![]() |
![]() 3 ![]() |
Metronome Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff. Introduced in Update 20.0 (2017-03-24) |
![]() 10 / 15 / 20 / 30 % (speed bonus) |
![]() 5 / 8 / 12 / 15 s (buff duration) | |||
![]() |
Info
- Octavia expends
75 energy to produce a melodic musical aura with a radius of
6 / 8 / 10 / 12 meters for
8 / 12 / 16 / 20 seconds. Octavia and her allies gain an
10% / 15% / 20% / 35% Armor bonus while inside the melodic aura.
- Metronome's music is in tune with the Melody section of the Mandachord, drawing from the preset musical notes to determine the melodic aura's note intervals.
- While the player and allies can hear the melody, Metronome's aura is considered silent to enemies.
- While inside the melodic aura, Octavia and her allies can perform specific actions in sync to the melodic music to gain various Sync Buffs that can be active simultaneously:
How to Synchronize with Metronome:
- Each line of Melody notes is visually represented as a concentric ring of light, which begins at the edge of the melodic aura and shrinks toward Octavia’s feet, where the ring disappears as the sound of the notes are played.
- In order to gain buffs, players must time their actions to sync with the moment a concentric ring is centered on Octavia, as the sound of the notes are played. A flash of light will appear below the player upon a successful sync.
- Synchronize percentages are listed between 0% and 100%, and will raise or lower depending on the player's timing. Once the percentage reaches 100%, the player gains the corresponding buff.
- Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the corresponding buff icon will also be displayed with the remaining buff duration beneath and bonus percentage at the top-right of the icon.
- Each player must perform actions individually to gain buffs. Sync buffs are gained per-player and are not shared between allies in range.
- If a player does not perform an action when the ring disappears, their existing synchronize percentage does not decrease. however, if they do perform an action at the wrong time, their synchronize percentage resets; Meaning that players can skip certain beats and focus on precision if they cannot keep up with the Mandachord's rapid pace. This is particularly important for weapons with low fire rate / attack speed and with the vivace (movement speed) buff.
- The amount of notes on one line of the Melody section on the Mandachord determines the brightness of the concentric rings.





- Multishot bonus stacks additively with multishot mods such as
Split Chamber.


- Damage bonus stacks additively with base damage mods like
Pressure Point.
- Metronome can be recast while active to refresh its duration. On recast, existing synchronize percentages will not carry over and will be reset to 0%.
- Casting Metronome is not a One-Handed Action and interrupts other actions, but allows movement.
- Casting animation is affected by Casting Speed.
- When Octavia is standing on higher elevations or objects, the concentric rings of light from the melodic aura will partially fade depending on the surrounding terrain to allow better visibility.
- Concentric ring color and Nocturne cloak effect are affected by Octavia’s chosen Warframe energy color.
- Metronome affects the visuals and audio of any nearby
Mallet and
Resonator belonging to Octavia herself.
Tips & Tricks
- Having the mandachord's melody set to a consistent rhythm makes it much easier to sync up your buffs.
- Similar to Octavia's other abilities, without a melody this skill will do nothing.
- The longer the pause is between notes, the higher is the percentage gained per successful action.
- The intensity of light rings is determined by the number of notes in a particular column.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded