But don't worry, the admin and editor team are aware of them and they will be resolved over the next few days as our Weapons Module goes through a much needed overhaul.
Sorry for any inconvenience!
FINNER (talk), 05:04, 20 January 2022 (UTC)

Free feel to use Internet Archive https://archive.org/ for an archived version of a page. Official drop tables are still available on https://www.warframe.com/droptables



Missions are the primary playable content in WARFRAME. Up to four players can participate in the same mission as a Squad, and upon completing the objective(s) extract themselves from the site with their Landing Craft. Missions are primarily accessed through the Star Chart, and are PvE (Player vs Environment) only. PvP (Player vs Player) content may be found in Teshin's Conclave, accessible from the Orbiter or from Tenno Relays.

There are over 21 types of missions in Warframe. Each mission has a specific pre-assigned objective, although secondary objectives or a change of objective may occur during the mission (except in missions that assign Assassination, Defense, Disruption and Interception).

Each mission node is occupied by at least one opposing Faction, but two or more may appear and engage in an invasion or a crossfire.

The mission area in which pseudo-randomly pre-designed rooms and halls commonly referred to as "tiles". Some tiles (most noticeably Reactor Sabotage and Hive missions) will include environmental hazards.

When attempting to join an online mission, the matchmaking system will take into account a player's total equipment rank (Weapons, Warframes, Companions etc.). Players with similar equipment ranking (hidden) will be more likely matched into the same squad; this way it is ensured that within the same node, the system tries its best to reduce the chances of an experienced player joining a squad full of new players.[citation needed] Note that for players with new or recently polarized equipment, they will be considered a slightly lower overall rank and may be placed similarly lower-ranked players, therefore possibly increasing difficulty.

Starchart Navigation[]

Hovering the cursor over a node will give a mission description, including:

  • Tileset - The theme of the environment to be expected, displayed as a picture. Different tile sets on different planets may have varying conditions.
  • Mission type - The type of mission objective that will be given.
  • Faction - The NPC faction currently occupying this node. Multiple NPC factions trying to occupy the same node will result in a crossfire.
  • Level - Starting range of the level of enemies in this node. Survival, Defense, Disruption, Excavation, and Defection are endless missions where the enemies will scale with time and/or player equipment ranking.

Each planet will have 12 to 26 missions displayed as nodes. Completing a mission will mark the node completed as white and will unlock connected uncompleted missions as blue nodes, and unavailable missions as gray locks.

After completing The Archwing Quest, on the top right of the normal Starchart it is possible to switch to the Empyrean one (note that it is not necessary having a built Railjack in order to play an Empyrean mission). Currently, the only Mission Types for this unique game mode are Skirmish and Volatile.

Mission Types[]

There are 24 selectable mission types:

Situational Occurances[]

Situational occurrances happen within the mission. As such, they are not displayed until either the Tenno has entered the mission, or certain conditions are met throughout the mission.

  • Capture, Mobile Defense, and Sabotage can randomly turn into an Exterminate mission, with the Lotus telling the Tenno to "ignore your original objective" and "leave nothing alive."
  • If all the Data Vaults during a Spy mission have had their alarms triggered and data successfully retrieved, the objective will change into an Exterminate mission, where all remaining enemies must be killed before extraction. This change will not occur if only two or fewer vaults had their alarms triggered, or if two or fewer data consoles have been successfully hacked.
  • Veiled Riven challenges will also appear if the player has one or more veiled Riven mods equipped. Completing the objectives will reveal the weapon assignment and attributes of the Riven mod.
  • Players are assigned to hunt down Rare Resource Caches. This objective is always available on regular Reactor Sabotage missions and the Exterminate mission in the Kuva Fortress and Lua,
  • In the event the player is captured by the Zanuka Hunter, the mission will transition into Recovery.
  • In the event the player is defeated by the Grustrag Three, a Grustrag Bolt will be attached to that Warframe, lowering their damage against units of the Grineer Faction by 50%. A Bolt Release blueprint will be provided along with the mission failure screen; crafting it will disengage the Bolt from the Warframe.
  • Depending on the current Nightwave Series, unique objectives/enemies might appear while playing a mission. They reward Nightwave Standing and possibly unique Nightwave resources, but it is usually not needed to defeat them in order to complete the main objective.

Special Missions[]

Special missions will only be playable if the player has the node available, but exceptional nodes can be seen in the notification pane even when the node is inaccessible such as Invasions, Nightmare Mode or Sortie missions.

  • Nightmare Mode missions will only be available if the player has successfully completed every mission node on the same planet. Nodes are bordered red with a nightmare (maelstrom) icon and award Nightmare Mode Mods. Dark sectors need not be completed for Nightmare Mode nodes to appear. These missions do not disappear for the player once completed and their mission availability is timed.
  • Invasions are missions in which multiple factions compete for nodes on an assigned planet. Faction indicators on the notification panel will show Grineer as red, Corpus as blue and Infestation Outbreaks as green. Infestation outbreaks cannot occur on Mercury and Earth. Nodes are indicated with a fist and usually award Wraith/Vandal weapon parts, rare resources, or rare blueprints. Invasion missions will disappear once either faction has complete dominance.
  • Void Fissures are missions where players are able to open any relics carried into the mission and upon extraction, select the Prime artifact contained within the relic as a reward. Nodes are indicated with a Void Trace and also drops them as a mission completion reward. These missions do not disappear for the player once completed and their mission availability is timed.
  • Syndicate missions will be shown in the notification pane when the Tenno is in positive standing with at least one syndicate. Nodes are indicated by the insignia carried by each Syndicate and reward additional Syndicate standing apart from the daily standing cap. Syndicate missions require a minimum of MR3 and refreshes daily. These missions disappear for the player once completed and the additional standing can only be obtained once per Syndicate mission, even if the player has joined another squad. However, Syndicate Medallions may continue to appear for the player in another player's squad even if they have already completed their daily Syndicate missions.
  • Sorties are series of three difficult endgame missions that must all be completed in order to receive a random reward from a specified reward pool, and the rewards are often much than regular missions. Sorties are indicated by a ribbon-badge and may feature unique environmental/enemy conditions not found elsewhere. Sorties require the completion of The War Within (MR5) and refreshes daily. These missions are replayable, although one-time completion credit rewards and the rewards from the specified pool may only be obtained once a day.
  • Kuva missions award Kuva, a resource used in the randomization of a Riven mod's attributes, and might award a random Requiem Relic, used mainly for the acquisition of the Requiem Mods. Kuva missions only appear on planets near the Kuva fortress, their nodes indicated by the resource icon of Kuva, and are listed on the notification panel. Kuva floods are much higher-leveled missions that award twice the regular amount of Kuva as normal Kuva missions, and have a 100% chance of awarding a random Requiem Relic. Kuva missions require the completion of The War Within(MR5). These missions disappear for the player once completed, however additional Kuva can be obtained on the same mission if the player has joined another squad.
  • Arbitrations are a special version of endless nightmare mode missions unlocked after all nodes on the star chart have been completed (less the Mutalist Alad V, Jordas Golem and Zealoid Prelate assassinations). All Arbitrations spawn with the following modifications:
    • Normal revives disabled, allies can only be revived by expending 5 Resurgence Tokens on the downed's Revive Tower.
    • The standard mission drop table is replaced by the Arbitration drop table.
    • Droptables lock on table C after the initial AB tables are cleared.
    • Droptable loot is guaranteed upon mission failure.
    • Players additionally receive 1 Vitus Essence for each rotation clear.
    • One Warframe and Weapon per player have their strength/damage buffed by 300% for each node that spawns.
    • Arbitration Shield Drones are added to the enemy spawn table, granting complete and total damage immunity to all nearby enemies until they are destroyed.
    • The primary objective is made harder per the mission type:
      • Excavation: Excavation time is increased from 100 seconds to 180 seconds, and takes two excavations to count for one round of rewards.
      • Survival: Life Support Capsules are worth 75% of usual.
      • Interception: Enemy towers fill twice as fast.
      • Defense (except Stöfler node at Lua): The defense objective is a Hexis Operative NPC armed with a Telos Akbolto. Unlike Sortie Defense, the Operative follows a chosen player instead of roaming by themselves, and can't be given a weapon by a Tenno. Downtime between waves is reduced to 2 seconds. Like players, the Operative will not enter Bleedout, and their death will be an instant mission failure.
      • Defection: Rescue targets cannot be revived.
      • Infested Salvage: Consoles have half their normal health.
      • Disruption: Demolyst and Demolisher beeping range is halved and are marked when within 15 meters of a Tenno (from 30 meters).


Main article: Empyrean

Empyrean is a unique game mode introduced in Update 27.0 (2019-12-13). These missions take place in the vast expanse of space, utilizing Railjack and Archwings to combat enemy spacecrafts.

To host a game in Empyrean, players must go to the navigation console on their Railjack, which can be accessed within their Clan Dojo's Dry Dock, in the middle of their Orbiter, or from the menu by pressing Esc  → Board Railjack . Players must complete the Rising Tide quest in order to pilot their own Railjack. However, any player that has completed The Archwing can join in Empyrean missions by selecting an Empyrean node in their Star Chart. The host's Railjack is used during the mission.

End of Mission Summary[]

The Mission Summary appears after a successful mission and displays the following:

  • Affinity earned for each Warframe, Weapon, and Companion
  • Focus earned for each item installed with a Focus Lens
  • Collected / rewarded amount of Credits, Resources, Mods, and/or Blueprints
  • Team statistics for the mission:
    • Percentage of total damage dealt
    • Percentage of total damage taken
    • Total number of kills
    • Total number of kills by headshots
    • Total number of melee kills
    • Total number of deaths
    • Total number of upgrades received
    • Total number of abilities used
    • Percentage of bullets that hit (Fire Accuracy)
    • Total number of pickups
    • Total number of revives (assisting in reviving fallen allies & companions)
  • A separate screen that shows increases in Standing for ally Syndicates and decreases in standing for opposing Syndicates. Enemy standing will not be shown if the player has hit -44,000 (maximum negative standing available) for an opposing Syndicate.

An alternate Mission Summary will be shown if the objective has been failed. It will only show:

The amount of loot, affinity, and standing for other players are not shown. Each player can only see their own Mission Summary Screen, though every member in the squad is shown the same list for Team Statistics.


  • Almost all of the missions are named after real physical locations and objects that exist in the solar system as recognized by the International Astronomical Union.
  • When multiple factions appear on the map, they are always hostile to one another.
  • Raids were removed and replaced by Survival in Update 10, due to player disinterest.
  • Deception was removed in Update 19.
  • Although most missions allow for up to 4 players to play, Conclave modes such as Annihilation and Cephalon Capture allow for up to 8 players to join.
    • Lunaro, however, can only allow up to 6 players to join.
  • Some quest missions list the mission type as Salvage.
  • Previously, hovering the mouse over Starchart nodes will also reveal the usernames of a solar landmark to honor "Grand Master" founders, shown in the bottom of the planet infobox.


  • If the squad starts another mission before the player finishes loading from the previous mission, the player's weapons and Warframe will be unmodded.

Patch History[]

Hotfix 30.9.1 (2021-11-11)

  • Fixed a script error that could occur at End of Mission.

Update 30.9 (2021-11-11)

  • Fixed “Last Mission Results” not retaining total mission time.
  • Fixed Boosters not being listed near the top when sorting the End of Mission Rewards from “Importance”.
  • Fixed Credit Cache not showing the correct amount in the End of Mission screen.
  • Fixed texture-streaming glitches that could occur when loading into missions.
  • Fixed the game pausing after changing HUD colours while in a solo mission.
    • Also fixes a full loss of functionality when using Transference after changing HUD colours.
  • Fixed Mods marked as “NEW” throughout the mission not having the “NEW” tag on the End of Mission screen.

Hotfix 30.7.6 (2021-09-23)

  • Fixed Mission Timers on sequential missions not starting at 0.

Update 30.7 (2021-09-08)

  • Fixed missing End of Mission stats if enemies are killed with Yareli’s Abilities while riding Merulina.
  • Changed the sorting of items on the End Of Mission screen to better reflect importance, including Steel Essence, Riven Slivers, Granum Crowns, Built Forma, Orokin Cells, Corrupted Holokeys, built Prime parts, War Hilt, Requiem Ultimatums, Exilus Adapters, Drop Chance Boosters, Scintillant, and built Railjack Components.
  • Fixed an issue with the UI where the View Mission Progress menu and the End of Mission results menu displayed incorrect Affinity values if a weapon gained multiple ranks in a mission.

Hotfix 30.5.5 (2021-07-29)

  • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.

Update 30.5 (2021-07-06)

  • Fixed Mastery Rank icons in the End of Mission player tooltip screen appearing incorrectly tinted.

Hotfix 30.3.5 (2021-06-10)

  • Fixed a brief flash of brightness on the End of Mission screen en route back to the Orbiter.

Hotfix 30.3.4 (2021-06-02)

  • Fixed Squad being disbanded automatically during force extract on Endless mission types, instead of the intended choice to stay or leave.

Hotfix 30.3.1 (2021-05-25)

  • Fixed being taken to your own Profile when attempting to view a squadmates Profile by opening the Last Mission Results.
  • Fixed Mission Abort showing Mission Time as 0s on the End of Mission screen.

Hotfix 29.10.8 (2021-03-31)

  • Fixed End of Mission screen becoming stuck on screen when attempting to reconnect with the squad before loading back to the Orbiter.

Hotfix 29.10.3 (2021-03-23)

  • Fixed becoming stuck on the End of Mission screen after a mission due to Host/Client attempting disconnects at the same time.

Update 29.10 (2021-03-19)

  • Fixed the Mission Progress screen and End of Mission screen not showing Affinity gained for Sentinel weapons.
  • Fixed earned Focus Affinity appearing twice in the End of Mission UI screen on Archguns/Heavy Weapons. This was a UI only issue, Focus Affinity was not rewarded twice.

Hotfix 29.6.8 (2021-01-25)

  • Fixed Star Chart music playing underneath End of Mission rewards screen.

Hotfix 29.6.2 (2020-12-22)

Update 29.6 (2020-12-18)

  • Fixed Dojo Pigment icon overlapping the End of Mission reward screen UI.

Hotfix 29.5.7 (2020-12-10)

  • Fixed End of Mission screen showing Affinity gained for your equipped Necramech’s special weapon when you didn’t use it during the mission (no Affinity was actually gained).

Hotfix 29.5.6 (2020-12-01)

  • Fixed End of Mission Medals not showing in the Last Mission Results UI screen.

Update 29.5 (2020-11-19)

  • Added Demolyst and Arbitration Drone kill medals in the End of Mission screen.
  • “Winged” Syandanas that have open/closed states (Sari Syandana etc.) will now only be open in the End of Mission diorama for the player with it equipped. This fixes issues with overlap/clipping for the rest of the squad.
  • Changed Ayatan Stars to sort as a rare Resource in the End of Mission screen.
  • Fixed Energy recovery abilities and Thrall kill tracking not counting properly in the End of Mission screen.
  • Fixed a minor issue where the Cyst would be at full size in the End of mission diorama.
  • Fixed the Focus points earned during missions appearing in the End of Mission screen but not the total owned Focus points. Both should now be showing as intended.

Update 29.3 (2020-10-27)

  • The End of Mission ‘Important’ filter will now place Alert rewards at the top of the list.
  • Fixed inability to close the End of Mission screen after failing a Sortie Defense mission and waiting to close the EOM screen until you were back in the Orbiter.

Hotfix (2020-09-22)

Update 29.1 (2020-09-17)

  • Fixed Tokens appearing in End of Mission screen with common items. Should now appear above regular Resources and Mods.
  • Fixed Khora appearing mangled in the End of Mission screen diorama.
  • Fixed the Gear Wheel overlapping the Void Fissure End of Mission Reward screen.
  • Fixed Credits Icon appearing slightly larger than intended in the End of Mission screen.

Hotfix (2020-09-10)

  • Blueprints and Entrati Tokens will now appear closer to the top of the End of Mission Reward section when ordered by ‘Importance’, instead of being buried under Mods and Resources.
  • Fixed Garuda’s Talons not being visible on the End of Mission screen.

Hotfix 29.0.3 (2020-08-26)

  • End of Mission screen music will now properly duck sound FX.

Update 29.0 (2020-08-25)

Mission Summary/End of Mission Screen Changes & Fixes:
  • Reordered various Rewards in the End of Mission screen:
    • Syndicate Medallions now appear above Mods and Resources.
    • Mods now always appear above Resources of the same rarity.
  • Removed the sort by ‘Type’ since sorting by ‘Importance’ already does that in a more logical way.
  • Updated the Conclave and Index scoreboard window with the new End of Mission screen style.
  • Added “hide” button to the top left corner of the Mission Summary and End of Mission screen. Hover over the “eye” icon to hide the mission summary UI to get a clear shot of your surroundings if needed while reviewing stats mid-mission. This icon also removes the UI overal from the Warframe diorama in the backdrop in the End of Mission screen. Now you can take screenshots of your squad looking really really cool.
  • The exit button will now pulse when it’s available upon returning to your Orbiter.
  • Squad overlay now appears on the End of Mission results/screen in mission and after returning to the Orbiter.
  • Pausing Warframe while previewing Mission results (Tab) now closes the Mission results before opening the Pause screen to avoid overlapping UI.
  • We’ve added more Medals to the End of Mission screen related to:
    • Life support Capsules and Modules / Excavator Powercells found
    • Healing done
    • Rescue Target found
    • First to find Syndicate Medallion
  • When returning from a Free Roam location to the respective Town (Plains -> Cetus, etc), the End of Mission screen will no longer stop player movement until after the initial animation ends.
  • Reduced colored backer visibility with the quick view mission summary window (opened with Tab).
  • Added new music to the End of Mission screen!
  • Fixed Syndicate Medallion variants not being listed beside each other in the End of Mission Rewards section.
  • Fixed End of Mission recap music not properly removing other music and sounds in the Orbiter when playing.
  • Fixed the Kill Boss Medal in the End of Mission screen crediting Eximus and other VIP kills.
  • Fixed the Kill Boss Medal not properly counting the Hyena Pack.
  • Fixed the chosen End of Mission Reward sorting preference not carrying over multiple missions.
  • Fixed the End of Mission screen overlapping with the Daily Tribute screen.
  • Fixed Accuracy Medal double-counting Melee hits.
  • Fixed several script errors with the End of Mission screen.

Hotfix 28.3.2 (2020-08-12)

  • Added music to the End of Mission screen!
  • Fixed inability to see other players loadouts when hovering over the players Glyph in the End of Mission/Mission Progress screens.

Hotfix 28.3.1 (2020-08-12)

  • Fixed script error at End of Mission when using Equinox.

Update 28.3 (2020-08-12)

UI Reskins

Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes!

In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!

The End of Mission / Mission Progress screen have also received some functionality changes:
  • Added Collapse/Expand buttons (arrow with a +/× inside).
  • Rewards can be sorted by IMPORTANCE, NAME, or TYPE.
  • The Rewards section now has a Search bar.
  • STATS and PROGRESSION can be selected via the bottom right of the screen.
  • End of Mission screen now includes “Medals”! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more!
    • More Medals to come as we continue working on these UI screens!
Railjack Fixes
  • Fixed Avionics not stacking in the end of mission screen rewards.

Update 28.0 (2020-06-11)

  • Fixed a case where the End of Mission screen would pop in for a split second when transitioning from a Railjack mission to Dojo.

Update 25.0 (2019-05-22)

  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.

Hotfix 24.5.3 (2019-03-19)

  • The World Cycles displayed in the Navigation Window now display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset are now all described as Day for clarity. We’ve also removed Freezing state in Orb Vallis, now it's just one long period of Cold.

Hotfix 22.16.5 (2018-03-21)

  • Arcanes will now be listed according to Rarity at the End of Mission screen.

Update 22.16 (2018-03-15)

  • (Undocumented) End of mission summary now displays player loadout upon hovering cursor over a player's profile picture

Hotfix (2017-01-06)

  • Players who are dead during extraction are no longer denied their mission rewards.

Update 19.0 (2016-11-11)

  • The Landing Craft extraction door has received an upgraded look!

Update 18.5 (2016-03-04)

  • Acquiring a Mod that is not yet in your collection will flag the Mod as ‘New’ in the End of Mission screen details.
  • Players will now keep parts of their inventory when reconnecting to a Mission after having crashed or disconnected:
    • Clients can only recover their previous rewards as long as the Host is still in the Mission.
    • The Mission must still be in-progress and not completed for a Client to receive their rewards.

Hotfix 18.4.4 (2016-01-28)

  • Added better exposure to Rare Mods on the End of Mission results screen so that Rare and Identified Mods always come first in the list.

Update 15.0 (2014-10-24)

  • Added more information to the End-of-mission screen! Learn about your Syndicate Standing and more!

Hotfix 14.10.2 (2014-10-10)

  • Affinity bonuses will no longer be awarded on failed mission.

Update 14.0 (2014-07-18)

Diegetic UI
  • Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.
  • New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.

Update 9.0 (2013-07-13)

  • Prevent players from entering missions once a build update has been detected.

Update 7.9 (2013-04-26)

  • Moved Objectives to later part of missions so the route to extraction is shorter after objective is complete.

Update 7.8 (2013-04-19)

  • Mission completion credit rewards now scale up based on the AI level
  • Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded