In Mobile missions, Tenno must find and defend multiple consoles while the Lotus hacks into enemy systems. A datamass will spawn, and the Tenno must carry it to one of the nearby targets.

Take the datamass to one of the targets, place it inthe console by pressing X , then defend the target. When the timer is completed, pick up the datamass and move to the next target. When all the targets have been defended, head to extraction.

—In-Game Description

Mobile Defense is a Mission type requiring players to carry a datamass to 2-3 computer terminals and upload it to them. Once uploaded at each terminal, players will have to defend the terminal until hacking is completed. Unlike normal Defense missions, these require players to defend for a set period of time instead of a set amount of waves, and will allow extraction once all terminals have been defended, no longer requiring the datamass. The mission will fail if a single terminal is destroyed.

Terminals possess a scaled amount of health and shields matching the level of the mission. If defended against damage, terminals will regenerate shields and health on their own after some time passes, stacking with Rejuvenation12?cb=20190608095452 Rejuvenation auras.


A data terminal

A standard Mobile Defense mission on most tilesets requires players to protect 3 data terminals in three different large rooms for 60-80 seconds per terminal, based on mission level, for a total defense time of 180-240 seconds. Variations on this formula are as follows:

  • Non-standard Mobile Defense missions (e.g. Nightmare Mode) will sometimes reduce the number of data terminals by 1 while maintaining the same total defense time. When this occurs, the defense times for the remaining terminals will increase from 60-80 seconds to 90-120 seconds, based on mission level. (This variation is possible on all ground tilesets, including those mentioned elsewhere in this list.)
  • Mobile Defense missions taking place within the Grineer Asteroid tileset have all objectives co-located in the same large room. The last data terminal defense is replaced by a cryopod defense which is initiated by activating a pair of friendship consoles.
  • On Infested Ships, one of the terminal rooms is flooded with white gas that continually deals Corrosive DamageDmgCorrosiveSmall64.png Corrosive damage with a chance to proc against all players in the room. Two subterminals in the same room can be used to vent the gas, temporarily removing it for a few seconds.
  • The Grineer Shipyards Mobile Defense tile features three objectives, with two of them out in pods accessible only by bridges, making them easy to defend. The third objective can only be accessed once the first two have been completed, taking place inside a reactor room whose narrow confines encourage close combat.
  • Archwing Mobile Defense requires players to defend 3 satellites during a set period of time. Unlike regular missions, no datamass is required and the hacking is initiated by a player getting close to the satellite.


Planet Mission Name Faction Tier Level Tileset
Earth Erpo Grineer AWMobileDefense 1 - 6 Free Space
Earth Eurasia Grineer Mobile Defense 3 - 5 Grineer Forest
Venus Aphrodite Corpus Mobile Defense 6 - 8 Corpus Outpost
Mercury Boethius Infested Mobile Defense 8 - 10 Grineer Asteroid
Mars Tharsis Grineer Mobile Defense 8 - 10 Grineer Settlement
Mars Vallis Grineer Mobile Defense 11 - 13 Grineer Galleon
Phobos Sharpless Corpus Mobile Defense 11 - 13 Corpus Ship
Ceres Kiste Grineer Mobile Defense 13 - 15 Grineer Shipyard
Deimos Dirus Infested Mobile Defense 15 - 17 Orokin Derelict
Jupiter Carme Corpus Mobile Defense 16 - 18 Corpus Gas City
Europa Morax Corpus Mobile Defense 18 - 20 Corpus Ice Planet
Void Tiwaz Corrupted VoidMDefense2 20 - 25 Orokin Tower
Saturn Keeler Grineer Mobile Defense 23 - 25 Grineer Asteroid
Lua Grimaldi Grineer Mobile Defense 25 - 30 Orokin Moon
Uranus Cressida Grineer Mobile Defense 27 - 29 Grineer Sealab
Neptune Salacia Corpus AWMobileDefense 27 - 32 Corpus Ship (Archwing)
Neptune Larissa Corpus Mobile Defense 29 - 31 Corpus Ship
Kuva Fortress Rotuma Grineer Mobile Defense 30 - 32 Grineer Asteroid Fortress
Pluto Minthe Corpus Mobile Defense 30 - 34 Corpus Outpost
Sedna Charybdis Grineer Mobile Defense 34 - 38 Grineer Galleon
Eris Solium Infested Mobile Defense 34 - 38 Infested Ship
Void Aten Corrupted VoidMDefense4 40 - 45 Orokin Tower
There are a total of 22 Mobile Defense Missions


All Mobile Defense missions reward up to 3000 objective affinity, based on mission level, upon successful defense of each objective.

Mobile Defense missions in the Void and Archwing Mobile Defense missions give a Reward upon completion.

View Rewards List

VoidProjectionsIronD.png Lith A4 Relic 5.88%
VoidProjectionsIronD.png Lith B8 Relic 5.88%
VoidProjectionsIronD.png Lith C8 Relic 5.88%
VoidProjectionsIronD.png Lith G4 Relic 5.88%
VoidProjectionsIronD.png Lith I1 Relic 5.88%
VoidProjectionsIronD.png Lith K6 Relic 5.88%
VoidProjectionsIronD.png Lith P5 Relic 5.88%
VoidProjectionsIronD.png Lith T4 Relic 5.88%
VoidProjectionsIronD.png Lith T6 Relic 5.88%
VoidProjectionsBronzeD.png Meso C6 Relic 5.88%
VoidProjectionsBronzeD.png Meso D6 Relic 5.88%
VoidProjectionsBronzeD.png Meso I1 Relic 5.88%
VoidProjectionsBronzeD.png Meso P4 Relic 5.88%
VoidProjectionsBronzeD.png Meso P5 Relic 5.88%
VoidProjectionsBronzeD.png Meso R4 Relic 5.88%
VoidProjectionsBronzeD.png Meso T5 Relic 5.88%
VoidProjectionsBronzeD.png Meso Z4 Relic 5.88%


Module:DropTables/data last updated: Sat, 17 Jul 2021 23:36:59 +0000 (UTC) by User:Synthtech

VoidProjectionsGoldD.png Axi A13 Relic 5.88%
VoidProjectionsGoldD.png Axi C6 Relic 5.88%
VoidProjectionsGoldD.png Axi G5 Relic 5.88%
VoidProjectionsGoldD.png Axi G6 Relic 5.88%
VoidProjectionsGoldD.png Axi I1 Relic 5.88%
VoidProjectionsGoldD.png Axi N7 Relic 5.88%
VoidProjectionsGoldD.png Axi O5 Relic 5.88%
VoidProjectionsGoldD.png Axi T7 Relic 5.88%
VoidProjectionsSilverD.png Neo A5 Relic 5.88%
VoidProjectionsSilverD.png Neo B7 Relic 5.88%
VoidProjectionsSilverD.png Neo D3 Relic 5.88%
VoidProjectionsSilverD.png Neo K3 Relic 5.88%
VoidProjectionsSilverD.png Neo N15 Relic 5.88%
VoidProjectionsSilverD.png Neo P2 Relic 5.88%
VoidProjectionsSilverD.png Neo T4 Relic 5.88%
VoidProjectionsSilverD.png Neo V10 Relic 5.88%
VoidProjectionsSilverD.png Neo Z8 Relic 5.88%


Module:DropTables/data last updated: Sat, 17 Jul 2021 23:36:59 +0000 (UTC) by User:Synthtech

FusionCorePackSilversingle.png Polar Magazine 38.72%
FusionCorePackSilversingle.png Superior Defenses 38.72%
FusionCorePackSilversingle.png Astral Slash 3.76%
FusionCorePackSilversingle.png Comet Blast 3.76%
FusionCorePackSilversingle.png Meteor Crash 3.76%
FusionCorePackSilversingle.png Nebula Bore 3.76%
FusionCorePackSilversingle.png Quasar Drill 3.76%
FusionCorePackSilversingle.png Zodiac Shred 3.76%


Module:DropTables/data last updated: Sat, 17 Jul 2021 23:36:59 +0000 (UTC) by User:Synthtech

Healing Interactions With Defense Objects

Main article: Defense Objects

Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below.

Healing over time only takes effect when the defense object's natural health regeneration is active; taking damage from enemies briefly disables both the natural regeneration and external regeneration effects for a few seconds.

Healing and Shield Restoration Sources
Healing source Normal effect Effect on all types of static defendable objects (Cryopods, Excavators, etc)
GaraGaraIcon272.png Gara's Mending Splinters12?cb=20190608095452 Mending Splinters 3 HP per sec for each active splinter Same as normal
HildrynHildrynIcon272.png Hildryn's HavenHaven130xDark.png Haven 500 Max Shields
80% faster Shield recharge
Same as normal
ProteaProteaIcon272.png Protea's Grenade FanGrenadeFan130xDark.png Grenade Fan 500 Shield restore on attach
50 Shield restore per second
Same as normal
TrinityTrinityIcon272.png Trinity's BlessingBlessing130xDark.png Blessing Up to 100% HP and Shield restore Heal for 500 over 5 seconds, can’t stack
TrinityTrinityIcon272.png Trinity's Well Of LifeWellOfLife130xDark.png Well Of Life 100 HP/sec + 1% life steal 100 HP/sec, no life steal
EquinoxEquinoxIcon272.png Equinox's Mend & MaimMendMaim130xDark.png Mend & Maim (Mend) 25 Shields for each enemy killed
Burst heal based on how much damage was dealt
Shields per enemy killed and heal for 500 over 5 seconds, can’t stack
Vazarin's Protective Dash 5 seconds invulnerability
60% Heal over 5 seconds
No invulnerability
Heal for 500 over 5 seconds, can’t stack
KhoraKhoraIcon272.png Khora's VenariVenari130xDark.png Venari Heal for 50 HP/sec Same as normal
HydroidHydroidIcon272.png Hydroid's Curative Undertow12?cb=20190608095452 Curative Undertow Heals 30% hp every 1.5 secs when ally stands on it Heal for 100 per 1.5 sec
HarrowHarrowIcon272.png Harrow's PenancePenance130xDark.png Penance Heals allies for a % of damage dealt Heals are capped up to 50 per second.
OberonOberonIcon272.png Oberon's RenewalRenewal130xDark.png Renewal 125 burst heal
50 health per sec
Same as normal
GarudaGarudaIcon272.png Garuda's Blood AltarBloodAltar130xDark.png Blood Altar Heals by % of missing health/second No effect
InarosInarosIcon272.png Inaros' Scarab SwarmScarabSwarm130xDark.png Scarab Swarm Heals for damage dealt by Swarm Projectile divided by allies in range. Same as normal
NidusNidusIcon272.png Nidus' RavenousRavenous130xDark.png Ravenous Heal allies standing on it for 20 HP per second Same as normal
WispWispIcon272.png Wisp's ReservoirsReservoirs130xDark.png Reservoirs (Vitality mote) Increase max hp by 300 and heal for 30 HP per second Same as normal
VoltVoltIcon272.png Volt's Capacitance12?cb=20190608095452 Capacitance Grants shields based on 3% of damage dealt Capped at 250 shields, no overshields
TitaniaTitaniaIcon272.png Titania's passive 4 HP per Second for 20 Seconds Same as normal
Sancti MagistarNLMagistar.png Sancti Magistar Heals for damage dealt in an AoE Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.
Ancient Healer Specter Heal for 100 HP every 20 seconds Same as normal
Rejuvenation12?cb=20190608095452 Rejuvenation Heal 3 HP per sec Same as normal
Arcane PulseArcanePulse64x.png Arcane Pulse 60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown Same as normal
Damage Reduction Sources
Damage Reduction Sources Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
TrinityTrinityIcon272.png Trinity's BlessingBlessing130xDark.png Blessing 50% Damage reduction Capped at 50% Damage Reduction
MirageMirageIcon272.png Mirage's Total Eclipse12?cb=20190608095452 Total Eclipse Grants 75% Damage reduction to allies Capped at 50% Damage Reduction
TitaniaTitaniaIcon272.png Titania's TributeTribute130xDark.png Tribute (Thorns buff) 50% damage redirected to enemies No effect
GaraGaraIcon272.png Gara's Splinter StormSplinterStorm130xDark.png Splinter Storm 70% Damage reduction Capped at 50% Damage Reduction
EmberEmberIcon272.png Ember's Immolated Radiance12?cb=20190608095452 Immolated Radiance 50% of Immolates Damage reduction applies to allies Capped at 45% Damage Reduction
BaruukBaruukIcon272.png Baruuk's Desolate HandsDesolateHands130xDark.png Desolate Hands 80% Damage reduction Capped at 50% Damage Reduction
HarrowHarrowIcon272.png Harrow's Warding Thurible12?cb=20190608095452 Warding Thurible 40% Damage Reduction Capped at 50% Damage Reduction
NezhaNezhaIcon272.png Nezha's Warding HaloWardingHalo130xDark.png Warding Halo Absorbs 90% of damage Capped at 50% Damage Reduction

Source: https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/


  • Terminals are immune to health damage until they are activated.
  • Mobile Defense missions can randomly change into Exterminate. The Lotus will inform the Player to "ignore your original objective" and "leave nothing alive". The Mobile Defense UI will be replaced by the Exterminate enemies killed counter and the extraction pointer will appear once the required number of enemies is killed.
    • However it is also possible to hack the remaining Mobile Defense terminals if the players carry the Datamass to them before extracting.
  • At the halfway point of each defense phase within a standard Mobile Defense mission, an unusually strong wave of enemies, often including Eximus enemies, will spawn and attempt to storm the objective.
    • The strength of this wave increases as more objectives are defended within a mission.
    • In a non-standard Mobile Defense mission with only 2 objectives, strong enemy waves will instead occur around the 33% and 67% points of each defense phase, with each wave within the same mission spawning tougher enemies.



Patch History

Update 28.0 (2020-06-11)

Hotfix 27.1.1 (2020-02-11)

  • Fixed inability to complete a Mobile Defense mission due to Datamasses disappearing if a Host migration occured.

Update 21.0 (2017-06-29)

Mobile Defense Mission Changes
  • Added Mobile Defense consoles to more Grineer Shipyard and Asteroid tiles to increase the chance of playing in unique tiles for Mobile Defense missions.
  • Reduced the maximum total Defense time from 6 mins to 4 mins in the highest difficulty areas. Time is still divided between 2-3 consoles.
  • Increased the maximum concurrent enemy count during Defense stages to increase intensity.
  • Reduced console health slightly for a little added challenge.
  • Console health is higher in Solo missions.
  • Lockdowns can no longer occur at any point during Mobile Defense missions.
  • Enemy types start easy and get tougher with each console defended, similar to the Exterminate changes (also applies to Archwing Mobile Defense and Exterminate).
Procedural Level Changes
  • Mobile Defense missions always have 3 consoles now, with the exception of those with special mobile defense tiles (see below). There is still a fallback of 2 consoles in case there was no room to spawn a 3rd, but this should occur very rarely.
  • Grineer Asteroid and Corpus Infested Ship tiles will now randomize with a 50/50 chance of it landing on a special Mobile Defense room or 3 individual large rooms with a console in each.
  • Added consoles to more tiles in Grineer Asteroid and Shipyards for more variety.
  • Made a couple tweaks to existing console locations in Grineer Asteroid and Shipyard tiles.
  • Removed tiles containing elevators on the main path in Grineer Asteroid, Corpus Ice Planet, and outpost tiles to improve spawning.
  • Increased chance of spawning unique Mobile Defense rooms in several tiles - Corpus Ship, Corpus Outpost, Corpus Gas City, Grineer Galleon, Grineer Settlement, and Grineer Shipyards.
  • The Grineer Shipyard Mobile Defense tileset is back, and optimized for better performance and with new randomized console locations!

Update 19.6 (2017-01-11)

  • Fixed enemies not spawning in high level Corpus Mobile Defense Invasion missions.

Update 17.5 (2015-10-01)

  • Mobile Defense Missions have been added to the following planetary nodes:
    • Grineer Forest on Earth, Eurasia
    • Corpus Ship on Venus, Aphrodite

Update 17.0 (2015-07-31)

  • Added more defendable console locations.
  • Console defense time will now scale with Mission difficulty.
  • There are now 2-3 consoles per Mission, with total defense time divided between the number of available consoles.
  • Console health now scales with the number of consoles available in a Mission.
  • The total number of enemies that will spawn to attack consoles has been reduced.

Update 9.0 (2013-07-13)

  • Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.

Update 6.3 (2013-02-14)

  • Introduced.