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Miter Incarnon Genesis is an item that is used to add Incarnon upgrades to the  Miter.

Acquisition[]

Incarnon Genesis[]

Evolutions[]

  • Installing the Miter Incarnon Genesis requires 20  Pathos Clamps, 60  Rune Marrow and 60  Tasoma Extract
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Fire homing and bouncing  Heat Damage explosives.
    • Incarnon Form becomes fully automatic and its projectiles have gained slight homing properties and explode in a 3 meter area of effect dealing  Heat damage, with significantly higher Critical Chance, Critical Multiplier, Status Chance, and Fire Rate. Projectiles that hit enemies will rebound and home into other nearby enemies, albeit with reduced flight speed.
      • The projectile speed after rebound is not affected by mods or Swift Deliverance.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 4 weakpoints s will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by  Sonar or  Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Miter's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Miter reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as  Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Swift Sawblades:
  • Perk 2: Plentiful Mayhem:
    • Increase Damage by +57.
    • Multishot consumes ammo directly from Capacity and increases Damage by +20%.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +50% Projectile Speed.
  • Perk 2: Ready Retaliation:
    • On Reload from Empty: +100% Reload Speed.
  • Perk 3: Mercenary Chamber:
    • Increase ammo capacity to 160.
      • Does not affect the Incarnon form.

Evolution IV[]

  • Unlock Challenge: Kill 31 enemies with  Bleed status.
  • Perk 1: Sawblade Storm:
    • Hold charged shot for 1s to increase area of effect.
      • Does not affect the Incarnon form.
      • The explosion deals 1400  Blast and shares its stats with the main projectile.
      • Does not require line of sight and can damage through obstacles.
      • No Damage Falloff.
      • Can benefit from ( Primed)  Firestorm.
      • Inflicts self-stagger.
      • The 1s delay is not affected by mods.
      • Projectiles continue to ricochet as normal after the explosion.
        • If the weapon is given punch-through, the explosion only occurs on the first impact.
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +22%.
  • Perk 3: Critical Parallel:
    • Increase Critical Chance by +12%.
    • Increase Status Chance by +12%.

Patch History[]

Hotfix 37.0.9 (2024-11-13)

  • Fixed the “Ready Retaliation” Incarnon Evolution (on reload from empty: +100% reload speed) applying its buff on Miter anytime you reload, instead of only when reloading from empty.

Hotfix 37.0.4 (2024-10-10)

  • Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
    • “X% Critical Chance on Weakpoint Hits”
    • “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
    • “On Consecutive Weakpoint Hits.”

Hotfix 33.5.3 (2023-06-23)

  • Fixed challenge descriptions appearing as a file path for the following Incarnon Geneses weapons:
    • Miter’s Evolution IV

Update 33.0 (2023-04-26)

  • Introduced.


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