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Bounce A deployable launchpad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool Introduced in Update 7.11 (2013-05-17) |
Strength:75 / 100 / 125 / 175 (repulse damage) 15 (contact damage) 1 / 2 / 3 / 4 (uses) | |
Duration:300s | |||
Range:N/A |
Info
- Vauban releases a deployable launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal 15 Script error: The function "Proc" does not exist. damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be dealt 75 / 100 / 125 / 175 Script error: The function "Proc" does not exist. damage with a 100% Script error: The function "Proc" does not exist. status chance. A single launch pad has a maximum of 1 / 2 / 3 / 4 uses and a cooldown period of 3 seconds between each use.
- Repulse damage and contact damage are affected by Power Strength, and the contact damage is increased by body-part multipliers.
- Duration is not affected by Power Duration.
- A Magnetic proc reduces the target's shields by 75% over 4 seconds.
- If an enemy is killed by the repulse damage, the action will not count against Bounce's maximum number of uses.
- For more information about the contact damage, see this blog and this follow-up.
- The pad launches the unit perpendicular to the face of the attached surface (e.g., being attached to a ceiling will launch the user downward).
- When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
- Launched enemies suffer a Knockdown.
- Can be used while performing many actions without interrupting them, including reloading.
- Can be cast multiple times while active.
Tips & Tricks
- Can be used to throw enemies to 'dead zone' of the level (effect unpredictable).
- Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
- Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Power Efficiency reduces cost to 12.5 energy.
- Has no negative effect on this ability.
- Maximized Power Range has no positive effect on this ability.
- Reduces repulse damage to 70 and contact damage to 6.
- Maximized Power Strength increases repulse damage to 523.25 and contact damage to 44.85.
- Increases cost to 77.5 energy.
Bugs
- Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be.