FANDOM


(nail staggers)
(stats, info, synergy)
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| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
|info =
 
|info =
*Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default {{Key|2}}) to cycle between the '''Tether Coil''', '''Flechette Orb''', '''Vector Pad''', and '''Overdriver'''. Hold down the hotkey to throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts '''15''' {{Icon|Proc|Blast|text}} damage with a '''?%''' status chance; the landmine lasts for '''? / ? / ? / 25''' seconds once deployed.
+
*Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default {{Key|2}}) to cycle between the '''Tether Coil''', '''Flechette Orb''', '''Vector Pad''', and '''Overdriver'''. Hold down the hotkey to throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts '''15''' {{Icon|Proc|Blast|text}} damage with a '''?%''' status chance; the landmine lasts for '''25''' seconds once deployed.
 
**Landmine damage on hit is affected by [[Ability Strength]].
 
**Landmine damage on hit is affected by [[Ability Strength]].
 
**Mine duration is affected by [[Ability Duration]].
 
**Mine duration is affected by [[Ability Duration]].
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<div style="display:none;">'''Tether Coil'''<br></div>
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
*'''Tether Coil''' deploys upon contact with an enemy or surface, sticking onto the first object it touches. Once stuck, the coil extends energy wires that inflict '''100 / 150 / 200 / 250''' {{Icon|Proc|Slash|text}} damage, incapacitate and pull in up to '''2''' enemies within '''15 / ? / ? / 20''' meters from the coil. Vauban can deploy up to '''4''' Tether Coils on the battlefield.
+
*'''Tether Coil''' deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict '''100 / 150 / 200 / 250''' {{Icon|Proc|Slash|text}} damage, incapacitate and pull in up to '''2''' enemies within sight and '''15 / 16 / 18 / 20''' meters from the coil. Vauban can deploy up to '''4''' Tether Coils on the battlefield.
 
**Damage on latch is affected by [[Ability Strength]].
 
**Damage on latch is affected by [[Ability Strength]].
 
**Grab range is affected by [[Ability Range]].
 
**Grab range is affected by [[Ability Range]].
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<div style="display:none;">'''Flechette Orb'''<br></div>
 
<div style="display:none;">'''Flechette Orb'''<br></div>
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / ? / ? / 300''' {{Icon|Proc|Puncture|text}} scaling damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' {{Icon|Proc|Puncture|text}} status chance on enemies hit; enemies coming within '''10''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
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*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / 200 / 250 / 300''' {{Icon|Proc|Puncture|text}} scaling damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' {{Icon|Proc|Puncture|text}} status chance on enemies hit; enemies coming within '''10''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
 
**Damage per nail is affected by [[Ability Strength]], enemy level, [[Vauban/Abilities#Dismantle|Dismantle]], and Overdriver damage bonus.
 
**Damage per nail is affected by [[Ability Strength]], enemy level, [[Vauban/Abilities#Dismantle|Dismantle]], and Overdriver damage bonus.
 
**Flechette Orb's nail damage benefits from Ability Strength, enemy level, Dismantle, and Overdriver damage bonus using the following expression:
 
**Flechette Orb's nail damage benefits from Ability Strength, enemy level, Dismantle, and Overdriver damage bonus using the following expression:
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**Max pads active is '''not''' affected by mods.
 
**Max pads active is '''not''' affected by mods.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
  +
*Allies can reduce Vector pad's momentum by shifting their movement away from the launch direction during and after launch.
  +
*Can be used in conjunction with different parkour [[Maneuvers]], such as Bullet Jump, jump, double jump, dodge roll and slide.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
   
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</tabber></div>
 
</tabber></div>
  +
*'''Ability Synergy:'''
  +
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
  +
**Vector Pad can launch enemies into range of Tether Coils, Flechette Orbs, other Vector Pads, and Bastilles.
 
* Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
 
* Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
 
* Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.
 
* Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.

Revision as of 02:38, November 27, 2019

MinelayerModx256 Minelayer130xWhite
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Cycle select energy cost: 0

Tether Coil
Strength:15 (Blast w Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w Slash damage on latch)
Duration:25 s (mine duration)
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w Blast status chance)
1 / 1 / ? / 2 (max targets)
4 (max coils active)

Flechette Orb
Strength:15 (Blast w Blast damage on mine hit)
? / 200 / 250 / 300 (Puncture w Puncture damage per nail)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
?% (critical chance)
2.0x (critical multiplier)
?% (Puncture w Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Vector Pad
Strength:15 (Blast w Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
4 (max pads active)

Overdriver
Strength:15 (Blast w Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s (mine duration)
Range:10 m (attach radius)
Misc:?% (Blast w Blast status chance)
4 (max drivers active)

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See Also

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