(added Maximizations for new grenade types) Tag: rte-source |
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** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers. |
** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers. |
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** Duration is not affected by [[Power Duration]]. |
** Duration is not affected by [[Power Duration]]. |
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− | ** A Magnetic proc reduces the target's shields by 75% over 4 seconds. |
+ | ** A {{Icon|Proc|Magnetic|text}} proc reduces the target's shields by 75% over 4 seconds. |
** If an enemy is killed by the repulse damage, the action will '''not''' count against Bounce's maximum number of uses. |
** If an enemy is killed by the repulse damage, the action will '''not''' count against Bounce's maximum number of uses. |
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** For more information about the contact damage, see [[User blog:Darthmufin/Vauban Grenade Testing|this blog]] and this [[User_blog:PsycloneM/Vauban:_Grenade_Damage_Follow-up|follow-up]]. |
** For more information about the contact damage, see [[User blog:Darthmufin/Vauban Grenade Testing|this blog]] and this [[User_blog:PsycloneM/Vauban:_Grenade_Damage_Follow-up|follow-up]]. |
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** Launched enemies suffer a [[Knockdown]]. |
** Launched enemies suffer a [[Knockdown]]. |
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|-|Trip Laser= |
|-|Trip Laser= |
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− | Deploys a hovering trip wire that causes enemies |
+ | *Deploys a hovering trip wire that causes enemies to be stunned if walking into it, or knocked down if running. The trip wire will disappear after '''? / ? / ? / 30s'''. |
+ | **Duration is affected by [[Power Duration]]. |
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⚫ | Although |
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|-|Shred= |
|-|Shred= |
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− | Shred places a single use, explosive trip mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are ragdolled into the air and their armor is reduced by '''? / ? / ? / 40%'''. |
+ | *Shred places a single use, explosive trip mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are ragdolled into the air and their armor is reduced by '''? / ? / ? / 40%'''. |
+ | **Damage is affected by [[Power Strength]]. |
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|-|Concuss= |
|-|Concuss= |
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− | Concuss places a single use mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are stunned and have a |
+ | *Concuss places a single use mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are stunned and have a {{Icon|Proc|Radiation|Text}} proc applied. The mine has a swirling effect and a hum to it. |
+ | **Debuff duration is affected by [[Power Duration]]. |
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This is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while. |
This is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while. |
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* Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies. |
* Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies. |
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* Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings. |
* Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings. |
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⚫ | *Although Minelayer's Trip Laser seems useful against the [[Infested]], if an [[Ancient Healer]] is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc {{Icon|Proc|Radiation|Text}} on nearby Healers and disable their links to other Infested. |
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|max = |
|max = |
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[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
Revision as of 13:56, 18 May 2016
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Minelayer Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver. Introduced in Update 18.12 (2016-05-17) |
Strength:75 / 100 / 125 / 175 (bounce damage) 1 / 2 / 3 / 4 (number of bounces) ? / ? / ? / 400 (shred damage) ? / ? / ? / 40% (armor reduction) | |
Duration:300 s (bounce, shred & concuss mine duration) ? / ? / ? / 30 s (trip laser) ? / ? / ? / 4 s (shred debuff) ? / ? / ? / 8 s (concuss deaf) | |||
Range:? / ? / ? / 6 m (shred & concuss explosion radius) |