This article is archived. The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved and or revamped. Please do not use this article for critical in-game information!
Minelayer has been reworked to include an all-new selection of mines since Update 26: The Old Blood.
Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default 2 ), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below:
Upon contact with a surface or entity, the Bounce grenade deploys into a launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal 15Blast damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be knocked down and dealt 75 / 100 / 125 / 175Impact damage with a 100% Magnetic status chance. A single launch pad has a maximum of 1 / 2 / 3 / 4 uses and a cooldown period of 3 seconds between each use.
Repulse damage and contact damage are affected by Ability Strength, and the contact damage is increased by body-part multipliers.
Upon contact with a surface or entity, the Trip Laser grenade falls to the ground then deploys into a 10 meters long laser trip wire that lasts for 20 / 25 / 30 seconds. Enemies moving through the trip wire are either stunned if at walking pace, or knocked down if at running speed.
Enemies can be affected by the same trip wire multiple times as long as they move out from the wire and through it again.
Trip Laser trap deploys perpendicular to Vauban's position on cast.
Trip Laser trap visually hovers above ground with the ends of the lasers glowing brightly. The ends of the lasers will attempt to adhere to surfaces in their path.
Upon contact with a surface or entity, the Shred grenade falls to the ground then deploys into an armed explosive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine explodes, dealing 200 / 400Blast damage to all enemies in a 4 / 6 meter radius. Affected enemies are blown away in a ragdoll state and have their armor reduced by 30% / 40% for 4 seconds.
Upon contact with a surface or entity, the Concuss grenade falls to the ground then deploys into an armed concussive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine detonates, stunning all enemies in a 6 meter radius. Affected enemies become deafened to all gunfire noise for 8 seconds and suffer a Radiation proc.
RadiationStatus Effect forces a target to indiscriminately attack their allies and be attacked by them for 12 seconds.
Deafen duration is affected by Ability Duration, while landmine duration is not.
Concuss landmine visually emits a swirling energy effect with an audible humming sound.
Can be used while performing many actions without interrupting them, including reloading.
Can be cast multiple times while active.
Tips & Tricks
Can be used to throw enemies to 'dead zone' of the level (effect unpredictable).
Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
Although Minelayer's Trip Laser seems useful against the Infested, if an Ancient Healer is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc Radiation on nearby Healers and disable their links to other Infested.
Minelayer's Concuss grenade is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while.
Bugs
Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be.
Vauban's Minelayer is really good in Interception, as placing a bounce pad next to a control console will prevent enemies from entering to hack the tower. Alternatively, Bounce pads can stack on top of each other and can send multiple enemies flying, so Vauban's player won't have to worry about the mission's objective for a while.