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* Can be used while performing many actions without interrupting them, including reloading.
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* Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
 
* Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.
 
* Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.
 
|tips =
 
|tips =

Revision as of 20:10, November 20, 2019

MinelayerModx256 Minelayer130xWhite
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Cycle select energy cost: 0

Tether Coil
Strength:15 (Blast w Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w Slash damage on latch)
Duration:25 s (mine duration)
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w Blast status chance)
1 / 1 / ? / 2 (max targets)
4 (max coils active)

Flechette Orb
Strength:15 (Blast w Blast damage on mine hit)
- / 200 / 250 / 300 (Puncture w Puncture damage per nail)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
?% (critical chance)
2.0x (critical multiplier)
?% (Puncture w Puncture status chance)
? m (target radius)
4 (max orbs active)

Vector Pad
Strength:15 (Blast w Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
4 (max pads active)

Overdriver
Strength:15 (Blast w Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s (mine duration)
Range:10 m (attach radius)
Misc:?% (Blast w Blast status chance)
4 (max drivers active)

Expand


See Also

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