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(added Flechette Orb scaling dmg formula, noted Overdriver buffing nail dmg)
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|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|-
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>?% (critical chance)<br/>2.0x (critical multiplier)<br/>?% ({{Icon|Proc|Puncture|text|white}} status chance)<br/>? m (target radius)<br/>4 (max orbs active)</span>
+
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>?% (critical chance)<br/>2.0x (critical multiplier)<br/>?% ({{Icon|Proc|Puncture|text|white}} status chance)<br/>? m (target radius)<br/>4 (max orbs active)<br/>1.0x (damage multiplier per 10 enemy levels)</span>
 
|}
 
|}
   
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<div style="display:none;">'''Flechette Orb'''<br></div>
 
<div style="display:none;">'''Flechette Orb'''<br></div>
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / ? / ? / 300''' {{Icon|Proc|Puncture|text}} damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' status chance on enemies hit; enemies coming within '''?''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
+
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / ? / ? / 300''' {{Icon|Proc|Puncture|text}} scaling damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' {{Icon|Proc|Puncture|text}} status chance on enemies hit; enemies coming within '''?''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
**Damage per nail is affected by [[Ability Strength]].
+
**Damage per nail is affected by [[Ability Strength]], enemy level, [[Vauban/Abilities#Dismantle|Dismantle]], and Overdriver damage bonus.
  +
**Flechette Orb's nail damage benefits from Ability Strength, enemy level, Dismantle, and Overdriver damage bonus using the following expression:
  +
**:{{MathText|Total Puncture Damage {{eql}} Puncture Base Damage {{mul}} (1 + Ability Strength) {{mul}} (1 + Dismantle Bonus) {{mul}} (1 + Overdriver Bonus) {{mul}} Enemy Level Multiplier}}
  +
***{{MathText|Enemy Level Multiplier {{eql}} ceil(Enemy Level {{div}} 10)}}. The multiplier only increases after '''1''' level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
  +
***With a maxed {{M|Intensify}}, an active Overdriver on Vauban himself, and an incapacitated enemy at level '''101''', Flechette Orb will deal {{Math|300 {{mul}} (1 + 0.3) {{mul}} (1.0 + 0.25) {{mul}} (1.0 + 0.325) {{mul}} (11)|mt=y}} {{Icon|Proc|Puncture|Text}} damage per nail.
  +
***In the event of a critical hit, the damage is doubled to yield {{Math|7,105.313 {{mul}} 2|mt=y}} {{Icon|Proc|Puncture|Text}} damage.
 
**Critcal chance, critical multiplier, status chance and max orbs active are '''not''' affected by mods.
 
**Critcal chance, critical multiplier, status chance and max orbs active are '''not''' affected by mods.
 
*Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.
 
*Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.
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**Damage bonus is affected by [[Ability Strength]].
 
**Damage bonus is affected by [[Ability Strength]].
 
**Max drivers active is '''not''' affected by mods.
 
**Max drivers active is '''not''' affected by mods.
  +
**Damage bonus also applies to damage from Flechette Orb's nails.
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
 
**Damage bonus applies multiplicatively to total damage and Dismantle.
 
**Damage bonus applies multiplicatively to total damage and Dismantle.

Revision as of 14:14, November 26, 2019

MinelayerModx256 Minelayer130xWhite
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Cycle select energy cost: 0

Tether Coil
Strength:15 (Blast w Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w Slash damage on latch)
Duration:25 s (mine duration)
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w Blast status chance)
1 / 1 / ? / 2 (max targets)
4 (max coils active)

Flechette Orb
Strength:15 (Blast w Blast damage on mine hit)
- / 200 / 250 / 300 (Puncture w Puncture damage per nail)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
?% (critical chance)
2.0x (critical multiplier)
?% (Puncture w Puncture status chance)
? m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Vector Pad
Strength:15 (Blast w Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
4 (max pads active)

Overdriver
Strength:15 (Blast w Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s (mine duration)
Range:10 m (attach radius)
Misc:?% (Blast w Blast status chance)
4 (max drivers active)

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See Also

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