WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki
MetronomeModx256 MetronomeIcon
3
EnergyOrb75
Metronome

Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:10 / 15 / 20 / 35 % (armor bonus)

10 / 15 / 20 / 30 % (speed bonus)
12 / 20 / 25 / 30 % (multishot bonus)
20 / 25 / 25 / 30 % (melee damage bonus)

AbilityDurationBuff Duration:8 / 12 / 16 / 20 s (ability duration)

5 / 8 / 12 / 15 s (buff duration)

AbilityRangeBuff Range:6 / 8 / 10 / 12 m

Info

  • Octavia raises the volume on her surround sound speakers, producing a melodic musical aura with a radius of 6 / 8 / 10 / 12 meters for 8 / 12 / 16 / 20 seconds. Octavia and her allies gain an 10% / 15% / 20% / 35% Armor bonus while inside the melodic aura.
    • Aura radius is affected by Ability Range.
    • Duration is affected by Ability Duration.
    • Armor bonus is affected by Ability Strength.
    • Metronome's music is in tune with the Melody section of the Mandachord, drawing from the preset musical notes to determine the melodic aura's note intervals.
    • While the player and allies can hear the melody, Metronome's aura is considered silent to enemies.
  • While inside the melodic aura, Octavia and her allies can perform specific actions in sync to the melodic music to gain various Sync Buffs that can be active simultaneously:

How to Synchronize with Metronome:

  • Each line of Melody notes is visually represented as a concentric ring of light, which begins at the edge of the melodic aura and shrinks toward Octavia’s feet, where the ring disappears as the sound of the notes are played.
  • In order to gain buffs, players must time their actions to sync with the moment a concentric ring is centered on Octavia, as the sound of the notes are played. A flash of light will appear below the player upon a successful sync.
    • Each player must perform actions individually to gain buffs. Sync buffs are gained per-player and are not shared between allies in range.
    • if a player does not perform an action when the ring disappears, their existing synchronize percentage does not decrease. however, if they do perform an action at the wrong time, their synchronize percentage resets; Meaning that players can skip certain beats and focus on precision if they cannot keep up with the Mandachord's rapid pace. This is particularly important for weapons with low fire rate / attack speed and with the vivace (movement speed) buff.
  • The amount of notes on one line of the Melody section on the Mandachord determines the brightness of the concentric rings.

  • Octavia and her allies can perform jumps (default Space ) to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Vivace buff which increases movement speed by 10% / 15% / 20% / 30% for 5 / 8 / 12 / 15 seconds.
    • Speed bonus is affected by Ability Strength.
    • Buff duration is affected by Ability Duration.
    • Synchronize percentages can lower or raise depending on the player’s timing.
    • Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Vivace buff icon will also be displayed with the remaining buff duration beneath and speed bonus percentage at the top-right of the icon.
  • Double jump (default press Space  twice), wall climb (face wall and press Space ), and wall jump (face wall + W  + Space ) can also be used to synchronize.
  • Players can repeatedly jump, double jump, wall climb, and wall jump to reapply the Vivace buff while in range of Metronome.

  • Octavia and her allies can crouch (default Ctrl ) to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Nocturne buff which grants invisibility for 5 / 8 / 12 / 15 seconds.
    • Cloak duration is affected by Ability Duration.
    • Synchronize percentages can lower or raise depending on the player’s timing.
    • Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Nocturne buff icon will also be displayed with the remaining buff duration beneath the icon.
  • Slide (default W  + Ctrl ) can also be used to synchronize.
  • Players can repeatedly crouch and slide to reapply the Nocturne buff while in range of Metronome.

  • Octavia and her allies can fire their ranged weapons (default LMB ) to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Opera buff, which applies 12% / 20% / 25% / 30% Multishot to ranged weapons for 5 / 8 / 12 / 15 seconds.
    • Multishot bonus is affected by Ability Strength.
    • Buff duration is affected by Ability Duration.
    • Synchronize percentage can lower or raise depending on the player’s timing.
    • Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Opera buff icon will also be displayed with the remaining buff duration beneath and multishot bonus percentage at the top-right of the icon.
    • Multishot bonus stacks additively with multishot mods such as Mod TT 20px Split Chamber.
  • Alternate-fire or secondary attacks on select weapons are not known to be able to gain multishot from Opera (requires testing).
  • Players can repeatedly fire weapons to reapply the Opera buff while in range of Metronome.

  • Octavia and her allies can use melee weapons (default E ) to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Forte buff, which applies 20% / 25% / 25% / 30% bonus damage to melee weapon for 5 / 8 / 12 / 15 seconds.
    • Melee damage bonus is affected by Ability Strength.
    • Buff duration is affected by Ability Duration.
    • Synchronize percentage can lower or raise depending on the player’s timing.
    • Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Forte buff icon will also be displayed with the remaining buff duration beneath and melee damage bonus percentage at the top-right of the icon.
    • Forte's damage buff is an additive base damage multiplier that functions the same as (and adds together with) base damage mods like Mod TT 20px Pressure Point.
  • Charge attack (default hold E ) can also be used to gain Forte.
  • Players can repeatedly attack with melee weapons to reapply the Forte buff while in range of Metronome.


    • Metronome can be recast while active to refresh its duration. On recast, existing synchronize percentages will not carry over and will be reset to 0%.
    • Casting Metronome is not a One-Handed Action and interrupts other actions, but allows movement.
    • Casting animation is affected by Casting Speed, such as from Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • When Octavia is standing on higher elevations or objects, the concentric rings of light from the melodic aura will partially fade depending on the surrounding terrain to allow better visibility.
    • Concentric ring color and Nocturne cloak effect are affected by Octavia’s chosen Warframe energy color.
    • Metronome affects the visuals and audio of any nearby Mallet130xWhite Mallet and Resonator130xWhite Resonator belonging to Octavia herself.

    Tips & Tricks

    • Having the mandachord's melody set to a consistent rhythm makes it much easier to sync up your buffs.
    • Similar to Octavia's other abilities, without a melody this skill will do nothing.
    • The longer the pause is between notes, the higher is the percentage gained per successful action.
    • The intensity of light rings is determined by the number of notes in a particular column.

    Maximization

    Lotusiconsmall
    This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
    Input table not loaded. Javascript Not loaded
    Result table not loaded. Javascript Not loaded

    Expand/Collapse

    See Also[]

    Advertisement