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aka A Tenno Contributor


A Lone Tenno
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  • Hi, can I ask what the basis of the changes (.15% to .25%) to damage multipliers on the Damage 2.0 Tables might be?

    In my testing (both before and after seeing the changes you applied), I have found that the .15 values gave me very accurate results (and in fact ran into some related difficulty after relying upon the numbers in the All Tab which were not consistent with the other tabs). Unless there were patch notes or DE-related discussions that indicated a change to this value, which may not in fact have yet been implemented, I would propose that the related values are left at .15 and not .25.

    For reference, the affected interactions (based on what I can tell) are Impact -> Proto Shield, Puncture -> Shield and Alloy Armor, and Slash -> Fossilized and Ferrite Armor.

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    • Thanks for looking into it. I haven't extensively (at all) tested all the damage types, but at least the ones mentioned above did seem to consistently behave as expected with that 15% value; in fact I'm not sure where the 15% came from originally, if only because as you stated the Codex has a maximum 'resolution' of only 25%.

      I also haven't undone your edits because I'm not completely confident in what the best way of making all these values consistent (and accurate, across damage types I haven't tested) might be yet, but once (if) I do, I'll likely go ahead and make new edits to reflect the more accurate values as appropriate (rather than also undoing any extra changes you made).

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    • I was the first to edit the page to be 15%. I came across it on a third-party damage calculation site and did my own testing to verify, which you can find at Thread:580687. I know this is forever later but I thought I'd try to leave a paper trail. I'm going to edit the current page to reflect 15% and hope the game in fact did not change it to 25% since that research was done.

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    • A Lone Tenno
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  • Hi, welcome to WARFRAME Wiki! Thanks for your edit to the Syndicates page.

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    Please leave me a message if I can help with anything!

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    • A Lone Tenno
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