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A master of illusion, Mirage confounds the enemy in a spectacle of style and power.

This is Mirage, a sly conjurer.

Do you believe in magic, Tenno? Mirage's deceiving influence on the battlefield might make you.


Release Date: July 18th, 2014

Mysterious and mischievous, Mirage manipulates the spectrum of light to dazzle her foes. With deceitful mirror images, colorful photokinetic displays and explosive pranks up her sleeves, every battlefield becomes the stage for her next performance. Mirage was unveiled in Update 14.0

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
ArgonCrystal64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
250
PolymerBundle64
400
Neurode64
1
OrokinCell64
1
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Ferrite64
2,500
Plastids64
450
Gallium64
1
OrokinCell64
1
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Circuits64
250
PolymerBundle64
650
ControlModule64
1
OrokinCell64
1
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Component blueprints are awarded at the end of each mission for the Hidden Messages quest. The previously awarded component must be built to obtain the next components.

Additional blueprints can be bought from Cephalon Simaris for ReputationLargeBlack50,000.

Warframe Guides

See Category:Mirage Guides to read user-made guides on how to play this Warframe.

Notes

  • Mirage ties with NovaIcon272 Nova for third highest default sprint speed (behind GaussIcon272 Gauss at 1.4, and LokiIcon272 Loki at 1.25).
  • Mirage is the first Warframe that requires an Argon Crystal to construct the entire Warframe instead of a single Orokin Cell.
    • Mirage does, however, require an Orokin Cell to craft each component for a total of three required cells.
  • Mirage is the first Warframe to not require any Rubedo.
  • Currently, Mirage has the second-lowest base health of any Warframe at 80 (IvaraIcon272 Ivara, LokiIcon272 Loki, and MagIcon272 Mag having 75).

Trivia

  • In the game Mirage first appeared on the fire damage/status chance mods rewarded from the Operation Breeding Grounds event, shown with the new TnoLeverActionRifle Sybaris and SawnOffShotgun Pyrana.
  • Her second appearance is in a teaser trailer revealed on day 5 on www.theliset.com, the teaser site for Update 14.
  • Details of one of Mirage's abilities, internally named the "Comedy of Errors", (now named SleightOfHand130xDark Sleight Of Hand and is her second ability) were leaked in Devstream 31. 
  • Mirage's design aesthetic is based on the harlequin, and has an alternate helmet named so.
    • Both helmet designs also have elements inspired by the cuttlefish, particularly the body of the default helmet and the face of the alternate. Cuttlefish have been the subject of much recent study for their ability to perceive polarized light and to produce complex shifting patterns on their skin.
  • Mirage's third ability, Eclipse130xDark Eclipse, has visual effects that evoke the phrase smoke and mirrors. Many tricks of stage magic and illusion are performed with the aid of special mirrors, lighting and distracting bursts of smoke, hence the idiom "It's all done with smoke and mirrors." The phrase has entered wider usage to refer to other sorts of fraud and deception, especially when hidden by some flashy display.
  • She is the third frame with an ultimate power that toggles and does not cost 100 energy to cast, the others being NyxIcon272 Nyx, BansheeIcon272 Banshee, MesaIcon272 Mesa, ChromaIcon272 Chroma, InarosIcon272 Inaros, NidusIcon272 Nidus and EquinoxIcon272 Equinox.
    • Prism is the first ability to have both a toggle and a maximum duration.
  • Barring Prime variants, Mirage is the 20th Warframe released.
  • Mirage is the first Warframe that can be obtained through a quest.
  • Mirage was the first Warframe that is known to participate in the Sentient War that occurred before the events of the game while the second one would be GaraIcon272 Gara.
  • Mirage is the first quest-driven Warframe to receive a Prime variant, followed by LimboIcon272 Limbo.

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Dazzle the opposition with this golden master of illusion and mayhem.

"Oh, how you suffered to become this beast. Yet you laughed at me. Others writhed and raged in the vice, but you, you played the fool. And so it was, that you distorted my design.

A sanguine trick. A murderous comedy. But no one is laughing anymore... except you.

The mere vapors of your life, shimmering still. Mirage."

Release Date: December 12th, 2017

Mirage Prime is the Primed variant of MirageIcon272 Mirage, sporting higher shields, armor, and additional Vazarin Pol and Naramon Pol polarities. Mirage Prime was released alongside MirageAkboltoPrime Akbolto Prime and MirageKogakePrime Kogake Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
Neurode64
5
Cryotic
2,000
PolymerBundle64
2,500
Ferrite64
18,000
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
DENitainExtract2
2
Morphics64
20
AlloyPlate64
26,000
Oxium64
350
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
ControlModule64
10
Rubedo64
4,500
Salvage64
23,000
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso M2 Rare (V)
Meso M3 Rare (V)
Neo M1 Rare (V)
Axi M1 Rare (V)
Neuroptics Lith W1 Common (V)
Lith Z1 Common (V)
Meso H1 Common (V)
Neo G1 Common (V)
Neo S9 Common (V)
Axi T2 Common (V)
Chassis Lith S7 Common (V)
Meso K2 Common (V)
Neo L1 Common (V)
Axi H4 Common (V)
Systems Meso O2 Uncommon (V)
Neo K2 Uncommon (V)
Neo S12 Uncommon (V)
Neo V6 Uncommon (V)
Axi R2 Uncommon (V)

Blueprint Meso M2 Rare (V)
Meso M3 Rare (V)
Neo M1 Rare (V)
Axi M1 Rare (V)
Neuroptics Lith W1 Common (V)
Lith Z1 Common (V)
Meso H1 Common (V)
Neo G1 Common (V)
Neo S9 Common (V)
Axi T2 Common (V)
Chassis Lith S7 Common (V)
Meso K2 Common (V)
Neo L1 Common (V)
Axi H4 Common (V)
Systems Meso O2 Uncommon (V)
Neo K2 Uncommon (V)
Neo S12 Uncommon (V)
Neo V6 Uncommon (V)
Axi R2 Uncommon (V)

Blueprint Meso M2 Rare (V)
Meso M3 Rare (V)
Neo M1 Rare (V)
Axi M1 Rare (V)
Neuroptics Lith W1 Common (V)
Lith Z1 Common (V)
Meso H1 Common (V)
Neo G1 Common (V)
Neo S9 Common (V)
Axi T2 Common (V)
Chassis Lith S7 Common (V)
Meso K2 Common (V)
Neo L1 Common (V)
Axi H4 Common (V)
Systems Meso O2 Uncommon (V)
Neo K2 Uncommon (V)
Neo S12 Uncommon (V)
Neo V6 Uncommon (V)
Axi R2 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Mirage Prime, compared to MirageIcon272 Mirage:
    • Higher Shields (110/330 vs. 80/240)
    • Higher Armor (150 vs. 65)
    • Different Polarities (Vazarin PolVazarin PolNaramon PolMadurai Pol vs. Vazarin PolMadurai Pol)
    • Higher Mastery Rank required (8 vs. 0)
  • As a Prime Warframe, Mirage Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Mirage Prime's Prism130xDark Prism is surrounded by three golden rings that constantly rotate.

Trivia

  • Mirage Prime is the first Primed Warframe whose non-prime variant was unlockable through a quest (Hidden Messages).
  • Mirage Prime is the 7th Prime Warframe to have a cinematic lore trailer.
  • Mirage Prime was promoted in the Warframe Launcher and official illustrations using a unique pose and animation set similar to NezhaIcon272 Nezha's Noble Animation, albeit with different arm placements and movements. As of Update 24, the depicted pose and animations are still not available in-game.
  • With the addition of Mirage Prime's cinematic lore trailer, Mirage Prime was shown bowing in the trailer while using HallOfMirrors130xDark Hall Of Mirrors. This animation was added in-game in a hotfix.

Media

Vaultings


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Jester's Proficiency

MirageIcon272 Mirage has an increased proficiency when performing several Maneuvers.

  • Sliding last 85% longer
  • +50% faster Maneuver speed

Abilities 

Expand All

PowerHallOfMirrors HarlequinReflection
ENERGY
25
KEY
1
Hall of Mirrors
Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Strength:5% / 10% / 15% / 20% (damage percentage)
Duration:10 / 15 / 20 / 25 s
Range:N/A
Misc:1 / 2 / 3 / 4 (holograms)
Expand


PowerSleightOfHand HarlequinDeadlyTrap
ENERGY
50
KEY
2
Sleight Of Hand
Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.
Strength:50 / 125 / 180 / 200 (pickup explosion damage)
50 / 125 / 180 / 200 (jewel explosion damage)
Duration:9 / 12 / 15 / 18 s (trap duration)
? / ? / ? / 5 s (blind duration)
Range:10 / 20 / 30 / 40 m (trap radius)
? / ? / ? / 12 m (jewel charm radius)
4 / 5 / 6 / 8 m (explosion radius)
4 / 5 / 6 / 8 m (blind radius)
Misc:60 m (jewel cast range)
20 s (jewel duration)
2 m (detonation radius)
6 m (clone jewels distance)
Expand


PowerEclipse HarlequinLightDark
ENERGY
25
KEY
3
Eclipse
Standing in light, Mirage deals heavy damage, while the shadows make Mirage difficult to track and even harder to hurt.
Strength:115% / 125% / 150% / 200% (damage bonus)
25% / 40% / 60% / 75% (damage reduction)
Duration:10 / 15 / 20 / 25 s
Range:N/A
Expand


PowerPrism HarlequinPrism
ENERGY
50
KEY
4
Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.

Energy Drain: 10 s-1

Strength:80 / 120 / 170 / 250 (minimum damage)
160 / 240 / 340 / 500 (maximum damage)
Duration:12 s (prism duration)
7 / 10 / 12 / 15 s (blind duration)
Range:15 / 20 / 25 / 30 m (laser range)
8 / 12 / 15 / 25 m (blind radius)
Misc:10 / 13 / 16 / 20 (lasers)
5 m·s-1 (speed)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

HarlequinReflection HarlequinReflection
HarlequinDeadlyTrap HarlequinDeadlyTrap HarlequinDeadlyTrap
HarlequinLightDark HarlequinLightDark
HarlequinPrism HarlequinPrism HarlequinPrism

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Mirage can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Update 26.1
  • Restored Mirage’s Eclipse granting its ‘light’ buff when Mirage is on fire AND when under the effect of an Electricity Status Effect.

Hotfix 25.7.4

  • Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.

Update 25.7

  • Fixed the Narvarr Prime shoulder armor clipping through Mirage Prime’s shoulder plates.
  • Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Corinth and Euphona Prime.
  • Fixed Amalgam Heqet clones causing screen flickering when used on Mirage.
  • (Undocumented) Hall of Mirrors clones can now shoot copies of SundialPistol Azima's alt fire disks.

Update 25.6

Explosive Legerdemain - Sleight of Hand Augment - Mirage
  • Increase damage and status chance when triggered
Total Eclipse - Eclipse Augment - Mirage
  • Increase range on the buff to other players

Hotfix 25.4.1

  • Fixed Mirage’s Hall Of Mirrors ability causing the Quatz’ Electric Discharge sound to unintentionally play duplicate instances.

Hotfix 25.3.3

  • Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.

Update 25.2

  • Fixed Mirage Sleight of Hand not working with Gas City objects.

Update 25.1

  • Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here.

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.2

  • Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.

Update 24.6

  • Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes.

Update 23.5

  • Fixed wonky FX when casting Mirage’s Eclipse on certain Armor Attachments.

Hotfix 23.3.2

  • Fixed Mirage's Eclipse ability causing some Syandanas (eg. Repala, Vasa, etc.) to change colour to match her Warframe Energy.

Hotfix 23.0.2

  • Fixed Mirage’s Hall of Mirrors clones not displaying any of your equipped weapons.

Update 23.0

  • Fixed Mirage’s Hall of Mirror clones applying Melee Stealth bonus 100% of the time.

Update 22.20

  • Fixed kills made by Mirage's Hall of Mirror clones not contributing towards Onslaught Efficiency.
  • Fixed rare cases of Mirage’s Hall of Mirrors creating a permanently firing Opticor.

Hotfix 22.18.5

  • Fixed an issue with Mirage's Hall of Mirror clone kills not counting towards anything.

Hotfix 22.16.4

  • Fixed a script error relating to Mirage.

Update 22.14

  • Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones

Hotfix 22.12.3

  • Fixed Mirage Prime's materials looking muddy during Eclipse in the dark.
  • Fixed a script error when casting Mirage Prime’s Hall of Mirrors.

Update 22.12

  • Mirage's Eclipse Duration has been buffed and now matches Hall of Mirrors at Max Rank (so you can better coordinate the upkeep).

Update 22.8

  • Mirage's Hall of Mirrors casting animation has been changed to match the style of the Mirage Prime trailer!

Update 22.4 Mirage Sleight of Hand Changes: In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts near by enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.

  • If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.
  • If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.
  • Jewels will be auto-destroyed if they go unused after 20 seconds.
Update 16.3
  • Sleight of Hand - Mod TT 20pxExplosive Legerdemain: Pickups are turned into proximity mines that deal damage with proc chance.
  • Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.

Update 16.2

  • Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.
  • Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.

Update 15.16

  • Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.

Update 15.13

  • Fixed Mirage’s HUD Eclipse Buff showing as going above 255% damage.

Hotfix 15.11.1

  • Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.

Update 15.11

  • Fixed visual effects on Mirage’s Hall of Mirrors clones when using the Panthera.

Hotfix 15.10.1

  • Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage. Previously this damage increase was based on unmodded weapon damage.
  • Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.

Update 15.10

  • Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.

Update 15.9

  • Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.

Hotfix 15.7.2

  • Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
  • Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors.
  • Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
  • Fixed issue occasionally caused by Mirage’s Hall of Mirrors.

Update 15.6

  • Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.

Hotfix 15.5.9

  • Fixed crash that would occur when Mirage used Hall of Mirrors with a Torrid equipped as a client.

Hotfix 15.5.7

  • Fixed Mirage’s Eclipse removing her festive holiday skin.

Update 15.1

  • Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.

Hotfix 15.0.6

  • Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.

Hotfix 15.0.5

  • Tweaked the arrow position for Mirage's Agile stance.
  • Limited the number of augment damage stacks that can be applied to Mirage’s Hall of Mirror clones to 10.

Update 15.0

  • Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy.
  • Fixed issues with the way the Foundry displays certain builds-in-progress, as seen with Mirage’s Harlequin helmet.
  • Fixed Mirage’s Hall of Mirror clones not throwing Glaives if you're the Client.
  • Fixed Mirage’s Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.
  • Fixed an issue where players may not receive the first Inbox message for the Mirage Quest.

Update 14.10

  • Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion *Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.

Update 14.9

  • Fixed Mirage’s Prism lasers not targeting Orokin Drones.
  • Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.
  • Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.
  • Fixed Mirage’s Prism prematurely detonating if it hits a defense target.
  • Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
  • Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.

Update 14.8

  • Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!

Hotfix 14.7.3

  • Fixed issue with enemy AI freezing when trying to 'pull' a Mirage Hall of Mirror clone.

Update 14.7

  • Further improved the aiming of Mirage's Prism projectile.
  • Improved the performance of Mirage's Prism and Nova's Wormhole ability.
  • Fixed Mirage's Prism not being properly castable by AI.

Update 14.6

  • Improved the aiming direction of Mirage's Prism ability.

Hotfix 14.5.1

  • Changed Mirage Alt Helm to be untradable.

Hotfix 14.5.0.2

  • Fixed Mirage’s Eclipse lasting forever when cast.

Update 14.5

  • Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
  • Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).

Update 14.2

  • Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion).
  • Fixed a number of animation issues seen with Mirage's agile and noble idle animations.

Update 14.1

  • Fixed issue with progression on the Mirage ‘Hidden Messages’ quest if you already crafted the Chassis or already own a completed Mirage.

Hotfix 14.0.9

  • Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly (spammed).

Hotfix 14.0.6

  • Fixed an issue with the Illiac Chest piece clipping into Ember, Nyx, and Mirage frames.

Hotfix 14.0.5

  • Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.
  • Improved the performance of Mirage’s Prism ability on lower end computers.
  • Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.
  • Improved performance on Mirage’s Prism when Particle Quality is set to low.
  • Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well.
  • Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.

Hotfix 14.0.4

  • Fixed Mirage quest mid-point not sending transmissions to continue finding the parts.

Hotfix 14.0.1

  • Altered the range of the visual effect of Mirage's Sleight of Hand ability.
  • Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
  • Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.

Update 14.0

  • Introduced via Hidden Messages quest.
Last updated: Update 16.3

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