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<onlyinclude>{{AbilityU10.3
 
<onlyinclude>{{AbilityU10.3
| name = Bounce
+
| name = Minelayer
 
| gameimage = VaubanBounce.png
 
| gameimage = VaubanBounce.png
 
| cardimage = BounceModU15.jpeg
 
| cardimage = BounceModU15.jpeg
 
| hotkey = 2
 
| hotkey = 2
 
| energy = 50
 
| energy = 50
| description = A deployable launch pad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool.
+
| description = Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
 
| cost = 4 / 5 / 6 / 7
 
| cost = 4 / 5 / 6 / 7
| damage = 75 / 100 / 125 / 175 (repulse damage)<br>15 (contact damage)<br>1 / 2 / 3 / 4 (uses)
 
| range = N/A
 
| duration = 300s
 
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| special =
  +
<div class="tabbertab-borderless" style="width: 310px;"><tabber>
  +
|-|Bounce=
  +
{| style="width:100%; font-size: 14px;"
  +
|-
  +
|style="border-bottom:1px solid white;"|<!--display:none elements are for mobile--><div style="display:none;">'''Bounce'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">75 / 100 / 125 / 175 (damage)</span>
  +
|-
  +
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">300 s (mine duration)<br />1 / 2 / 3 / 4 (number of bounces)</span>
  +
|}
  +
|-|Trip Laser=
  +
{| style="width:100%; font-size: 14px;"
  +
|-
  +
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Trip Laser'''<br></div>'''[[Ability Duration|<span style="color:white; font-size: 14px;">Duration</span>]]:'''<span style="float:right;font-size:12px;">20 / 25 / 30 s</span>
  +
|-
  +
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">10 m (laser length)</span>
  +
|}
  +
|-|Shred=
  +
{| style="width:100%; font-size: 14px;"
  +
|-
  +
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Shred'''<br></div>'''[[Ability Strength|<span style="color:white;">Strength</span>]]:'''<span style="float:right;font-size:12px;">200 / 400 (damage)<br />30 / 40% (armor reduction)</span>
  +
|-
  +
|style="border-bottom:1px solid white;"|'''[[Ability Duration|<span style="color:white; font-size: 14px;">Duration</span>]]:'''<span style="float:right;font-size:12px;">4 s (armor debuff duration)</span>
  +
|-
  +
|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">4 / 6 m (explosion radius)</span>
  +
|-
  +
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">300 s (mine duration)</span>
  +
|}
  +
|-|Concuss=
  +
{| style="width:100%; font-size: 14px;"
  +
|-
  +
|style="border-bottom:1px solid white;"|<div style="display:none;">'''Concuss'''<br></div>'''[[Ability Duration|<span style="color:white; font-size: 14px;">Duration</span>]]:'''<span style="float:right;font-size:12px;">8 s (deafen duration)</span>
  +
|-
  +
|style="border-bottom:1px solid white;"|'''[[Ability Range|<span style="color:white;">Range</span>]]:'''<span style="float:right;font-size:12px;">6 m (explosion radius)</span>
  +
|-
  +
|'''<span style="color:white;">Misc</span>:'''<span style="float:right;font-size:12px;">300 s (mine duration)</span>
  +
|}
  +
</tabber></div>
 
| cardonly = {{{1|}}}
 
|info =
  +
*Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default {{Key|2}}), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below:
   
  +
<div class="tabbertab-borderless" ><tabber>
  +
|-|Bounce=
  +
<div style="display:none;">'''Bounce'''<br></div>
  +
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 3]])
 
*Upon contact with a surface or entity, the Bounce grenade deploys into a launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal '''15''' {{Icon|Proc|Blast|text}} damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be knocked down and dealt '''75 / 100 / 125 / 175''' {{Icon|Proc|Impact|text}} damage with a 100% {{Icon|Proc|Magnetic|text}} status chance. A single launch pad has a maximum of '''1 / 2 / 3 / 4''' uses and a cooldown period of 3 seconds between each use.
 
**Repulse damage and contact damage are affected by [[Ability Strength]], and the contact damage is increased by body-part multipliers.
  +
**{{Icon|Proc|Impact|Text}} damage is effective against [[Shielded]], [[Proto Shield]]s, and [[Machinery]], but less effective against [[Flesh]] and [[Cloned Flesh]].
  +
**{{Icon|Proc|Blast|Text}} damage is effective against Machinery and [[Fossilized]], but less effective against [[Ferrite Armor]] and [[Infested Sinew]].
 
**{{Icon|Proc|Magnetic|Text}} [[Status Effect]] reduces a target's current and maximum shields by '''75%''' for '''4''' seconds.
 
**Duration is not affected by [[Ability Duration]].
 
**If an enemy is killed by the repulse damage, the action will '''not''' count against Bounce's maximum number of uses.
 
**For more information about the contact damage, see [[User blog:Darthmufin/Vauban Grenade Testing|this blog]] and this [[User_blog:PsycloneM/Vauban:_Grenade_Damage_Follow-up|follow-up]].
 
**The pad launches the unit perpendicular to the face of the attached surface (e.g., being attached to a ceiling will launch the user downward).
 
**When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
  +
*Bounce pad visually emits rings of energy pulsing upward when not in use.
  +
|-|Trip Laser=
  +
<div style="display:none;">'''Trip Laser'''<br></div>
  +
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 12]])
  +
*Upon contact with a surface or entity, the Trip Laser grenade falls to the ground then deploys into a '''10''' meters long laser trip wire that lasts for '''20 / 25 / 30''' seconds. Enemies moving through the trip wire are either stunned if at walking pace, or knocked down if at running speed.
  +
**Range is '''not''' affected by [[Ability Range]].
  +
**Duration is affected by [[Ability Duration]].
  +
*Enemies can be affected by the same trip wire multiple times as long as they move out from the wire and through it again.
  +
*Trip Laser trap deploys perpendicular to Vauban's position on cast.
  +
*Trip Laser trap visually hovers above ground with the ends of the lasers glowing brightly. The ends of the lasers will attempt to adhere to surfaces in their path.
  +
|-|Shred=
  +
<div style="display:none;">'''Shred'''<br></div>
  +
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 22]])
  +
*Upon contact with a surface or entity, the Shred grenade falls to the ground then deploys into an armed explosive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine explodes, dealing '''200 / 400''' {{Icon|Proc|Blast|text}} damage to all enemies in a '''4 / 6''' meter radius. Affected enemies are blown away in a ragdoll state and have their armor reduced by '''30% / 40%''' for '''4''' seconds.
  +
**Damage and armor reduction are affected by [[Ability Strength]].
  +
**{{Icon|Proc|Blast|Text}} damage is effective against [[Machinery]] and [[Fossilized]], but less effective against [[Ferrite Armor]] and [[Infested Sinew]].
  +
**Explosion radius is affected by [[Ability Range]].
  +
**Armor reduction debuff is affected by [[Ability Duration]], while landmine duration is '''not'''.
  +
*Shred landmine visually emits a smoke effect.
  +
|-|Concuss=
  +
<div style="display:none;">'''Concuss'''<br></div>
  +
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 27]])
  +
*Upon contact with a surface or entity, the Concuss grenade falls to the ground then deploys into an armed concussive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine detonates, stunning all enemies in a '''6''' meter radius. Affected enemies become deafened to all gunfire noise for '''8''' seconds and suffer a {{Icon|Proc|Radiation|Text}} proc.
  +
**{{Icon|Proc|Radiation|Text}} [[Status Effect]] forces a target to indiscriminately attack their allies and be attacked by them for '''12''' seconds.
  +
**Explosion radius is affected by [[Ability Range]].
  +
**Deafen duration is affected by [[Ability Duration]], while landmine duration is '''not'''.
  +
*Concuss landmine visually emits a swirling energy effect with an audible humming sound.
   
  +
</tabber></div>
|info =
 
* Vauban releases a deployable launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal '''15''' {{Icon|Proc|Blast|text}} damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be dealt '''75 / 100 / 125 / 175''' {{Icon|Proc|Impact|text}} damage with a 100% {{Icon|Proc|Magnetic|text}} status chance. A single launch pad has a maximum of '''1 / 2 / 3 / 4''' uses and a cooldown period of 3 seconds between each use.
 
** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers.
 
** Duration is not affected by [[Power Duration]].
 
** A Magnetic proc reduces the target's shields by 75% over 4 seconds.
 
** If an enemy is killed by the repulse damage, the action will '''not''' count against Bounce's maximum number of uses.
 
** For more information about the contact damage, see [[User blog:Darthmufin/Vauban Grenade Testing|this blog]] and this [[User_blog:PsycloneM/Vauban:_Grenade_Damage_Follow-up|follow-up]].
 
** The pad launches the unit perpendicular to the face of the attached surface (e.g., being attached to a ceiling will launch the user downward).
 
** When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
 
** Launched enemies suffer a [[Knockdown]].
 
 
* Can be used while performing many actions without interrupting them, including reloading.
 
* Can be used while performing many actions without interrupting them, including reloading.
 
* Can be cast multiple times while active.
 
* Can be cast multiple times while active.
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* Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
 
* Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
 
* Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
 
* Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
  +
*Although Minelayer's Trip Laser seems useful against the [[Infested]], if an [[Ancient Healer]] is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc {{Icon|Proc|Radiation|Text}} on nearby Healers and disable their links to other Infested.
|max =
 
  +
*Minelayer's Concuss grenade is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while.
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
**Has no negative effect on this ability.
 
*[[Maximized Power Efficiency]] reduces cost to '''12.5''' energy.
 
**Has no negative effect on this ability.
 
*[[Maximized Power Range]] has no positive effect on this ability.
 
**Reduces repulse damage to '''70''' and contact damage to '''6'''.
 
*[[Maximized Power Strength]] increases repulse damage to '''523.25''' and contact damage to '''44.85'''.
 
**Increases cost to '''77.5''' energy.
 
 
 
|bugs =
 
|bugs =
 
*Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be.
 
*Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be.
  +
* Vauban's Minelayer is really good in [[Interception]], as placing a bounce pad next to a control console will prevent enemies from entering to hack the tower. Alternatively, Bounce pads can stack on top of each other and can send multiple enemies flying, so Vauban's player won't have to worry about the mission's objective for a while.
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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</gallery>
 
</gallery>
   
==See also==
+
==See Also==
* [[Vauban]]
+
* {{WF|Vauban}}
[[de:Abpraller]]
 
[[ru:Батут]]
 
 
__NOTOC__
 
__NOTOC__
 
[[de:Abpraller]]
  +
[[es:Minador]]
  +
[[it:Minelayer]]
  +
[[ru:Миноукладчик]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]
 
[[Category:Blast Damage]]
 
[[Category:Blast Damage]]

Revision as of 17:13, 28 June 2019

MinelayerModx256 Minelayer130xWhite
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Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A
Expand/Collapse


Gallery

See Also