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Minelayer

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| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| special =
 
| special =
<div class="tabber-dark" style="width: 310px;"><tabber>
+
<div class="tabbertab-borderless" style="width: 310px;"><tabber>
 
|-|Tether Coil=
 
|-|Tether Coil=
 
{| style="width:100%; font-size: 14px;"
 
{| style="width:100%; font-size: 14px;"
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**Mine selection and throw can be inverted in the Options menu.
 
**Mine selection and throw can be inverted in the Options menu.
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
 
*Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
<div class="tabber-dark" ><tabber>
+
<div class="tabbertab-borderless" ><tabber>
 
|-|Tether Coil=
 
|-|Tether Coil=
 
<div style="display:none;">'''Tether Coil'''<br></div>
 
<div style="display:none;">'''Tether Coil'''<br></div>
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*Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
 
*Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
 
*If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
 
*If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
  +
 
</tabber></div>
 
</tabber></div>
<hr />
 
 
*'''Ability Synergy:'''
 
*'''Ability Synergy:'''
 
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
 
**Tether Coil can bring enemies into range of a {{A|Bastille}} containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
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