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**Max pads active is '''not''' affected by mods.
 
**Max pads active is '''not''' affected by mods.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
 
**Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
*Even if allies are sliding or rolling across the pad, they need to be inputting a movement in the pad's direction to get boosted. Correspondingly, players can get boosted by the pad even if maneuvering in a different direction by inputting the appropriate movement.
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*Allies can reduce Vector pad's momentum by shifting their movement away from the launch direction during and after launch.
**As such, players can roll or slide without holding forward during the maneuver if they want to cross the pad in it's direction without getting boosted.
 
*Allies can reduce Vector Pad's momentum by shifting their movement away from the launch direction during and after launch.
 
 
*Can be used in conjunction with different parkour [[Maneuvers]], such as Bullet Jump, jump, double jump, dodge roll and slide.
 
*Can be used in conjunction with different parkour [[Maneuvers]], such as Bullet Jump, jump, double jump, dodge roll and slide.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
 
*Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
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