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(added Maximizations for new grenade types)
Tag: rte-source
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Tag: rte-source
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** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers.
 
** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers.
 
** Duration is not affected by [[Power Duration]].
 
** Duration is not affected by [[Power Duration]].
** A Magnetic proc reduces the target's shields by 75% over 4 seconds.
+
** A {{Icon|Proc|Magnetic|text}} proc reduces the target's shields by 75% over 4 seconds.
 
** If an enemy is killed by the repulse damage, the action will '''not''' count against Bounce's maximum number of uses.
 
** If an enemy is killed by the repulse damage, the action will '''not''' count against Bounce's maximum number of uses.
 
** For more information about the contact damage, see [[User blog:Darthmufin/Vauban Grenade Testing|this blog]] and this [[User_blog:PsycloneM/Vauban:_Grenade_Damage_Follow-up|follow-up]].
 
** For more information about the contact damage, see [[User blog:Darthmufin/Vauban Grenade Testing|this blog]] and this [[User_blog:PsycloneM/Vauban:_Grenade_Damage_Follow-up|follow-up]].
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** Launched enemies suffer a [[Knockdown]].
 
** Launched enemies suffer a [[Knockdown]].
 
|-|Trip Laser=
 
|-|Trip Laser=
Deploys a hovering trip wire that causes enemies who walk into it to be stunned for a moment (when walking into it), or become tripped and knocked down (when running into it). The trip wire will disappear after '''? / ? / ? / 30s'''.
+
*Deploys a hovering trip wire that causes enemies to be stunned if walking into it, or knocked down if running. The trip wire will disappear after '''? / ? / ? / 30s'''.
  +
**Duration is affected by [[Power Duration]].
Although it seems useful against the [[Infested]], if an [[Ancient Healer]] is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc radiation on nearby Healers and disable their links to other Infested.
 
 
|-|Shred=
 
|-|Shred=
Shred places a single use, explosive trip mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are ragdolled into the air and their armor is reduced by '''? / ? / ? / 40%'''.
+
*Shred places a single use, explosive trip mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are ragdolled into the air and their armor is reduced by '''? / ? / ? / 40%'''.
  +
**Damage is affected by [[Power Strength]].
 
|-|Concuss=
 
|-|Concuss=
Concuss places a single use mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are stunned and have a radiation proc applied. The mine has a swirling effect and a hum to it.
+
*Concuss places a single use mine. When an enemy comes near it, the mine explodes and all enemies in a '''? / ? / ? / 6m''' radius are stunned and have a {{Icon|Proc|Radiation|Text}} proc applied. The mine has a swirling effect and a hum to it.
  +
**Debuff duration is affected by [[Power Duration]].
   
 
This is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while.
 
This is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while.
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* Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
 
* Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
 
* Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
 
* Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
 
*Although Minelayer's Trip Laser seems useful against the [[Infested]], if an [[Ancient Healer]] is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc {{Icon|Proc|Radiation|Text}} on nearby Healers and disable their links to other Infested.
 
|max =
 
|max =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Revision as of 13:56, 18 May 2016

MinelayerModx256 Minelayer130xWhite
2
EnergyOrb25
Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

AbilityStrengthBuff Strength:75 / 100 / 125 / 175 (bounce damage)
1 / 2 / 3 / 4 (number of bounces)
? / ? / ? / 400 (shred damage)
? / ? / ? / 40% (armor reduction)
AbilityDurationBuff Duration:300 s (bounce, shred & concuss mine duration)
? / ? / ? / 30 s (trip laser)
? / ? / ? / 4 s (shred debuff)
? / ? / ? / 8 s (concuss deaf)
AbilityRangeBuff Range:? / ? / ? / 6 m (shred & concuss explosion radius)
Expand/Collapse


Gallery

See also