titania's passive 4 HP per Second for 20 Seconds Same as normal
NLMagistar.png Sancti Magistar Heals for damage dealt in an AoE Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.
Ancient Healer Specter Heal for 100 HP every 20 seconds Same as normal
Mod TT 20px.pngRejuvenation Heal 3 HP per sec Same as normal
ArcanePulse64x.pngArcane Pulse 60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown Same as normal
Damage Reduction Sources
Damage Reduction Sources Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
TrinityIcon272.png Trinity's Blessing130xDark.png Blessing 50% Damage reduction Capped at 50% Damage Reduction
MirageIcon272.png Mirage's Mod TT 20px.pngTotal Eclipse Grants 75% Damage reduction to allies Capped at 50% Damage Reduction
TitaniaIcon272.png Titania's Tribute130xDark.png Tribute (Thorns buff) 50% damage redirected to enemies No effect
GaraIcon272.png Gara's SplinterStorm130xDark.png Splinter Storm 70% Damage reduction Capped at 50% Damage Reduction
EmberIcon272.png Ember's Mod TT 20px.pngImmolated Radiance 50% of Immolates Damage reduction applies to allies Capped at 45% Damage Reduction
BaruukIcon272.png Baruuk's DesolateHands130xDark.png Desolate Hands 80% Damage reduction Capped at 50% Damage Reduction
HarrowIcon272.png Harrow's Mod TT 20px.pngWarding Thurible 40% Damage Reduction Capped at 50% Damage Reduction
NezhaIcon272.png Nezha's WardingHalo130xDark.png Warding Halo Absorbs 90% of damage Capped at 50% Damage Reduction

Source: https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/


Notes

  • Terminals are immune to health damage until they are activated.
  • Mobile Defense missions can randomly change into Exterminate. The Lotus will inform the Player to "ignore your original objective" and "leave nothing alive". The Mobile Defense UI will be replaced by the Exterminate enemies killed counter and the extraction pointer will appear once the required number of enemies is killed.
    • However it is also possible to hack the remaining Mobile Defense terminals if the players carry the Datamass to them before extracting.
  • At the halfway point of each defense phase within a standard Mobile Defense mission, an unusually strong wave of enemies, often including Eximus enemies, will spawn and attempt to storm the objective.
    • The strength of this wave increases as more objectives are defended within a mission.
    • In a non-standard Mobile Defense mission with only 2 objectives, strong enemy waves will instead occur around the 33% and 67% points of each defense phase, with each wave within the same mission spawning tougher enemies.

Trivia

  • If the players destroy the terminal via Radiation b.png Radiation damage, it will reward some affinity before failing the mission.

Media

Patch History

Update 28.0

Hotfix 27.1.1

  • Fixed inability to complete a Mobile Defense mission due to Datamasses disappearing if a Host migration occured.

Update 19.6

  • Fixed enemies not spawning in high level Corpus Mobile Defense Invasion missions.

Update 17.5

  • Mobile Defense Missions have been added to the following planetary nodes:
    • Grineer Forest on Earth, Eurasia
    • Corpus Ship on Venus, Aphrodite

Update 17.0

  • Added more defendable console locations.
  • Console defense time will now scale with Mission difficulty.
  • There are now 2-3 consoles per Mission, with total defense time divided between the number of available consoles.
  • Console health now scales with the number of consoles available in a Mission.
  • The total number of enemies that will spawn to attack consoles has been reduced.

Update 9.0

  • Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.

Update 6.3

  • Introduced.
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