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(Overdriver notes)
 
(8 intermediate revisions by 7 users not shown)
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| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| special =
 
| special =
<div class="tabbertab-borderless" style="width: 310px;"><tabber>
+
<div class="tabber-dark" style="width: 310px;"><tabber>
 
|-|Tether Coil=
 
|-|Tether Coil=
 
{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
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|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">15 / 16 / 18 / 20 m (grab range)</span>
 
|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">15 / 16 / 18 / 20 m (grab range)</span>
 
|-
 
|-
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>1 / 1 / ? / 2 (max targets)<br/>4 (max coils active)</span>
+
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>1 / 1 / 2 / 2 (max targets)<br/>4 (max coils active)</span>
 
|}
 
|}
   
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{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|-
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Flechette Orb'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>? / 200 / 250 / 300 ({{Icon|Proc|Puncture|text|white}} damage per nail)</span>
+
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Flechette Orb'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>200 / 250 / 300 ({{Icon|Proc|Puncture|text|white}} damage per nail)</span>
 
|-
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|-
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>?% (critical chance)<br/>2.0x (critical multiplier)<br/>?% ({{Icon|Proc|Puncture|text|white}} status chance)<br/>10 m (target radius)<br/>4 (max orbs active)<br/>1.0x (damage multiplier per 10 enemy levels)</span>
+
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>50% (critical chance)<br/>2.0x (critical multiplier)<br/>?% ({{Icon|Proc|Puncture|text|white}} status chance)<br/>10 m (target radius)<br/>4 (max orbs active)<br/>1.0x (damage multiplier per 10 enemy levels)</span>
 
|}
 
|}
   
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**Mine selection and throw can be inverted in the Options menu.
 
**Mine selection and throw can be inverted in the Options menu.
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
<div class="tabbertab-borderless" ><tabber>
+
<div class="tabber-dark" ><tabber>
 
|-|Tether Coil=
 
|-|Tether Coil=
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
*'''Tether Coil''' deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict '''100 / 150 / 200 / 250''' {{Icon|Proc|Slash|text}} damage, incapacitate and pull in up to '''2''' enemies within sight and '''15 / 16 / 18 / 20''' meters from the coil. Vauban can deploy up to '''4''' Tether Coils on the battlefield.
+
*'''Tether Coil''' deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict '''100 / 150 / 200 / 250''' {{Icon|Proc|Slash|text}} damage, incapacitate and pull in up to '''1 / 1/ 2 / 2''' enemies within sight and '''15 / 16 / 18 / 20''' meters from the coil. Vauban can deploy up to '''4''' Tether Coils on the battlefield.
 
**Damage on latch is affected by [[Ability Strength]].
 
**Damage on latch is affected by [[Ability Strength]].
 
**Grab range is affected by [[Ability Range]].
 
**Grab range is affected by [[Ability Range]].
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*If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
 
*If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
 
*Tether Coil does '''not''' target enemies already pulled by other Tether Coils.
 
*Tether Coil does '''not''' target enemies already pulled by other Tether Coils.
  +
*If placed on Warframes or enemies, It will pull surrounding enemies to them. The wire also serves as an indicator for the location of any enemies that may be hidden.
   
 
|-|Flechette Orb=
 
|-|Flechette Orb=
 
<div style="display:none;">'''Flechette Orb'''<br></div>
 
<div style="display:none;">'''Flechette Orb'''<br></div>
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / 200 / 250 / 300''' {{Icon|Proc|Puncture|text}} scaling damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' {{Icon|Proc|Puncture|text}} status chance on enemies hit; enemies coming within '''10''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
+
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''200 / 250 / 300''' {{Icon|Proc|Puncture|text}} scaling damage with a '''50%''' critical chance, '''2.0x''' critical multiplier and '''?%''' {{Icon|Proc|Puncture|text}} status chance on enemies hit; enemies coming within '''10''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
**Damage per nail is affected by [[Ability Strength]], enemy level, [[Vauban/Abilities#Dismantle|Dismantle]], and Overdriver damage bonus.
+
**Damage per nail is affected by [[Ability Strength]], enemy level, Vauban's [[Vauban/Abilities|passive]], and Overdriver damage bonus.
**Flechette Orb's nail damage benefits from Ability Strength, enemy level, Dismantle, and Overdriver damage bonus using the following expression:
+
**Flechette Orb's nail damage benefits from Ability Strength, enemy level, Vauban's passive, and Overdriver damage bonus using the following expression:
**:{{MathText|Total Puncture Damage {{eql}} Puncture Base Damage {{mul}} (1 + Ability Strength) {{mul}} (1 + Dismantle Bonus) {{mul}} (1 + Overdriver Bonus) {{mul}} Enemy Level Multiplier}}
+
**:{{MathText|Total Puncture Damage {{eql}} Puncture Base Damage {{mul}} (1 + Ability Strength) {{mul}} (1 + Passive Damage Bonus) {{mul}} (1 + Overdriver Bonus) {{mul}} Enemy Level Multiplier}}
 
***{{MathText|Enemy Level Multiplier {{eql}} ceil(Enemy Level {{div}} 10)}}. The multiplier only increases after '''1''' level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
 
***{{MathText|Enemy Level Multiplier {{eql}} ceil(Enemy Level {{div}} 10)}}. The multiplier only increases after '''1''' level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
 
***With a maxed {{M|Intensify}}, an active Overdriver on Vauban himself, and an incapacitated enemy at level '''101''', Flechette Orb will deal {{Math|300 {{mul}} (1 + 0.3) {{mul}} (1.0 + 0.25) {{mul}} (1.0 + 0.325) {{mul}} (11)|mt=y}} {{Icon|Proc|Puncture|Text}} damage per nail.
 
***With a maxed {{M|Intensify}}, an active Overdriver on Vauban himself, and an incapacitated enemy at level '''101''', Flechette Orb will deal {{Math|300 {{mul}} (1 + 0.3) {{mul}} (1.0 + 0.25) {{mul}} (1.0 + 0.325) {{mul}} (11)|mt=y}} {{Icon|Proc|Puncture|Text}} damage per nail.
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**Max pads active is '''not''' affected by mods.
 
**Max pads active is '''not''' affected by mods.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
*Allies can reduce Vector pad's momentum by shifting their movement away from the launch direction during and after launch.
+
*Even if allies are sliding or rolling across the pad, they need to be inputting a movement in the pad's direction to get boosted. Correspondingly, players can get boosted by the pad even if maneuvering in a different direction by inputting the appropriate movement.
  +
**As such, players can roll or slide without holding forward during the maneuver if they want to cross the pad in it's direction without getting boosted.
  +
*Allies can reduce Vector Pad's momentum by shifting their movement away from the launch direction during and after launch.
 
*Can be used in conjunction with different parkour [[Maneuvers]], such as Bullet Jump, jump, double jump, dodge roll and slide.
 
*Can be used in conjunction with different parkour [[Maneuvers]], such as Bullet Jump, jump, double jump, dodge roll and slide.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
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<div style="display:none;">'''Overdriver'''<br></div>
 
<div style="display:none;">'''Overdriver'''<br></div>
 
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]])
 
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]])
*'''Overdriver''' deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, [[Companion]], or mission objective within a '''? / ? / ? / 10''' meter radius, granting it a '''? / ? / ? / 25%''' damage bonus to weapons for the mine duration. Vauban can deploy up to '''4''' Overdrivers on the battlefield, including those already buffing allies.
+
*'''Overdriver''' deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, [[Companion]], or mission objective within a '''10''' meter radius, granting it a '''25%''' damage bonus to weapons for the mine duration. Vauban can deploy up to '''4''' Overdrivers on the battlefield, including those already buffing allies.
 
**Attach radius is affected by [[Ability Range]].
 
**Attach radius is affected by [[Ability Range]].
 
**Damage bonus is affected by [[Ability Strength]].
 
**Damage bonus is affected by [[Ability Strength]].
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**Damage bonus also applies to damage from Flechette Orb's nails.
 
**Damage bonus also applies to damage from Flechette Orb's nails.
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
**Damage bonus applies multiplicatively to total damage and Dismantle.
+
**Damage bonus applies multiplicatively to total damage and Vauban's passive.
 
*Overdriver does '''not''' jump to allies already buffed by another Overdriver.
 
*Overdriver does '''not''' jump to allies already buffed by another Overdriver.
 
*Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
 
*Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
 
*If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
 
*If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
 
 
</tabber></div>
 
</tabber></div>
  +
<hr />
 
*'''Ability Synergy:'''
 
*'''Ability Synergy:'''
 
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
 
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
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<noinclude>
 
<noinclude>
 
|max = {{WFmax|vauban|vauban2}}
 
|max = {{WFmax|vauban|vauban2}}
  +
|bugs =
  +
*Tether Coil wires will not disappear once an ensnared enemy is killed, even after its body disappears.
 
</noinclude>
 
</noinclude>
 
}}</onlyinclude>
 
}}</onlyinclude>

Latest revision as of 21:31, June 19, 2020

MinelayerModx256 Minelayer130xWhite
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Cycle select energy cost: 0

Tether Coil
Strength:15 (Blast w Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w Slash damage on latch)
Duration:25 s (mine duration)
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Flechette Orb
Strength:15 (Blast w Blast damage on mine hit)
200 / 250 / 300 (Puncture w Puncture damage per nail)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
?% (Puncture w Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Vector Pad
Strength:15 (Blast w Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
4 (max pads active)

Overdriver
Strength:15 (Blast w Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s (mine duration)
Range:10 m (attach radius)
Misc:?% (Blast w Blast status chance)
4 (max drivers active)

Expand


See AlsoEdit

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