MesmerSkinModx256.png MesmerSkin130xWhite.png
Mesmer Skin
Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.
Strength:3 / 4 / 5 / 6 (number of charges)
Duration:2 / 3 / 4 / 5 s (stun duration)
Misc:100% (reflected damage and status)
100% (Enthrall energy discount)
1 (ally buff charge)

  • Revenant surrounds himself in a shroud of Sentient energy that reflects 3 / 4 / 5 / 6 incoming enemy attacks; attackers receive 100% of the reflected damage and Status Effects, while also becoming stunned for 2 / 3 / 4 / 5 seconds. Mesmer Skin lasts until all charges are used.
    • Number of reflect charges is affected by Ability Strength.
    • Stun duration is affected by Ability Duration.
    • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Number of remaining charges is displayed on the ability icon.
    • For any non-integer the number of charges is rounded up to the next whole number. For example, 255% power strength = 15.3 charges, this is rounded to 16. However in game the maximum charges will display 15, with the 16th charge displayed as 0.
    • Does make Revenant immune to self-stagger without costing a charge.
    • Does not reflect damage dealt by status effects and objects created by enemies (e.g., Napalm flame patches)
    • Mesmer Skin converts knockdown from Shockwave MOA waves into a knockback.
    • Mesmer Skin reflects damage from Scorpion and Ancient hookshots, as well as blocking their knockdown and pull effects.
  • Ability Synergy:
    • Enthrall130xDark.png Enthrall costs no energy to cast on an enemy stunned by Mesmer Skin.
    • While Mesmer Skin is active, Reave130xDark.png Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.
    • While Mesmer Skin is active, allies such as Warframes and Companions that contact Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.
  • Mesmer Skin does not nullify damage from Explosive Barrels, Gas or Toxin Damage (usually from Nox and Venomous Eximus units) or Environmental Hazards, although they will not use up a charge.
    • However, Mesmer Skin prevents Revenant's health from reaching below 2, preventing him from dying.
  • Can be recast while active to apply a new instance. Previously unused Mesmer Skin charges are removed during recast.
  • Casting Mesmer Skin is a full body animation that interrupts grounded movement and other actions.
  • Revenant visually grows a cluster of Eidolon tendrils on his left shoulder, emits fumes from his body and a shroud of white mist around his torso while Mesmer Skin is active. Allies that gain Mesmer Skin also exhibit these visual effects on their body.
  • Eidolon tendrils and fumes color tinting are affected by Revenant's chosen Warframe energy color.

Tips & Tricks
  • It is probably more beneficial to focus on Ability Strength, Ability Duration and Ability Range, rather than equipping Health and Shield mods on RevenantIcon272.png Revenant as Mesmer Skin provides high survivability.

  • Maximization
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    • Damage dealt by Nullifier Crewman with its null sphere intact does not use up Mesmer Skin charges. Damage is still mitigated completely.
    • The remaining charge counter on the ability icon can sometimes disappear while the ability is still active, most prominently observed after performing Transference back into the Warframe.
    • Charges can be modified into decimals, but the ability icon counter only displays whole numbers, including 0 which can be misleading.
    • Damage exceeding Revenant's total hitpoints can bypass Mesmer Skin to instantly kill Revenant while this ability still has charges remaining.
    • When using Mod TT 20px.png Rage or Mod TT 20px.png Hunter Adrenaline, even though damage is fully nullified, if the damage exceeds Revenant's shield value, energy will still be granted. Likely related to the previous point, thus, attempting such a build still runs the risk of instant death if the value of a single damage instance is too high.


    See also[]