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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = <!--
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|name =
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<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
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<!--Statistics-->
 
<!--Statistics-->
|mastery level = 5
+
|image =
|trigger = <!--Utility-->
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|mastery level =
|melee range = 2.7
+
|slot =
|block angle = 55°
+
|type =
|follow through = 60%
+
|trigger =
|disposition = <!--Normal Attacks-->
+
|normal impact = 23.0
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<!--Utility-->
|normal puncture = 23.0
+
|ammo type =
|normal slash = 47.0
+
|flight speed =
|normal element = 65.0
+
|range =
|normal element type = Toxin
+
|noise level =
|normal damage = 158.0(({{Icon|Proc|Toxin}}41%)
+
|fire rate =
|normal critical chance = 9
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|spool =
|normal critical damage = 1.5
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|accuracy =
|normal status chance = 31
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|magazine =
|normal ammo cost = <!--Charge Attacks-->
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|max ammo =
|charge ammo cost = <!--Area Attacks-->
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|reload =
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|zoom =
|secondaryarea falloff = <!--Secondary Attacks-->
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|combo reset =
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
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|combo min =
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
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|finisher damage =
|charged throw charge time = <!--Other Melee Attacks-->
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|disposition =
|slam attack = 474.0
+
|melee range =
|slam radial damage = 158.0
+
|combo duration =
|slam radius = 7.0 m
+
|block angle =
|heavy attack = 790.0
+
|follow through =
|heavy attack windup = 0.6 s
+
|heavy slam attack = 632.0
+
<!--Normal Attacks-->
|heavy slam radial damage = 632.0
+
|normal impact =
|heavy slam radius = 8.0 m
+
|normal puncture =
|slide attack = 158.0
+
|normal slash =
|wall attack = 474.0
+
|normal element =
|channel damage =
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|normal damage =
|block resist =
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|normal pellet count =
|charge element =
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|normal burst count =
|charge status chance =
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|normal critical chance =
|area element =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
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<!--Charge Attacks-->
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|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
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<!--Area Attacks-->
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|area impact =
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|area puncture =
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|area slash =
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|area element =
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|area damage =
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|area pellet count =
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|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
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|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
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|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
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|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|A relic from the Great Plague, the Mire Infested sword is a brutal weapon. It not only cuts into the enemy but it infects the wounds of its victim with a toxic nerve poison. Deals {{Icon|Proc|Toxin|Text|white}} damage on ground slam attacks.}}
 
{{Codex|A relic from the Great Plague, the Mire Infested sword is a brutal weapon. It not only cuts into the enemy but it infects the wounds of its victim with a toxic nerve poison. Deals {{Icon|Proc|Toxin|Text|white}} damage on ground slam attacks.}}

Latest revision as of 20:57, December 8, 2019

A relic from the Great Plague, the Mire Infested sword is a brutal weapon. It not only cuts into the enemy but it infects the wounds of its victim with a toxic nerve poison. Deals Toxin w Toxin damage on ground slam attacks.

The Mire is an Infested longsword with innate Toxin b Toxin damage.

This weapon can be sold for Credits645,000.

Manufacturing Requirements
Credits64
20,000
NeuralSensor64
2
Ferrite64
1,000
NanoSpores64
1,500
AlloyPlate64
2,000
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6415,000

CharacteristicsEdit

This weapon deals primarily Toxin b Toxin damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

TriviaEdit

  • If there's something being built in the Foundry that has a physical model but hasn't loaded in yet, the Mire's model is used as a placeholder.

MediaEdit

Mire Skins

Patch HistoryEdit

Update 26.0
  • Mastery Rank increased from 0 to 5.
  • Damage increased from 35 (5.25 Impact, 5.25 Puncture, and 24.5 Slash) to 158 (23 Impact, 23 Puncture, 47 Slash, and 65 Toxin)
  • Range increased from 1 to 2.7.
  • Status Chance increased from 10% to 31%.
  • Critical Chance increased from 5% to 9%.
  • Slam Attack increased from 70 to 474.
  • Slide Attack increased from 75 to 158.
  • Parry Angle set to 55.

Hotfix 21.0.4

  • Fixed the Mire having unintentionally reduced Attack Speeds.

Update 17.2

  • Mire can now be used in PvP.

Update 11.3

  • Added Damage 2.0 effects.

Update 11.1

  • Fixed not doing Poison Damage on its own.

Hotfix 7.7.2

  • Introduced.

Last updated: Update 26.0

See AlsoEdit

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