WARFRAME Wiki
WARFRAME Wiki
(also deals dmg on direct hit)
(all mines capped at 4 out at once)
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{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|-
|style="border-bottom:1px solid white;"|<!--display:none elements are for mobile--><div style="display:none;">'''Tether Coil'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">? / ? / ? / 250 ({{Icon|Proc|Slash|text|white}} damage on latch)</span>
+
|style="border-bottom:1px solid white;"|<!--display:none elements are for mobile--><div style="display:none;">'''Tether Coil'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>? / ? / ? / 250 ({{Icon|Proc|Slash|text|white}} damage on latch)</span>
 
|-
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
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|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">? / ? / ? / 20 m (grab range)</span>
 
|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">? / ? / ? / 20 m (grab range)</span>
 
|-
 
|-
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">2 (max targets)</span>
+
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>2 (max targets)<br/>4 (max coils active)</span>
 
|}
 
|}
   
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{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|-
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Flechette Orb'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">? / ? / ? / 300 ({{Icon|Proc|Puncture|text|white}} damage per nail)</span>
+
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Flechette Orb'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>? / ? / ? / 300 ({{Icon|Proc|Puncture|text|white}} damage per nail)</span>
 
|-
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|-
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% (critical chance)<br/>2.0x (critical multiplier)<br/>?% ({{Icon|Proc|Puncture|text|white}} status chance)<br/>? m (target radius)</span>
+
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>?% (critical chance)<br/>2.0x (critical multiplier)<br/>?% ({{Icon|Proc|Puncture|text|white}} status chance)<br/>? m (target radius)<br/>4 (max orbs active)</span>
 
|}
 
|}
   
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{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|-
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Vector Pad'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">25 m/s (speed boost)</span>
+
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Vector Pad'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>25 m/s (speed boost)</span>
 
|-
 
|-
|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
+
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
  +
|-
  +
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>4 (max pads active)</span>
 
|}
 
|}
   
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{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
 
|-
 
|-
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Overdriver'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">25% (weapon damage bonus)</span>
+
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Overdriver'''<br></div>'''[[Ability Strength|<span style="color:white; font-size: 14px;">Strength</span>]]:'''<span style="float:right;font-size:12px;">15 ({{Icon|Proc|Blast|text|white}} damage on mine hit)<br/>25% (weapon damage bonus)</span>
 
|-
 
|-
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white;">Duration</span>]]:'''<span style="float:right;font-size:12px;">25 s (mine duration)</span>
 
|-
 
|-
|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">10 m (attach radius)</span>
+
|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">10 m (attach radius)</span>
  +
|-
  +
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>4 (max drivers active)</span>
 
|}
 
|}
 
</tabber></div>
 
</tabber></div>
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<div style="display:none;">'''Tether Coil'''<br></div>
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
 
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
*'''Tether Coil''' deploys upon contact with an enemy or surface, sticking onto the first object it touches. Once stuck, the coil extends energy wires that inflict '''? / ? / ? / 250''' {{Icon|Proc|Slash|text}} damage, incapacitate and pull in up to '''2''' enemies within '''? / ? / ? / 20''' meters from the gadget.
+
*'''Tether Coil''' deploys upon contact with an enemy or surface, sticking onto the first object it touches. Once stuck, the coil extends energy wires that inflict '''? / ? / ? / 250''' {{Icon|Proc|Slash|text}} damage, incapacitate and pull in up to '''2''' enemies within '''? / ? / ? / 20''' meters from the coil. Vauban can deploy up to '''4''' Tether Coils on the battlefield.
 
**Damage on latch is affected by [[Ability Strength]].
 
**Damage on latch is affected by [[Ability Strength]].
 
**Grab range is affected by [[Ability Range]].
 
**Grab range is affected by [[Ability Range]].
**Max targets is '''not''' affected by [[Mods]].
+
**Max targets and max coils active are '''not''' affected by [[Mods]].
*Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the gadget.
+
*Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the coil.
 
*If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
 
*If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
 
*Tether Coil does '''not''' target enemies already pulled by other Tether Coils.
 
*Tether Coil does '''not''' target enemies already pulled by other Tether Coils.
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<div style="display:none;">'''Flechette Orb'''<br></div>
 
<div style="display:none;">'''Flechette Orb'''<br></div>
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / ? / ? / 300''' {{Icon|Proc|Puncture|text}} damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' status chance on enemies hit. Enemies coming within '''?''' meters are prioritized by the turret with high accuracy.
+
*'''Flechette Orb''' deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting '''? / ? / ? / 300''' {{Icon|Proc|Puncture|text}} damage with a '''?%''' critical chance, '''2.0x''' critical multiplier and '''?%''' status chance on enemies hit; enemies coming within '''?''' meters are prioritized by the turret with high accuracy. Vauban can deploy up to '''4''' Flechette Orbs on the battlefield.
 
**Damage per nail is affected by [[Ability Strength]].
 
**Damage per nail is affected by [[Ability Strength]].
  +
**Critcal chance, critical multiplier, status chance and max orbs active are '''not''' affected by mods.
 
*Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.
 
*Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.
   
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<div style="display:none;">'''Vector Pad'''<br></div>
 
<div style="display:none;">'''Vector Pad'''<br></div>
 
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 22]])
 
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 22]])
*'''Vector Pad''' deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of '''25''' meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving.
+
*'''Vector Pad''' deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of '''25''' meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to '''4''' Vector Pads on the battlefield.
 
**Speed boost is affected by [[Ability Strength]].
 
**Speed boost is affected by [[Ability Strength]].
  +
**Max pads active is '''not''' affected by mods.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
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<div style="display:none;">'''Overdriver'''<br></div>
 
<div style="display:none;">'''Overdriver'''<br></div>
 
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]])
 
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]])
*'''Overdriver''' deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, [[Companion]], or mission objective within a '''? / ? / ? / 10''' meter radius, granting it a '''? / ? / ? / 25%''' damage bonus to weapons for the mine duration.
+
*'''Overdriver''' deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, [[Companion]], or mission objective within a '''? / ? / ? / 10''' meter radius, granting it a '''? / ? / ? / 25%''' damage bonus to weapons for the mine duration. Vauban can deploy up to '''4''' Overdrivers on the battlefield, including those already buffing allies.
 
**Attach radius is affected by [[Ability Range]].
 
**Attach radius is affected by [[Ability Range]].
 
**Damage bonus is affected by [[Ability Strength]].
 
**Damage bonus is affected by [[Ability Strength]].
  +
**Max drivers active is '''not''' affected by mods.
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
 
**Buff duration equals to the remaining time on the Overdriver mine until it expires.
 
*Overdriver does '''not''' jump to allies already buffed by another Overdriver.
 
*Overdriver does '''not''' jump to allies already buffed by another Overdriver.

Revision as of 14:17, 5 November 2019

MinelayerModx256 Minelayer130xWhite
2
EnergyOrb25
Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Info

  • Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default 2 ) to cycle between the Tether Coil, Flechette Orb, Vector Pad, and Overdriver. Hold down the hotkey to throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts 15 Script error: The function "Proc" does not exist. damage with a ?% status chance; the landmine lasts for ? / ? / ? / 25 seconds once deployed.
    • Landmine damage on hit is affected by Ability Strength.
    • Mine duration is affected by Ability Duration.
    • Status chance is not affected by Mods.
    • Mine selection and throw can be inverted in the Options menu.
  • Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:

Tether Coil
  • Unlocked by default. (Warframe Rank 3)
  • Tether Coil deploys upon contact with an enemy or surface, sticking onto the first object it touches. Once stuck, the coil extends energy wires that inflict ? / ? / ? / 250 Script error: The function "Proc" does not exist. damage, incapacitate and pull in up to 2 enemies within ? / ? / ? / 20 meters from the coil. Vauban can deploy up to 4 Tether Coils on the battlefield.
  • Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the coil.
  • If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
  • Tether Coil does not target enemies already pulled by other Tether Coils.

Flechette Orb
  • Unlocked at Rank 1. (Warframe Rank 12)
  • Flechette Orb deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting ? / ? / ? / 300 Script error: The function "Proc" does not exist. damage with a ?% critical chance, 2.0x critical multiplier and ?% status chance on enemies hit; enemies coming within ? meters are prioritized by the turret with high accuracy. Vauban can deploy up to 4 Flechette Orbs on the battlefield.
    • Damage per nail is affected by Ability Strength.
    • Critcal chance, critical multiplier, status chance and max orbs active are not affected by mods.
  • Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.

Vector Pad
  • Unlocked at Rank 2. (Warframe Rank 22)
  • Vector Pad deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of 25 meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to 4 Vector Pads on the battlefield.
    • Speed boost is affected by Ability Strength.
    • Max pads active is not affected by mods.
    • Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
  • Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.

Overdriver
  • Unlocked at Rank 3. (Warframe Rank 27)
  • Overdriver deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, Companion, or mission objective within a ? / ? / ? / 10 meter radius, granting it a ? / ? / ? / 25% damage bonus to weapons for the mine duration. Vauban can deploy up to 4 Overdrivers on the battlefield, including those already buffing allies.
    • Attach radius is affected by Ability Range.
    • Damage bonus is affected by Ability Strength.
    • Max drivers active is not affected by mods.
    • Buff duration equals to the remaining time on the Overdriver mine until it expires.
  • Overdriver does not jump to allies already buffed by another Overdriver.

  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.

  • Expand/Collapse

    See Also