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MesmerSkinModx256.png MesmerSkin130xWhite.png
ENERGY:
50
KEY
2
Mesmer Skin
Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.
Strength:3 / 4 / 5 / 6 (number of charges)
Duration:2 / 3 / 4 / 5 s (stun duration)
Range:N/A
Misc:100% (reflected damage and status)
100% (Enthrall energy discount)
1 (ally buff charge)

Info
  • Revenant surrounds himself in a shroud of Sentient energy that reflects 3 / 4 / 5 / 6 incoming enemy attacks; attackers receive 100% of the reflected damage and Status Effects, while also becoming stunned for 2 / 3 / 4 / 5 seconds. Mesmer Skin lasts until all charges are used.
    • Number of reflect charges is affected by Ability Strength.
    • Stun duration is affected by Ability Duration.
    • Casting speed is affected by Natural Talent12?cb=20190608095452 Natural Talent and Speed Drift12?cb=20190608095452 Speed Drift.
    • Number of remaining charges is displayed on the ability icon.
    • For any non-integer the number of charges is rounded up to the next whole number. For example, 255% power strength = 15.3 charges, this is rounded to 16. However in game the maximum charges will display 15, with the 16th charge displayed as 0.
    • Does make Revenant immune to self-stagger without costing a charge.
    • Does not reflect damage dealt by status effects and objects created by enemies (e.g., Napalm flame patches)
    • Mesmer Skin converts knockdown from Shockwave MOA waves into a knockback.
    • Mesmer Skin reflects damage from Scorpion and Ancient hookshots, as well as blocking their knockdown and pull effects.
  • Ability Synergy:
    • EnthrallEnthrall130xDark.png Enthrall costs no energy to cast on an enemy stunned by Mesmer Skin.
    • While Mesmer Skin is active, ReaveReave130xDark.png Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.
    • While Mesmer Skin is active, allies such as Warframes and Companions that contact Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.
  • Mesmer Skin does not nullify damage from Explosive Barrels, Gas or Toxin Damage (usually from Nox and Venomous Eximus units) or Environmental Hazards, although they will not use up a charge.
    • However, Mesmer Skin prevents Revenant's health from reaching below 2, preventing him from dying.
  • Can be recast while active to apply a new instance. Previously unused Mesmer Skin charges are removed during recast.
  • Casting Mesmer Skin is a full body animation that interrupts grounded movement and other actions.
  • Revenant visually grows a cluster of Eidolon tendrils on his left shoulder, emits fumes from his body and a shroud of white mist around his torso while Mesmer Skin is active. Allies that gain Mesmer Skin also exhibit these visual effects on their body.
  • Eidolon tendrils and fumes color tinting are affected by Revenant's chosen Warframe energy color.

Tips & Tricks
  • It is probably more beneficial to focus on Ability Strength, Ability Duration and Ability Range, rather than equipping Health and Shield mods on RevenantRevenantIcon272.png Revenant as Mesmer Skin provides high survivability.

  • Maximization
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    Bugs
    • Damage dealt by Nullifier Crewman with its null sphere intact does not use up Mesmer Skin charges. Damage is still mitigated completely.
    • The remaining charge counter on the ability icon can sometimes disappear while the ability is still active, most prominently observed after performing Transference back into the Warframe.
    • Charges can be modified into decimals, but the ability icon counter only displays whole numbers, including 0 which can be misleading.
    • Damage exceeding Revenant's total hitpoints can bypass Mesmer Skin to instantly kill Revenant while this ability still has charges remaining.
    • When using Rage12?cb=20190608095452 Rage or Hunter Adrenaline12?cb=20190608095452 Hunter Adrenaline, even though damage is fully nullified, if the damage exceeds Revenant's shield value, energy will still be granted. Likely related to the previous point, thus, attempting such a build still runs the risk of instant death if the value of a single damage instance is too high.

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    See also[]