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Apart from purchasing from the Market, many items can be acquired in the form of end mission rewards for free. Most rewards are randomly generated from a predetermined drop table depending on the mission and tile set. Most mission rewards exist in the form of Blueprints or components that require players to combine with various resources in order to construct a usable item in the Foundry.

Standard MissionsEdit

There are several different missions that are available on the Star Chart. They can be split into two categories: endless and non-endless.

Reward RotationsEdit

Sometimes players will refer to an A, B, and C rotation for rewards. Internally, a reward rotation refers to the specific loot table that the game chooses to reward the player from.

In the context of endless missions, there are always three different loot tables that the player can get rewards from that 'rotates' through at a constant interval or when specific criteria are met. These series of loot tables can differ by mission type and by tier levels of missions. For example, in a Survival mission, at the 5 and 10-minute mark, the player can get a reward from loot table 'A', but at the 15-minute mark, the game rewards the player from loot table 'B'.

In the context of Resource Caches, Rotations refer to the number of caches collected: The first cache found draws from the 'Rotation A' rewards, the second cache from the 'Rotation B' rewards, and the third cache from the 'Rotation C' rewards.

In the context of Spy missions, Rotations refer to the number of vaults opened: The first vault successfully opened will draw from the 'Rotation A' rewards, the second from the 'Rotation B' rewards, and the third from the 'Rotation C' rewards. Rewards are based only on the number of vaults opened, not the in-game label given to the vaults; If only one vault is successfully opened, only a Rotation A reward will be given, even if the vault opened was labeled as Vault C.

Non-Endless MissionsEdit

Non-endless missions have one or more objectives which must be completed in order to finish the mission. Once the objectives are completed, the mission is over and the players proceed to extraction. Not all non-endless missions offer special rewards upon completion.

There are nine kinds of non-endless missions currently in the game:

Reward rotations for non-endless missions follow the below pattern:

Mission Type Reward Criteria A B C
Exterminate Resource caches opened 1st cache 2nd cache 3rd cache
Rush (Archwing) Transport ships destroyed 1 2 3
Sabotage Resource caches opened 1st cache 2nd cache 3rd cache
Spy Data vaults hacked 1st vault 2nd vault 3rd vault

Note that:

  • Not all Exterminate missions spawn Resource Caches, refer to this page for specifics.
  • Spy vault names do not correspond to their rotation (i.e. completing only Vault C will not give you a C rotation reward – you need to complete all three vaults for a C rotation reward).

Endless MissionsEdit

Endless missions last for as long as the players can hold out, with enemy levels slowly rising from one rotation to the next. Each mission has a task that must be completed to add the next reward into the accumulated pool of rewards, and rewards are pulled from three rotations (with the contents of the rotation depending on the level and type of mission). The three rotations are known as A, B, and C and the pattern is A-A-B-C and then repeat. The Index is an exception with the pattern A-B-B-..., with the rotation C occurring only once per match - after 1 hour has passed with the appearance of John Prodman (with futher hours not triggering his additional appearances in the same match).

There are two pools of rewards: rotation pool and accumulated pool. For example, Defense missions add a reward to the accumulated pool after each 5th wave. After wave 5, the accumulated pool will receive a reward from the Rotation A reward pool. After wave 10, the accumulated pool will receive another reward from Rotation A. Then at wave 15, it will get a Rotation B award. If players make it to the end of wave 20, the accumulated pool will receive a Rotation C reward. After that, the pattern repeats: Waves 25 and 30 will give out Rotation A rewards, Wave 35 gives out a Rotation B reward, and Wave 40 gives out a Rotation C reward into the accumulated pool. The accumulated pool itself is awarded to players at the end of the whole mission if it is considered to be a success, and forfeited otherwise.

Defense, Infested Salvage and Interception missions, as well as The Index allow each player the individual choice that they have 15 seconds to select of whether to stay on, or leave at the end of each rotation. Any players that chose to stay continue on, while players that chose to leave receive their accumulated pool rewards and return to their Orbiters, with the rest of the squad continuing the mission for another round. In The Index only the departed player is replaced by a random AI-controlled Warframe Specter, fighting for the Tenno team.

Defection, Excavation, and Survival allow any squad member to leave at any time after the first rotation by going to the extraction point and waiting one minute, after which every player currently present on the extraction point extracts. If every squad member is currently on the extraction point - extraction happens instantly.

Sanctuary Onslaught does not offer either a menu choice, or an extraction point to end the mission. Instead, the mission will end either for each player individually once they fail to enter the next portal before the timer runs out, or for the whole squad once the killing efficiency drops to zero, with any accumulated pool being paid out at that time. As such, it is impossible to fail this mission once portal into zone 3 appears (other than by manually aborting the mission), therefore willing players past zone 2 are always guaranteed the payout of any accumulated pool.

To sum up, there are 9 types of endless missions currently in the game, with rotation rewards being added to the accumulated pool as follows:

  • Defection rotation rewards are added to the pool for every pair of squads safely escorted to the exit.
  • Defense rotation rewards are added to the pool after every five waves.
  • Excavation rotation rewards are added to the pool after every successful excavation drill. Drills destroyed before completion will not count towards earning the next reward.
  • Infested Salvage rotation rewards are added to the pool after every wave.
  • Interception rotation rewards are added to the pool after every wave and may yield a special reward every four waves.
  • Sanctuary Onslaught awards are added to the pool at the end of every 2 zones, just before the portal to the next zone appears. From zone 3 this mission can only be failed by manually aborting it, otherwise the pool is guaranteed to be paid out at the end of the mission.
  • Survival rotation rewards are added to the pool every five minutes.
  • The Index rotation rewards are added to the pool after every round.
  • Disruption rotation rewards are added to the pool depending on both round progression and round performance (i.e. the number of conduits successfully defended).

The accumulated pool is awarded to players at the end of the whole mission if the mission is considered to be a success, and forfeited otherwise.

The following table depicts the pattern followed by rotations for endless missions:

Mission Type Reward Criteria A B C
Defense Waves cleared 5, 10, 25, 30, ... 15, 35, ... 20, 40, ...
Survival Minutes 5, 10, 25, 30, ... 15, 35, ... 20, 40, ...
Excavation Artifacts recovered 1, 2, 5, 6, ... 3, 7, ... 4, 8, ...
Interception Messages decoded 1, 2, 5, 6, ... 3, 7, ... 4, 8, ...
Infested Salvage Manifests decoded 1, 2, 5, 6, ... 3, 7, ... 4, 8, ...
Defection Squads saved 2, 4, 10, 12, ... 6, 14, ... 8, 16, ...
Sanctuary Onslaught Zones cleared 2, 4, 10, 12, ... 6, 14, ... 8, 16, ...
The Index Rounds won / Minutes 1 / N/A 2, 3, 4, ... / N/A N/A / 60 Minutes
Disruption Missions Only
Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended
1 Tier A Tier A Tier A Tier B
2 Tier A Tier A Tier B Tier B
3 Tier A Tier B Tier B Tier C
4+ Tier B Tier B Tier C Tier C

Resource CachesEdit

Many kinds of Sabotage missions contain Resource Caches. For each cache collected, the squad will earn additional rewards depending on the kind of Sabotage mission. Like Spy Mission Vaults, these additional rewards will not be revealed until the mission is completed. On the mission completion screen, cache rewards will be marked with "Identified".

Sabotage missions in the Void give an additional Void Relic as an end of mission reward regardless of the number of discovered Resource Caches. These rewards are under the tiered drop tables under the Void tab. Archwing Sabotage missions do not feature Resource Caches but give an end of mission reward upon completion.

View Sabotage Cache Rewards List

First Cache Second Cache Third Cache
Credits64 2500 Credit Cache 100% Credits64 3000 Credit Cache 12.18% Endo64 200 Endo 15.1%
Credits64 3000 Credit Cache 12.18% Endo64 200 Endo 15.1%
Endo64 100 Endo 12.18% Large Health Restore Health Restore 15.1%
Endo64 100 Endo 12.18% Large Health Restore Health Restore 15.1%
DetoniteAmpule64 Detonite Ampule 12.18% Neurode64 Neurodes 15.1%
Ferrite64 300 Ferrite 12.18% FusionCorePackSilversingle Bite 3.67%
Neurode64 Neurodes 12.18% FusionCorePackSilversingle Hastened Deflection 3.67%
Rubedo64 150 Rubedo 12.18% FusionCorePackSilversingle Link Armor 3.67%
Kubrow Egg 2.58% FusionCorePackSilversingle Link Health 3.67%
FusionCorePackSilversingle Link Shields 3.67%
FusionCorePackSilversingle Maul 3.67%
Forma2 Forma Blueprint 2%
Forma64 Forma 0.5%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 3000 Credit Cache 16.67% Credits64 5000 Credit Cache 15.49% Endo64 400 Endo 15.49%
Credits64 3000 Credit Cache 16.67% Credits64 5000 Credit Cache 15.49% Endo64 400 Endo 15.49%
Endo64 200 Endo 16.67% Endo64 300 Endo 15.49% FusionCorePackSilversingle Enemy Sense 15.49%
Endo64 200 Endo 16.67% MutagenSample64 3 Mutagen Sample 15.49% Neurode64 Neurodes 15.49%
FusionCorePackSilversingle Thief's Wit 16.67% Plastids64 350 Plastids 15.49% Neurode64 2 Neurodes 15.49%
NanoSpores64 1000 Nano Spores 16.67% FusionCorePackSilversingle Contagious Spread 5.64% Endo64 400 Endo 4.51%
FusionCorePackSilversingle Fever Strike 5.64% FusionCorePackSilversingle Firestorm 4.51%
FusionCorePackSilversingle Infected Clip 5.64% FusionCorePackSilversingle High Voltage 4.51%
FusionCorePackSilversingle Pathogen Rounds 5.64% FusionCorePackSilversingle Shell Shock 4.51%
MutalistNavCoord Mutalist Alad V Nav Coordinate 4.51%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 2500 Credit Cache 100% Endo64 400 Endo 22.11% Endo64 80 Endo 15.1%
Endo64 400 Endo 12.65% Endo64 150 Endo 15.1%
Endo64 400 Endo 12.65% Gallium64 Gallium 15.1%
Endo64 400 Endo 12.65% Morphics64 Morphics 15.1%
AlloyPlate64 750 Alloy Plate 12.65% Neurode64 Neurodes 15.1%
Circuits64 750 Circuits 12.65% Endo64 160 Endo 5.5%
PolymerBundle64 240 Polymer Bundle 12.65% Gallium64 2 Gallium 5.5%
Endo64 400 Endo 1.01% Morphics64 2 Morphics 5.5%
Endo64 400 Endo 1.01% Neurode64 2 Neurodes 5.5%
ArgonCrystal64 Argon Crystal 0.67%
DENitainExtract2 Nitain Extract 0.67%
Tellurium64 Tellurium 0.67%
GenericLandingCraftFuselage Xiphos Fuselage Blueprint 0.5%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 5000 Credit Cache 100% Endo64 400 Endo 22.11% Endo64 600 Endo 15.1%
Endo64 400 Endo 12.65% Endo64 600 Endo 15.1%
Endo64 400 Endo 12.65% Gallium64 Gallium 15.1%
Endo64 400 Endo 12.65% Neurode64 Neurodes 15.1%
Plastids64 300 Plastids 12.65% OrokinCell64 Orokin Cell 15.1%
PolymerBundle64 300 Polymer Bundle 12.65% Endo64 600 Endo 4.4%
Rubedo64 350 Rubedo 12.65% Gallium64 2 Gallium 4.4%
Endo64 400 Endo 1.01% Neurode64 2 Neurodes 4.4%
Endo64 400 Endo 1.01% OrokinCell64 2 Orokin Cell 4.4%
Tellurium64 Tellurium 4.4%
ArgonCrystal64 Argon Crystal 1%
DENitainExtract2 Nitain Extract 1%
GenericLandingCraftEngines Xiphos Engines Blueprint 0.5%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 10000 Credit Cache 100% Endo64 400 Endo 12.65% Endo64 600 Endo 12.58%
Endo64 400 Endo 12.65% Endo64 600 Endo 12.58%
Endo64 400 Endo 12.65% Endo64 600 Endo 12.58%
Circuits64 400 Circuits 12.65% Gallium64 Gallium 12.58%
Plastids64 300 Plastids 12.65% Neurode64 Neurodes 12.58%
Rubedo64 400 Rubedo 12.65% OrokinCell64 Orokin Cell 12.58%
Endo64 400 Endo 11.06% Endo64 600 Endo 3.67%
Endo64 400 Endo 11.06% ArgonCrystal64 Argon Crystal 3.67%
Endo64 400 Endo 2.01% Gallium64 2 Gallium 3.67%
Neurode64 2 Neurodes 3.67%
OrokinCell64 2 Orokin Cell 3.67%
Tellurium64 Tellurium 3.67%
DENitainExtract2 Nitain Extract 2%
GenericLandingCraftSystems Xiphos Avionics Blueprint 0.5%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 3000 Credit Cache 20% Credits64 5000 Credit Cache 15.49% Endo64 400 Endo 15.49%
Credits64 3000 Credit Cache 20% Credits64 5000 Credit Cache 15.49% Gallium64 2 Gallium 15.49%
Endo64 200 Endo 20% Endo64 200 Endo 15.49% Gallium64 3 Gallium 15.49%
Endo64 200 Endo 20% Endo64 200 Endo 15.49% Oxium64 250 Oxium 15.49%
PolymerBundle64 300 Polymer Bundle 20% Plastids64 300 Plastids 15.49% Tellurium64 Tellurium 15.49%
FusionCorePackSilversingle Battering Maneuver 4.51% Endo64 400 Endo 4.51%
FusionCorePackSilversingle Mobilize 4.51% FusionCorePackSilversingle Firewalker 4.51%
FusionCorePackSilversingle Patagium 4.51% FusionCorePackSilversingle Ice Spring 4.51%
FusionCorePackSilversingle Piercing Step 4.51% FusionCorePackSilversingle Lightning Dash 4.51%
FusionCorePackSilversingle Rending Turn 4.51% FusionCorePackSilversingle Toxic Flight 4.51%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 5000 Credit Cache 33.33% Endo64 400 Endo 12.65% Endo64 600 Endo 18.88%
Credits64 5000 Credit Cache 33.33% Endo64 400 Endo 12.65% Endo64 600 Endo 18.88%
Credits64 5000 Credit Cache 33.33% Endo64 400 Endo 12.65% Endo64 600 Endo 18.88%
Circuits64 400 Circuits 12.65% Neurode64 Neurodes 18.88%
Plastids64 300 Plastids 12.65% Endo64 600 Endo 3.67%
Rubedo64 400 Rubedo 12.65% FusionCorePackSilversingle Bullet Dance 3.67%
Endo64 400 Endo 11.06% ArgonCrystal64 Argon Crystal 3.67%
Endo64 400 Endo 11.06% Gallium64 2 Gallium 3.67%
Endo64 400 Endo 2.01% Neurode64 2 Neurodes 3.67%
OrokinCell64 2 Orokin Cell 3.67%
DENitainExtract2 Nitain Extract 2%
GenericLandingCraftSystems Xiphos Avionics Blueprint 0.5%

Locations:

Up to date as of Hotfix 28.3.3


Rewards
VoidProjectionsIronD Lith C6 Relic 6.25%
VoidProjectionsIronD Lith D1 Relic 6.25%
VoidProjectionsIronD Lith D2 Relic 6.25%
VoidProjectionsIronD Lith K4 Relic 6.25%
VoidProjectionsIronD Lith M5 Relic 6.25%
VoidProjectionsIronD Lith M6 Relic 6.25%
VoidProjectionsIronD Lith P3 Relic 6.25%
VoidProjectionsIronD Lith S10 Relic 6.25%
VoidProjectionsBronzeD Meso D5 Relic 6.25%
VoidProjectionsBronzeD Meso E4 Relic 6.25%
VoidProjectionsBronzeD Meso I1 Relic 6.25%
VoidProjectionsBronzeD Meso K3 Relic 6.25%
VoidProjectionsBronzeD Meso N10 Relic 6.25%
VoidProjectionsBronzeD Meso N9 Relic 6.25%
VoidProjectionsBronzeD Meso P2 Relic 6.25%
VoidProjectionsBronzeD Meso P3 Relic 6.25%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 10000 Credit Cache 100% Endo64 400 Endo 15.18% Endo64 600 Endo 25.29%
Endo64 400 Endo 15.18% Endo64 600 Endo 25.29%
Circuits64 400 Circuits 15.18% Neurode64 Neurodes 25.29%
Plastids64 300 Plastids 15.18% Endo64 600 Endo 4.42%
Rubedo64 400 Rubedo 15.18% FusionCorePackSilversingle Bullet Dance 4.42%
Endo64 400 Endo 11.06% ArgonCrystal64 Argon Crystal 4.42%
Endo64 400 Endo 11.06% Gallium64 2 Gallium 4.42%
Endo64 400 Endo 2.01% OrokinCell64 2 Orokin Cell 4.42%
GenericLandingCraftSystems Xiphos Avionics Blueprint 1.01%
DENitainExtract2 Nitain Extract 1.01%

Locations:

Up to date as of Hotfix 28.3.3


Rewards
VoidProjectionsGoldD Axi A10 Relic 6.25%
VoidProjectionsGoldD Axi A11 Relic 6.25%
VoidProjectionsGoldD Axi B3 Relic 6.25%
VoidProjectionsGoldD Axi C5 Relic 6.25%
VoidProjectionsGoldD Axi S7 Relic 6.25%
VoidProjectionsGoldD Axi T4 Relic 6.25%
VoidProjectionsGoldD Axi W1 Relic 6.25%
VoidProjectionsGoldD Axi W1 Relic 6.25%
VoidProjectionsSilverD Neo A3 Relic 6.25%
VoidProjectionsSilverD Neo I2 Relic 6.25%
VoidProjectionsSilverD Neo M3 Relic 6.25%
VoidProjectionsSilverD Neo N12 Relic 6.25%
VoidProjectionsSilverD Neo R4 Relic 6.25%
VoidProjectionsSilverD Neo T2 Relic 6.25%
VoidProjectionsSilverD Neo T3 Relic 6.25%
VoidProjectionsSilverD Neo Z5 Relic 6.25%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 3000 Credit Cache 14.29% Credits64 5000 Credit Cache 15.18% Endo64 400 Endo 19.36%
Credits64 3000 Credit Cache 14.29% Credits64 5000 Credit Cache 15.18% ArgonCrystal64 Argon Crystal 19.36%
Endo64 200 Endo 14.29% Endo64 200 Endo 15.18% NeuralSensor64 Neural Sensors 19.36%
Endo64 200 Endo 14.29% Endo64 200 Endo 15.18% OrokinCell64 Orokin Cell 19.36%
FusionCorePackSilversingle Thief's Wit 14.29% Neurode64 Neurodes 15.18% Endo64 400 Endo 3.76%
MutagenSample64 3 Mutagen Sample 14.29% FusionCorePackSilversingle Bane of Infested 4.42% FusionCorePackSilversingle Enemy Sense 3.76%
NanoSpores64 1000 Nano Spores 14.29% FusionCorePackSilversingle Cleanse Infested 4.42% FusionCorePackSilversingle Master Thief 3.76%
FusionCorePackSilversingle Expel Infested 4.42% ArgonCrystal64 2 Argon Crystal 3.76%
FusionCorePackSilversingle Smite Infested 4.42% NeuralSensor64 2 Neural Sensors 3.76%
Neurode64 2 Neurodes 4.42% OrokinCell64 2 Orokin Cell 3.76%
MutalistNavCoord Mutalist Alad V Nav Coordinate 2.01%

Locations:

Up to date as of Hotfix 28.3.3


Rewards
FusionCorePackSilversingle Galvanized Blade 25.81%
FusionCorePackSilversingle Glacial Edge 25.81%
FusionCorePackSilversingle Tempered Blade 25.81%
FusionCorePackSilversingle Astral Slash 3.76%
FusionCorePackSilversingle Comet Blast 3.76%
FusionCorePackSilversingle Meteor Crash 3.76%
FusionCorePackSilversingle Nebula Bore 3.76%
FusionCorePackSilversingle Quasar Drill 3.76%
FusionCorePackSilversingle Zodiac Shred 3.76%

Locations:

Up to date as of Hotfix 28.3.3



The Exterminate missions at Carpo, Jupiter; Plato, Lua; and Dakata, Kuva Fortress feature Resource Caches similar to those found in many Sabotage missions. These caches provide rewards at the end of the mission based on the number of caches found.

Exterminate missions in the Void and Archwing Exterminate missions give an end of mission reward upon completion.

View Exterminate Cache Rewards List

First Cache Second Cache Third Cache
Credits64 4000 Credit Cache 33.33% Endo64 400 Endo 12.65% Endo64 600 Endo 15.1%
Credits64 4000 Credit Cache 33.33% Endo64 400 Endo 12.65% Endo64 600 Endo 15.1%
Credits64 4000 Credit Cache 33.33% Endo64 400 Endo 12.65% Gallium64 Gallium 15.1%
Plastids64 300 Plastids 12.65% Neurode64 Neurodes 15.1%
PolymerBundle64 300 Polymer Bundle 12.65% OrokinCell64 Orokin Cell 15.1%
Rubedo64 350 Rubedo 12.65% Endo64 600 Endo 4.4%
Endo64 400 Endo 11.06% Gallium64 2 Gallium 4.4%
Endo64 400 Endo 11.06% Neurode64 2 Neurodes 4.4%
Endo64 400 Endo 1.01% OrokinCell64 2 Orokin Cell 4.4%
Endo64 400 Endo 1.01% Tellurium64 Tellurium 4.4%
ArgonCrystal64 Argon Crystal 1%
DENitainExtract2 Nitain Extract 1%
GenericLandingCraftEngines Xiphos Engines Blueprint 0.5%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Systems Octavia Systems Blueprint 22.56% Credits64 2500 Credit Cache 25.29% Endo64 600 Endo 10.82%
Endo64 400 Endo 12.91% Credits64 3000 Credit Cache 25.29% ArgonCrystal64 Argon Crystal 10.82%
Endo64 400 Endo 12.91% Credits64 4000 Credit Cache 25.29% Gallium64 Gallium 10.82%
Endo64 400 Endo 12.91% Endo64 400 Endo 22.11% Gallium64 2 Gallium 10.82%
Plastids64 300 Plastids 12.91% Endo64 400 Endo 1.01% Neurode64 Neurodes 10.82%
PolymerBundle64 300 Polymer Bundle 12.91% Endo64 400 Endo 1.01% Neurode64 2 Neurodes 10.82%
Rubedo64 350 Rubedo 12.91% OrokinCell64 Orokin Cell 10.82%
OrokinCell64 2 Orokin Cell 10.82%
Tellurium64 Tellurium 10.82%
GenericLandingCraftEngines Xiphos Engines Blueprint 1.29%
DENitainExtract2 Nitain Extract 1.29%

Locations:

Up to date as of Hotfix 28.3.3


First Cache Second Cache Third Cache
Credits64 10000 Credit Cache 100% Endo64 400 Endo 12.65% Endo64 600 Endo 10.79%
Endo64 400 Endo 12.65% Endo64 600 Endo 10.79%
Endo64 400 Endo 12.65% Endo64 600 Endo 10.79%
Circuits64 400 Circuits 12.65% FusionCorePackSilversingle Cyclone Kraken 10.79%
Plastids64 300 Plastids 12.65% Gallium64 Gallium 10.79%
Rubedo64 400 Rubedo 12.65% Neurode64 Neurodes 10.79%
Endo64 400 Endo 11.06% OrokinCell64 Orokin Cell 10.79%
Endo64 400 Endo 11.06% Endo64 600 Endo 3.67%
Endo64 400 Endo 2.01% ArgonCrystal64 Argon Crystal 3.67%
Gallium64 2 Gallium 3.67%
NeuralSensor64 2 Neural Sensors 3.67%
OrokinCell64 2 Orokin Cell 3.67%
Tellurium64 Tellurium 3.67%
DENitainExtract2 Nitain Extract 2%
GenericLandingCraftSystems Xiphos Avionics Blueprint 0.5%

Locations:

Up to date as of Hotfix 28.3.3


Rewards
VoidProjectionsIronD Lith C6 Relic 12.5%
VoidProjectionsIronD Lith D1 Relic 12.5%
VoidProjectionsIronD Lith D2 Relic 12.5%
VoidProjectionsIronD Lith K4 Relic 12.5%
VoidProjectionsIronD Lith M5 Relic 12.5%
VoidProjectionsIronD Lith M6 Relic 12.5%
VoidProjectionsIronD Lith P3 Relic 12.5%
VoidProjectionsIronD Lith S10 Relic 12.5%

Locations:

Up to date as of Hotfix 28.3.3


Rewards
VoidProjectionsBronzeD Meso D5 Relic 6.25%
VoidProjectionsBronzeD Meso E4 Relic 6.25%
VoidProjectionsBronzeD Meso I1 Relic 6.25%
VoidProjectionsBronzeD Meso K3 Relic 6.25%
VoidProjectionsBronzeD Meso N10 Relic 6.25%
VoidProjectionsBronzeD Meso N9 Relic 6.25%
VoidProjectionsBronzeD Meso P2 Relic 6.25%
VoidProjectionsBronzeD Meso P3 Relic 6.25%
VoidProjectionsSilverD Neo A3 Relic 6.25%
VoidProjectionsSilverD Neo I2 Relic 6.25%
VoidProjectionsSilverD Neo M3 Relic 6.25%
VoidProjectionsSilverD Neo N12 Relic 6.25%
VoidProjectionsSilverD Neo R4 Relic 6.25%
VoidProjectionsSilverD Neo T2 Relic 6.25%
VoidProjectionsSilverD Neo T3 Relic 6.25%
VoidProjectionsSilverD Neo Z5 Relic 6.25%

Locations:

Up to date as of Hotfix 28.3.3


Rewards
FusionCorePackSilversingle Automatic Trigger 38.72%
FusionCorePackSilversingle Extend 38.72%
Receiver Phaedra Receiver 5.64%
FusionCorePackSilversingle Morphic Transformer 5.64%
FusionCorePackSilversingle Shell Rush 5.64%
FusionCorePackSilversingle Shell Rush 5.64%

Locations:

Up to date as of Hotfix 28.3.3



ArchwingEdit

Main article: Archwing#Rewards

Each Archwing mission has its own set of rewards for completion, even if the non-Archwing version of the mission does not (For example, Archwing Mobile Defense missions are the only Mobile Defense missions to offer a reward for successful completion).

Mission TierEdit

Some types of missions are separated into different tiers. Missions in the same tier share the same rewards. For example, Lith, Earth and Lares, Mercury are both Tier 1 Defense missions, so you have the same chances to get the same items as a reward from each.

Most mission types are separated into three main tiers referred to as either Tier 1, Tier 2, and Tier 3 (sometimes abbreviated to T1, T2, and T3) or Easy, Medium and Hard. Although Tiers are separated based on level, the exact cutoff can vary depending on mission type – Draco and Casta on Ceres both have an enemy level of 12-17, but Draco is a Tier 2 Survival while Casta is a Tier 1 Defense.

There are also some missions that have their own special rewards that are separate from other missions of that type. For example, Dark Sector Defense missions pull from a special table that is separate from the normal Defense tiers and Orokin Derelict missions all have their own separate tables.

If you're unsure about what tier a specific mission is or what rewards are tied to that tier, check the page for that mission type. If you see a rewards table and want to know what missions are tied to those rewards, you can expand the 'View Mission Location List' to see a list of all missions in that tier.

In general, missions on Earth, Venus, Mercury, Mars, Phobos, and Ceres have Tier 1 rewards, those on Jupiter, Europa, and Saturn have Tier 2 rewards, and missions on Uranus, Neptune, Pluto, and Sedna have Tier 3 rewards. Missions in the Void, Kuva Fortress, Orokin Derelict, and Lua are the outliers to this guideline.


Void FissureEdit

Main article: Void Fissure

Void Fissure, when completed with a Void Relic equipped, will reward players with Prime components or Forma blueprints.

Orokin DerelictEdit

Main article: Orokin Derelict

Orokin Derelict houses the Orokin Vault which awards players with a Corrupted Mod after a successful raid.

Daily TributeEdit

Main article: Daily Tribute

Daily Tribute are given to players through a lottery that runs once everyday upon logging into the game. Possible rewards are discount to Platinum purchase, various boosters and Resources etc.

NightwaveEdit

Main article: Nightwave

Nightwave is a pirate radio station that offers various rewards through the completion of various mission challenges.

AlertsEdit

Main article: Gift from the Lotus

Gift from the Lotus Alerts are special missions assigned by the Lotus which will guarantee a predefined reward. Possible rewards are OrokinCatalyst64 Orokin Catalyst, OrokinReactor64 Orokin Reactor, and Veiled Riven Mod.

InvasionsEdit

Main article: Invasion

Invasion missions allow players to choose one enemy faction to side with, either IconGrineerBGrineer or IconCorpusBCorpus. Upon completing three successful missions on one side, players will be awarded with Research components such as DetoniteInjector64 Detonite Injector, Fieldron64 Fieldron and MutagenMass64 Mutagen Mass, and occasionally rare items such as OrokinReactor64 Orokin Reactor or Vandal and Wraith Weapon parts.

Infested Outbreaks require players to assist an enemy faction to cleanse the area from Infested. To acquire a reward, players must complete three missions against the Infested.

Nightmare ModeEdit

Main article: Nightmare Mode

Nightmare missions appear randomly in the star chart as one of the mission options that players can choose from. Nightmare missions only appear if the player has successfully completed every mission on that planet. These missions have random debuffs such as energy drain, health drain and low gravity etc. One dual-stats Nightmare Mod is guaranteed as reward.

ArbitrationsEdit

Main article: Arbitrations#Rewards

Arbitration Alerts reward one unit of Vitus Essence for every rotation completed, with more of it being an uncommon drop from Arbitration Drones. Players can use their collected Vitus Essence to purchase unique items and mods from the Arbitration representative in the Relays' Hexis Enclave.

Rewards are on a AABBCC... rotation, as opposed to the AABC rotation used in normal missions. After the first four rotations, the Arbitration will continue on the C rotation endlessly.

View Rewards List


Patch HistoryEdit

Update 27.2
Reward Cleanup: Base Missions:

Base Missions are getting a small cleanup for this Mainline. For reference, all tables are currently available at www.warframe.com/droptables .

This change will be told from the perspective of a single node for example purposes, but the logic applies gamewide to Base Missions - which is to say, the Node on the Star chart (excluding special missions like the Index, Open Worlds, Rathuum, Assassination).

Consider the node Memphis, Phobos.

Base Missions like Memphis are receiving a bit of ‘fat trimming’ in terms of the lowest-point rewards available within them. For example,‘Memphis’ on ‘Phobos’ will have its 500, 1,000, 1,500 Credit Caches removed, as well as the 15 and 50 Endo. This will only leave the 2,000 Credits Cache, and the 100 Endo drop for each category, with a drop chance of the sum of all prior denominations.

Why: This is more of a Review and clean up for some of the less-rewarding aspects of missions. Right now the base Solar Map nodes exist to progress from planet to planet, while providing either general rewards (Mods, Credits) or specific return rewards (Ivara, Nidus, etc). By getting rid of the lower value items on the general rewards, people playing for the first time should come across a bit of a bump in their resources and credits. We have more plans for this to write about at a later date.

Hotfix 19.5.7.1

  • Players who are dead during extraction are no longer denied their mission rewards.
  • Fixed a script error that would occur if you closed the Mission Results screen while going back to your ship.

See AlsoEdit

  • Baro Ki'Teer - Void trader from whom players can buy special items with Ducats.
  • Syndicates - Factions that players can buy exclusive items from with Standing. They also assign special daily alerts.


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