Release Date: July 18th, 2014
Mysterious and mischievous, Mirage manipulates the spectrum of light to dazzle her foes. With deceitful mirror images, colorful photokinetic displays and explosive pranks up her sleeves, every battlefield becomes the stage for her next performance. Mirage was unveiled in Update 14.0.
Acquisition
Mirage's main blueprint can be purchased from the Market. Component blueprints are awarded at the end of each mission for the Hidden Messages quest. The previously awarded component must be built to obtain the next components.
Additional blueprints can be bought from Cephalon Simaris for 25,000.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 250 |
![]() 400 |
![]() 1 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2,500 |
![]() 450 |
![]() 1 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 250 |
![]() 650 |
![]() 1 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Mirage Guides to read user-made guides on how to play this Warframe.
Notes
- Mirage ties with
Nova for third highest default sprint speed (behind
Gauss at 1.4, and
Loki at 1.25).
- Mirage is the first Warframe that requires an Argon Crystal to construct the entire Warframe instead of a single Orokin Cell.
- Mirage does, however, require an Orokin Cell to craft each component for a total of three required cells.
- Mirage is the first Warframe to not require any Rubedo.
- Currently, Mirage has the second-lowest base health of any Warframe at 80 (
Ivara,
Loki, and
Mag having 75).
Trivia
- In the game Mirage first appeared on the fire damage/status chance mods rewarded from the Operation Breeding Grounds event, shown with the new
Sybaris and
Pyrana.
- Her second appearance is in a teaser trailer revealed on day 5 on www.theliset.com, the teaser site for Update 14.
- Details of one of Mirage's abilities, internally named the "Comedy of Errors", (now named
Sleight Of Hand and is her second ability) were leaked in Devstream 31.
- Mirage's design aesthetic is based on the harlequin, and has an alternate helmet named so.
- Both helmet designs also have elements inspired by the cuttlefish, particularly the body of the default helmet and the face of the alternate. Cuttlefish have been the subject of much recent study for their ability to perceive polarized light and to produce complex shifting patterns on their skin.
- Mirage's third ability,
Eclipse, has visual effects that evoke the phrase smoke and mirrors. Many tricks of stage magic and illusion are performed with the aid of special mirrors, lighting and distracting bursts of smoke, hence the idiom "It's all done with smoke and mirrors." The phrase has entered wider usage to refer to other sorts of fraud and deception, especially when hidden by some flashy display.
- She is the third frame with an ultimate power that toggles and does not cost 100 energy to cast, the others being
Nyx,
Banshee,
Mesa,
Chroma,
Inaros,
Nidus and
Equinox.
- Prism is the first ability to have both a toggle and a maximum duration.
- Barring Prime variants, Mirage is the 20th Warframe released.
- Mirage is the first Warframe that can be obtained through a quest.
- Mirage was the first Warframe that is known to participate in the Sentient War that occurred before the events of the game while the second one would be
Gara.
- Mirage is the first quest-driven Warframe to receive a Prime variant, followed by
Limbo.
Mirage has returned from the Prime Vault for a limited time. Please click here for more information about the current Prime Vault offers on the official WARFRAME website. |
Release Date: December 12th, 2017
Mirage Prime is the Primed variant of Mirage, sporting higher shields, armor, and additional
and
polarities. Mirage Prime was released alongside
Akbolto Prime and
Kogake Prime.
Acquisition
Mirage Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
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Lith M7 Rare Meso M2 Rare (V) Meso M3 Rare (V) Neo M1 Rare (V) Axi M1 Rare (V) |
Meso E5 Common Neo B6 Common Lith W1 Common (V) Lith Z1 Common (V) Meso H1 Common (V) Neo G1 Common (V) Neo S9 Common (V) Axi T2 Common (V) |
Lith K5 Common Axi A12 Common Lith S7 Common (V) Meso K2 Common (V) Neo L1 Common (V) Axi H4 Common (V) |
Axi H5 Uncommon Meso O2 Uncommon (V) Neo K2 Uncommon (V) Neo S12 Uncommon (V) Neo V6 Uncommon (V) Axi R2 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 5 |
![]() 2,000 |
![]() 2,500 |
![]() 18,000 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2 |
![]() 20 |
![]() 26,000 |
![]() 350 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2 |
![]() 10 |
![]() 4,500 |
![]() 23,000 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On September 17th, 2019, it was announced that Mirage Prime, alongside
Akbolto Prime and
Kogake Prime, would enter the Prime Vault and its relics retired from the drop tables on October 1st, 2019. Any preexisting components or fully-built frames will remain as is.
Notes
- Mirage Prime, compared to
Mirage:
- Higher Shields (110/330 vs. 80/240)
- Higher Armor (175 vs. 100)
- Different Polarities (
vs.
)
- Higher Mastery Rank required (8 vs. 0)
- As a Prime Warframe, Mirage Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Mirage Prime's
Prism is surrounded by three golden rings that constantly rotate.
Trivia
- Mirage Prime is the first Primed Warframe whose non-prime variant was unlockable through a quest (Hidden Messages).
- Mirage Prime is the 7th Prime Warframe to have a cinematic lore trailer.
- Mirage Prime was promoted in the Warframe Launcher and official illustrations using a unique pose and animation set similar to
Nezha's Noble Animation, albeit with different arm placements and movements. As of Update 24, the depicted pose and animations are still not available in-game.
- With the addition of Mirage Prime's cinematic lore trailer, Mirage Prime was shown bowing in the trailer while using
Hall Of Mirrors. This animation was added in-game in a hotfix.
Media
Passive
Mirage has an increased proficiency when performing several Maneuvers.
- Sliding lasts 85% longer
- +50% faster Maneuver speed
Abilities
![]() |
![]() ENERGY: 25 KEY 1 |
Hall of Mirrors Mirage creates an entourage of doppelgangers to confuse and distract the enemy. |
Strength:5% / 10% / 15% / 20% (damage percentage) |
Duration:10 / 15 / 20 / 25 s | |||
Range:N/A | |||
Misc:1 / 2 / 3 / 4 (holograms) |
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![]() ENERGY: 50 KEY 2 |
Sleight Of Hand Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors. |
Strength:50 / 125 / 180 / 200 (pickup explosion elemental damage) 50 / 125 / 180 / 200 (jewel explosion ![]() |
Duration:9 / 12 / 15 / 18 s (trap duration) ? / ? / ? / 5 s (blind duration) | |||
Range:10 / 20 / 30 / 40 m (trap radius) ? / ? / ? / 12 m (jewel charm radius) 4 / 5 / 6 / 8 m (explosion radius) 4 / 5 / 6 / 8 m (blind radius) | |||
Misc:60 m (jewel cast range) 20 s (jewel duration) 2 m (detonation radius) 6 m (clone jewels distance) |
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![]() ENERGY: 25 KEY 3 |
Eclipse Standing in light, Mirage deals heavy damage, while the shadows make Mirage difficult to track and even harder to hurt. |
Strength:115 / 125 / 150 / 200 % (max. damage bonus) 25 / 40 / 60 / 75 % (max. damage reduction) |
Duration:10 / 15 / 20 / 25 s | |||
Range:N/A | |||
Misc:95 % (damage reduction cap) |
![]() |
![]() ENERGY: 50 KEY 4 |
Prism Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes. Energy Drain: 10 s-1 |
Strength:80 / 120 / 170 / 250 (minimum ![]() 160 / 240 / 340 / 500 (maximum ![]() |
Duration:12 s (prism duration) 7 / 10 / 12 / 15 s (blind duration) | |||
Range:15 / 20 / 25 / 30 m (laser range) 8 / 12 / 15 / 25 m (blind radius) | |||
Misc:10 / 13 / 16 / 20 (lasers) 5 m·s-1 (speed) |
Strength Mods | Duration Mods | Range Mods |
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Mirage can be equipped with the following items:
Cosmetics
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
Augments
See also
- Fixed a crash associated with Explosive Legerdemain being used when not fully ranked.
- Fixed Mirage Hall of Mirrors clones dealing more Critical damage than intended when no Mods are equipped on Mirage.
- Fixed a rectangle effect appearing around Mirage's Eclipse while wielding Tatsu with the Solstice skin.
- Fixed Mirage’s Total Eclipse Augment Mod buff being shared with Necramechs.
- Fixed Mirage’s Eclipse ability not functioning properly with Deferred Rendering enabled. As detailed here!
- A sharp-eyed Tenno noticed a change with Eclipse's damage bonus using our new Enhanced Graphics engine setting, and it turns out Mirage had us all under an illusion. Eclipse changes its effect intensity based on how bright (or dark) your current location is. The game calculates the brightness by considering all the light sources that are affecting you. The problem... Under the Enhanced Graphics engine, lighting is handled in a different way than the Classic way we've been using for years. So while playing Landscape missions the sunlight was not being included in the intensity. What looked like bright open ground lit by the sun was, as far as the game is concerned internally, gloomy and overcast. This will be fixed such that the Eclipse ability will consider the real-time sunlight under the Enhanced renderer. We cannot guarantee that the results will be exactly the same using the two equations, but any difference should be negligible.
- Fixed a crash that could occur when using Archwing while Mirage’s Hall of Mirrors is active.
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
- Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
- Fixed Status Effects on the Melee weapons of Mirage's Hall of Mirrors clones not disappearing when you stare through her body, as they are supposed to.
- Fixed the TennoCon 2020 Syandana clipping with Mirage lower body.
- Continued performance improvements towards Mirage’s Hall of Mirror clones when using a Multishot weapon.
- Improved Mirage's Sleight of Hand's detection of light and dark areas to decide which booby trap to spawn. Also fixed a bug where the 'package' could use the wrong type of explosion based on light/dark in certain situations.
- Fixed Mirage’s Mithra skin icon having different colors than the actual skin.
- Fixed a script error caused by a Mirage Sleight Of Hand trap wanting to explode after it has already expired.
- Fixed script error related to Mirage’s Sleight of Hand ability.
- Fixed Mirage’s Explosive Legerdemain Augment damaging everything within range, including allies or even the Defense objective, if the Mirage leaves the game session.
- Armor Change:
- Mirage: 65 to 100
- Mirage Prime: 150 to 175
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warframes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed Mirage’s Hall of Mirror clones not animating properly during double/wall jumps.
- Fixed script error with Mirage’s Eclipse ability.
- Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.
- Fixed Mirage’s Hall of Mirror clones not shooting the last round in your magazine.
- Fixed Mirage’s Hall of Mirror clones not animating properly for double/wall jumps.
- Mirage ability videos have been added to her Arsenal!
- Fixed the Vengeful Charge Ephemera providing constant light source for Mirage's Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time.
- Restored Mirage’s Eclipse granting its ‘light’ buff when Mirage is on fire AND when under the effect of an Electricity Status Effect.
- Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
- Fixed the Narvarr Prime shoulder armor clipping through Mirage Prime’s shoulder plates.
- Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Corinth and Euphona Prime.
- Fixed Amalgam Heqet clones causing screen flickering when used on Mirage.
- (Undocumented) Hall of Mirrors clones can now shoot copies of
Azima's alt fire disks.
- Explosive Legerdemain - Sleight of Hand Augment - Mirage
- Increase damage and status chance when triggered
- Total Eclipse - Eclipse Augment - Mirage
- Increase range on the buff to other players
- Fixed Mirage’s Hall Of Mirrors ability causing the Quatz’ Electric Discharge sound to unintentionally play duplicate instances.
- Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
- Fixed Mirage Sleight of Hand not working with Gas City objects.
- Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here.
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
- Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
- Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
- Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes.
- Fixed wonky FX when casting Mirage’s Eclipse on certain Armor Attachments.
- Fixed Mirage's Eclipse ability causing some Syandanas (eg. Repala, Vasa, etc.) to change colour to match her Warframe Energy.
- Fixed Mirage’s Hall of Mirrors clones not displaying any of your equipped weapons.
- Fixed Mirage’s Hall of Mirror clones applying Melee Stealth bonus 100% of the time.
- Fixed kills made by Mirage's Hall of Mirror clones not contributing towards Onslaught Efficiency.
- Fixed rare cases of Mirage’s Hall of Mirrors creating a permanently firing Opticor.
- Fixed an issue with Mirage's Hall of Mirror clone kills not counting towards anything.
- Fixed a script error relating to Mirage.
- Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones
- Fixed Mirage Prime's materials looking muddy during Eclipse in the dark.
- Fixed a script error when casting Mirage Prime’s Hall of Mirrors.
- Mirage's Eclipse Duration has been buffed and now matches Hall of Mirrors at Max Rank (so you can better coordinate the upkeep).
- Mirage's Hall of Mirrors casting animation has been changed to match the style of the Mirage Prime trailer!
Update 22.4 Mirage Sleight of Hand Changes: In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts near by enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.
- If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.
- If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.
- Jewels will be auto-destroyed if they go unused after 20 seconds.
“Ah, have you come to make a donation to my newest 'enterprise'...?” Patch history is needed. Click here for instructions.
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- Sleight of Hand -
Explosive Legerdemain: Pickups are turned into proximity mines that deal damage with proc chance.
- Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.
- Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.
- Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.
- Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.
- Fixed Mirage’s HUD Eclipse Buff showing as going above 255% damage.
- Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.
- Fixed visual effects on Mirage’s Hall of Mirrors clones when using the Panthera.
- Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage. Previously this damage increase was based on unmodded weapon damage.
- Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.
- Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
- Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.
- Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
- Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors.
- Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
- Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
- Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.
- Fixed crash that would occur when Mirage used Hall of Mirrors with a Torrid equipped as a client.
- Fixed Mirage’s Eclipse removing her festive holiday skin.
- Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.
- Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.
- Tweaked the arrow position for Mirage's Agile stance.
- Limited the number of augment damage stacks that can be applied to Mirage’s Hall of Mirror clones to 10.
- Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy.
- Fixed issues with the way the Foundry displays certain builds-in-progress, as seen with Mirage’s Harlequin helmet.
- Fixed Mirage’s Hall of Mirror clones not throwing Glaives if you're the Client.
- Fixed Mirage’s Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.
- Fixed an issue where players may not receive the first Inbox message for the Mirage Quest.
- Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion *Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.
- Fixed Mirage’s Prism lasers not targeting Orokin Drones.
- Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.
- Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.
- Fixed Mirage’s Prism prematurely detonating if it hits a defense target.
- Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
- Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.
- Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!
- Fixed issue with enemy AI freezing when trying to 'pull' a Mirage Hall of Mirror clone.
- Further improved the aiming of Mirage's Prism projectile.
- Improved the performance of Mirage's Prism and Nova's Wormhole ability.
- Fixed Mirage's Prism not being properly castable by AI.
- Improved the aiming direction of Mirage's Prism ability.
- Changed Mirage Alt Helm to be untradable.
- Fixed Mirage’s Eclipse lasting forever when cast.
- Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
- Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
- Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion).
- Fixed a number of animation issues seen with Mirage's agile and noble idle animations.
- Fixed issue with progression on the Mirage ‘Hidden Messages’ quest if you already crafted the Chassis or already own a completed Mirage.
- Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly (spammed).
- Fixed an issue with the Illiac Chest piece clipping into Ember, Nyx, and Mirage frames.
- Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.
- Improved the performance of Mirage’s Prism ability on lower end computers.
- Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.
- Improved performance on Mirage’s Prism when Particle Quality is set to low.
- Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well.
- Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.
- Fixed Mirage quest mid-point not sending transmissions to continue finding the parts.
- Altered the range of the visual effect of Mirage's Sleight of Hand ability.
- Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
- Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.
- Introduced via Hidden Messages quest.
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