WARFRAME Wiki
Advertisement
WARFRAME Wiki

3
75
Metronome

Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.


Introduced in Update 20.0 (2017-03-24)

 Strength:10 / 15 / 20 / 35 % (armor bonus)

10 / 15 / 20 / 30 % (speed bonus)
12 / 20 / 25 / 30 % (multishot bonus)
20 / 25 / 25 / 30 % (melee damage bonus)

 Duration:8 / 12 / 16 / 20 s (ability duration)

5 / 8 / 12 / 15 s (buff duration)

 Range:6 / 8 / 10 / 12 m

Info

  • Octavia expends 75 energy to produce a melodic musical aura with a radius of 6 / 8 / 10 / 12 meters for 8 / 12 / 16 / 20 seconds. Octavia and her allies gain an 10% / 15% / 20% / 35% Armor bonus while inside the melodic aura.
    • Metronome's music is in tune with the Melody section of the Mandachord, drawing from the preset musical notes to determine the melodic aura's note intervals.
    • While the player and allies can hear the melody, Metronome's aura is considered silent to enemies.
  • While inside the melodic aura, Octavia and her allies can perform specific actions in sync to the melodic music to gain various Sync Buffs that can be active simultaneously:

How to Synchronize with Metronome:

  • Each line of Melody notes is visually represented as a concentric ring of light, which begins at the edge of the melodic aura and shrinks toward Octavia’s feet, where the ring disappears as the sound of the notes are played.
  • In order to gain buffs, players must time their actions to sync with the moment a concentric ring is centered on Octavia, as the sound of the notes are played. A flash of light will appear below the player upon a successful sync.
    • Synchronize percentages are listed between 0% and 100%, and will raise or lower depending on the player's timing. Once the percentage reaches 100%, the player gains the corresponding buff.
    • Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the corresponding buff icon will also be displayed with the remaining buff duration beneath and bonus percentage at the top-right of the icon.
    • Each player must perform actions individually to gain buffs. Sync buffs are gained per-player and are not shared between allies in range.
    • If a player does not perform an action when the ring disappears, their existing synchronize percentage does not decrease. however, if they do perform an action at the wrong time, their synchronize percentage resets; Meaning that players can skip certain beats and focus on precision if they cannot keep up with the Mandachord's rapid pace. This is particularly important for weapons with low fire rate / attack speed and with the vivace (movement speed) buff.
  • The amount of notes on one line of the Melody section on the Mandachord determines the brightness of the concentric rings.

  • By synchronizing with jumps (default Space ), Octavia and her allies can gain the Vivace buff which increases Movement Speed by 10% / 15% / 20% / 30% for 5 / 8 / 12 / 15 seconds.
  • Double jump (default press Space  twice), wall climb (face wall and press Space ), and wall jump (face wall + W  + Space ) can also be used to synchronize.

  • By synchronizing with crouching (default Ctrl ) or sliding (default W  + Ctrl ), Octavia and her allies can gain the Nocturne buff which grants Invisibility for 5 / 8 / 12 / 15 seconds.
  • Octavia possesses two Appearance Auxiliary Attachments that make her more visible to players during her Nocturne: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.

  • By synchronizing with ranged weapon fire (default LMB ), Octavia and her allies can gain the Opera buff, granting 12% / 20% / 25% / 30% ranged weapon Multishot for 5 / 8 / 12 / 15 seconds.
    • Multishot bonus stacks additively with multishot mods such as  Split Chamber.
  • Alternate-fire or secondary attacks on select weapons are not known to be able to gain multishot from Opera (requires testing).

  • By synchronizing with melee weapons (default E ), Octavia and her allies can gain the Forte buff, granting 20% / 25% / 25% / 30% bonus melee weapon damage for 5 / 8 / 12 / 15 seconds.
    • Damage bonus stacks additively with base damage mods like  Pressure Point.


    • Metronome can be recast while active to refresh its duration. On recast, existing synchronize percentages will not carry over and will be reset to 0%.
    • Casting Metronome is not a One-Handed Action and interrupts other actions, but allows movement.
    • Casting animation is affected by Casting Speed.
    • When Octavia is standing on higher elevations or objects, the concentric rings of light from the melodic aura will partially fade depending on the surrounding terrain to allow better visibility.
    • Concentric ring color and Nocturne cloak effect are affected by Octavia’s chosen Warframe energy color.
    • Metronome affects the visuals and audio of any nearby  Mallet and  Resonator belonging to Octavia herself.

    Tips & Tricks

    • Having the mandachord's melody set to a consistent rhythm makes it much easier to sync up your buffs.
    • Similar to Octavia's other abilities, without a melody this skill will do nothing.
    • The longer the pause is between notes, the higher is the percentage gained per successful action.
    • The intensity of light rings is determined by the number of notes in a particular column.

    Maximization

    This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
    Input table not loaded. Javascript Not loaded
    Result table not loaded. Javascript Not loaded

    Expand/Collapse

    See Also[]

    Advertisement