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In Mobile missions, Tenno must find and defend multiple consoles while the Lotus hacks into enemy systems. A datamass will spawn, and the Tenno must carry it to one of the nearby targets.

Take the datamass to one of the targets, place it inthe console by pressing X , then defend the target. When the timer is completed, pick up the datamass and move to the next target. When all the targets have been defended, head to extraction.

—In-Game Description

Mobile Defense is a Mission type requiring players to carry a datamass to 2-3 computer terminals and upload it to them. Once uploaded at each terminal, players will have to defend the terminal until hacking is completed. Unlike normal Defense missions, these require players to defend for a set period of time instead of a set amount of waves, and will allow extraction once all terminals have been defended, no longer requiring the datamass. The mission will fail if a single terminal is destroyed.

Terminals possess a scaled amount of health and shields matching the level of the mission. If defended against damage, terminals will regenerate shields and health on their own after some time passes, stacking with Mod TT 20pxRejuvenation auras.

Variations

  • Mobile Defense missions taking place within the Grineer Asteroid tileset will always feature an additional objective after two terminals have been defended, where players will be tasked with guarding a Warframe Cryopod from attack after retrieving it from a tram.
  • On Infested Ships, one of the terminal rooms is flooded with white gas that continually deals Corrosive b Corrosive damage with a chance to proc against all players in the room. Two subterminals in the same room can be used to vent the gas, temporarily removing it for a few seconds.
  • The Grineer Shipyards Mobile Defense tile features three objectives, with two of them out in pods accessible only by bridges, making them easy to defend. The third objective can only be accessed once the first two have been completed, taking place inside a reactor room whose narrow confines encourage close combat.
  • Archwing Mobile Defense require players to defend 3 satellites during a set period of time. Unlike regular missions, no datamass is required and the hacking is initiated by a player getting close to the satellite.

Locations

Mobile defense computer
Planet Mission Name Faction Level
EarthErpoGrineer1 - 6
EarthEurasiaGrineer3 - 5
VenusAphroditeCorpus6 - 8
MercuryBoethiusInfested8 - 10
MarsTharsisGrineer8 - 10
PhobosSharplessCorpus11 - 13
MarsVallisGrineer11 - 13
CeresKisteGrineer13 - 15
JupiterCarmeCorpus16 - 18
EuropaMoraxCorpus18 - 20
VoidTiwazCorrupted20 - 25
SaturnKeelerGrineer23 - 25
UranusCressidaGrineer25 - 27
LuaGrimaldiGrineer25 - 30
Orokin DerelictMobile DefenseInfested25 - 35
NeptuneSalaciaCorpus27 - 32
NeptuneLarissaCorpus29 - 31
Kuva FortressRotumaGrineer30 - 32
PlutoMintheCorpus30 - 34
ErisSoliumInfested34 - 38
SednaCharybdisGrineer34 - 38
VoidAtenCorrupted40 - 45
There are a total of 22 Mobile Defense Missions

Rewards

Mobile Defense missions in the Void and Archwing Mobile Defense missions give a Reward upon completion.

View Rewards List

Rewards
VoidProjectionsIronD Lith C4 Relic 6.25%
VoidProjectionsIronD Lith C6 Relic 6.25%
VoidProjectionsIronD Lith D1 Relic 6.25%
VoidProjectionsIronD Lith K4 Relic 6.25%
VoidProjectionsIronD Lith M5 Relic 6.25%
VoidProjectionsIronD Lith N4 Relic 6.25%
VoidProjectionsIronD Lith S8 Relic 6.25%
VoidProjectionsIronD Lith W2 Relic 6.25%
VoidProjectionsBronzeD Meso B4 Relic 6.25%
VoidProjectionsBronzeD Meso C4 Relic 6.25%
VoidProjectionsBronzeD Meso C5 Relic 6.25%
VoidProjectionsBronzeD Meso D4 Relic 6.25%
VoidProjectionsBronzeD Meso D5 Relic 6.25%
VoidProjectionsBronzeD Meso E4 Relic 6.25%
VoidProjectionsBronzeD Meso N9 Relic 6.25%
VoidProjectionsBronzeD Meso R3 Relic 6.25%

Locations:

Up to date as of Hotfix 27.5.6.1


Rewards
VoidProjectionsGoldD Axi A10 Relic 6.25%
VoidProjectionsGoldD Axi A6 Relic 6.25%
VoidProjectionsGoldD Axi A9 Relic 6.25%
VoidProjectionsGoldD Axi B3 Relic 6.25%
VoidProjectionsGoldD Axi G4 Relic 6.25%
VoidProjectionsGoldD Axi S7 Relic 6.25%
VoidProjectionsGoldD Axi T4 Relic 6.25%
VoidProjectionsGoldD Axi T5 Relic 6.25%
VoidProjectionsSilverD Neo A3 Relic 6.25%
VoidProjectionsSilverD Neo I2 Relic 6.25%
VoidProjectionsSilverD Neo M3 Relic 6.25%
VoidProjectionsSilverD Neo N12 Relic 6.25%
VoidProjectionsSilverD Neo P1 Relic 6.25%
VoidProjectionsSilverD Neo R4 Relic 6.25%
VoidProjectionsSilverD Neo T2 Relic 6.25%
VoidProjectionsSilverD Neo Z5 Relic 6.25%

Locations:

Up to date as of Hotfix 27.5.6.1


Rewards
FusionCorePackSilversingle Polar Magazine 38.72%
FusionCorePackSilversingle Superior Defenses 38.72%
FusionCorePackSilversingle Astral Slash 3.76%
FusionCorePackSilversingle Comet Blast 3.76%
FusionCorePackSilversingle Meteor Crash 3.76%
FusionCorePackSilversingle Nebula Bore 3.76%
FusionCorePackSilversingle Quasar Drill 3.76%
FusionCorePackSilversingle Zodiac Shred 3.76%

Locations:

Up to date as of Hotfix 27.5.6.1


Healing Interactions With Defense Objects

Main article: Defense Objects

Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below:

Healing and Shield Restoration Sources
Healing source Normal effect Effect on all types of static defendable objects (Cryopods, Excavators, etc)
GaraIcon272 Gara's Mod TT 20pxMending Splinters 3 HP per sec for each active splinter Same as normal
HildrynIcon272 Hildryn's Haven130xDark Haven 500 Max Shields
80% faster Shield recharge
Same as normal
TrinityIcon272 Trinity's Blessing130xDark Blessing Up to 100% HP and Shield restore Heal for 500 over 5 seconds, can’t stack
EquinoxIcon272 Equinox's MendMaim130xDark Mend & Maim (Mend) 25 Shields for each enemy killed
Burst heal based on how much damage was dealt
Shields component to work and heal for 500 over 5 seconds, can’t stack
Vazarin's Protective Dash 5 seconds invulnerability
60% Heal over 5 seconds
No invulnerability
Heal for 500 over 5 seconds, can’t stack
KhoraIcon272 Khora's Venari130xDark Venari Heal for 50 HP/sec Same as normal
HydroidIcon272 Hydroid's Mod TT 20pxCurative Undertow Heals 30% hp every 1.5 secs when ally stands on it Heal for 100 per 1.5 sec
HarrowIcon272 Harrow's Penance130xDark Penance Heals allies for a % of damage dealt Heals are capped up to 50 per second.
OberonIcon272 Oberon's Renewal130xDark Renewal 125 burst heal
50 health per sec
Same as normal
GarudaIcon272 Garuda's BloodAltar130xDark Blood Altar Heals by % of missing health/second No effect
InarosIcon272 Inaros' ScarabSwarm130xDark Scarab Swarm Heals for damage dealt by Swarm Projectile divided by allies in range. Same as normal
NidusIcon272 Nidus' Ravenous130xDark Ravenous Heal allies standing on it for 20 HP per second Same as normal
WispIcon272 Wisp's Reservoirs130xDark Reservoirs (Vitality mote) Increase max hp by 300 and heal for 30 HP per second Same as normal
VoltIcon272 Volt's Mod TT 20pxCapacitance Grants shields based on 3% of damage dealt Capped at 250 shields, no overshields
TitaniaIcon272 Titania's passive 4 HP per Second for 20 Seconds Same as normal
NLMagistar Sancti Magistar Heals for damage dealt in an AoE Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.
Ancient Healer Specter Heal for 100 HP every 20 seconds Same as normal
Mod TT 20pxRejuvenation Heal 3 HP per sec Same as normal
ArcanePulse64x Arcane Pulse 60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown Same as normal
Damage Reduction Sources
Damage Reduction Sources Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
TrinityIcon272 Trinity's Blessing130xDark Blessing 50% Damage reduction Capped at 50% Damage Reduction
MirageIcon272 Mirage's Mod TT 20pxTotal Eclipse Grants 75% Damage reduction to allies Capped at 50% Damage Reduction
TitaniaIcon272 Titania's Tribute130xDark Tribute (Thorns buff) 50% damage redirected to enemies No effect
GaraIcon272 Gara's SplinterStorm130xDark Splinter Storm 70% Damage reduction Capped at 50% Damage Reduction
EmberIcon272 Ember's Mod TT 20pxImmolated Radiance 50% of Immolates Damage reduction applies to allies Capped at 45% Damage Reduction
BaruukIcon272 Baruuk's DesolateHands130xDark Desolate Hands 80% Damage reduction Capped at 50% Damage Reduction
HarrowIcon272 Harrow's Mod TT 20pxWarding Thurible 40% Damage Reduction Capped at 50% Damage Reduction
NezhaIcon272 Nezha's WardingHalo130xDark Warding Halo Absorbs 90% of damage Capped at 50% Damage Reduction

Source: https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/


Notes

  • Terminals are immune to health damage until they are activated.
  • Mobile Defense missions can randomly change into Exterminate. The Lotus will inform the Player to "ignore your original objective" and "leave nothing alive". The Mobile Defense UI will be replaced by the Exterminate enemies killed counter and the extraction pointer will appear once the required number of enemies is killed.
    • However it is also possible to hack the remaining Mobile Defense terminals if the players carry the Datamass to them before extracting.
  • If the players destroy the terminal via Radiation b Radiation damage, it will reward some affinity before failing the mission.

Media

  • Mobile Defense (Corpus) as seen in the lobby (U9)
  • Mobile Defense (Grineer) as seen in the lobby (U9)
  • Mobile Defense (Infested) as seen in the lobby (U9)

Patch History

Hotfix 27.1.1
  • Fixed inability to complete a Mobile Defense mission due to Datamasses disappearing if a Host migration occured.

Update 19.6

  • Fixed enemies not spawning in high level Corpus Mobile Defense Invasion missions.

Update 17.5

  • Mobile Defense Missions have been added to the following planetary nodes:
    • Grineer Forest on Earth, Eurasia
    • Corpus Ship on Venus, Aphrodite

Update 17.0

  • Added more defendable console locations.
  • Console defense time will now scale with Mission difficulty.
  • There are now 2-3 consoles per Mission, with total defense time divided between the number of available consoles.
  • Console health now scales with the number of consoles available in a Mission.
  • The total number of enemies that will spawn to attack consoles has been reduced.

Update 9.0

  • Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.

Update 6.3

  • Introduced.
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