WARFRAME Wiki
Advertisement
WARFRAME Wiki
AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Mirage Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

Dazzle the opposition with this golden master of illusion and mayhem.

Oh, how you suffered to become this beast. Yet you laughed at me. Others writhed and raged in the vice, but you, you played the fool. And so it was, that you distorted my design.

A sanguine trick. A murderous comedy. But no one is laughing anymore... except you.

The mere vapors of your life, shimmering still. Mirage.

Release Date: December 12th, 2017

Mirage Prime is the Primed variant of MirageMirageIcon272.png Mirage, sporting higher shields, armor, and additional Vazarin Pol.svg and Naramon Pol.svg polarities. Mirage Prime was released alongside Akbolto PrimeMirageAkboltoPrime.png Akbolto Prime and Kogake PrimeMirageKogakePrime.png Kogake Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Mirage Prime's Relic Drops
Chassis Blueprint Blueprint Systems Blueprint Neuroptics Blueprint
Axi A12 Common (V)
Axi H4 Common (V)
Lith K5 Common (V)
Lith S7 Common (V)
Meso K2 Common (V)
Neo L1 Common (V)
Axi M1 Rare (V)
Lith M7 Rare (V)
Meso M2 Rare (V)
Meso M3 Rare (V)
Neo M1 Rare (V)
Axi H5 Uncommon (V)
Axi R2 Uncommon (V)
Meso O2 Uncommon (V)
Neo K2 Uncommon (V)
Neo S12 Uncommon (V)
Neo V6 Uncommon (V)
Axi T2 Common (V)
Lith W1 Common (V)
Lith Z1 Common (V)
Meso E5 Common (V)
Meso H1 Common (V)
Neo B6 Common (V)
Neo G1 Common (V)
Neo S9 Common (V)
Manufacturing Requirements
Credits64.png
25,000
Neuroptics Chassis Systems OrokinCell64.png
5
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
Neurode64.png
5
Cryotic64.png
2,000
PolymerBundle64.png
2,500
Ferrite64.png
18,000
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
NitainExtract64.png
2
Morphics64.png
20
AlloyPlate64.png
26,000
Oxium64.png
350
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ArgonCrystal64.png
2
ControlModule64.png
10
Rubedo64.png
4,500
Salvage64.png
23,000
Time: 12 hrs
Rush: Platinum64.png 25

Vaultings

Notes

  • Mirage Prime, compared to MirageMirageIcon272.png Mirage:
    • Higher Shields (110/330 vs. 80/240)
    • Higher Armor (175 vs. 100)
    • Different Polarities (Vazarin Pol.svgVazarin Pol.svgNaramon Pol.svgMadurai Pol.svg vs. Vazarin Pol.svgMadurai Pol.svg)
    • Higher Mastery Rank required (8 vs. 0)
  • As a Prime Warframe, Mirage Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Mirage Prime's PrismPrism130xDark.png Prism is surrounded by three golden rings that constantly rotate.

Trivia

  • Mirage Prime is the first Primed Warframe whose non-prime variant was unlockable through a quest (Hidden Messages).
  • Mirage Prime is the 7th Prime Warframe to have a cinematic lore trailer.
  • Despite her base version featuring AkzaniAkzani.png Akzani as her signature weapon, Mirage Prime did not feature an Akzani Prime.
  • Mirage Prime was promoted in the Warframe Launcher and official illustrations using a unique pose and animation set similar to NezhaNezhaIcon272.png Nezha's Noble Animation, albeit with different arm placements and movements. As of Update 24, the depicted pose and animations are still not available in-game.
  • With the addition of Mirage Prime's cinematic lore trailer, Mirage Prime was shown bowing in the trailer while using Hall Of MirrorsHallOfMirrors130xDark.png Hall Of Mirrors. This animation was added in-game in a hotfix.

Bugs

  • Since release, using Mirage Prime in the Simulacrum and then equipping a different frame will often bug out the textures of all frames selected after that point until the player leaves the Sim to reset it.

Media

Advertisement