Mobile Defense is a Mission type requiring players to carry a datamass to 2-3 computer terminals and upload it to them. Once uploaded at each terminal, players will have to defend the terminal until hacking is completed. Unlike normal Defense missions, these require players to defend for a set period of time instead of a set amount of waves, and will allow extraction once all terminals have been defended, no longer requiring the datamass. The mission will fail if a single terminal is destroyed.
Terminals possess a scaled amount of health and shields matching the level of the mission. If defended against damage, terminals will regenerate shields and health on their own after some time passes, stacking with auras.
A standard Mobile Defense mission on most tilesets requires players to protect 3 data terminals in three different large rooms for 60-80 seconds per terminal, based on mission level, for a total defense time of 180-240 seconds. Variations on this formula are as follows:
- Non-standard Mobile Defense missions (e.g. Nightmare Mode) will sometimes reduce the number of data terminals by 1 while maintaining the same total defense time. When this occurs, the defense times for the remaining terminals will increase from 60-80 seconds to 90-120 seconds, based on mission level. (This variation is possible on all ground tilesets, including those mentioned elsewhere in this list.)
- Mobile Defense missions taking place within the Grineer Asteroid tileset have all objectives co-located in the same large room. The last data terminal defense is replaced by a cryopod defense which is initiated by activating a pair of friendship consoles.
- On Infested Ships, one of the terminal rooms is flooded with white gas that continually deals damage with a chance to proc against all players in the room. Two subterminals in the same room can be used to vent the gas, temporarily removing it for a few seconds.
- The Grineer Shipyards Mobile Defense tile features three objectives, with two of them out in pods accessible only by bridges, making them easy to defend. The third objective can only be accessed once the first two have been completed, taking place inside a reactor room whose narrow confines encourage close combat.
- Archwing Mobile Defense requires players to defend 3 satellites during a set period of time. Unlike regular missions, no datamass is required and the hacking is initiated by a player getting close to the satellite.
|Earth||Erpo||Grineer||AWMobileDefense||1 - 6||Free Space|
|Earth||Eurasia||Grineer||Mobile Defense||3 - 5||Grineer Forest|
|Venus||Aphrodite||Corpus||Mobile Defense||6 - 8||Corpus Outpost|
|Mercury||Boethius||Infested||Mobile Defense||8 - 10||Grineer Asteroid|
|Mars||Tharsis||Grineer||Mobile Defense||8 - 10||Grineer Settlement|
|Mars||Vallis||Grineer||Mobile Defense||11 - 13||Grineer Galleon|
|Phobos||Sharpless||Corpus||Mobile Defense||11 - 13||Corpus Ship|
|Ceres||Kiste||Grineer||Mobile Defense||13 - 15||Grineer Shipyard|
|Deimos||Dirus||Infested||Mobile Defense||15 - 17||Orokin Derelict|
|Jupiter||Carme||Corpus||Mobile Defense||16 - 18||Corpus Gas City|
|Europa||Morax||Corpus||Mobile Defense||18 - 20||Corpus Ice Planet|
|Void||Tiwaz||Corrupted||VoidMDefense2||20 - 25||Orokin Tower|
|Saturn||Keeler||Grineer||Mobile Defense||23 - 25||Grineer Asteroid|
|Lua||Grimaldi||Grineer||Mobile Defense||25 - 30||Orokin Moon|
|Uranus||Cressida||Grineer||Mobile Defense||27 - 29||Grineer Sealab|
|Neptune||Salacia||Corpus||AWMobileDefense||27 - 32||Corpus Ship (Archwing)|
|Neptune||Larissa||Corpus||Mobile Defense||29 - 31||Corpus Ship|
|Kuva Fortress||Rotuma||Grineer||Mobile Defense||30 - 32||Grineer Asteroid Fortress|
|Pluto||Minthe||Corpus||Mobile Defense||30 - 34||Corpus Outpost|
|Sedna||Charybdis||Grineer||Mobile Defense||34 - 38||Grineer Galleon|
|Eris||Solium||Infested||Mobile Defense||34 - 38||Infested Ship|
|Void||Aten||Corrupted||VoidMDefense4||40 - 45||Orokin Tower|
All Mobile Defense missions reward up to 3000 objective affinity, based on mission level, upon successful defense of each objective.
|Lith A4 Relic||5.88%|
|Lith B8 Relic||5.88%|
|Lith C8 Relic||5.88%|
|Lith G4 Relic||5.88%|
|Lith I1 Relic||5.88%|
|Lith K6 Relic||5.88%|
|Lith P5 Relic||5.88%|
|Lith T4 Relic||5.88%|
|Lith T6 Relic||5.88%|
|Meso C6 Relic||5.88%|
|Meso D6 Relic||5.88%|
|Meso I1 Relic||5.88%|
|Meso P4 Relic||5.88%|
|Meso P5 Relic||5.88%|
|Meso R4 Relic||5.88%|
|Meso T5 Relic||5.88%|
|Meso Z4 Relic||5.88%|
- Tiwaz, Void
|Axi A13 Relic||5.88%|
|Axi C6 Relic||5.88%|
|Axi G5 Relic||5.88%|
|Axi G6 Relic||5.88%|
|Axi I1 Relic||5.88%|
|Axi N7 Relic||5.88%|
|Axi O5 Relic||5.88%|
|Axi T7 Relic||5.88%|
|Neo A5 Relic||5.88%|
|Neo B7 Relic||5.88%|
|Neo D3 Relic||5.88%|
|Neo K3 Relic||5.88%|
|Neo N15 Relic||5.88%|
|Neo P2 Relic||5.88%|
|Neo T4 Relic||5.88%|
|Neo V10 Relic||5.88%|
|Neo Z8 Relic||5.88%|
- Aten, Void
Healing Interactions With Defense Objects
- Main article: Defense Objects
Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below.
Healing over time only takes effect when the defense object's natural health regeneration is active; taking damage from enemies briefly disables both the natural regeneration and external regeneration effects for a few seconds.
|Healing source||Normal effect||Effect on all types of static defendable objects (Cryopods, Excavators, etc)|
|'s||3 HP per sec for each active splinter||Same as normal|
|'s||500 Max Shields
80% faster Shield recharge
|Same as normal|
|'s||500 Shield restore on attach
50 Shield restore per second
|Same as normal|
|'s||Up to 100% HP and Shield restore||Heal for 500 over 5 seconds, can’t stack|
|'s||100 HP/sec + 1% life steal||100 HP/sec, no life steal|
|'s (Mend)||25 Shields for each enemy killed
Burst heal based on how much damage was dealt
|Shields per enemy killed and heal for 500 over 5 seconds, can’t stack|
|Vazarin's Protective Dash||5 seconds invulnerability
60% Heal over 5 seconds
Heal for 500 over 5 seconds, can’t stack
|'s||Heal for 50 HP/sec||Same as normal|
|'s||Heals 30% hp every 1.5 secs when ally stands on it||Heal for 100 per 1.5 sec|
|'s||Heals allies for a % of damage dealt||Heals are capped up to 50 per second.|
|'s||125 burst heal
50 health per sec
|Same as normal|
|'s||Heals by % of missing health/second||No effect|
|'||Heals for damage dealt by Swarm Projectile divided by allies in range.||Same as normal|
|'||Heal allies standing on it for 20 HP per second||Same as normal|
|'s (Vitality mote)||Increase max hp by 300 and heal for 30 HP per second||Same as normal|
|'s||Grants shields based on 3% of damage dealt||Capped at 250 shields, no overshields|
|'s passive||4 HP per Second for 20 Seconds||Same as normal|
|Heals for damage dealt in an AoE||Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.|
|Ancient Healer Specter||Heal for 100 HP every 20 seconds||Same as normal|
|Heal 3 HP per sec||Same as normal|
|60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown||Same as normal|
- Terminals are immune to health damage until they are activated.
- Mobile Defense missions can randomly change into Exterminate. The Lotus will inform the Player to "ignore your original objective" and "leave nothing alive". The Mobile Defense UI will be replaced by the Exterminate enemies killed counter and the extraction pointer will appear once the required number of enemies is killed.
- However it is also possible to hack the remaining Mobile Defense terminals if the players carry the Datamass to them before extracting.
- At the halfway point of each defense phase within a standard Mobile Defense mission, an unusually strong wave of enemies, often including Eximus enemies, will spawn and attempt to storm the objective.
- The strength of this wave increases as more objectives are defended within a mission.
- In a non-standard Mobile Defense mission with only 2 objectives, strong enemy waves will instead occur around the 33% and 67% points of each defense phase, with each wave within the same mission spawning tougher enemies.
- If the players destroy the terminal via damage, it will reward some affinity before failing the mission.
|PvE||Standard||Assassination • Capture • Exterminate • Hijack • Mobile Defense • |
Rescue • Sabotage (Assault, Deception, Hive,
Orokin, Reactor, Sealab) • Spy
|Endless||Defection • Disruption • Defense • Excavation • |
Infested Salvage • Interception • Survival
|Free Roam||Bounty (Isolation Vault • Heist)|
|Arena||The Index • Rathuum|
|Special||Granum Void • Junction • Recovery • Sanctuary Onslaught|
|Archwing||Exterminate • Interception • Mobile Defense • Pursuit • Rush • Sabotage|
|Empyrean||Skirmish • Defense • Exterminate • Orphix • Volatile|
|PvP||Conclave||Cephalon Capture • Annihilation • Team Annihilation • Lunaro|
|Other||Frame Fighter • Duel|
|Arbitrations • Crossfire • Dark Sectors • Environmental Hazards • Invasions • Kuva Siphon • |
Kuva Lich • Nightmare Mode • Nightwave • Sorties • The Steel Path • Void Fissures