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The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path.

The Miter is a saw blade launcher used by IconGrineerOn Grineer Eviscerators. The disc must be charged in order to deal maximum damage. However, weaker uncharged shots can be fired in rapid succession as well.

This weapon is a requisite ingredient for Panthera Panthera.

Characteristics[]

Advantages over other Primary weapons (excluding modular weapons):

  • Highest status chance of all charged rifles.
  • No recoil and pinpoint accuracy.
  • Shots ricochet off surfaces, up to five times, allowing them to hit multiple targets or hit the same target.
  • Wide projectiles with 0.2m radius, allowing them to hit multiple targets standing next to each-other.
  • Uncharged Shot (wiki attack index 1)
    • Very high disposition (●●●●● (1.50x))
  • Charged Shot (wiki attack index 2)
    • Above average total damage (250)
    • Very high status chance (50.00%)
    • Very high disposition (●●●●● (1.50x))
  • Incarnon Form (wiki attack index 3)
    • Very high status chance (56.00%)
    • Very high disposition (●●●●● (1.50x))
    • High crit multiplier (3.30x)
  • Incarnon Form Radial Attack (wiki attack index 4)
    • Above average active falloff slope (15.0m/%)
    • Above average magazine (20)
    • Above average fire rate (3.330 attacks/sec)
    • Very high status chance (56.00%)
    • Very high disposition (●●●●● (1.50x))
    • Above average crit multiplier (3.30x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Projectiles have slow travel time.
  • Uncharged Shot (wiki attack index 1)
    • Very low crit chance (5.00%)
    • Below average ammo max (80)
    • Below average fire rate (2.500 attacks/sec)
    • Below average status chance (20.00%)
  • Charged Shot (wiki attack index 2)
    • Low crit chance (10.00%)
    • Below average magazine (20)
    • Below average ammo max (80)
    • Below average crit multiplier (2.00x)
  • Incarnon Form (wiki attack index 3)
    • Below average crit chance (20.00%)
    • Low total damage (60)
    • Below average ammo max (80)
  • Incarnon Form Radial Attack (wiki attack index 4)
    • Very low maximum falloff distance (3.0 m)
    • Below average reload speed (2.00 s)
    • Low total damage (80)
    • Below average ammo max (80)

Acquisition

Miter's main blueprint and components can be obtained from the dual boss team Lech Kril and Captain Vor on Exta, Ceres.

Item Source Chance Expected Nearly Guaranteed
Miter Blueprint Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
Blade Blade Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
Barrel Barrel Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
GenericWeaponHilt Handle Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills
Stock Gun Chassis Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Barrel
1
Blade
1
GenericWeaponHilt
1
Stock
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A

This weapon can be sold for Credits64 7,500.

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Miter Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow and 60 TasomaExtract Tasoma Extract
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Fire homing and bouncing DmgFireSmall64 Heat Damage explosives.
    • Incarnon Form becomes fully automatic and its projectiles have gained slight homing properties and explode in a 3 meter area of effect dealing DmgFireSmall64 Heat damage, with significantly higher Critical Chance, Critical Multiplier, Status Chance, and Fire Rate. Projectiles that hit enemies will rebound and home into other nearby enemies, albeit with reduced flight speed.
      • The projectile speed after rebound is not affected by mods or Swift Deliverance.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Miter's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Miter reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Swift Sawblades:
  • Perk 2: Plentiful Mayhem:
    • Increase Damage by +57.
    • Multishot consumes ammo directly from Capacity and increases Damage by +20%.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +50% Projectile Speed.
  • Perk 2: Ready Retaliation:
    • On Reload from Empty: +100% Reload Speed.
  • Perk 3: Mercenary Chamber:
    • Increase ammo capacity to 160.
      • Does not affect the Incarnon form.

Evolution IV[]

  • Unlock Challenge: Kill 31 enemies with DmgSlashSmall64 Bleed status.
  • Perk 1: Sawblade Storm:
    • Hold charged shot for 1s to increase area of effect.
      • Does not affect the Incarnon form.
      • The explosion deals 1400 DmgBlastSmall64 Blast and shares its stats with the main projectile.
      • Does not require line of sight and can damage through obstacles.
      • No Damage Falloff.
      • Can benefit from (Mod TT 20px Primed) Mod TT 20px Firestorm.
      • Inflicts self-stagger.
      • The 1s delay is not affected by mods.
      • Projectiles continue to ricochet as normal after the explosion.
        • The explosion only occurs on the first impact.
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +22%.
  • Perk 3: Critical Parallel:
    • Increase Critical Chance by +12%.
    • Increase Status Chance by +12%.

Tips[]

  • The Miter has a high chance of cutting corpses into pieces, making it an ideal candidate for a Desecrating NekrosIcon272 Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
  • A fully charged rounds have high punch through, making it effective against large groups, particularly Infested due to the high DmgSlashSmall64 Slash damage.
    • This also makes it possible to hit a single enemy twice with one shot: shooting a charged round directly at an enemy in front of a wall will make the rebounded blade hit the enemy a second time.
  • Mods that affect fire rate also affect the charging time.
  • Using Squad Ammo Restores or Carrier Carrier's Mod TT 20px Ammo Case is highly recommended as ammo can drain fast with normal attacks.
  • As the weapon's projectiles start their flight at the rear of the weapon (compared to the edge of the barrel for most weapons) and fly in straight lines, it is not recommended to use Mod TT 20px Heavy Caliber as the mod will cause the blades to be fired at wide angles from the aiming reticle at high ranks.
  • While having a crit chance of only 5% on uncharged shots, fully charged shots have a base crit chance of 10% which is enough to bring it up to 25% with Mod TT 20px Point Strike, enough to take advantage of heavy critical headshot slash procs that are very common with the Miter due to having mostly slash damage.
    • With the addition of the crits on charged shots, it's possible to deal high damage DmgSlashSmall64 Slash status effects when landing a critical hit and a status proc on a headshot on an enemy. This allows the weapon to perform surprisingly well on higher levels, similar to how the Dread Dread can cause strong DmgSlashSmall64 Slash procs even through heavy grineer armor.
    • It can be useful to add Mod TT 20px Continuous Misery to the weapon to extend the DmgSlashSmall64 Slash proc's duration.
  • Due to the slow projectile speed, it can be difficult to hit targets, even if they are directly approaching you. If you instead aim at the ground ahead of them, the blade will ricochet off of the ground and will be more likely to hit your target.

Bugs[]

  • When fired from a hologram via HallOfMirrors130xWhite Hall of Mirrors, the projectile will be the user's color palette, however the destroyed sawblade will be the default palette upon contact with a second bounce.
  • When firing the projectiles at a Button on certain Orokin missions, the blades will hit the button and spin in place. At the end of their flight time, they will fall to the ground.

Trivia[]

  • The Miter has a non-static model; its discs rotate inside the weapon during charging, although the effect is barely visible to the user due to the position of the gun.
  • The Miter was first seen in the game with the Grineer Eviscerator in the Sling-Stone Event.
  • Written on the disc is the word Grineer CGrineer UGrineer TGrineer FGrineer AGrineer CGrineer E which translates to "Cutface" in Grineer.
  • The Miter can be carried by Grineer Targets in a Capture mission.
  • A blade that has been shot can be found on the ground shortly after its third impact. After a few seconds it will disappear.
  • Reloading, even while the magazine is empty, will always eject a saw out the top of the magazine that uses the default colors, remaining intact. This is unlike fired blades which retain customization colors but crumple when they bounce and drop to the floor.
  • When held using HallOfMirrors130xWhite Hall of Mirrors, the sawblade will not be hidden if the player looks through one of their clones.
  • Grineer Eviscerators seem to be able to fire the weapon faster than a player can without any fire rate Mods (uncharged).
  • The Panthera Panthera, a rifle which requires the Miter as a prerequisite to be built, similarly fires sawblades, with an additional ability to fire a levitating saw that deals continuous damage.
    • Slightly contrasting the Miter, however, the Panthera's sawblades are aligned vertically, compared to the Miter, whose sawblades are aligned horizontally.
    • It cannot charge its attacks unlike the Miter.
  • The Miter can be considered among the toughest weapons to acquire, due to its high number of parts in addition to the TwinGremlins Twin Gremlins Blueprint being on the same drop table, it's highly likely to end up with multiple duplicates before getting the last required part.
  • Up until the introduction of the Shedu Shedu, the Miter was the only weapon to use a Chassis as a component.
  • The name "Miter" could be derived from a miter saw, a type of power saw with a circular sawblade, and/or from the Latin word mittere (mitto), which means to throw.

Media[]

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

40 Ammo per Pick Up:

  • Miter

Many weapons have also had their maximum ammo capacity adjusted.

Primary Weapons:

  • Miter: From 72 to 80

Update 27.3 (2020-03-24)

  • Added custom reload sounds for the Miter!

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Miter

Hotfix 21.0.2 (2017-06-29)

  • Fixed Miter showing fall off values in the Arsenal (cosmetic only).

Hotfix 20.1.1 (2017-04-07)

  • Reduced Miter Clip to 10 in the Conclave.

Update 20.1 (2017-04-05)

  • Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.

Hotfix 20.0.6 (2017-03-29)

  • Fixed the Arsenal displaying incorrect stats for the Crit Chance of the Miter's charged projectiles.

Hotfix 20.0.5 (2017-03-28)

  • Fixed Miter charged projectiles not having their proper Punch-Through.

Update 20.0 (2017-03-24)

  • Increased chance of dismemberment on kills.
  • Increased speed of Projectiles.
  • Charge time has been halved.
  • Critical chance of 5% for a quick shot.
  • Critical chance of 10% for a charged shot.
  • Hit detection is now based on the size of the Sawblade.
  • Mastery Rank increased to 6.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Conclave mod Lucky Shot can no longer be used with the Miter.

Update 18.9 (2016-04-20)

  • Reduced the explosive damage by half of the Thundermiter mod in Conclave.

Update 18.7 (2016-03-30)

  • The Deft Tempo Mod can no longer be used with the Miter.

Update 18.5 (2016-03-04)

  • Thundermiter (Miter) - 100% chance Charged Projectiles explode, -50% fire rate.
  • Removed bounce from Miters charged shot in Conclave.

Hotfix 18.1.3 (2015-12-18)

  • Decreased ammo pool of Miter in Conclave.

Update 18.0 (2015-12-03)

  • The Miter's projectile speed has been increased in PvP.

Update 17.0 (2015-07-31)

  • Now available for use in Conclave. This list includes all weapon variants.

Hotfix 15.10.1 (2015-01-16)

  • Fixed various audio FX inconsistencies that would occur when firing the Panthera or Miter.

Hotfix 15.7.2 (2014-12-19)

  • Fixed Miters charge loop sound continuously playing after charge has been completed.

Update 13.5 (2014-05-28)

  • Miter base damage has been increased along with the flight speed and proc chance of charged shots

Update 13.4 (2014-05-21)

  • Fixed an issue with Miter's projectile FX orientation.

Hotfix 10.3.2 (2013-10-10)

  • Fix for Miter blades firing on wrong axis.

Update 10.1 (2013-09-20)

  • Fix for Miter not taking energy color attributes.

Update 10.0 (2013-09-13)

  • Fixed Miter disk projectile to behave like other projectiles that pass through Volt's Shield and Frost'a Snowglobe.

Update 9.7 (2013-08-30)

  • Miter: increased fire rate, higher charge damage. Charged shots fire through targets.

Update 9.6 (2013-08-16)

  • Tweaks to Grineer Miter sounds.

Hotfix 9.5.3 (2013-08-14)

  • Fix for the Miters holster position.

Hotfix 9.5.2 (2013-08-12)

  • Fixed custom colours not applying to Miter saw blades or boomerang.

Update 9.5 (2013-08-09)

  • Introduced.

Last updated: Update 21.3 (2017-08-02)

See also[]

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