Despite patch notes claiming otherwise, Thorns does not give 50% damage reduction. A lvl 100 butcher does 588 damage, so vs shields it does 441 damage. As you can see in the following video, the damage remains constant both with and without the buff https://streamable.com/toqt7w
After testing it, it does appear the damage reduction is not working for both Shields and Health. This should be reported as a bug since the DR was mentioned to be included as part of Titania's tweaks.
Can you check https://warframe.fandom.com/wiki/Focus_Energy
Where it says, " Focus Energy is a mod that increases melee combo efficiency and " . I don't know how to add the url as a link to the text, "melee combo" should link to that url that I posted at the end.
I did as much as I could.
Heyo. Yeah, the first formula works ATM. I'm still trying to figure out how it affects Khora and Venari before adding formulas. I hate working with multipliers, especially when the devs make it show as percentages on the HUD lol.
Before 22.18.8, this speed multiplier boosted both Khora and Venari's base movement speeds and was affected by Ability Strength. Now I'm not so sure, need to run a few tests. I'm also waiting for next week to see if Ability Efficiency was an intended change or not, as that seems rather odd.
the formula is not only unnecessary but also wrong (apart from the confusing split-up and its unexplained asterisk plus the use of redundant brackets). With a maxed Intensify and the passive bonus, Nidus ends up at a 36.25% power strength bonus gained by said ability which is calculated by the usual and simple multiplication of the current power strength (1 + 0.15 + 0.3) and the ability's modifier (0.25). Did you ever check an actual in-game value for reference? The only thing one has to keep in mind is to include the innate bonus. Other ability pages always state the bonuses and not modified values; this one is no different and not complicated in any way.
I can agree with you on consistency across similar ability pages, and that the formula does not clearly show the resulting bonus % after mods. But, Parasitic Link affects the player's modded Power Strength multiplicatively, which is vastly different from, lets say, Equinox's Provoke which is additive to the player's modded Power Strength.
For comparison, we will assume Equinox and Nidus both have just a maxed Intensify (+30%) equipped.
1. In Equinox's case, she'll have 130% Power Strength, shown in the Upgrades menu. With Provoke toggled on, 0.2 x (1 + 0.3) = 26% will be added, giving her 156% (which you can't see during missions). If you check on the Abilities menu, Maim's damage goes from 150 to 234, which is 150 x 1.56. The numbers check out, so far so good.
2. In Nidus' case, he'll have 100% + 15% + 30% = 145% Power Strength, accounting for his innate 15% strength rank bonus. Parasitic Link gives 0.25 x 1.45 = 36.25% bonus, the number we both arrived at in our calculations.
However, if you have double-checked the effects of gaining Parasitic Link's bonus on your Nidus, by calculating the resulting values on Virulence's damage, alongside Ravenous' maggot explosion damage and health regen/sec, you should notice something is different.
So lets test it. Virulence does 200 damage at max rank. Ravenous does 150 damage and heals for 20 per second at max rank.
Nidus at 145% strength and NOT linked: Virulence deals 200 x 1.45 = 290 damage, while Ravenous deals 150 x 1.45 = 217.5 and heals for 29 HP per sec. Standard calculations.
In theory, if you assume Parasitic Link is like Provoke, where you simply add the bonus to your modded Power Strength, then Virulence would do 200 x (1 + 0.45 + 0.3625) = 362.5 damage, while Ravenous would do 150 x (1 + 0.45 + 0.3625) = 271.875 and heals for 20 x (1 + 0.45 + 0.3625) = 36.25 HP per sec. This is not what actually happens.
Nidus at 145% strength and LINKED: Virulence deals 200 x 1.45 x (1 + 0.3625) = 395.13 rounded damage. Ravenous deals 150 x 1.45 x (1 + 0.3625) = 296.34 damage and heals for 20 x 1.45 x (1 + 0.3625) = 39.51 HP per sec.
In short, Nidus' modded Power Strength goes from 145% to 197.5625% when Parasitic Link is active. Not from 145% to 181.25%.
Don't you think that warrants a detailed explanation on the ability page itself?
Damn, I stand corrected. Though, I have to say this doesn't really look like it's intentional at all (maximised power strength (inluding Energy Conversion for +264%) would lead to 695.24%) but they do so much strange and random stuff at times, so who knows.
Its description still bothers me: "For allies, both the host and Nidus deal increased damage."
This is misleading unless anything more than power strength is affected which was the reason why I changed it.
Anyways, back to the formula itself.
Modified Power Strength = (1 + Power Strength) × (1 + 0.25 × (1 + Power Strength))
I think that having the term for the modified bonus directly included helps with the understanding of what's going on a lot. Also, displaying the total power strength rather than the 'bonus' (97.5625% isn't really the bonus since it includes the modded strength as well) might be more beneficial. For usability purposes, I'd suggest another form (with 0.25 as a fixed value; I don't think anyone will ever want to calculate bonuses for lower ranks anyway).
Modified Power Strength = (1.5 + Power Strength / 2)² - 1
While being somewhat 'weird', it has the advantages of being shorter and only needing power strength as a variable put in once. We could keep both as well, of course.
By the way, thanks for the detailed explanation and for bearing with my initial false claims.
Indeed, we'll have to see if the bonus calculation is intentional or not after devs come back from holidays.
For the description, yes it is a great idea to clarify what it actually affects. I just copy-paste according to in-game description, but those are often inaccurate and clumsily written anyway. I haven't been able to test if Parasitic Link boosts ally/Nidus weapon damage just yet, since the description and Warframe Profile seem to suggest there is more than just a Power Strength boost going on.
I like your shortened formula more. It's much easier on the eyes and clear to understand than the cluster of brackets and signs. Perhaps it would be advantageous to include the formulas and/or calculations for both the bonus and total Power Strength, to show readers how to reach their own desired values and for maximization (though that's in a template so the calculations are already automatic).
We could include this thread as a reference for calculations and formulas because having them all on the page itself might be a bit too much.
I've been wondering what wording would make it more graphic to illustrate the nature of the formulas. Perhaps something like this:
Power Strength Multiplier = Strength Bonus × (1 + Power Strength)
With the passive 15% Power Strength rank bonus and a maxed Intensify, Nidus will have 1 + 0.25 × (1 + 0.15 + 0.3) = 1.3625 as a Power Strength multiplier, which results in 1.45 × 1.3625 = 197.5625%total Power Strength.
Modified Power Strength = (1.5 + Power Strength / 2)² - 1
If only the total Power Strength is of interest, it can be reached directly: (1.5 + (0.15 + 0.3) / 2)² - 1 = 197.5625%.
To arrive at the second formula, some equivalent transformations are needed:
Modified PS = (1 + PS × (1 + 0.25 × (1 + PS))
= 1 + 0.25 × (1 + PS) + PS + 0.25 PS × (1 + PS)
= 1 + 0.25 + 0.25 PS + PS + 0.25 PS + 0.25 PS²
= 0.25 PS² + 1.5 PS + 1.25
With the binomial theorem (x + y)² = x² + 2xy + y² and x = PS / 2 plus y = 1.5, this leads to:
Hi! I want to thank you for the edits in Parasitic Link's formula. I still miss (as in the title of this post) the formula of Peacemaker's FOV, for now the template is using just flat values, but I want to fix that. Do you have the opportunity to find out which is the formula? I can only say it's non-linear.
Funny you should mention that, since most passive names on the wiki are actually made up by its editors. The ones I put in are placeholder until someone else comes up with better names or finds actual ones in the code x)
i advise against posting anything in the J3-Golem page because it may have a completely different name. plus, if it has the same name, most of the info will be probably archived into a separate page for references to PS4 players, and players in general.