Miter Incarnon Genesis is an item that is used to add Incarnon upgrades to the Miter.
Acquisition[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Miter Incarnon Genesis from The Circuit's Steel Path to place on their Miter with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Incarnon Genesis[]
Evolutions[]
- Installing the Miter Incarnon Genesis requires 20
Pathos Clamps, 60
Rune Marrow and 60
Tasoma Extract
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire homing and bouncing
Heat Damage explosives.
- Incarnon Form becomes fully automatic and its projectiles have gained slight homing properties and explode in a 3 meter area of effect dealing
Heat damage, with significantly higher Critical Chance, Critical Multiplier, Status Chance, and Fire Rate. Projectiles that hit enemies will rebound and home into other nearby enemies, albeit with reduced flight speed.
- The projectile speed after rebound is not affected by mods or Swift Deliverance.
- Incarnon Form becomes fully automatic and its projectiles have gained slight homing properties and explode in a 3 meter area of effect dealing
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 4 weakpoints s will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
Sonar or
Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
- Instead of drawing ammunition from its reserves, the Miter's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Miter reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as
Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swift Sawblades:
- Increase Damage by +77.
- With Channeled Ability active: +70% Fire Rate.
- Perk 2: Plentiful Mayhem:
- Increase Damage by +57.
- Multishot consumes ammo directly from Capacity and increases Damage by +20%.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +50% Projectile Speed.
- Perk 2: Ready Retaliation:
- On Reload from Empty: +100% Reload Speed.
- Perk 3: Mercenary Chamber:
- Increase ammo capacity to 160.
- Does not affect the Incarnon form.
- Increase ammo capacity to 160.
Evolution IV[]
- Unlock Challenge: Kill 31 enemies with
Bleed status.
- Increasing
Slash damage such as
Fanged Fusillade will increase the likelihood of triggering Bleed status.
- Bleed kills do not need to come from Miter itself. Abilities such as
Yareli's
Aquablades or
Voruna's
Fangs of Raksh will still count toward the challenge.
- Increasing
- Perk 1: Sawblade Storm:
- Hold charged shot for 1s to increase area of effect.
- Does not affect the Incarnon form.
- The explosion deals 1400
Blast and shares its stats with the main projectile.
- Does not require line of sight and can damage through obstacles.
- No Damage Falloff.
- Can benefit from (
Primed)
Firestorm.
- Inflicts self-stagger.
- The 1s delay is not affected by mods.
- Projectiles continue to ricochet as normal after the explosion.
- If the weapon is given punch-through, the explosion only occurs on the first impact.
- Hold charged shot for 1s to increase area of effect.
- Perk 2: Commodore's Fortune:
- Increase Critical Chance by +22%.
- Perk 3: Critical Parallel:
- Increase Critical Chance by +12%.
- Increase Status Chance by +12%.
Patch History[]
Hotfix 37.0.9 (2024-11-13)
- Fixed the “Ready Retaliation” Incarnon Evolution (on reload from empty: +100% reload speed) applying its buff on Miter anytime you reload, instead of only when reloading from empty.
Hotfix 37.0.4 (2024-10-10)
- Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
- “X% Critical Chance on Weakpoint Hits”
- “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
- “On Consecutive Weakpoint Hits.”
Hotfix 33.5.3 (2023-06-23)
- Fixed challenge descriptions appearing as a file path for the following Incarnon Geneses weapons:
- Miter’s Evolution IV
Update 33.0 (2023-04-26)
- Introduced.
Incarnon | ||
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Zariman | ![]() ![]() ![]() ![]() ![]() | |
Sanctum Anatomica | ![]() ![]() | |
The Circuit (Incarnon Genesis) |
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