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+ | <onlyinclude><includeonly>{{EditTab|Mesa/Abilities}}</includeonly> |
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==Marksman's Dexterity== |
==Marksman's Dexterity== |
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Mesa has improved proficiency when using secondary weapons, and gains a health bonus at the expense of not having a melee weapon. The following are the passive bonus available to Mesa: |
Mesa has improved proficiency when using secondary weapons, and gains a health bonus at the expense of not having a melee weapon. The following are the passive bonus available to Mesa: |
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*+10% fire rate with dual wielded sidearms. |
*+10% fire rate with dual wielded sidearms. |
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==Abilities== |
==Abilities== |
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{{:Ballistic Battery}} |
{{:Ballistic Battery}} |
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| ability1icon = BallisticBatteryIcon.png |
| ability1icon = BallisticBatteryIcon.png |
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| ability1strength = true |
| ability1strength = true |
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+ | | ability1duration = |
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+ | | ability1range = |
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| ability2 = Shooting Gallery |
| ability2 = Shooting Gallery |
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| ability2icon = ShootingGallery2.png |
| ability2icon = ShootingGallery2.png |
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| ability3strength = true |
| ability3strength = true |
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| ability3duration = true |
| ability3duration = true |
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+ | | ability3range = true |
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| ability4 = Peacemaker |
| ability4 = Peacemaker |
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| ability4icon = Peacemaker2.png |
| ability4icon = Peacemaker2.png |
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| ability4strength = true |
| ability4strength = true |
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+ | | ability4duration = true |
− | |ability4range = true |
+ | | ability4range = true |
+ | }} |
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+ | </onlyinclude> |
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[[Category:Update 15]] |
[[Category:Update 15]] |
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[[Category:Tabview]] |
[[Category:Tabview]] |
Revision as of 14:43, 1 March 2016
Marksman's Dexterity
Mesa has improved proficiency when using secondary weapons, and gains a health bonus at the expense of not having a melee weapon. The following are the passive bonus available to Mesa:
- +10% fire rate with dual wielded sidearms.
- +20% reload speed for one handed sidearms.
- +50 health when a melee weapon is not equipped (value unaffected by base or total health).
Abilities
1 25 |
Ballistic Battery When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot. Introduced in Update 15.5 (2014-11-27) |
Strength:40% / 50% / 60% / 70% (damage percentage) 20 / 50 / 90 / 140 (max damage per instance) 2000 / 3000 / 4000 / 5000 (max stored damage) | |
Duration:N/A | |||
Range:N/A |
2 50 |
Shooting Gallery Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members. Introduced in Update 15.5 (2014-11-27) |
Strength:10 / 15 / 20 / 25 % (damage bonus) | |
Duration:15 / 20 / 25 / 30 s (duration) | |||
Range:10 / 12 / 14 / 16 m (target radius) | |||
Misc:
3 (number of targets per stun) | |||
Subsumable to Helminth |
3 75 |
Shatter Shield Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage. Introduced in Update 15.5 (2014-11-27) |
Strength:50% / 60% / 70% / 80% (damage reduction) | |
Duration:10 / 15 / 20 / 25 s | |||
Range:5 / 7 / 9 / 11 m | |||
Misc:
95% (damage reduction cap) |
4 25 +15/s |
Peacemaker With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession. Introduced in Update 15.5 (2014-11-27) |
Strength:1.00x / 1.15x / 1.33x / 1.50x (damage multiplier) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
50 (damage) |
Strength Mods | Duration Mods | Range Mods |
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