2 50 |
Mesmer Skin Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost. Introduced in Update 23.5 (2018-08-24) |
Strength:3 / 4 / 5 / 6 (number of charges) | |
Duration:2 / 3 / 4 / 5 s (stun duration) | |||
Range:N/A | |||
Misc:
100% (reflected damage and status) |
Info
- Revenant expends 50 energy to surround himself in a shroud of Sentient energy that reflects 3 / 4 / 5 / 6 incoming enemy attacks; attackers receive 100% of the reflected damage and Status Effects, while also becoming stunned for 2 / 3 / 4 / 5 seconds. Upon consuming a charge, Revenant becomes Invulnerable for 1 second. Mesmer Skin lasts indefinitely until all charges are used.
- Casting speed is affected by Casting Speed.
- Number of remaining charges is displayed on the ability icon.
- For any non-integer the number of charges is rounded up to the next whole number. For example, 255% Ability Strength = 15.3 charges, this is rounded to 16. However in game the maximum charges will display 15, with the 16th charge displayed as 0.
- Revenant is immune to self-stagger, which does not consume a charge.
- Does not reflect damage dealt by status effects and objects created by enemies (e.g., Napalm flame patches)
- Does not negate damage from Explosive Barrels or Environmental Hazards, although they will not use up a charge.
- Revenant's Health can still take damage, but will not be lowered below 2 and therefore cannot die as long as he has charges.
- Mesmer Skin converts knockdown from Shockwave MOA waves into a knockback.
- Mesmer Skin reflects damage from Scorpion and Ancient hookshots, as well as blocking their knockdown and pull effects.
- Ability Synergy:
- Enthrall costs 0 energy to cast on an enemy stunned by Mesmer Skin.
- While Mesmer Skin is active, Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.
- While Mesmer Skin is active, allies such as Warframes and Companions that contact Reave's current will gain 1 Mesmer Skin charge.
- Can be recast while active to apply a new instance. Previously unused Mesmer Skin charges are removed during recast.
- Casting Mesmer Skin is a full body animation that interrupts grounded movement and other actions.
- Revenant visually grows a cluster of Eidolon tendrils on his left shoulder, emits fumes from his body and a shroud of white mist around his torso while Mesmer Skin is active. Allies that gain Mesmer Skin also exhibit these visual effects on their body.
- Eidolon tendrils and fumes color tinting are affected by Revenant's chosen Warframe energy color.
Augment
- Main article: Mesmer Shield
Mesmer Shield is a Warframe Augment Mod for Revenant's Mesmer Skin that increases its own Ability Strength and grant charges to allies within Affinity Range.
Mesmer ShieldTips & Tricks
- It is probably more beneficial to focus on Ability Strength, Ability Duration and Ability Range, rather than equipping Health and Shield mods on Revenant as Mesmer Skin provides high survivability.
- Casting while in air allows Revenant to maintain forward momentum while activating Mesmer Skin.
- When receiving the Ability Strength and Ability Range buff from Void Fissure missions, activate Mesmer Skin right before the buff ends. Avoid Nullifier Crewmen and other enemies with an ability nullifying field to take full advantage of the buffed Mesmer Skin. Additionally, if Mesmer Skin is activated and the buff is no longer active, the un-buffed Mesmer Skin value will replace the buffed Mesmer Skin value, even if the buffed value was greater.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- Damage dealt by Nullifier Crewman with its null sphere intact does not use up Mesmer Skin charges. Damage is still mitigated completely.
- The remaining charge counter on the ability icon can sometimes disappear while the ability is still active, most prominently observed after performing Transference back into the Warframe.
- Charges can be modified into decimals, but the ability icon counter only displays whole numbers, including 0 which can be misleading.
- When using Rage or Hunter Adrenaline, even though damage is fully nullified, if the damage exceeds Revenant's shield value, energy will still be granted.
Patch History[]
Update 32.0 (2022-09-07)
- Now grants 1 second of invulnerability after a charge is consumed.
- The addition of Overguard affected the efficiency of Mesmer Skin, as rapidfire Overguarded enemies would melt through their Mesmer Skins and remain unaffected by the incoming sleep effect. To bring this ability closer to its original intention, Mesmer Skin will now grant 1 second of invulnerability after a charge is consumed. This gives players time to react to these powerful units before taking their full damage.
Update 31.1 (2022-02-09)
- Toned down the brightness of Revenant’s Mesmer Skin FX. It will also now be hidden while in Archwing.