Apart from purchasing from the Market, many items can be acquired in the form of end mission rewards for free. Most rewards are randomly generated from a predetermined drop table depending on the mission and tile set. Most mission rewards exist in the form of Blueprints or components that require players to combine with various resources in order to construct a usable item in the Foundry.

Standard Missions[edit | edit source]

There are several different missions that are available on the Star Chart. They can be split into two categories: endless and non-endless.

Reward Rotations[edit | edit source]

Sometimes players will refer to an A, B, and C rotation for rewards. Internally, a reward rotation refers to the specific loot table that the game chooses to reward the player from.

In the context of endless missions, there are always three different loot tables that the player can get rewards from that 'rotates' through at a constant interval or when specific criteria are met. These series of loot tables can differ by mission type and by tier levels of missions. For example, in a Survival mission, at the 5 and 10-minute mark, the player can get a reward from loot table 'A', but at the 15-minute mark, the game rewards the player from loot table 'B'.

In the context of Resource Caches, Rotations refer to the number of caches collected: The first cache found draws from the 'Rotation A' rewards, the second cache from the 'Rotation B' rewards, and the third cache from the 'Rotation C' rewards.

In the context of Spy missions, Rotations refer to the number of vaults opened: The first vault successfully opened will draw from the 'Rotation A' rewards, the second from the 'Rotation B' rewards, and the third from the 'Rotation C' rewards. Rewards are based only on the number of vaults opened, not the in-game label given to the vaults; If only one vault is successfully opened, only a Rotation A reward will be given, even if the vault opened was labeled as Vault C.

Non-Endless Missions[edit | edit source]

Non-endless missions have one or more objectives which must be completed in order to finish the mission. Once the objectives are completed, the mission is over and the players proceed to extraction. Not all non-endless missions offer special rewards upon completion.

There are nine kinds of non-endless missions currently in the game:

Reward rotations for non-endless missions follow the below pattern:

Mission Type Reward Criteria A B C
Exterminate Resource caches opened 1st cache 2nd cache 3rd cache
Rush (Archwing) Transport ships destroyed 1 2 3
Sabotage Resource caches opened 1st cache 2nd cache 3rd cache
Spy Data vaults hacked 1st vault 2nd vault 3rd vault

Note that:

  • Not all Exterminate missions spawn Resource Caches, refer to this page for specifics.
  • Spy vault names do not correspond to their rotation (i.e. completing only Vault C will not give you a C rotation reward – you need to complete all three vaults for a C rotation reward).

Endless Missions[edit | edit source]

Endless missions last for as long as the players can hold out, with enemy levels slowly rising from one rotation to the next. Each mission has a task that must be completed to add the next reward into the accumulated pool of rewards, and rewards are pulled from three rotations (with the contents of the rotation depending on the level and type of mission). The three rotations are known as A, B, and C and the pattern is A-A-B-C and then repeat. The Index is an exception with the pattern A-B-B-..., with the rotation C occurring only once per match - after 1 hour has passed with the appearance of John Prodman (with futher hours not triggering his additional appearances in the same match).

There are two pools of rewards: rotation pool and accumulated pool. For example, Defense missions add a reward to the accumulated pool after each 5th wave. After wave 5, the accumulated pool will receive a reward from the Rotation A reward pool. After wave 10, the accumulated pool will receive another reward from Rotation A. Then at wave 15, it will get a Rotation B award. If players make it to the end of wave 20, the accumulated pool will receive a Rotation C reward. After that, the pattern repeats: Waves 25 and 30 will give out Rotation A rewards, Wave 35 gives out a Rotation B reward, and Wave 40 gives out a Rotation C reward into the accumulated pool. The accumulated pool itself is awarded to players at the end of the whole mission if it is considered to be a success, and forfeited otherwise.

Defense, Infested Salvage and Interception missions, as well as The Index allow each player the individual choice that they have 15 seconds to select of whether to stay on, or leave at the end of each rotation. Any players that chose to stay continue on, while players that chose to leave receive their accumulated pool rewards and return to their Orbiters, with the rest of the squad continuing the mission for another round. In The Index only the departed player is replaced by a random AI-controlled Warframe Specter, fighting for the Tenno team.

Defection, Excavation, and Survival allow any squad member to leave at any time after the first rotation by going to the extraction point and waiting one minute, after which every player currently present on the extraction point extracts. If every squad member is currently on the extraction point - extraction happens instantly.

Sanctuary Onslaught does not offer either a menu choice, or an extraction point to end the mission. Instead, the mission will end either for each player individually once they fail to enter the next portal before the timer runs out, or for the whole squad once the killing efficiency drops to zero, with any accumulated pool being paid out at that time. As such, it is impossible to fail this mission once portal into zone 3 appears (other than by manually aborting the mission), therefore willing players past zone 2 are always guaranteed the payout of any accumulated pool.

To sum up, there are 9 types of endless missions currently in the game, with rotation rewards being added to the accumulated pool as follows:

  • Defection rotation rewards are added to the pool for every pair of squads safely escorted to the exit.
  • Defense rotation rewards are added to the pool after every five waves.
  • Excavation rotation rewards are added to the pool after every successful excavation drill. Drills destroyed before completion will not count towards earning the next reward.
  • Infested Salvage rotation rewards are added to the pool after every wave.
  • Interception rotation rewards are added to the pool after every wave and may yield a special reward every four waves.
  • Sanctuary Onslaught awards are added to the pool at the end of every 2 zones, just before the portal to the next zone appears. From zone 3 this mission can only be failed by manually aborting it, otherwise the pool is guaranteed to be paid out at the end of the mission.
  • Survival rotation rewards are added to the pool every five minutes.
  • The Index rotation rewards are added to the pool after every round.
  • Disruption rotation rewards are added to the pool depending on both round progression and round performance (i.e. the number of conduits successfully defended).

The accumulated pool is awarded to players at the end of the whole mission if the mission is considered to be a success, and forfeited otherwise.

The following table depicts the pattern followed by rotations for endless missions:

Mission Type Reward Criteria A B C
Defense Waves cleared 5, 10, 25, 30, ... 15, 35, ... 20, 40, ...
Survival Minutes 5, 10, 25, 30, ... 15, 35, ... 20, 40, ...
Excavation Artifacts recovered 1, 2, 5, 6, ... 3, 7, ... 4, 8, ...
Interception Messages decoded 1, 2, 5, 6, ... 3, 7, ... 4, 8, ...
Infested Salvage Manifests decoded 1, 2, 5, 6, ... 3, 7, ... 4, 8, ...
Defection Squads saved 2, 4, 10, 12, ... 6, 14, ... 8, 16, ...
Sanctuary Onslaught Zones cleared 2, 4, 10, 12, ... 6, 14, ... 8, 16, ...
The Index Rounds won / Minutes 1 / N/A 2, 3, 4, ... / N/A N/A / 60 Minutes
Disruption Missions Only
Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended
1 Tier A Tier A Tier A Tier B
2 Tier A Tier A Tier B Tier B
3 Tier A Tier B Tier B Tier C
4+ Tier B Tier B Tier C Tier C

Resource Caches[edit | edit source]

Many kinds of Sabotage missions contain Resource Caches. For each cache collected, the squad will earn up to 2000 affinity (based on mission level) as well as additional rewards depending on the kind of Sabotage mission. Like Spy Mission Vaults, these additional rewards will not be revealed until the mission is completed. On the mission completion screen, cache rewards will be marked with "Identified".

Sabotage missions in the Void give an additional Void Relic as an end of mission reward regardless of the number of discovered Resource Caches. These rewards are under the tiered drop tables under the Void tab. Archwing Sabotage missions do not feature Resource Caches but give an end of mission reward upon completion.

View Sabotage Cache Rewards List

First Cache Second Cache Third Cache
Credits64.png 2500 Credit Cache 100% Credits64.png 3000 Credit Cache 12.18% Endo64.png 200 Endo 15.1%
Credits64.png 3000 Credit Cache 12.18% Endo64.png 200 Endo 15.1%
Endo64.png 100 Endo 12.18% Large Health Restore.png Health Restore 15.1%
Endo64.png 100 Endo 12.18% Large Health Restore.png Health Restore 15.1%
DetoniteAmpule64.png Detonite Ampule 12.18% Neurode64.png Neurodes 15.1%
Ferrite64.png 300 Ferrite 12.18% FusionCorePackSilversingle.png Bite 3.67%
Neurode64.png Neurodes 12.18% FusionCorePackSilversingle.png Hastened Deflection 3.67%
Rubedo64.png 150 Rubedo 12.18% FusionCorePackSilversingle.png Link Armor 3.67%
Kubrow Egg 2.58% FusionCorePackSilversingle.png Link Health 3.67%
FusionCorePackSilversingle.png Link Shields 3.67%
FusionCorePackSilversingle.png Maul 3.67%
Forma2.png Forma Blueprint 2%
Forma64.png Forma 0.5%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 3000 Credit Cache 16.67% Credits64.png 5000 Credit Cache 15.49% Endo64.png 400 Endo 15.49%
Credits64.png 3000 Credit Cache 16.67% Credits64.png 5000 Credit Cache 15.49% Endo64.png 400 Endo 15.49%
Endo64.png 200 Endo 16.67% Endo64.png 300 Endo 15.49% FusionCorePackSilversingle.png Enemy Sense 15.49%
Endo64.png 200 Endo 16.67% MutagenSample64.png 3 Mutagen Sample 15.49% Neurode64.png Neurodes 15.49%
FusionCorePackSilversingle.png Thief's Wit 16.67% Plastids64.png 350 Plastids 15.49% Neurode64.png 2 Neurodes 15.49%
NanoSpores64.png 1000 Nano Spores 16.67% FusionCorePackSilversingle.png Contagious Spread 5.64% Endo64.png 400 Endo 4.51%
FusionCorePackSilversingle.png Fever Strike 5.64% FusionCorePackSilversingle.png Firestorm 4.51%
FusionCorePackSilversingle.png Infected Clip 5.64% FusionCorePackSilversingle.png High Voltage 4.51%
FusionCorePackSilversingle.png Pathogen Rounds 5.64% FusionCorePackSilversingle.png Shell Shock 4.51%
MutalistNavCoord.png Mutalist Alad V Nav Coordinate 4.51%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 2500 Credit Cache 100% Endo64.png 400 Endo 22.11% Endo64.png 80 Endo 15.1%
Endo64.png 400 Endo 12.65% Endo64.png 150 Endo 15.1%
Endo64.png 400 Endo 12.65% Gallium64.png Gallium 15.1%
Endo64.png 400 Endo 12.65% Morphics64.png Morphics 15.1%
AlloyPlate64.png 750 Alloy Plate 12.65% Neurode64.png Neurodes 15.1%
Circuits64.png 750 Circuits 12.65% Endo64.png 160 Endo 5.5%
PolymerBundle64.png 240 Polymer Bundle 12.65% Gallium64.png 2 Gallium 5.5%
Endo64.png 400 Endo 1.01% Morphics64.png 2 Morphics 5.5%
Endo64.png 400 Endo 1.01% Neurode64.png 2 Neurodes 5.5%
ArgonCrystal64.png Argon Crystal 0.67%
DENitainExtract2.png Nitain Extract 0.67%
Tellurium64.png Tellurium 0.67%
GenericLandingCraftFuselage.png Xiphos Fuselage Blueprint 0.5%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 5000 Credit Cache 100% Endo64.png 400 Endo 22.11% Endo64.png 600 Endo 15.1%
Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 15.1%
Endo64.png 400 Endo 12.65% Gallium64.png Gallium 15.1%
Endo64.png 400 Endo 12.65% Neurode64.png Neurodes 15.1%
Plastids64.png 300 Plastids 12.65% OrokinCell64.png Orokin Cell 15.1%
PolymerBundle64.png 300 Polymer Bundle 12.65% Endo64.png 600 Endo 4.4%
Rubedo64.png 350 Rubedo 12.65% Gallium64.png 2 Gallium 4.4%
Endo64.png 400 Endo 1.01% Neurode64.png 2 Neurodes 4.4%
Endo64.png 400 Endo 1.01% OrokinCell64.png 2 Orokin Cell 4.4%
Tellurium64.png Tellurium 4.4%
ArgonCrystal64.png Argon Crystal 1%
DENitainExtract2.png Nitain Extract 1%
GenericLandingCraftEngines.png Xiphos Engines Blueprint 0.5%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 10000 Credit Cache 100% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 12.58%
Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 12.58%
Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 12.58%
Circuits64.png 400 Circuits 12.65% Gallium64.png Gallium 12.58%
Plastids64.png 300 Plastids 12.65% Neurode64.png Neurodes 12.58%
Rubedo64.png 400 Rubedo 12.65% OrokinCell64.png Orokin Cell 12.58%
Endo64.png 400 Endo 11.06% Endo64.png 600 Endo 3.67%
Endo64.png 400 Endo 11.06% ArgonCrystal64.png Argon Crystal 3.67%
Endo64.png 400 Endo 2.01% Gallium64.png 2 Gallium 3.67%
Neurode64.png 2 Neurodes 3.67%
OrokinCell64.png 2 Orokin Cell 3.67%
Tellurium64.png Tellurium 3.67%
DENitainExtract2.png Nitain Extract 2%
GenericLandingCraftSystems.png Xiphos Avionics Blueprint 0.5%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 3000 Credit Cache 20% Credits64.png 5000 Credit Cache 15.49% Endo64.png 400 Endo 15.49%
Credits64.png 3000 Credit Cache 20% Credits64.png 5000 Credit Cache 15.49% Gallium64.png 2 Gallium 15.49%
Endo64.png 200 Endo 20% Endo64.png 200 Endo 15.49% Gallium64.png 3 Gallium 15.49%
Endo64.png 200 Endo 20% Endo64.png 200 Endo 15.49% Oxium64.png 250 Oxium 15.49%
PolymerBundle64.png 300 Polymer Bundle 20% Plastids64.png 300 Plastids 15.49% Tellurium64.png Tellurium 15.49%
FusionCorePackSilversingle.png Battering Maneuver 4.51% Endo64.png 400 Endo 4.51%
FusionCorePackSilversingle.png Mobilize 4.51% FusionCorePackSilversingle.png Firewalker 4.51%
FusionCorePackSilversingle.png Patagium 4.51% FusionCorePackSilversingle.png Ice Spring 4.51%
FusionCorePackSilversingle.png Piercing Step 4.51% FusionCorePackSilversingle.png Lightning Dash 4.51%
FusionCorePackSilversingle.png Rending Turn 4.51% FusionCorePackSilversingle.png Toxic Flight 4.51%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 5000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 18.88%
Credits64.png 5000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 18.88%
Credits64.png 5000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 18.88%
Circuits64.png 400 Circuits 12.65% Neurode64.png Neurodes 18.88%
Plastids64.png 300 Plastids 12.65% Endo64.png 600 Endo 3.67%
Rubedo64.png 400 Rubedo 12.65% FusionCorePackSilversingle.png Bullet Dance 3.67%
Endo64.png 400 Endo 11.06% ArgonCrystal64.png Argon Crystal 3.67%
Endo64.png 400 Endo 11.06% Gallium64.png 2 Gallium 3.67%
Endo64.png 400 Endo 2.01% Neurode64.png 2 Neurodes 3.67%
OrokinCell64.png 2 Orokin Cell 3.67%
DENitainExtract2.png Nitain Extract 2%
GenericLandingCraftSystems.png Xiphos Avionics Blueprint 0.5%

Locations:

Up to date as of Update 29.3

Rewards
VoidProjectionsIronD.png Lith B7 Relic 6.25%
VoidProjectionsIronD.png Lith D3 Relic 6.25%
VoidProjectionsIronD.png Lith G1 Relic 6.25%
VoidProjectionsIronD.png Lith N5 Relic 6.25%
VoidProjectionsIronD.png Lith N6 Relic 6.25%
VoidProjectionsIronD.png Lith P4 Relic 6.25%
VoidProjectionsIronD.png Lith P5 Relic 6.25%
VoidProjectionsIronD.png Lith T4 Relic 6.25%
VoidProjectionsBronzeD.png Meso C6 Relic 6.25%
VoidProjectionsBronzeD.png Meso C6 Relic 6.25%
VoidProjectionsBronzeD.png Meso E4 Relic 6.25%
VoidProjectionsBronzeD.png Meso F2 Relic 6.25%
VoidProjectionsBronzeD.png Meso I1 Relic 6.25%
VoidProjectionsBronzeD.png Meso K3 Relic 6.25%
VoidProjectionsBronzeD.png Meso N10 Relic 6.25%
VoidProjectionsBronzeD.png Meso P2 Relic 6.25%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 10000 Credit Cache 100% Endo64.png 400 Endo 15.18% Endo64.png 600 Endo 25.29%
Endo64.png 400 Endo 15.18% Endo64.png 600 Endo 25.29%
Circuits64.png 400 Circuits 15.18% Neurode64.png Neurodes 25.29%
Plastids64.png 300 Plastids 15.18% Endo64.png 600 Endo 4.42%
Rubedo64.png 400 Rubedo 15.18% FusionCorePackSilversingle.png Bullet Dance 4.42%
Endo64.png 400 Endo 11.06% ArgonCrystal64.png Argon Crystal 4.42%
Endo64.png 400 Endo 11.06% Gallium64.png 2 Gallium 4.42%
Endo64.png 400 Endo 2.01% OrokinCell64.png 2 Orokin Cell 4.42%
GenericLandingCraftSystems.png Xiphos Avionics Blueprint 1.01%
DENitainExtract2.png Nitain Extract 1.01%

Locations:

Up to date as of Update 29.3

Rewards
VoidProjectionsGoldD.png Axi A10 Relic 6.25%
VoidProjectionsGoldD.png Axi A11 Relic 6.25%
VoidProjectionsGoldD.png Axi B3 Relic 6.25%
VoidProjectionsGoldD.png Axi C5 Relic 6.25%
VoidProjectionsGoldD.png Axi E1 Relic 6.25%
VoidProjectionsGoldD.png Axi T4 Relic 6.25%
VoidProjectionsGoldD.png Axi W1 Relic 6.25%
VoidProjectionsGoldD.png Axi Z1 Relic 6.25%
VoidProjectionsSilverD.png Neo D2 Relic 6.25%
VoidProjectionsSilverD.png Neo E2 Relic 6.25%
VoidProjectionsSilverD.png Neo I2 Relic 6.25%
VoidProjectionsSilverD.png Neo N13 Relic 6.25%
VoidProjectionsSilverD.png Neo S14 Relic 6.25%
VoidProjectionsSilverD.png Neo S5 Relic 6.25%
VoidProjectionsSilverD.png Neo T2 Relic 6.25%
VoidProjectionsSilverD.png Neo Z6 Relic 6.25%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 3000 Credit Cache 14.29% Credits64.png 5000 Credit Cache 15.18% Endo64.png 400 Endo 19.36%
Credits64.png 3000 Credit Cache 14.29% Credits64.png 5000 Credit Cache 15.18% ArgonCrystal64.png Argon Crystal 19.36%
Endo64.png 200 Endo 14.29% Endo64.png 200 Endo 15.18% NeuralSensor64.png Neural Sensors 19.36%
Endo64.png 200 Endo 14.29% Endo64.png 200 Endo 15.18% OrokinCell64.png Orokin Cell 19.36%
FusionCorePackSilversingle.png Thief's Wit 14.29% Neurode64.png Neurodes 15.18% Endo64.png 400 Endo 3.76%
MutagenSample64.png 3 Mutagen Sample 14.29% FusionCorePackSilversingle.png Bane of Infested 4.42% FusionCorePackSilversingle.png Enemy Sense 3.76%
NanoSpores64.png 1000 Nano Spores 14.29% FusionCorePackSilversingle.png Cleanse Infested 4.42% FusionCorePackSilversingle.png Master Thief 3.76%
FusionCorePackSilversingle.png Expel Infested 4.42% ArgonCrystal64.png 2 Argon Crystal 3.76%
FusionCorePackSilversingle.png Smite Infested 4.42% NeuralSensor64.png 2 Neural Sensors 3.76%
Neurode64.png 2 Neurodes 4.42% OrokinCell64.png 2 Orokin Cell 3.76%
MutalistNavCoord.png Mutalist Alad V Nav Coordinate 2.01%

Locations:

Up to date as of Update 29.3

Rewards
FusionCorePackSilversingle.png Galvanized Blade 25.81%
FusionCorePackSilversingle.png Glacial Edge 25.81%
FusionCorePackSilversingle.png Tempered Blade 25.81%
FusionCorePackSilversingle.png Astral Slash 3.76%
FusionCorePackSilversingle.png Comet Blast 3.76%
FusionCorePackSilversingle.png Meteor Crash 3.76%
FusionCorePackSilversingle.png Nebula Bore 3.76%
FusionCorePackSilversingle.png Quasar Drill 3.76%
FusionCorePackSilversingle.png Zodiac Shred 3.76%

Locations:

Up to date as of Update 29.3


The Exterminate missions at Carpo, Jupiter; Plato, Lua; and Dakata, Kuva Fortress feature Resource Caches similar to those found in many Sabotage missions. These caches provide up to 2000 objective affinity per cache as well as rewards at the end of the mission based on the number of caches found.

Exterminate missions in the Void and Archwing Exterminate missions give an end of mission reward upon completion.

View Exterminate Cache Rewards List

First Cache Second Cache Third Cache
Credits64.png 4000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 15.1%
Credits64.png 4000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 15.1%
Credits64.png 4000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Gallium64.png Gallium 15.1%
Plastids64.png 300 Plastids 12.65% Neurode64.png Neurodes 15.1%
PolymerBundle64.png 300 Polymer Bundle 12.65% OrokinCell64.png Orokin Cell 15.1%
Rubedo64.png 350 Rubedo 12.65% Endo64.png 600 Endo 4.4%
Endo64.png 400 Endo 11.06% Gallium64.png 2 Gallium 4.4%
Endo64.png 400 Endo 11.06% Neurode64.png 2 Neurodes 4.4%
Endo64.png 400 Endo 1.01% OrokinCell64.png 2 Orokin Cell 4.4%
Endo64.png 400 Endo 1.01% Tellurium64.png Tellurium 4.4%
ArgonCrystal64.png Argon Crystal 1%
DENitainExtract2.png Nitain Extract 1%
GenericLandingCraftEngines.png Xiphos Engines Blueprint 0.5%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Systems.png Octavia Systems Blueprint 22.56% Credits64.png 2500 Credit Cache 25.29% Endo64.png 600 Endo 10.82%
Endo64.png 400 Endo 12.91% Credits64.png 3000 Credit Cache 25.29% ArgonCrystal64.png Argon Crystal 10.82%
Endo64.png 400 Endo 12.91% Credits64.png 4000 Credit Cache 25.29% Gallium64.png Gallium 10.82%
Endo64.png 400 Endo 12.91% Endo64.png 400 Endo 22.11% Gallium64.png 2 Gallium 10.82%
Plastids64.png 300 Plastids 12.91% Endo64.png 400 Endo 1.01% Neurode64.png Neurodes 10.82%
PolymerBundle64.png 300 Polymer Bundle 12.91% Endo64.png 400 Endo 1.01% Neurode64.png 2 Neurodes 10.82%
Rubedo64.png 350 Rubedo 12.91% OrokinCell64.png Orokin Cell 10.82%
OrokinCell64.png 2 Orokin Cell 10.82%
Tellurium64.png Tellurium 10.82%
GenericLandingCraftEngines.png Xiphos Engines Blueprint 1.29%
DENitainExtract2.png Nitain Extract 1.29%

Locations:

Up to date as of Update 29.3

First Cache Second Cache Third Cache
Credits64.png 10000 Credit Cache 100% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 10.79%
Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 10.79%
Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 10.79%
Circuits64.png 400 Circuits 12.65% FusionCorePackSilversingle.png Cyclone Kraken 10.79%
Plastids64.png 300 Plastids 12.65% Gallium64.png Gallium 10.79%
Rubedo64.png 400 Rubedo 12.65% Neurode64.png Neurodes 10.79%
Endo64.png 400 Endo 11.06% OrokinCell64.png Orokin Cell 10.79%
Endo64.png 400 Endo 11.06% Endo64.png 600 Endo 3.67%
Endo64.png 400 Endo 2.01% ArgonCrystal64.png Argon Crystal 3.67%
Gallium64.png 2 Gallium 3.67%
NeuralSensor64.png 2 Neural Sensors 3.67%
OrokinCell64.png 2 Orokin Cell 3.67%
Tellurium64.png Tellurium 3.67%
DENitainExtract2.png Nitain Extract 2%
GenericLandingCraftSystems.png Xiphos Avionics Blueprint 0.5%

Locations:

Up to date as of Update 29.3

Rewards
VoidProjectionsIronD.png Lith B7 Relic 12.5%
VoidProjectionsIronD.png Lith D3 Relic 12.5%
VoidProjectionsIronD.png Lith G1 Relic 12.5%
VoidProjectionsIronD.png Lith N5 Relic 12.5%
VoidProjectionsIronD.png Lith N6 Relic 12.5%
VoidProjectionsIronD.png Lith P4 Relic 12.5%
VoidProjectionsIronD.png Lith P5 Relic 12.5%
VoidProjectionsIronD.png Lith T4 Relic 12.5%

Locations:

Up to date as of Update 29.3

Rewards
VoidProjectionsBronzeD.png Meso C6 Relic 6.25%
VoidProjectionsBronzeD.png Meso E4 Relic 6.25%
VoidProjectionsBronzeD.png Meso F2 Relic 6.25%
VoidProjectionsBronzeD.png Meso G2 Relic 6.25%
VoidProjectionsBronzeD.png Meso I1 Relic 6.25%
VoidProjectionsBronzeD.png Meso K3 Relic 6.25%
VoidProjectionsBronzeD.png Meso N10 Relic 6.25%
VoidProjectionsBronzeD.png Meso P2 Relic 6.25%
VoidProjectionsSilverD.png Neo D2 Relic 6.25%
VoidProjectionsSilverD.png Neo E2 Relic 6.25%
VoidProjectionsSilverD.png Neo I2 Relic 6.25%
VoidProjectionsSilverD.png Neo N13 Relic 6.25%
VoidProjectionsSilverD.png Neo S14 Relic 6.25%
VoidProjectionsSilverD.png Neo S5 Relic 6.25%
VoidProjectionsSilverD.png Neo T2 Relic 6.25%
VoidProjectionsSilverD.png Neo Z6 Relic 6.25%

Locations:

Up to date as of Update 29.3

Rewards
FusionCorePackSilversingle.png Automatic Trigger 38.72%
FusionCorePackSilversingle.png Extend 38.72%
Receiver Phaedra Receiver 5.64%
FusionCorePackSilversingle.png Morphic Transformer 5.64%
FusionCorePackSilversingle.png Shell Rush 5.64%
FusionCorePackSilversingle.png Shell Rush 5.64%

Locations:

Up to date as of Update 29.3

View Exterminate Cache Affinity Rewards
Planet Sector Cache Total Possible
Jupiter Carpo 1450 4350
Lua Plato 2000 6000
Kuva Fortress Dakata 2000 6000


Archwing[edit | edit source]

Main article: Archwing#Rewards

Each Archwing mission has its own set of rewards for completion, even if the non-Archwing version of the mission does not (For example, Archwing Mobile Defense missions are the only Mobile Defense missions to offer a reward for successful completion).

Mission Tier[edit | edit source]

Some types of missions are separated into different tiers. Missions in the same tier share the same rewards. For example, Lith, Earth and Lares, Mercury are both Tier 1 Defense missions, so you have the same chances to get the same items as a reward from each.

Most mission types are separated into three main tiers referred to as either Tier 1, Tier 2, and Tier 3 (sometimes abbreviated to T1, T2, and T3) or Easy, Medium and Hard. Although Tiers are separated based on level, the exact cutoff can vary depending on mission type – Draco and Casta on Ceres both have an enemy level of 12-17, but Draco is a Tier 2 Survival while Casta is a Tier 1 Defense.

There are also some missions that have their own special rewards that are separate from other missions of that type. For example, Dark Sector Defense missions pull from a special table that is separate from the normal Defense tiers and Orokin Derelict missions all have their own separate tables.

If you're unsure about what tier a specific mission is or what rewards are tied to that tier, check the page for that mission type. If you see a rewards table and want to know what missions are tied to those rewards, you can expand the 'View Mission Location List' to see a list of all missions in that tier.

In general, missions on Earth, Venus, Mercury, Mars, Phobos, and Ceres have Tier 1 rewards, those on Jupiter, Europa, and Saturn have Tier 2 rewards, and missions on Uranus, Neptune, Pluto, and Sedna have Tier 3 rewards. Missions in the Void, Kuva Fortress, Orokin Derelict, and Lua are the outliers to this guideline.


Void Fissure[edit | edit source]

Main article: Void Fissure

Void Fissure, when completed with a Void Relic equipped, will reward players with Prime components or Forma blueprints.

Orokin Derelict[edit | edit source]

Main article: Orokin Derelict

Orokin Derelict houses the Orokin Vault which awards players with a Corrupted Mod after a successful raid.

Daily Tribute[edit | edit source]

Main article: Daily Tribute

Daily Tribute are given to players through a lottery that runs once everyday upon logging into the game. Possible rewards are discount to Platinum purchase, various boosters and Resources etc.

Nightwave[edit | edit source]

Main article: Nightwave

Nightwave is a pirate radio station that offers various rewards through the completion of various mission challenges.

Alerts[edit | edit source]

Main article: Gift from the Lotus

Gift from the Lotus Alerts are special missions assigned by the Lotus which will guarantee a predefined reward. Possible rewards are OrokinCatalyst64.png Orokin Catalyst, OrokinReactor64.png Orokin Reactor, and Veiled Riven Mod.

Invasions[edit | edit source]

Main article: Invasion

Invasion missions allow players to choose one enemy faction to side with, either IconGrineerB.svgGrineer or IconCorpusB.svgCorpus. Upon completing three successful missions on one side, players will be awarded with Research components such as DetoniteInjector64.png Detonite Injector, Fieldron64.png Fieldron and MutagenMass64.png Mutagen Mass, and occasionally rare items such as OrokinReactor64.png Orokin Reactor or Vandal and Wraith Weapon parts.

Infested Outbreaks require players to assist an enemy faction to cleanse the area from Infested. To acquire a reward, players must complete three missions against the Infested.

Nightmare Mode[edit | edit source]

Main article: Nightmare Mode

Nightmare missions appear randomly in the star chart as one of the mission options that players can choose from. Nightmare missions only appear if the player has successfully completed every mission on that planet. These missions have random debuffs such as energy drain, health drain and low gravity etc. One dual-stats Nightmare Mod is guaranteed as reward.

Arbitrations[edit | edit source]

Main article: Arbitrations#Rewards

Arbitration Alerts reward one unit of Vitus Essence for every rotation completed, with more of it being an uncommon drop from Arbitration Drones. Players can use their collected Vitus Essence to purchase unique items and mods from the Arbitration representative in the Relays' Hexis Enclave.

Rewards are on an AABBCC... rotation, as opposed to the AABC rotation used in normal missions. After the first four rotations, the Arbitration will continue on the C rotation endlessly.

For Excavation missions, rewards are given out every two completed digs instead of every one dig.

For Disruption missions, rewards tier is determined by the standard Disruption reward system with no alterations, dependent upon round and conduits defended.

View Rewards List


Patch History[edit | edit source]

Update 27.2

Reward Cleanup: Base Missions:

Base Missions are getting a small cleanup for this Mainline. For reference, all tables are currently available at www.warframe.com/droptables .

This change will be told from the perspective of a single node for example purposes, but the logic applies gamewide to Base Missions - which is to say, the Node on the Star chart (excluding special missions like the Index, Open Worlds, Rathuum, Assassination).

Consider the node Memphis, Phobos.

Base Missions like Memphis are receiving a bit of ‘fat trimming’ in terms of the lowest-point rewards available within them. For example,‘Memphis’ on ‘Phobos’ will have its 500, 1,000, 1,500 Credit Caches removed, as well as the 15 and 50 Endo. This will only leave the 2,000 Credits Cache, and the 100 Endo drop for each category, with a drop chance of the sum of all prior denominations.

Why: This is more of a Review and clean up for some of the less-rewarding aspects of missions. Right now the base Solar Map nodes exist to progress from planet to planet, while providing either general rewards (Mods, Credits) or specific return rewards (Ivara, Nidus, etc). By getting rid of the lower value items on the general rewards, people playing for the first time should come across a bit of a bump in their resources and credits. We have more plans for this to write about at a later date.

Hotfix 19.5.7.1

  • Players who are dead during extraction are no longer denied their mission rewards.
  • Fixed a script error that would occur if you closed the Mission Results screen while going back to your ship.


See Also[edit | edit source]

  • Baro Ki'Teer - Void trader from whom players can buy special items with Ducats.
  • Syndicates - Factions that players can buy exclusive items from with Standing. They also assign special daily alerts.


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