FANDOM


(Overdriver notes)
m
Line 10: Line 10:
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| special =
 
| special =
<div class="tabbertab-borderless" style="width: 310px;"><tabber>
+
<div class="tabber-dark" style="width: 310px;"><tabber>
 
|-|Tether Coil=
 
|-|Tether Coil=
 
{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
Line 63: Line 63:
 
**Mine selection and throw can be inverted in the Options menu.
 
**Mine selection and throw can be inverted in the Options menu.
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
<div class="tabbertab-borderless" ><tabber>
+
<div class="tabber-dark" ><tabber>
 
|-|Tether Coil=
 
|-|Tether Coil=
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
<div style="display:none;">'''Tether Coil'''<br></div>
Line 115: Line 115:
 
*Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
 
*Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
 
*If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
 
*If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
 
 
</tabber></div>
 
</tabber></div>
  +
<hr />
 
*'''Ability Synergy:'''
 
*'''Ability Synergy:'''
 
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
 
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.

Revision as of 23:14, December 5, 2019

MinelayerModx256 Minelayer130xWhite
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Cycle select energy cost: 0

Tether Coil
Strength:15 (Blast w Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w Slash damage on latch)
Duration:25 s (mine duration)
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w Blast status chance)
1 / 1 / ? / 2 (max targets)
4 (max coils active)

Flechette Orb
Strength:15 (Blast w Blast damage on mine hit)
? / 200 / 250 / 300 (Puncture w Puncture damage per nail)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
?% (critical chance)
2.0x (critical multiplier)
?% (Puncture w Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Vector Pad
Strength:15 (Blast w Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
4 (max pads active)

Overdriver
Strength:15 (Blast w Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s (mine duration)
Range:10 m (attach radius)
Misc:?% (Blast w Blast status chance)
4 (max drivers active)

Expand


See Also

Community content is available under CC-BY-SA unless otherwise noted.