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| hotkey = 2
 
| hotkey = 2
 
| energy = 25
 
| energy = 25
| description = Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.
+
| description = Cycle through four deployable mines. Tether Coil immobilizes and groups enemies together. Flechette Orb fires out deadly nails in all directions. Vector Pad accelerates enemies and allies in the pad's direction. Overdriver latches onto the nearest ally and boosts their weapon damage.
 
<br/>'''Cycle select energy cost:''' 0
 
<br/>'''Cycle select energy cost:''' 0
| cost =
+
| cost = 25
| cardonly = {{{1|}}}
 
| special =
 
<div class="tabbertab-borderless" style="width: 310px;"><tabber>
 
|-|Tether Coil=
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|style="border-bottom:1px solid white;"|<!--display:none elements are for mobile--><div style="display:none;">'''Tether Coil'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>100 / 150 / 200 / 250 ({{Icon|Proc|Slash|text|white}} damage on latch)</span>
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">15 / 16 / 18 / 20 m (grab range)</span>
 
|-
 
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>1 / 1 / ? / 2 (max targets)<br/>4 (max coils active)</span>
 
|}
 
 
|-|Flechette Orb=
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Flechette Orb'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>- / 200 / 250 / 300 ({{Icon|Proc|Puncture|text|white}} damage per nail)</span>
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>?% (critical chance)<br/>2.0x (critical multiplier)<br/>?% ({{Icon|Proc|Puncture|text|white}} status chance)<br/>? m (target radius)<br/>4 (max orbs active)</span>
 
|}
 
 
|-|Vector Pad=
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Vector Pad'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>25 m/s (speed boost)</span>
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>4 (max pads active)</span>
 
|}
 
 
|-|Overdriver=
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Overdriver'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>25% (weapon damage bonus)</span>
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">10 m (attach radius)</span>
 
|-
 
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>4 (max drivers active)</span>
 
|}
 
</tabber></div>
 
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| sub =
  +
{{AbilityU10.3/Tabber | Tether Coil
  +
| strength = 15 ({{D|Blast}} damage on mine hit)<br/>100 / 150 / 200 / 250 ({{D|Slash}} damage on latch)
  +
| duration = 25 s
  +
| range = 15 / 16 / 18 / 20 m (grab range)
 
| misc = ?% ({{D|Blast}} status chance)<br/>1 / 1 / 2 / 2 (max targets)<br/>4 (max coils active)
 
}}
  +
{{AbilityU10.3/Tabber | Flechette Orb
  +
| strength = 15 ({{D|Blast}} damage on mine hit)<br/>200 / 250 / 300 ({{D|Puncture}} damage per nail)
  +
| duration = 25 s
 
| range =
 
| misc = ?% ({{D|Blast}} status chance)<br/>50% (critical chance)<br/>2.0x (critical multiplier)<br/>100% ({{D|Puncture}} status chance)<br/>10 m (target radius)<br/>4 (max orbs active)<br/>1.0x (damage multiplier per 10 enemy levels)
 
}}
  +
{{AbilityU10.3/Tabber | Vector Pad
  +
| strength = 15 ({{D|Blast}} damage on mine hit)<br/>25 m/s (speed boost)
  +
| duration = 25 s
  +
| range =
  +
| misc = ?% ({{D|Blast}} status chance)<br/>4 (max pads active)
 
}}
  +
{{AbilityU10.3/Tabber | Overdriver
  +
| strength = 15 ({{D|Blast}} damage on mine hit)<br/>25% (weapon damage bonus)
  +
| duration = 25 s
  +
| range = 10 m (attach radius)
  +
| misc = 4 (max drivers active)
 
}}
 
|info =
 
|info =
*Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default {{Key|2}}) to cycle between the '''Tether Coil''', '''Flechette Orb''', '''Vector Pad''', and '''Overdriver'''. Hold down the hotkey to throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts '''15''' {{Icon|Proc|Blast|text}} damage with a '''?%''' status chance; the landmine lasts for '''? / ? / ? / 25''' seconds once deployed.
+
*Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default {{Key|2}}) to freely cycle between the '''Tether Coil''', '''Flechette Orb''', '''Vector Pad''', and '''Overdriver'''. Hold down the hotkey to expend {{Stat|Ability Efficiency|icon=only}}'''25''' [[Energy]] and throw the selected landmine in an arcing trajectory toward the aiming reticle. Upon striking an enemy, the landmine inflicts {{Stat|Ability Strength|icon=only}}'''15''' {{D|Blast}} damage with a <u>'''?%'''</u> status chance; the landmine lasts for {{Stat|Ability Duration|icon=only}}'''25''' seconds once deployed.
**Landmine damage on hit is affected by [[Ability Strength]].
 
**Mine duration is affected by [[Ability Duration]].
 
**Status chance is '''not''' affected by [[Mods]].
 
 
**Mine selection and throw can be inverted in the Options menu.
 
**Mine selection and throw can be inverted in the Options menu.
  +
**Minelayer's cycle selection wheel is displayed above the ability icons. Duration timer for the latest thrown mine of each type are shown beneath each mine icon in the wheel.
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
<div class="tabbertab-borderless" ><tabber>
+
<div class="tabber-borderless" ><tabber>
 
|-|Tether Coil=
 
|-|Tether Coil=
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
*'''Tether Coil''' deploys upon contact with an enemy or surface, sticking onto the first object it touches. Once stuck, the coil extends energy wires that inflict '''100 / 150 / 200 / 250''' {{Icon|Proc|Slash|text}} damage, incapacitate and pull in up to '''2''' enemies within '''15 / ? / ? / 20''' meters from the coil. Vauban can deploy up to '''4''' Tether Coils on the battlefield.
+
*'''Tether Coil''' deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict {{Stat|Ability Strength|icon=only}}'''100 / 150 / 200 / 250''' {{D|Slash}} damage, {{D|Ragdoll}} and pull in up to <u>'''1 / 1/ 2 / 2'''</u> enemies within sight and {{Stat|Ability Range|icon=only}}'''15 / 16 / 18 / 20''' meters from the coil. Vauban can deploy up to <u>'''4'''</u> Tether Coils on the battlefield.
**Damage on latch is affected by [[Ability Strength]].
 
**Grab range is affected by [[Ability Range]].
 
**Max targets and max coils active are '''not''' affected by [[Mods]].
 
*Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the coil.
 
 
*If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
 
*If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
 
*Tether Coil does '''not''' target enemies already pulled by other Tether Coils.
 
*Tether Coil does '''not''' target enemies already pulled by other Tether Coils.
  +
*If placed on Warframes or enemies, it will pull surrounding enemies to them. The wire also serves as an indicator for the location of any enemies that may be hidden.
   
 
|-|Flechette Orb=
 
|-|Flechette Orb=
 
<div style="display:none;">'''Flechette Orb'''<br></div>
 
<div style="display:none;">'''Flechette Orb'''<br></div>
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
+
*Unlocked at Ability Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / ? / ? / 300''' {{Icon|Proc|Puncture|text}} damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' status chance on enemies hit; enemies coming within '''?''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
+
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting {{Stat|Ability Strength|icon=only}}'''200 / 250 / 300''' {{D|Puncture}} scaling damage with a <u>'''50%'''</u> critical chance, <u>'''2.0x'''</u> critical multiplier and <u>'''?%'''</u> {{D|Puncture}} status chance on enemies hit; enemies coming within <u>'''10'''</u> meters are prioritized by the turret with high accuracy. Vauban can deploy up to <u>'''4'''</u> Flechette Orbs on the battlefield.
  +
**Flechette Orb's nail damage benefits from {{Stat|Ability Strength}}, enemy level, Vauban's passive, and Overdriver damage bonus using the following expression:
**Damage per nail is affected by [[Ability Strength]].
 
  +
**:{{MathText|Total Puncture Damage {{eql}} Puncture Base Damage {{mul}} (1 + Ability Strength) {{mul}} (1 + Passive Damage Bonus) {{mul}} (1 + Overdriver Bonus) {{mul}} Enemy Level Multiplier}}
**Critcal chance, critical multiplier, status chance and max orbs active are '''not''' affected by mods.
 
  +
***{{MathText|Enemy Level Multiplier {{eql}} ceil(Enemy Level {{div}} 10)}}. The multiplier only increases after '''1''' level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
  +
***With a maxed {{M|Intensify}}, an active Overdriver on Vauban himself, and an incapacitated enemy at level '''101''', Flechette Orb will deal {{Math|300 {{mul}} (1 + 0.3) {{mul}} (1.0 + 0.25) {{mul}} (1.0 + 0.325) {{mul}} (11)|mt=y}} {{D|Puncture}} damage per nail.
  +
***In the event of a critical hit, the damage is doubled to yield {{Math|7,105.313 {{mul}} 2|mt=y}} {{D|Puncture}} damage.
 
**Critcal chance, critical multiplier, status chance, target radius, and max orbs active are '''not''' affected by weapon-specific mods, but are affected by some general buffs.
  +
{{CustomCollapsible|Specific interactions}}
  +
***{{M|Tek Collateral}} Applies +100% critical damage.
  +
***{{Weapon|Mutalist Quanta}} Orbs apply 25% flat critical chance, 25% critical damage, up to 500% {{D|Electricity}}, but reduces damage by 0.66x on projectiles that pass through.
  +
***{{M|Charm}} Enhances critical level to Orange.
  +
***{{M|Cat's Eye}} does '''not''' apply.
  +
***{{Arcane|Arcane Avenger}} Applies up to +45% flat critical chance
  +
***{{Arcane|Theorem Demulcent}} Applies up to +180% elemental damage.
  +
***{{Arcane|Arcane Arachne}} Applies up to +150% damage.
  +
***{{M|Vigorous Swap}} Applies +165% damage.
  +
**Helminth Abilities
  +
***{{A|Shooting Gallery}} Applies +Damage.
  +
***{{A|Roar}} Applies +Faction.
  +
***{{A|Eclipse}} Multiplies Damage.
  +
***{{A|Shock}} with {{M|Shock Trooper}} and similar effects do '''not''' apply.
  +
**Squad Abilities
  +
***[[Octavia]]'s {{A|Amp}} grants +damage.
  +
***[[Chroma]]'s {{A|Vex Armor}} grants +damage.
  +
***[[Harrow]]'s {{A|Covenant}} grants up to +50% flat critical chance.
  +
***[[Ivara]]'s {{A|Quiver}} with {{M|Empowered Quiver}} grants +critical damage.
  +
<br />
  +
{{CustomCollapsible/End}}
  +
*Even if nails were fired from the orb without specific targets, enemies will receive damage on a direct hit.
  +
*In the last second before expiring, Flechette Orb will release a barrage of nails in all directions.
 
*Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.
 
*Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.
   
 
|-|Vector Pad=
 
|-|Vector Pad=
 
<div style="display:none;">'''Vector Pad'''<br></div>
 
<div style="display:none;">'''Vector Pad'''<br></div>
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 22]])
+
*Unlocked at Ability Rank 2. ([[Warframes#Leveling Up|Warframe Rank 22]])
*'''Vector Pad''' deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of '''25''' meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to '''4''' Vector Pads on the battlefield.
+
*'''Vector Pad''' deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of {{Stat|Ability Strength|icon=only}}'''25''' meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to <u>'''4'''</u> Vector Pads on the battlefield.
 
**Speed boost is affected by [[Ability Strength]].
 
**Speed boost is affected by [[Ability Strength]].
 
**Max pads active is '''not''' affected by mods.
 
**Max pads active is '''not''' affected by mods.
  +
*Even if allies are sliding or rolling across the pad, they need to be inputting a movement in the pad's direction to get boosted. Correspondingly, players can get boosted by the pad even if maneuvering in a different direction by inputting the appropriate movement.
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
 
  +
**As such, players can roll or slide without holding forward during the maneuver if they want to cross the pad in it's direction without getting boosted.
  +
*Allies can reduce Vector Pad's momentum by shifting their movement away from the launch direction during and after launch.
  +
*Can be used in conjunction with different parkour [[Maneuvers]], such as Bullet Jump, jump, double jump, dodge roll and slide.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
   
 
|-|Overdriver=
 
|-|Overdriver=
 
<div style="display:none;">'''Overdriver'''<br></div>
 
<div style="display:none;">'''Overdriver'''<br></div>
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]])
+
*Unlocked at Ability Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]])
*'''Overdriver''' deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, [[Companion]], or mission objective within a '''? / ? / ? / 10''' meter radius, granting it a '''? / ? / ? / 25%''' damage bonus to weapons for the mine duration. Vauban can deploy up to '''4''' Overdrivers on the battlefield, including those already buffing allies.
+
*'''Overdriver''' deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, [[Companion]], or mission objective within a {{Stat|Ability Range|icon=only}}'''10''' meter radius, granting it a {{Stat|Ability Strength|icon=only}}'''25%''' damage bonus to weapons for the mine duration. Vauban can deploy up to <u>'''4'''</u> Overdrivers on the battlefield, including those already buffing allies.
  +
**Damage bonus also applies to damage from Flechette Orb's nails.
**Attach radius is affected by [[Ability Range]].
 
**Damage bonus is affected by [[Ability Strength]].
 
**Max drivers active is '''not''' affected by mods.
 
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
**Damage bonus applies multiplicatively to total damage and Dismantle.
+
**Damage bonus applies multiplicatively to total damage and Vauban's passive.
 
*Overdriver does '''not''' jump to allies already buffed by another Overdriver.
 
*Overdriver does '''not''' jump to allies already buffed by another Overdriver.
  +
*Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
 
  +
*If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
 
</tabber></div>
 
</tabber></div>
  +
<hr />
* Can be used while performing many actions without interrupting them, including reloading.
 
  +
*'''Ability Synergy:'''
* Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.
 
  +
**Enemies pulled by Tether Coil [[Vauban/Abilities#Passive|passively]] receive <u>'''25%'''</u> increased damage from Vauban's weapons and abilities.
  +
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
  +
**Vector Pad can launch enemies into range of Tether Coils, Flechette Orbs, other Vector Pads, and Bastilles.
  +
**Overdriver can attach to {{A|Tesla Nervos}} to increase their damage output.
  +
*Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
  +
*Can be recast while active.
 
|tips =
 
|tips =
  +
|bugs =
<noinclude>
 
  +
|max = {{WFmax|vauban|vauban2}}
 
</noinclude>
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
Line 115: Line 122:
 
* {{WF|Vauban}}
 
* {{WF|Vauban}}
 
__NOTOC__
 
__NOTOC__
  +
[[es:Minador]]
  +
[[fr:Poseur de Mines]]
  +
[[Category:Blast Damage]]
  +
[[Category:Slash Damage]]
  +
[[Category:Puncture Damage]]
  +
[[Category:Enemy Level Based Damage]]
  +
[[Category:Update 26]]
  +
[[uk:Мінування]]

Latest revision as of 08:16, 16 April 2024

MinelayerModx256 Minelayer130xWhite
2
EnergyOrb25
Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
100 / 150 / 200 / 250 (DmgSlashSmall64 Slash damage on latch)
Duration: 25 s
Range: 15 / 16 / 18 / 20 m (grab range)
Misc:?% (DmgBlastSmall64 Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
200 / 250 / 300 (DmgPunctureSmall64 Puncture damage per nail)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
100% (DmgPunctureSmall64 Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25 m/s (speed boost)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
4 (max pads active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25% (weapon damage bonus)
Duration: 25 s
Range: 10 m (attach radius)
Misc:4 (max drivers active)

Info

  • Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default 2 ) to freely cycle between the Tether Coil, Flechette Orb, Vector Pad, and Overdriver. Hold down the hotkey to expend EnergyOrb25 Energy and throw the selected landmine in an arcing trajectory toward the aiming reticle. Upon striking an enemy, the landmine inflicts AbilityStrengthBuff15 DmgBlastSmall64 Blast damage with a ?% status chance; the landmine lasts for AbilityDurationBuff25 seconds once deployed.
    • Mine selection and throw can be inverted in the Options menu.
    • Minelayer's cycle selection wheel is displayed above the ability icons. Duration timer for the latest thrown mine of each type are shown beneath each mine icon in the wheel.
  • Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:

Tether Coil
  • Unlocked by default. (Warframe Rank 3)
  • Tether Coil deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict AbilityStrengthBuff100 / 150 / 200 / 250 DmgSlashSmall64 Slash damage, Ragdoll b Ragdoll and pull in up to 1 / 1/ 2 / 2 enemies within sight and AbilityRangeBuff15 / 16 / 18 / 20 meters from the coil. Vauban can deploy up to 4 Tether Coils on the battlefield.
  • If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
  • Tether Coil does not target enemies already pulled by other Tether Coils.
  • If placed on Warframes or enemies, it will pull surrounding enemies to them. The wire also serves as an indicator for the location of any enemies that may be hidden.

Flechette Orb
  • Unlocked at Ability Rank 1. (Warframe Rank 12)
  • Flechette Orb deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting AbilityStrengthBuff200 / 250 / 300 DmgPunctureSmall64 Puncture scaling damage with a 50% critical chance, 2.0x critical multiplier and ?% DmgPunctureSmall64 Puncture status chance on enemies hit; enemies coming within 10 meters are prioritized by the turret with high accuracy. Vauban can deploy up to 4 Flechette Orbs on the battlefield.
    • Flechette Orb's nail damage benefits from AbilityStrengthBuff Ability Strength, enemy level, Vauban's passive, and Overdriver damage bonus using the following expression:
      Total Puncture Damage = Puncture Base Damage × (1 + Ability Strength) × (1 + Passive Damage Bonus) × (1 + Overdriver Bonus) × Enemy Level Multiplier
      • Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
      • With a maxed Mod TT 20px Intensify, an active Overdriver on Vauban himself, and an incapacitated enemy at level 101, Flechette Orb will deal 300 × (1 + 0.3) × (1.0 + 0.25) × (1.0 + 0.325) × (11) = 7,105.3125 DmgPunctureSmall64 Puncture damage per nail.
      • In the event of a critical hit, the damage is doubled to yield 7,105.313 × 2 = 14,210.626 DmgPunctureSmall64 Puncture damage.
    • Critcal chance, critical multiplier, status chance, target radius, and max orbs active are not affected by weapon-specific mods, but are affected by some general buffs.
View Specific interactions List


  • Even if nails were fired from the orb without specific targets, enemies will receive damage on a direct hit.
  • In the last second before expiring, Flechette Orb will release a barrage of nails in all directions.
  • Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.

Vector Pad
  • Unlocked at Ability Rank 2. (Warframe Rank 22)
  • Vector Pad deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of AbilityStrengthBuff25 meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to 4 Vector Pads on the battlefield.
    • Speed boost is affected by Ability Strength.
    • Max pads active is not affected by mods.
  • Even if allies are sliding or rolling across the pad, they need to be inputting a movement in the pad's direction to get boosted. Correspondingly, players can get boosted by the pad even if maneuvering in a different direction by inputting the appropriate movement.
    • As such, players can roll or slide without holding forward during the maneuver if they want to cross the pad in it's direction without getting boosted.
  • Allies can reduce Vector Pad's momentum by shifting their movement away from the launch direction during and after launch.
  • Can be used in conjunction with different parkour Maneuvers, such as Bullet Jump, jump, double jump, dodge roll and slide.
  • Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.

Overdriver
  • Unlocked at Ability Rank 3. (Warframe Rank 27)
  • Overdriver deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, Companion, or mission objective within a AbilityRangeBuff10 meter radius, granting it a AbilityStrengthBuff25% damage bonus to weapons for the mine duration. Vauban can deploy up to 4 Overdrivers on the battlefield, including those already buffing allies.
    • Damage bonus also applies to damage from Flechette Orb's nails.
    • Buff duration equals to the remaining time on the Overdriver mine until it expires.
    • Damage bonus applies multiplicatively to total damage and Vauban's passive.
  • Overdriver does not jump to allies already buffed by another Overdriver.
  • Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
  • If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.


  • Ability Synergy:
    • Enemies pulled by Tether Coil passively receive 25% increased damage from Vauban's weapons and abilities.
    • Tether Coil can bring enemies into range of a Bastille130xWhite Bastille containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
    • Vector Pad can launch enemies into range of Tether Coils, Flechette Orbs, other Vector Pads, and Bastilles.
    • Overdriver can attach to TeslaNervos130xWhite Tesla Nervos to increase their damage output.
  • Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
  • Can be recast while active.

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