(added rudimentary new stats and format) Tag: rte-source |
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| hotkey = 2 |
| hotkey = 2 |
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| energy = 50 |
| energy = 50 |
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− | | description = |
+ | | description = Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss. |
| cost = 4 / 5 / 6 / 7 |
| cost = 4 / 5 / 6 / 7 |
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− | | damage = 75 / 100 / 125 / 175 ( |
+ | | damage = 75 / 100 / 125 / 175 (bounce damage)<br>1 / 2 / 3 / 4 (number of bounces)<br>? / ? / ? / 400 (shred damage)<br>? / ? / ? / 40% (armor reduction) |
− | | range = |
+ | | range = ? / ? / ? / 6 m (shred & concuss explosion radius) |
+ | | duration = 300 s (bounce, shred & concuss mine duration)<br>? / ? / ? / 30 s (trip laser)<br>? / ? / ? / 8 s (concuss deaf)<br>? / ? / ? / 4 s (shred debuff) |
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− | | duration = 300s |
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| cardonly = {{{1|}}} |
| cardonly = {{{1|}}} |
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|info = |
|info = |
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+ | *Vauban throws one of his variety of specialized mines that performs a different ability depending on the selected mine type. Minelayer cycles between mine types upon tapping the ability key (default {{Key|2}}), while holding down the key and releasing throws the selected mine. Up to four different mine types are unlocked as the ability increases in rank, listed below: |
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+ | <div class="tabbertab-borderless" ><tabber> |
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+ | |-|Bounce= |
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* Vauban releases a deployable launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal '''15''' {{Icon|Proc|Blast|text}} damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be dealt '''75 / 100 / 125 / 175''' {{Icon|Proc|Impact|text}} damage with a 100% {{Icon|Proc|Magnetic|text}} status chance. A single launch pad has a maximum of '''1 / 2 / 3 / 4''' uses and a cooldown period of 3 seconds between each use. |
* Vauban releases a deployable launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal '''15''' {{Icon|Proc|Blast|text}} damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be dealt '''75 / 100 / 125 / 175''' {{Icon|Proc|Impact|text}} damage with a 100% {{Icon|Proc|Magnetic|text}} status chance. A single launch pad has a maximum of '''1 / 2 / 3 / 4''' uses and a cooldown period of 3 seconds between each use. |
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** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers. |
** Repulse damage and contact damage are affected by [[Power Strength]], and the contact damage is increased by body-part multipliers. |
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** When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump. |
** When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump. |
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** Launched enemies suffer a [[Knockdown]]. |
** Launched enemies suffer a [[Knockdown]]. |
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+ | |-|Trip Laser= |
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+ | |-|Shred= |
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+ | |-|Concuss= |
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+ | </tabber></div> |
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* Can be used while performing many actions without interrupting them, including reloading. |
* Can be used while performing many actions without interrupting them, including reloading. |
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* Can be cast multiple times while active. |
* Can be cast multiple times while active. |
Revision as of 21:58, 17 May 2016
2 50 |
Bounce A deployable launchpad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool Introduced in Update 7.11 (2013-05-17) |
Strength:75 / 100 / 125 / 175 (bounce damage) 1 / 2 / 3 / 4 (number of bounces) ? / ? / ? / 400 (shred damage) ? / ? / ? / 40% (armor reduction) | |
Duration:300 s (bounce, shred & concuss mine duration) ? / ? / ? / 30 s (trip laser) ? / ? / ? / 8 s (concuss deaf) ? / ? / ? / 4 s (shred debuff) | |||
Range:? / ? / ? / 6 m (shred & concuss explosion radius) |