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{{Codex|The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path.}}
 
{{Codex|The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path.}}
   
The '''Miter''' is a saw blade launcher used by [[Grineer]] [[Eviscerator]]s. The disc must be charged in order to deal maximum damage. However, weaker uncharged shots can be fired in rapid succession as well.
+
The '''Miter''' is a saw blade launcher used by [[Grineer]] [[Eviscerator]]s. The disc must be charged in order to deal maximum damage. However, weaker uncharged shots can be fired in rapid succession as well.
   
This weapon can be sold for {{cc|7,500}}, it is also a {{Requisite_Weapon}} for [[Panthera]].
+
This weapon can be sold for {{cc|7,500}}, it is also a {{Requisite_Weapon}} for {{Weapon|Panthera}}.
{{BuildAutomatic|type=Weapon}}
 
   
 
{{BuildAutomatic|type=Weapon}}
== Acquisition ==
 
All parts and the blueprint drop only on Exta<!--The name of the node is actually Exta. This is not a typo of "Extra".-->, [[Ceres]] from the dual boss team [[Lieutenant Lech Kril|Lech Kril]] and [[Captain Vor]].
 
   
 
==Characteristics==
 
==Characteristics==
Line 174: Line 172:
 
'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
 
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
 
*Charged shots are tied with {{Weapon|Kuva Nukor}} and {{Weapon|Tysis}} for the highest [[status chance]] of all weapons in the game.
*Very high [[status chance]].
 
**Charged shots are tied with [[Daikyu]] for highest base [[status chance]] of all primaries.
 
 
*No [[recoil]] and pinpoint [[accuracy]].
 
*No [[recoil]] and pinpoint [[accuracy]].
 
*Shots ricochet off surfaces, allowing them to hit multiple targets or hit the same target.
 
*Shots ricochet off surfaces, allowing them to hit multiple targets or hit the same target.
 
*Charged shots have innate 2.5 meter [[Punch Through]].
 
*Charged shots have innate 2.5 meter [[Punch Through]].
 
*Projectiles are wide, allowing them to hit multiple targets standing next to each-other.
 
*Projectiles are wide, allowing them to hit multiple targets standing next to each-other.
*Has a {{Icon|Pol|Bar}} polarity.
+
*Innate {{Icon|Pol|Bar}} polarity.
 
*Can equip the Miter-exclusive {{M|Neutralizing Justice}} mod.
 
*Can equip the Miter-exclusive {{M|Neutralizing Justice}} mod.
   
Line 189: Line 186:
 
*Low [[fire rate]].
 
*Low [[fire rate]].
 
*Draws from the rare sniper ammo pool.
 
*Draws from the rare sniper ammo pool.
{{WeaponBuildSection}}
 
   
 
{{WeaponBuildSection}}
==Notes==
 
  +
{{clr}}
*Normal attacks cannot be modded to have 100% status, although charge attacks can reach this easily.
 
  +
{{Acquisition|Miter's main blueprint and components can be obtained from the dual boss team [[Lieutenant Lech Kril|Lech Kril]] and [[Captain Vor]] on Exta, [[Ceres]].}}
   
 
==Tips==
 
==Tips==
 
*The Miter has a high chance of cutting corpses into pieces, making it an ideal candidate for a [[Desecrate|Desecrating]] {{WF|Nekros}} to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
*Can reach 100% [[status chance]] with two of the following: {{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, and {{M|Malignant Force}}.
 
 
*A fully charged rounds have high [[Punch Through]], making it effective against large groups, particularly [[Infested]] due to the high {{Icon|Proc|Slash|Text}} damage.
*The {{PAGENAME}} has a high chance of cutting corpses into pieces, making it an ideal candidate for a [[Desecrate|Desecrating]] [[Nekros]] to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
 
*A fully charged rounds have high [[Punch Through]], making it effective against large groups, particularly [[Infested]] due to the high [[Slash Damage|slash]] damage.
 
 
**This also makes it possible to hit a single enemy twice with one shot: shooting a charged round directly at an enemy in front of a wall will make the rebounded blade hit the enemy a second time.
 
**This also makes it possible to hit a single enemy twice with one shot: shooting a charged round directly at an enemy in front of a wall will make the rebounded blade hit the enemy a second time.
 
*Mods that affect fire rate also affect the [[Fire Rate#Charged Weapons|charging time]].
 
*Mods that affect fire rate also affect the [[Fire Rate#Charged Weapons|charging time]].
*The {{M|Sniper Ammo Mutation}} mod is highly recommended as ammo can drain fast with normal attacks. Also, using [[Team Ammo Restore]]s or Carrier's [[Ammo Case]] is another alternative to keeping your ammo up.
+
*The {{M|Sniper Ammo Mutation}} mod is highly recommended as ammo can drain fast with normal attacks. Also, using [[Squad Ammo Restore]]s or Carrier's [[Ammo Case]] is another alternative to keeping your ammo up.
*With any two of the four rifle + [[status chance]] mods equipped, 100% [[status chance]] can be attained. This will guarantee a proc occurs when the weapon is fired on a full charge.
 
**Unlike some projectiles such as the [[Quanta]]'s explosive cubes, the Miter's blades will not collide and ricochet if two are generated in one shot by Split Chamber.
 
**The arforemented [[status chance]] and guaranteed proc can only be obtained if the weapon is fully charged when shooting.
 
 
*As the weapon's projectiles start their flight at the rear of the weapon (compared to the edge of the barrel for most weapons) and fly in straight lines, it is not recommended to use {{M|Heavy Caliber}} as the mod will cause the blades to be fired at wide angles from the aiming reticle at high ranks.
 
*As the weapon's projectiles start their flight at the rear of the weapon (compared to the edge of the barrel for most weapons) and fly in straight lines, it is not recommended to use {{M|Heavy Caliber}} as the mod will cause the blades to be fired at wide angles from the aiming reticle at high ranks.
 
*While having a crit chance of only 5% on uncharged shots, fully charged shots have a base crit chance of 10% which is enough to bring it up to 25% with {{M|Point Strike}}, enough to take advantage of heavy critical headshot slash procs that are very common with the miter due to having mostly slash damage.
 
*While having a crit chance of only 5% on uncharged shots, fully charged shots have a base crit chance of 10% which is enough to bring it up to 25% with {{M|Point Strike}}, enough to take advantage of heavy critical headshot slash procs that are very common with the miter due to having mostly slash damage.
**With the addition of the crits on charged shots, it's possible to deal procs of ''4,000'' or more per tick when getting a crit and a slash proc on a headshot on a Grineer enemy, regardless of their level (without any slash damage mods). This allows the weapon to perform surprisingly well on higher levels, similar to how the [[Dread]] can cause strong slash procs even through heavy grineer armor.
+
**With the addition of the crits on charged shots, it's possible to deal procs of ''4,000'' or more per tick when getting a crit and a slash proc on a headshot on a Grineer enemy, regardless of their level (without any slash damage mods). This allows the weapon to perform surprisingly well on higher levels, similar to how the {{Weapon|Dread}} can cause strong slash procs even through heavy grineer armor.
 
**It can be useful to add {{M|Continuous Misery}} to the weapon to extend the slash proc's duration.
 
**It can be useful to add {{M|Continuous Misery}} to the weapon to extend the slash proc's duration.
 
*Due to the slow projectile speed, it can be difficult to hit targets. Even is they are directly approaching you from a distance. If you instead aim at the ground ahead of them, the blade will ricochet off of the ground and almost invariably hit your target.
 
*Due to the slow projectile speed, it can be difficult to hit targets. Even is they are directly approaching you from a distance. If you instead aim at the ground ahead of them, the blade will ricochet off of the ground and almost invariably hit your target.
   
 
==Bugs==
 
==Bugs==
*When fired from a clone via [[Hall Of Mirrors]], the projectile will be the user's color palette, however the destroyed sawblade will be the default palette upon contact with a second bounce.
+
*When fired from a clone via {{A|Hall Of Mirrors}}, the projectile will be the user's color palette, however the destroyed sawblade will be the default palette upon contact with a second bounce.
 
*When firing the projectiles at a Button on certain Orokin missions, the blades will hit the button and spin in place. At the end of their flight time, they will fall to the ground.
 
*When firing the projectiles at a Button on certain Orokin missions, the blades will hit the button and spin in place. At the end of their flight time, they will fall to the ground.
   
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*The Miter can be carried by [[Grineer Target]]s in a [[Capture|Capture mission]].
 
*The Miter can be carried by [[Grineer Target]]s in a [[Capture|Capture mission]].
 
*A blade that has been shot can be found on the ground shortly after its third impact. After a few seconds it will disappear.
 
*A blade that has been shot can be found on the ground shortly after its third impact. After a few seconds it will disappear.
*When held using [[Hall Of Mirrors]], the sawblade will not be hidden if the User looks through one of their clones.
+
*When held using {{A|Hall Of Mirrors}}, the sawblade will not be hidden if the User looks through one of their clones.
*[[Grineer]] [[Eviscerator]]s seem to be able to fire the weapon faster than a player can without any fire rate [[Mods 2.0|Mods]] (uncharged).
+
*[[Grineer]] [[Eviscerator]]s seem to be able to fire the weapon faster than a player can without any [[fire rate]] [[Mod]]s (uncharged).
*The [[Panthera]], a rifle which requires the Miter as a prerequisite to be built, similarly fires sawblades, with an additional ability to fire a levitating saw that deals continuous damage.
+
*The {{Weapon|Panthera}}, a rifle which requires the Miter as a prerequisite to be built, similarly fires sawblades, with an additional ability to fire a levitating saw that deals continuous damage.
 
**Slightly contrasting the Miter, however, the Panthera's sawblades are aligned vertically, compared to the Miter, whose sawblades are aligned horizontally.
 
**Slightly contrasting the Miter, however, the Panthera's sawblades are aligned vertically, compared to the Miter, whose sawblades are aligned horizontally.
 
**It cannot charge its attacks unlike the Miter.
 
**It cannot charge its attacks unlike the Miter.
*The Miter can be considered one of the toughest weapons to acquire in the game. Due to its high number of parts in addition to the [[Twin Gremlins]] Blueprint being on the same drop table, it's highly likely to end up with multiple duplicates before getting the last missing part.
+
*The Miter can be considered one of the toughest weapons to acquire in the game. Due to its high number of parts in addition to the {{Weapon|Twin Gremlins}} Blueprint being on the same drop table, it's highly likely to end up with multiple duplicates before getting the last missing part.
  +
*Up until the introduction of the ​{{Weapon|Shedu}}​, the Miter was the only weapon to use a Chassis as a component. Beyond these two, only Warframes use Chassis as a manufacturing requirement.
*The Miter is reminiscent of the Ripper/Ripjack Weapon from Unreal Tournament (Which DE also worked on) [http://unreal.wikia.com/wiki/Ripper as seen here], which features the same functionality except for the UT exclusive Alt-Fire of a detonating blade and reduced bounces from 6 to 3.
+
<!-- *The Miter is reminiscent of the Ripper/Ripjack Weapon from Unreal Tournament (Which DE also worked on) [[w:c:unreal:Ripper|as seen here]], which features the same functionality except for the UT exclusive Alt-Fire of a detonating blade and reduced bounces from 6 to 3. -->
   
 
==Media==
 
==Media==
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Warframe Miter Pro Builds 4 Forma Update 14.10.2.1
 
Warframe Miter Pro Builds 4 Forma Update 14.10.2.1
 
Miter Buff Best Build?|Update 20 Updated Build
 
Miter Buff Best Build?|Update 20 Updated Build
  +
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.7}}
<!-- Last Updated: 21.3 -->
 
  +
*Converted materials to PBR on the Miter
   
{{ver|21.0.2|fix}}
+
{{ver|21.0.2}}
 
*Fixed Miter showing fall off values in the Arsenal (cosmetic only).
 
*Fixed Miter showing fall off values in the Arsenal (cosmetic only).
   
{{ver|20.1.1|fix}}
+
{{ver|20.1.1}}
 
*Reduced Miter Clip to 10 in the '''Conclave'''.
*'''CONCLAVE'''
 
**Reduced Miter Clip to 10.
 
   
 
{{ver|20.1}}
 
{{ver|20.1}}
 
*Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.
 
*Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.
   
{{ver|20.0.6|fix}}
+
{{ver|20.0.6}}
 
*Fixed the Arsenal displaying incorrect stats for the Crit Chance of the Miter's charged projectiles.
 
*Fixed the Arsenal displaying incorrect stats for the Crit Chance of the Miter's charged projectiles.
   
{{ver|20.0.5|fix}}
+
{{ver|20.0.5}}
 
*Fixed Miter charged projectiles not having their proper Punch-Through.
 
*Fixed Miter charged projectiles not having their proper Punch-Through.
   
Line 267: Line 262:
 
*Increased speed of Projectiles.
 
*Increased speed of Projectiles.
 
*Charge time has been halved.
 
*Charge time has been halved.
*[[Critical chance]] of 5% for a quick shot.
+
*Critical chance of 5% for a quick shot.
*[[Critical chance]] of 10% for a charged shot.
+
*Critical chance of 10% for a charged shot.
 
*Hit detection is now based on the size of the Sawblade.
 
*Hit detection is now based on the size of the Sawblade.
 
*Mastery Rank increased to 6.
 
*Mastery Rank increased to 6.
Line 285: Line 280:
 
*Removed bounce from Miters charged shot in Conclave.
 
*Removed bounce from Miters charged shot in Conclave.
   
{{ver|18.1.3|fix}}
+
{{ver|18.1.3}}
 
*Decreased ammo pool of Miter in Conclave.
 
*Decreased ammo pool of Miter in Conclave.
   
Line 313: Line 308:
   
 
{{ver|10.0}}
 
{{ver|10.0}}
*Fixed Miter disk projectile to behave like other projectiles that pass through Volts Shield and [[Frost]]s Snowglobe.
+
*Fixed Miter disk projectile to behave like other projectiles that pass through Volt's Shield and Frost'a Snowglobe.
   
 
{{ver|9.7}}
 
{{ver|9.7}}
*Miter : increased fire rate, higher charge damage. Charged shots fire through targets.
+
*Miter: increased fire rate, higher charge damage. Charged shots fire through targets.
   
 
{{ver|9.6}}
 
{{ver|9.6}}
Line 328: Line 323:
   
 
{{ver|9.5}}
 
{{ver|9.5}}
*Introduced
+
*Introduced.
 
 
}}
 
}}
  +
{{ver/Lu|21.3}}
   
 
==See also==
 
==See also==
 
*[[Eviscerator]], the [[Grineer]] unit that uses the Miter.
 
*[[Eviscerator]], the [[Grineer]] unit that uses the Miter.
 
*[[Punch Through]], for details on which parts of the environment can and cannot be pierced by the blade.
 
*[[Punch Through]], for details on which parts of the environment can and cannot be pierced by the blade.
*[[Panthera]], the weapon that is crafted using the Miter.
+
*{{Weapon|Panthera}}, the weapon that is crafted using the Miter.
   
 
{{WeaponNav}}
 
{{WeaponNav}}

Revision as of 21:39, 23 April 2020

The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path.

The Miter is a saw blade launcher used by Grineer Eviscerators. The disc must be charged in order to deal maximum damage. However, weaker uncharged shots can be fired in rapid succession as well.

This weapon can be sold for Credits64 7,500, it is also a requisite ingredient for Panthera Panthera.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Barrel
1
Blade
1
GenericWeaponHilt
1
Stock
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Charged shots are tied with KuvaNukor Kuva Nukor and Tysis Tysis for the highest status chance of all weapons in the game.
  • No recoil and pinpoint accuracy.
  • Shots ricochet off surfaces, allowing them to hit multiple targets or hit the same target.
  • Charged shots have innate 2.5 meter Punch Through.
  • Projectiles are wide, allowing them to hit multiple targets standing next to each-other.
  • Innate Script error: The function "Pol" does not exist. polarity.
  • Can equip the Miter-exclusive Mod TT 20px Neutralizing Justice mod.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Low critical chance.
  • Projectiles have slow travel time.
  • Low fire rate.
  • Draws from the rare sniper ammo pool.
Lotusiconsmall
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Acquisition

Miter's main blueprint and components can be obtained from the dual boss team Lech Kril and Captain Vor on Exta, Ceres.

Item Source Chance Expected Nearly Guaranteed
Miter Blueprint Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
Blade Blade Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
Barrel Barrel Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
GenericWeaponHilt Handle Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
Stock Gun Chassis Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Tips

  • The Miter has a high chance of cutting corpses into pieces, making it an ideal candidate for a Desecrating NekrosIcon272 Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
  • A fully charged rounds have high Punch Through, making it effective against large groups, particularly Infested due to the high Script error: The function "Proc" does not exist. damage.
    • This also makes it possible to hit a single enemy twice with one shot: shooting a charged round directly at an enemy in front of a wall will make the rebounded blade hit the enemy a second time.
  • Mods that affect fire rate also affect the charging time.
  • The Mod TT 20px Sniper Ammo Mutation mod is highly recommended as ammo can drain fast with normal attacks. Also, using Squad Ammo Restores or Carrier's Ammo Case is another alternative to keeping your ammo up.
  • As the weapon's projectiles start their flight at the rear of the weapon (compared to the edge of the barrel for most weapons) and fly in straight lines, it is not recommended to use Mod TT 20px Heavy Caliber as the mod will cause the blades to be fired at wide angles from the aiming reticle at high ranks.
  • While having a crit chance of only 5% on uncharged shots, fully charged shots have a base crit chance of 10% which is enough to bring it up to 25% with Mod TT 20px Point Strike, enough to take advantage of heavy critical headshot slash procs that are very common with the miter due to having mostly slash damage.
    • With the addition of the crits on charged shots, it's possible to deal procs of 4,000 or more per tick when getting a crit and a slash proc on a headshot on a Grineer enemy, regardless of their level (without any slash damage mods). This allows the weapon to perform surprisingly well on higher levels, similar to how the Dread Dread can cause strong slash procs even through heavy grineer armor.
    • It can be useful to add Mod TT 20px Continuous Misery to the weapon to extend the slash proc's duration.
  • Due to the slow projectile speed, it can be difficult to hit targets. Even is they are directly approaching you from a distance. If you instead aim at the ground ahead of them, the blade will ricochet off of the ground and almost invariably hit your target.

Bugs

  • When fired from a clone via "Hall Of Mirrors" wasn't found in Module:Ability/data, the projectile will be the user's color palette, however the destroyed sawblade will be the default palette upon contact with a second bounce.
  • When firing the projectiles at a Button on certain Orokin missions, the blades will hit the button and spin in place. At the end of their flight time, they will fall to the ground.

Trivia

  • The Miter has a non-static model; its discs rotate inside the weapon during charging, although the effect is barely visible to the user due to the position of the gun.
  • The Miter was first seen in the game with the Grineer Eviscerator in the Sling-Stone Event.
  • miter saw is a type of power saw with a circular sawblade.
  • Written on the disc is the word Grineer CGrineer UGrineer TGrineer FGrineer AGrineer CGrineer E which translates to "Cutface" in Grineer.
  • The Miter can be carried by Grineer Targets in a Capture mission.
  • A blade that has been shot can be found on the ground shortly after its third impact. After a few seconds it will disappear.
  • When held using "Hall Of Mirrors" wasn't found in Module:Ability/data, the sawblade will not be hidden if the User looks through one of their clones.
  • Grineer Eviscerators seem to be able to fire the weapon faster than a player can without any fire rate Mods (uncharged).
  • The Panthera Panthera, a rifle which requires the Miter as a prerequisite to be built, similarly fires sawblades, with an additional ability to fire a levitating saw that deals continuous damage.
    • Slightly contrasting the Miter, however, the Panthera's sawblades are aligned vertically, compared to the Miter, whose sawblades are aligned horizontally.
    • It cannot charge its attacks unlike the Miter.
  • The Miter can be considered one of the toughest weapons to acquire in the game. Due to its high number of parts in addition to the TwinGremlins Twin Gremlins Blueprint being on the same drop table, it's highly likely to end up with multiple duplicates before getting the last missing part.
  • Up until the introduction of the ​Shedu Shedu​, the Miter was the only weapon to use a Chassis as a component. Beyond these two, only Warframes use Chassis as a manufacturing requirement.

Media

Patch History

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Miter

Hotfix 21.0.2 (2017-06-29)

  • Fixed Miter showing fall off values in the Arsenal (cosmetic only).

Hotfix 20.1.1 (2017-04-07)

  • Reduced Miter Clip to 10 in the Conclave.

Update 20.1 (2017-04-05)

  • Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.

Hotfix 20.0.6 (2017-03-29)

  • Fixed the Arsenal displaying incorrect stats for the Crit Chance of the Miter's charged projectiles.

Hotfix 20.0.5 (2017-03-28)

  • Fixed Miter charged projectiles not having their proper Punch-Through.

Update 20.0 (2017-03-24)

  • Increased chance of dismemberment on kills.
  • Increased speed of Projectiles.
  • Charge time has been halved.
  • Critical chance of 5% for a quick shot.
  • Critical chance of 10% for a charged shot.
  • Hit detection is now based on the size of the Sawblade.
  • Mastery Rank increased to 6.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Conclave mod Lucky Shot can no longer be used with the Miter.

Update 18.9 (2016-04-20)

  • Reduced the explosive damage by half of the Thundermiter mod in Conclave.

Update 18.7 (2016-03-30)

  • The Deft Tempo Mod can no longer be used with the Miter.

Update 18.5 (2016-03-04)

  • Thundermiter (Miter) - 100% chance Charged Projectiles explode, -50% fire rate.
  • Removed bounce from Miters charged shot in Conclave.

Hotfix 18.1.3 (2015-12-18)

  • Decreased ammo pool of Miter in Conclave.

Update 18.0 (2015-12-03)

  • The Miter's projectile speed has been increased in PvP.

Update 17.0 (2015-07-31)

  • Now available for use in Conclave. This list includes all weapon variants.

Hotfix 15.10.1 (2015-01-16)

  • Fixed various audio FX inconsistencies that would occur when firing the Panthera or Miter.

Hotfix 15.7.2 (2014-12-19)

  • Fixed Miters charge loop sound continuously playing after charge has been completed.

Update 13.5 (2014-05-28)

  • Miter base damage has been increased along with the flight speed and proc chance of charged shots

Update 13.4 (2014-05-21)

  • Fixed an issue with Miter's projectile FX orientation.

Hotfix 10.3.2 (2013-10-10)

  • Fix for Miter blades firing on wrong axis.

Update 10.1 (2013-09-20)

  • Fix for Miter not taking energy color attributes.

Update 10.0 (2013-09-13)

  • Fixed Miter disk projectile to behave like other projectiles that pass through Volt's Shield and Frost'a Snowglobe.

Update 9.7 (2013-08-30)

  • Miter: increased fire rate, higher charge damage. Charged shots fire through targets.

Update 9.6 (2013-08-16)

  • Tweaks to Grineer Miter sounds.

Hotfix 9.5.3 (2013-08-14)

  • Fix for the Miters holster position.

Hotfix 9.5.2 (2013-08-12)

  • Fixed custom colours not applying to Miter saw blades or boomerang.

Update 9.5 (2013-08-09)

  • Introduced.

Last updated: Update 21.3 (2017-08-02)

See also

  • Eviscerator, the Grineer unit that uses the Miter.
  • Punch Through, for details on which parts of the environment can and cannot be pierced by the blade.
  • Panthera Panthera, the weapon that is crafted using the Miter.