(Added stats for lower-rank abilities) Tags: Visual edit apiedit |
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| description = Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss. |
| description = Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss. |
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| cost = 4 / 5 / 6 / 7 |
| cost = 4 / 5 / 6 / 7 |
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− | | damage = 75 / 100 / 125 / 175 (bounce damage)<br>1 / 2 / 3 / 4 (number of bounces)<br>? / ? / 200 / 400 (shred damage)<br>? / ? / 30% / 40% (armor reduction) |
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− | | range = 10 m (trip laser length)<br>? / ? / 4 m / 6 m (shred & concuss explosion radius) |
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− | | duration = 300 s (bounce, shred & concuss mine duration)<br>? / ? / 25 s / 30 s (trip laser)<br>? / ? / 4 s / 4 s (shred debuff)<br>? / ? / ? / 8 s (concuss deaf) |
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| cardonly = {{{1|}}} |
| cardonly = {{{1|}}} |
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+ | | special = |
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− | |||
+ | <div class="tabbertab-borderless" style="width: 310px;"><tabber> |
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− | |||
+ | |-|Bounce= |
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+ | {| style="width:100%; font-size: 14px;" |
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+ | |- |
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+ | |style="border-bottom:1px solid white;"|<!--display:none elements are for mobile--><div style="display:none;">'''Bounce'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">75 / 100 / 125 / 175 (damage)</span> |
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+ | |- |
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+ | |'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">300 s (mine duration)<br />1 / 2 / 3 / 4 (number of bounces)</span> |
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+ | |} |
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+ | |-|Trip Laser= |
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+ | {| style="width:100%; font-size: 14px;" |
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+ | |- |
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+ | |style="border-bottom:1px solid white;"|<div style="display:none;">'''Trip Laser'''<br></div>'''[[Ability Duration|<span style="color:white; font-size: 14px;">Duration</span>]]:'''<span style="float:right;font-size:12px;">20 / 25 / 30 s</span> |
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+ | |- |
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+ | |'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">10 m (laser length)</span> |
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+ | |} |
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+ | |-|Shred= |
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+ | {| style="width:100%; font-size: 14px;" |
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+ | |- |
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+ | |style="border-bottom:1px solid white;"|<div style="display:none;">'''Shred'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">200 / 400 (damage)<br />30 / 40% (armor reduction)</span> |
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+ | |- |
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+ | |style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white; font-size: 14px;">Duration</span>]]:'''<span style="float:right;font-size:12px;">4 s (armor debuff duration)</span> |
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+ | |- |
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+ | |style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">4 / 6 m (explosion radius)</span> |
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+ | |- |
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+ | |'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">300 s (mine duration)</span> |
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+ | |} |
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+ | |-|Concuss= |
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+ | {| style="width:100%; font-size: 14px;" |
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+ | |- |
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+ | |style="border-bottom:1px solid white;"|<div style="display:none;">'''Concuss'''<br></div>'''[[Ability Duration|<span style="color:white; font-size: 14px;">Duration</span>]]:'''<span style="float:right;font-size:12px;">8 s (deafen duration)</span> |
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+ | |- |
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+ | |style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">6 m (explosion radius)</span> |
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+ | |- |
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+ | |'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">300 s (mine duration)</span> |
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+ | |} |
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+ | </tabber></div> |
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+ | | cardonly = {{{1|}}} |
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|info = |
|info = |
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*Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default {{Key|2}}), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below: |
*Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default {{Key|2}}), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below: |
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<div class="tabbertab-borderless" ><tabber> |
<div class="tabbertab-borderless" ><tabber> |
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|-|Bounce= |
|-|Bounce= |
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+ | <div style="display:none;">'''Bounce'''<br></div> |
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⚫ | * |
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+ | *Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]]) |
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⚫ | |||
⚫ | *Upon contact with a surface or entity, the Bounce grenade deploys into a launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal '''15''' {{Icon|Proc|Blast|text}} damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be knocked down and dealt '''75 / 100 / 125 / 175''' {{Icon|Proc|Impact|text}} damage with a 100% {{Icon|Proc|Magnetic|text}} status chance. A single launch pad has a maximum of '''1 / 2 / 3 / 4''' uses and a cooldown period of 3 seconds between each use. |
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+ | **{{Icon|Proc|Impact|Text}} damage is effective against [[Shielded]], [[Proto Shield]]s, and [[Machinery]], but less effective against [[Flesh]] and [[Cloned Flesh]]. |
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⚫ | |||
+ | **{{Icon|Proc|Blast|Text}} damage is effective against Machinery and [[Fossilized]], but less effective against [[Ferrite Armor]] and [[Infested Sinew]]. |
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*Bounce pad visually emits rings of energy pulsing upward when not in use. |
*Bounce pad visually emits rings of energy pulsing upward when not in use. |
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|-|Trip Laser= |
|-|Trip Laser= |
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+ | <div style="display:none;">'''Trip Laser'''<br></div> |
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⚫ | |||
+ | *Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]]) |
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*Enemies can be affected by the same trip wire multiple times as long as they move out from the wire and through it again. |
*Enemies can be affected by the same trip wire multiple times as long as they move out from the wire and through it again. |
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− | *Trip Laser trap deploys |
+ | *Trip Laser trap deploys perpendicular to Vauban's position on cast. |
*Trip Laser trap visually hovers above ground with the ends of the lasers glowing brightly. The ends of the lasers will attempt to adhere to surfaces in their path. |
*Trip Laser trap visually hovers above ground with the ends of the lasers glowing brightly. The ends of the lasers will attempt to adhere to surfaces in their path. |
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|-|Shred= |
|-|Shred= |
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+ | <div style="display:none;">'''Shred'''<br></div> |
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⚫ | *Upon contact with a surface or entity, the Shred grenade falls to the ground then deploys into an armed explosive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine explodes, dealing ''' |
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+ | *Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 22]]) |
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− | **Damage and armor reduction are affected by [[Power Strength]]. |
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⚫ | *Upon contact with a surface or entity, the Shred grenade falls to the ground then deploys into an armed explosive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine explodes, dealing '''200 / 400''' {{Icon|Proc|Blast|text}} damage to all enemies in a '''4 / 6''' meter radius. Affected enemies are blown away in a ragdoll state and have their armor reduced by '''30% / 40%''' for '''4''' seconds. |
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⚫ | |||
− | ** |
+ | **Damage and armor reduction are affected by [[Ability Strength]]. |
+ | **{{Icon|Proc|Blast|Text}} damage is effective against [[Machinery]] and [[Fossilized]], but less effective against [[Ferrite Armor]] and [[Infested Sinew]]. |
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⚫ | |||
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*Shred landmine visually emits a smoke effect. |
*Shred landmine visually emits a smoke effect. |
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|-|Concuss= |
|-|Concuss= |
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+ | <div style="display:none;">'''Concuss'''<br></div> |
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⚫ | *Upon contact with a surface or entity, the Concuss grenade falls to the ground then deploys into an armed concussive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine detonates, stunning all enemies in a ''' |
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+ | *Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]]) |
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⚫ | |||
⚫ | *Upon contact with a surface or entity, the Concuss grenade falls to the ground then deploys into an armed concussive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine detonates, stunning all enemies in a '''6''' meter radius. Affected enemies become deafened to all gunfire noise for '''8''' seconds and suffer a {{Icon|Proc|Radiation|Text}} proc. |
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+ | **{{Icon|Proc|Radiation|Text}} [[Status Effect]] forces a target to indiscriminately attack their allies and be attacked by them for '''12''' seconds. |
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+ | **Deafen duration is affected by [[Ability Duration]], while landmine duration is '''not'''. |
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*Concuss landmine visually emits a swirling energy effect with an audible humming sound. |
*Concuss landmine visually emits a swirling energy effect with an audible humming sound. |
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*Although Minelayer's Trip Laser seems useful against the [[Infested]], if an [[Ancient Healer]] is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc {{Icon|Proc|Radiation|Text}} on nearby Healers and disable their links to other Infested. |
*Although Minelayer's Trip Laser seems useful against the [[Infested]], if an [[Ancient Healer]] is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc {{Icon|Proc|Radiation|Text}} on nearby Healers and disable their links to other Infested. |
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*Minelayer's Concuss grenade is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while. |
*Minelayer's Concuss grenade is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while. |
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− | |max = |
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− | [[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
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− | *[[Maximized Power Duration]] increases Trip Laser duration to '''85s''', Shred debuff to '''11s''' and Concuss debuff to '''23s'''. |
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− | **Reduces Shred and Concuss range to '''2m'''. |
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− | *[[Maximized Power Efficiency]] reduces cost to '''12.5''' energy. |
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− | **Reduces duration of Trip Laser to '''12s''', Shred to '''1.6s''' and Concuss to '''3.2s'''. |
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− | *[[Maximized Power Range]] increases Shred and Concuss radius to '''15m'''. |
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− | **Reduces Bounce repulse damage to '''70''' and contact damage to '''6'''. Reduces Shred damage to '''160''' and armor reduction to '''16%'''. |
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− | *[[Maximized Power Strength]] increases Bounce repulse damage to '''523.25''' and contact damage to '''44.85'''. Increases Shred damage to '''1200''' and armor reduction to '''100%'''. |
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− | **Increases cost to '''77.5''' energy. |
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− | |||
|bugs = |
|bugs = |
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*Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be. |
*Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be. |
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+ | * Vauban's Minelayer is really good in [[Interception]], as placing a bounce pad next to a control console will prevent enemies from entering to hack the tower. Alternatively, Bounce pads can stack on top of each other and can send multiple enemies flying, so Vauban's player won't have to worry about the mission's objective for a while. |
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}}</onlyinclude> |
}}</onlyinclude> |
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</gallery> |
</gallery> |
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− | ==See |
+ | ==See Also== |
− | * |
+ | * {{WF|Vauban}} |
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− | [[ru:Батут]] |
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__NOTOC__ |
__NOTOC__ |
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⚫ | |||
+ | [[es:Minador]] |
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+ | [[it:Minelayer]] |
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+ | [[ru:Миноукладчик]] |
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[[Category:Warframe Abilities]] |
[[Category:Warframe Abilities]] |
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[[Category:Blast Damage]] |
[[Category:Blast Damage]] |