WARFRAME Wiki
WARFRAME Wiki
m (94Connor949 moved page Bounce to Minelayer)
(added rudimentary new stats and format)
Tag: rte-source
Line 5: Line 5:
 
| hotkey = 2
 
| hotkey = 2
 
| energy = 50
 
| energy = 50
| description = A deployable launch pad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool.
+
| description = Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
 
| cost = 4 / 5 / 6 / 7
 
| cost = 4 / 5 / 6 / 7
| damage = 75 / 100 / 125 / 175 (repulse damage)<br>15 (contact damage)<br>1 / 2 / 3 / 4 (uses)
+
| damage = 75 / 100 / 125 / 175 (bounce damage)<br>1 / 2 / 3 / 4 (number of bounces)<br>? / ? / ? / 400 (shred damage)<br>? / ? / ? / 40% (armor reduction)
| range = N/A
+
| range = ? / ? / ? / 6 m (shred & concuss explosion radius)
  +
| duration = 300 s (bounce, shred & concuss mine duration)<br>? / ? / ? / 30 s (trip laser)<br>? / ? / ? / 8 s (concuss deaf)<br>? / ? / ? / 4 s (shred debuff)
| duration = 300s
 
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
   
   
 
|info =
 
|info =
  +
*Vauban throws one of his variety of specialized mines that performs a different ability depending on the selected mine type. Minelayer cycles between mine types upon tapping the ability key (default {{Key|2}}), while holding down the key and releasing throws the selected mine. Up to four different mine types are unlocked as the ability increases in rank, listed below:
  +
<div class="tabbertab-borderless" ><tabber>
  +
|-|Bounce=
 
* Vauban releases a deployable launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal '''15''' {{Icon|Proc|Blast|text}} damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be dealt '''75 / 100 / 125 / 175''' {{Icon|Proc|Impact|text}} damage with a 100% {{Icon|Proc|Magnetic|text}} status chance. A single launch pad has a maximum of '''1 / 2 / 3 / 4''' uses and a cooldown period of 3 seconds between each use.
 
* Vauban releases a deployable launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal '''15''' {{Icon|Proc|Blast|text}} damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be dealt '''75 / 100 / 125 / 175''' {{Icon|Proc|Impact|text}} damage with a 100% {{Icon|Proc|Magnetic|text}} status chance. A single launch pad has a maximum of '''1 / 2 / 3 / 4''' uses and a cooldown period of 3 seconds between each use.
 
** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers.
 
** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers.
Line 23: Line 26:
 
** When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
 
** When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
 
** Launched enemies suffer a [[Knockdown]].
 
** Launched enemies suffer a [[Knockdown]].
  +
|-|Trip Laser=
  +
|-|Shred=
  +
|-|Concuss=
  +
</tabber></div>
 
* Can be used while performing many actions without interrupting them, including reloading.
 
* Can be used while performing many actions without interrupting them, including reloading.
 
* Can be cast multiple times while active.
 
* Can be cast multiple times while active.

Revision as of 21:58, 17 May 2016

BounceMod BounceModU15
2
EnergyOrb50
Bounce

A deployable launchpad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:75 / 100 / 125 / 175 (bounce damage)
1 / 2 / 3 / 4 (number of bounces)
? / ? / ? / 400 (shred damage)
? / ? / ? / 40% (armor reduction)
AbilityDurationBuff Duration:300 s (bounce, shred & concuss mine duration)
? / ? / ? / 30 s (trip laser)
? / ? / ? / 8 s (concuss deaf)
? / ? / ? / 4 s (shred debuff)
AbilityRangeBuff Range:? / ? / ? / 6 m (shred & concuss explosion radius)
Expand/Collapse


Gallery

See also