Okay, I wanted to atleast contact someone before do anything. I want to add more helpful information for new beginner of what planet/mission where you got best chance to obtain that item. Pictures of location about items, monsters and even more.
That sounds a bit vague, since I believe all that information to be pretty well available already. But if you have a plan, go for it. A lot of people also edit anonymously, there is no need to ask for permission or similar.
Don't be discouraged though, if your wording is changed by somebody else afterwards, or the edit is reverted, because it broke broke something else on the page. Things might not be perfect along the way, but we'll get there.
Why does that sound a bit vague? I have heard but almost all that the game is not user friendly and if you could find a lot of that on a wiki page that would help out alot. If you could find
- What missions you need
- etc.. etc
That would simply for everyone that using the wiki page.
I already knew this wiki existed but I would want to make a wiki where people can find more infomation. Regarding locations of where that item can be, like photo's videos and more. If pages could include items that is required or quest and more that would make it easier for a lot of people.
Okay, then bouncing off of Hennils' earlier remark, I think that it's the general consensus of those on the wiki, and even in the Warframe community, that this Wiki does a fine job providing the the information you're talking about.
Maybe you could provide a specific example(s) from this Wiki where you think said info is lacking/could use improvement and how? Because I think otherwise I just don't see where you're coming from.
Well the thing about resources is that you can't specify where exactly to get them. First you have the problem of tilesets, which change randomly every mission. Second, resource deposits spawn randomly and rarely within said tilesets as well. Third, containers spawn randomly too, as well as have a random chance to give a resource on top of that. These layers and layers of RNG make it impossible to give a consistent and exact location for resources. And that's just for resources that actually have deposits or can drop from containers. Something like Tellurium only drops from enemies and as a mission reward, so there's nothing to actually take a picture of in the first place.
The Acquisition and Tips sections provide pretty much all the basic info possible given its nature, methinks. The only other thing that could be said is maybe the mention of Nekros, Hydroid, or Khora. Otherwise, any refinement on the farming process the Wiki mentions is usually done in the comments.
Hey! My name is Atvelonis, and I'm the Fandom Wiki Manager for the WARFRAME Wiki as well as an admin on Elder Scrolls. I'm here to act as a liaison between you and Fandom Staff and to help you and your community with whatever you need. If you ever have any questions or issues related to the wiki, its features (editing, templates, bots, etc.), or whatever else, feel free to reach out to me on my message wall or on Discord (Atvelonis#9495) and I can help out! —Atvelonis (talk) 20:36, May 12, 2019 (UTC)
I am having trouble accessing warframe wiki from chrome and steam browser since the "prank" a week or two again. For all this time I thought it was still down until I saw content from warframe wiki on youtube. I cleared my cache in Chrome and it seems to work sometimes... as for steam browser it doesn't work at all. The only consistent way to use it is through Microsoft Edge which is inconvenient at least.
My only further suggestion would be to reach out to Special:Contact and drop a support ticket. If you had solid repro steps I'd love to do it for you, but it sounds like they'll probably need to work it out with you directly if they have any further things to work out. Let us know how it goes!
It's sad to see that many Tennos nowadays are losing that "fun factor" because they always thought that a weapon need to be "powerful" to get that "fun factor". For me, a weapon doesn't need to be that "broken" or "over-powered" to have that fun while using it. Those complicated techniques and unique mechanics are the real "fun factor". Being able to execute them is a real pleasure.
A page of a weapon here in this wiki that have undesirable stats tend to have bad reviews with them. Well, it's not the weapon's fault, it's the one using it. If you can't figure out how to use the weapon, then please don't resort on vandalizing or saying that, "This weapon is a trash! Even a Riven Mod won't be able to fix it!".
I saw one time that you ban that one player that talks ill of a certain "melee weapon". I'm happy to see that there's still people here that cleans this wiki from those "good-for-nothing" players. Well, I know that they're just expressing their side. But their rude and harsh comments won't make this wiki a better place.
I believe the harsh criticism of weapons comes from the playerbase looking for new content to enjoy and it's hard for them to do that when they only find a select few weapons suitable for use. While I do think it's more important to have fun using what you find fun, it can be hard to do that when there's so much power creep and plenty of outdated weaponry such as the Latron series in need of a slight buff to compete with similar weaponry. Currently the game revolves around stacking multipliers on multipliers of damage, meaning weapons capable of reaching absurd damage numbers through critical hits and you also have to rely on status procs to reduce or bypass armour.
Frankly, enemy armour scaling is rather absurd and no matter how good or bad a weapon is, they have to take it into consideration because of just how impactful it is for enemy survivability. Things like Tiberon can realistically only get so far because they can do nothing but a decent amount of raw damage. However, the meta gets too heavy-handed over what's considered good and what's considered bad, only praising the best weapon loadouts you can find while never looking at decently balanced weaponry like Pyrana.
My real gripe with the game isn't about which weapon is the best but more so how many weapons can't be as viable as others due to being mechanically challenged in comparison. The damage system could use an overhaul, armour needs an overhaul, melee combos and usage aren't even that important since now your weapon simply needs to either have good range on slide attacks and critical stats or a decent attack speed with a potential to proc a lot. To be fair, I've never been a fan of the melee combo system because of the way you initiate a lot of combos, needing to time it correctly through pauses (which can be hard with attack speed mods like Berserker) and needing to have melee auto-targeting on just to hit enemies properly (half the combos of Tempo Royale are almost impossible to land without it).
Buffing holster speed rate would allow more weapon combinations like using Strun Wraith for armour stripping and following up with Spira Prime for the kill, which I think would be healthy for gameplay since there wouldn't be a need to rely on one weapon to handle everything and DE wouldn't have to worry so much about bringing in more weapons like that to appease the playerbase. If they removed must-have mods like Serration and buffed weapons according to it, then that would mean a free mod slot for every weapon and overall more build disparity.
In the current state of the game, I think it's good that weapons have criticism, however, attacking others over their choice of weaponry isn't good. I don't think every weapon should be equally viable either, though. There would be no point of striving for other gear and it could ruin player experience that even lower level weaponry can compete on the level of higher level ones (this would be negative for both new players and veterans alike). Things like Kraken absolutely could use a buff or a stronger variant though. If the game stays the way it currently is, then player criticism will also stay.
Lot's of outdated weapons that needs a not so much buff, but a decent one. Also, players are focusing on the most popular setup know within the community. There are just few players that are discovering the hidden goodness of some weapons. Although, some of these good weapons have ridiculous mastery rank needed or need a lot of patience and time for searching for it's parts to craft and finally, to be able to use it. Therefore, majority of the players resort to weapons that can be found in the market. Easier for them to craft it since it's components are not so hard to search for, or it's better if a player have a clan, since they can access more weapons.
Also judging from your reply, the lack of weapons is also a problem. Cause certain weapons can outmatch the other weapons. For example, you said that Pyrana is a decently balanced weapon, this is true, although, because of it's mastery rank requirement many players tend to pay less attention to it. With the release of the Update: The War Within, the Twin Rogga have been introduced to the game (along with the Kesheg and Zarr). Because of this, they now rather choose the Twin Rogga over the Pyrana since it can deal more damage with the additional 3 pellet per shot, along with it's lower mastery requirement of 8.
And with the fact you said about melee weapons, I couldn't agree more. In my opinion, stances are just an additional capacity of a weapon for mods since I don't focus on the stances that much. Except with the stance "High Noon" for my Sarpa, I LOVE EXECUTING those combos. Because of the unique mechanics of Sarpa(and Redeemer as well), their combos are absolutely fun to play with. Speaking of fun, there is the Prisma Obex with it's ridiculous amount of Attack Speed. I don't know if anyone can still execute combos with that speed. Although, if my melee weapon have decent range and attack speed, I'd rather smash my E button or use slide attacks than executing those combos. Because it is more easier to do. Although you sacrifice the fun factor with it, making your game a bit... boring.