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With a steady hand and quick reflexes, Mesa is a true gunfighter.

This is Mesa, the vagabond, the outcast.

Do you feel lucky, Tenno? Mesa's got the fastest guns in the stars.

Release Date: November 27th, 2014

The gunslinger Mesa wields both style and power to overcome her foes in a rapid shower of ballistic ordnance. Mesa drew her guns in Update 15.5.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: Credits64 30,000
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Mesa's component blueprints are acquired from Mutalist Alad V (Mutalist Alad V Assassination, Eris).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Warframe Guides

See Category:Mesa Guides to read user-made guides on how to play this Warframe.


  • Though Mesa is not a quest-driven Warframe, completion of Patient Zero quest is a prerequisite in order to obtain her component blueprints.


  • After OberonIcon272 Oberon, Mesa is the second Warframe whose main blueprint sells for Credits6430,000.
  • The line in Lotus' summary, "Do you feel lucky, Tenno?" is a direct reference to one of Dirty Harry's most popular quotes
  • Mesa was first revealed in Devstream 41, when Art Director Mike "Mynki" Brennan displayed her concept art.
    • According to Brennan her default helmet is actually blindfolded, as she enjoys a challenge during fights.
  • With her gunslinger theme, Mesa's name is most likely a reference to the land formation of the same name which is common in the Western and Southwestern United States.
    • The word mesa is the Portuguese and Spanish word for "table"; the mesa land formation is an elevated area of land with a flat top.
  • Mesa is the third Warframe to come with built-in exalted weapons, following AshIcon272 Ash and ValkyrIcon272 Valkyr, but the only one of the three whose weapons have physical form.
    • The firing hammers for Mesa's Regulator pistols are mounted on her thumbs.
    • Mesa's Regulator pistols are colored separately in their exalted weapon menu rather than the main Warframe color selection.
  • Some related files refer to Mesa as "Cowgirl", which was most likely her name used during development.
  • The name of Mesa's 4th ability, Peacemaker, is probably derived from the Colt Single Action Army revolver, which was also called the Colt Peacemaker. Keeping with Mesa's Western theme, the revolver saw considerable use in the American Old West.
    • Additionally, the name of Mesa's Regulator Pistols might be a reference to the Regulators, a posse from the American Old West said to have been co-founded by Billy The Kid.

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Cast a long shadow with this lethal enforcer. Featuring altered mod polarities for greater customization.

Release Date: December 18th, 2018

Mesa Prime is the Primed variant of MesaIcon272 Mesa, possessing increased armor, health, energy capacity, and additional Vazarin Pol and Madurai Pol polarities. Mesa Prime was released alongside AkjagaraPrime Akjagara Prime and RedeemerPrime Redeemer Prime.

Manufacturing Requirements
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 N/A Blueprint Price: Credits64 N/A
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith D1 Uncommon
Neo Z3 Uncommon
Neo Z2 Uncommon (V)
Neuroptics Lith M4 Rare
Lith M3 Rare (V)
Chassis Neo A3 Common
Neo C1 Common
Axi H4 Common (V)
Axi M1 Common (V)
Systems Neo M2 Rare

Blueprint Lith D1 Uncommon
Neo Z3 Uncommon
Neo Z2 Uncommon (V)
Neuroptics Lith M4 Rare
Lith M3 Rare (V)
Chassis Neo A3 Common
Neo C1 Common
Axi H4 Common (V)
Axi M1 Common (V)
Systems Neo M2 Rare

Blueprint Lith D1 Uncommon
Neo Z3 Uncommon
Neo Z2 Uncommon (V)
Neuroptics Lith M4 Rare
Lith M3 Rare (V)
Chassis Neo A3 Common
Neo C1 Common
Axi H4 Common (V)
Axi M1 Common (V)
Systems Neo M2 Rare

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Warframe Guides

See Category:Mesa Prime Guides to read user-made guides on how to play this Warframe.


  • Mesa Prime, compared to MesaIcon272 Mesa:
    • Higher Health (135/405 vs. 125/375)
    • Higher Armor (85 vs. 65)
    • Higher Energy (125/188 vs. 100/150)
    • Different Polarities (Naramon PolNaramon PolVazarin PolMadurai Pol vs. Naramon PolNaramon Pol)
  • As a Prime Warframe, Mesa Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Mesa Prime's BallisticBattery130xDark Ballistic Battery features multi energy lines instead of scattered energy particles.


  • Information about Mesa Prime was first unintentionally leaked through Prime Access program for Nintendo Switch.
  • Mesa Prime's Prime Access was the first to feature a Primed alternative helmet.
  • Mesa Prime's hat bears a resemblance to that of Limbo Prime's.
  • Mesa Prime's EWRegulators Regulators also have a unique model as compared to her non-Prime variant.


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Marksman's Dexterity

MesaIcon272 Mesa has improved proficiency with secondary weapons, and gains a health bonus at the expense of not having a melee weapon equipped. The following are passive bonuses available to Mesa:


BallisticBattery BallisticBatteryIcon
Ballistic Battery
When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.
40% / 50% / 60% / 70% (damage percentage)
20 / 50 / 90 / 140 (max damage per instance)
400 / 800 / 1200 / 1600 (max stored damage)

  • Mesa converts 40% / 50% / 60% / 70% of the total damage inflicted by her primary and secondary weapons into stored bonus damage to be used for the next shot when activated again. A maximum of 20 / 50 / 90 / 140 damage is stored for every instance of damage, and a maximum of 400 / 800 / 1200 / 1600 damage is stored at full capacity. When Ballistic Battery is deactivated by pressing the ability key again (default 1 ), the stored damage is unleashed on the next gunshot fired.
    • Charged shots from Gunblades will also contribute to Ballistic Battery's damage.
    • Damage percentage and maximum stored damage at full capacity are affected by Ability Strength.
    • While active, a charge counter becomes visible on the ability icon that tracks stored damage from 0% to 100%.
    • Instances of damage that contribute to the charge counter include Multishots, Critical Damage, DoTs, Status Effect damage, and Syndicate Radial Effects from Weapon Augment Mods and Syndicate weapons. For example, Ballistic Battery will store damage from GrineerGrenadeLauncher Torid clouds as well as damage from the physical projectile.
    • Once deactivated, the stored damage is added to your equipped weapon's damage. The stored damage will have the same damage composition as the equipped weapon and is not affected by base damage mods (e.g., a CorpusSniperRifle Lanka with a maxed Mod TT 20pxSerration equipped will inflict 300 × (1 + 1.65) + 1600 = 2,395 Electricity b Electricity damage from a fully charged shot when Ballistic Battery is deactivated).
    • Elemental Damage Mods, Faction Damage Mods, Critical Damage, Headshots, and Status Effect damage will factor in the increased damage in their calculations.
    • The stored damage is only applied to a weapon's projectile damage in most cases. This includes the Torid, DEPenta Penta, and OgrisNew Ogris. Syndicate Radial Effects, while able to contribute to the charge counter, are not affected by the stored damage upon Ballistic Battery's deactivation.
    • Stored damage is not split across multiple projectiles in the case of multishot weapons; only a single projectile can acquire stored damage.
    • Beam Weapons get the bonus damage applied to the whole magazine as long as you do not lose your target.
    • Recasting the ability before using the stored damage buff will cancel the buff.
  • Does not affect melee attacks (including TnoGunblade Redeemer shots).
  • Peacemaker130xDark Peacemaker's Regulator pistols can contribute to the charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
  • Any effect which forcibly strips abilities - e.g. falling into a bottomless pit or entering a Nullifier field - will cause Ballistic Battery to discharge on the next shot, with the damage bonus intact, similar to when the ability is manually deactivated. Needs testing for the Stalker or for Zanuka's Dispel / Dispel Bomb.
  • Mesa's body will glow in her chosen energy color with intensity and coverage scaling with damage stored.
  • Has an initial cast of 0.5 seconds.

Main article: Ballistic Bullseye

Ballistic Bullseye is a Warframe Augment Mod for MesaIcon272 Mesa that gives shots enhanced by BallisticBattery130xDark Ballistic Battery a chance to deal Status Effects.

Rank Status chance Bonus Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

Tips & Tricks
  • A simple-to-use but incredibly useful skill, make use of Ballistic Battery early and often. It can be extremely useful for eliminating heavy enemy units, as the skill damage value does not properly reflect the actual potential damage of a well-placed, fully-charged shot.
  • The damage added is to your attack's base damage, so if you are using a weapon with a high critical chance/multiplier and/or aiming for a headshot, the added damage can turn out to be much more than 1600.
  • Ballistic Battery stores energy when containers are shot, presumably because they use health to determine if enough damage has been dealt to open them.
  • This ability can be used with a Furis pistol that has a Winds of Purity mod to easily restore Mesa to full health, should the shot connect.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

    • Has no negative effects on this ability.
cost to 6.25 energy.
    • Has no negative effects on this ability.
    • Reduces damage percentage to 28%, max damage per instance to 56 and maximum stored damage to 640.
damage percentage to 288.4%, max damage per instance to 576.8 and maximum stored damage to 6592.
damage percentage to 235.9%, max damage per instance to 471.8 and maximum stored damage to 5392.
    • Increases cost to 38.75 energy.

  • Rank 0 Ballistic Battery stores more damage per instance than other ranks.
  • Ballistic Battery does not store damage dealt to the Eidolons' Synovia, it does however store the damage dealt to the Eidolon after all its Synovia have been destroyed.

ShootingGallery ShootingGallery2
Shooting Gallery
Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.
Strength:10% / 15% / 20% / 25% (damage bonus)
Duration:15 / 20 / 25 / 30 s (duration)
Range:10 / 12 / 14 / 16 m
Misc:1.5 s (lasso interval)

  • Mesa releases an energy lasso that swirls around her, causing her to gain 10% / 15% / 20% / 25% weapon damage. The lasso will remain active for 15 / 20 / 25 / 30 seconds.
    • Damage bonus is affected by Ability Strength. For example, with a max Mod TT 20pxIntensify, the damage bonus will be increased to: Damage Bonus × (1 + Ability Strength Mods) = 0.25 × 1.3 = 32.5%.
    • Shooting Gallery grants an increase that's applied to your weapon's damage and stacks additively with other damage mods.
      • For example, with a max Mod TT 20pxIntensify and a max Mod TT 20pxHornet Strike and rank-3 Shooting Gallery, Lex Lex will inflict 130 × (1 + 2.2 + 0.25 × 1.3) = 458.25 damage.
    • Duration is affected by Ability Duration.
  • The lasso will lash out at 3 enemies within 10 / 12 / 14 / 16 meters with beams of energy every 1.5 seconds. Affected enemies will have their ranged weapons jammed and will stand in place and attempt to unjam the weapon over a short duration; melee fighters (for example most Infested, Butchers, or Prod Crewmen) will suffer a temporary stun instead.
    • Stun range is affected by Ability Range.
    • Can repeatedly affect enemies that recover from a previous weapon jam or stun.
    • Will prevent Volatile Runners from detonating.
    • Has no effect on flying enemies (such as Ospreys, Orokin Drones, etc).
  • When playing in a group, two instances of the buff will spawn. One will stay on Mesa for the full duration of the ability, while another will periodically transfer between all allied players within an unrestricted range, temporarily providing the affected player with all benefits of the ability.
    • Duration per player is calculated by the following expression: Duration = Total Duration / (Total Number of Players - 1).
  • Peacemaker130xDark Peacemaker can be affected by Shooting Gallery's damage bonus.
  • Operator Amps are not affected by by Shooting Gallery's damage bonus.
  • Cannot be recast while active.

Main article: Muzzle Flash

Muzzle Flash is a Warframe Augment Mod for MesaIcon272 Mesa, that makes ShootingGallery130xDark Shooting Gallery emit a flash that blinds enemies around Mesa when an ally buffed with Shooting Gallery assists in 6 kills.

Rank Radius Duration Cost
0 6m 3s 6
1 8m 4s 7
2 10m 5s 8
3 12m 6s 9


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 91.8 seconds.
    • Reduces range to 5.44 meters.
cost to 12.5 energy.
    • Reduces duration to 12 seconds.
range to 44.8 meters.
    • Reduces damage bonus to 10%.
damage bonus to 103%.
damage bonus to 84.25%.
    • Increases cost to 77.5 energy.
    • Reduces duration to 21.75 seconds.

ShatterShield ShatterShield2
Shatter Shield
Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.
Strength:50% / 60% / 70% / 80% (damage reduction)
Duration:10 / 15 / 20 / 25 s
Range:11 m

  • Mesa envelops herself in an energy shield that reduces incoming damage from bullets and projectiles by 50% / 60% / 70% / 80% while reflecting the damage back to her attackers. The energy shield lasts 10 / 15 / 20 / 25 seconds.
    • Damage reduction is affected by Ability Strength and cannot exceed 95% under any circumstances.
    • Reflected damage is equivalent to what enemies would receive if they were to damage themselves.
    • Incoming hitscan and non-hitscan projectiles are physically redirected. As such, obstacles in the environment can prevent reflected damage from hitting enemies.
    • Reflected damage is not always directed to the source enemy; the damage can be redirected to other enemies depending on their position relative to Mesa and the source.
    • Status Effects are also reflected back towards enemies.
    • Duration is affected by Ability Duration.
  • Projectile-based knockdown is resisted, such as the grappling hooks from Scorpions and Infested Ancients. However, knockdown caused by radial blasts from units such as Shockwave MOAs and Heavy Gunners will bypass Shatter Shield.
    • Bombard rockets will be reflected and often will ricochet back into enemies with a good chance of proccing blast, knocking them down.
  • Cannot be recast while active.

Main article: Staggering Shield

Staggering Shield is a Warframe Augment Mod for MesaIcon272 Mesa that gives shots reflected by ShatterShield130xDark Shatter Shield a chance to stagger enemies.

Rank Stagger Chance Cost
0 30% 6
1 35% 7
2 40% 8
3 50% 9

Tips & Tricks
  • As damage reduction is capped to 95%, any Ability Strength beyond 119% will not have further effect to Shatter Shield. Maximum damage reduction can be achieved with just a rank 3 Mod TT 20pxIntensify, or a rank 4 Mod TT 20pxAugur Secrets for 3 less drain.
  • Players should take caution, as while damage reduction will apply to Projectile/Hitscan weaponry, it does not apply to explosions.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 76.5 seconds.
    • Reduces reflect radius to 3.74 meters.
cost to 18.75 energy.
    • Reduces duration to 10 seconds.
reflect radius to 30.8 meters.
    • Reduces damage reduction to 32%.
damage reduction to 95%.
    • Increases cost to 116.25 energy.
    • Reduces duration to 10 seconds.

  • Reflected damage from non-hitscan weapons is not calculated properly. The reflected damage enemies receive from non-hitscan weapons does not appear to factor in the enemy's level, causing the same damage to be reflected regardless of enemy difficulty.
  • When shot by an Embolist with Shatter Shield active Mesa will receive the poison proc even if the damage source was friendly.

Peacemaker Peacemaker2
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:100% / 115% / 133% / 150% (damage bonus)
Misc:50 (damage)
7.5% (damage bonus per burst)
50 m (maximum shooting distance)
15° (minimum FoV)

  • Mesa stands her ground, holsters her current weapon, and draws her EWRegulators Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
    • Maximum shooting distance is not affected by Ability Range.
    • The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated.
    • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and Mesa must have line of sight with the enemy.
  • Mesa's Regulator pistols inflict 50 damage per shot. This is not affected by Ability Strength, but is affected by secondary weapon mods, equipped in her EWRegulators Regulators, and buffs.
  • Peacemaker is affected by and can trigger Warframe Arcanes and Exodia Arcanes.
  • The pistols are fired in bursts of two gunshots.
  • As Peacemaker is fired, it receives another damage bonus which increases up to a maximum of +150%.
    • The damage bonus is applied multiplicatively, independent of other modifiers.
    • Bonus does not stack with outside damage multipliers, such as Roar130xDark Roar.
    • The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
    • This can be seen as an independent damage bonus of +7.5% per burst, resulting in
      Modded Damage × (1 + (2.5 - 1) ÷ 20 × #Burst).
    • For example, still using Intensify, Hornet Strike, and Convulsion on the 8th burst a Rank 3 Peacemaker will deal
      489.25 × (1 + (2.5 - 1) ÷ 20 × 8) = 782.8 damage.
    • Maximum damage bonus and damage bonus per burst are not affected by Ability Strength.
    • The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
  • The rate of fire will ramp up for each gunshot. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
    • The Regulators are automatic; players need only to hold down the fire button to continue firing.
  • Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy.
  • Casting speed (drawing the Regulators) is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.
    • Holstering the Regulators upon deactivation is affected by holster speed mods, but not cast speed.
  • The radius of the focus ring is affected by Ability Range, though the latter's effect is negligible.
    • The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
  • While Peacemaker is active, Regulators are the only weapon Mesa can use. She also cannot activate any of other her abilities, although BallisticBattery130xDark Ballistic Battery can be deactivated with its stored damage applied to a single shot.
  • ShootingGallery130xDark Shooting Gallery can increase Peacemaker's damage.
  • After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
  • Peacemaker cannot target Capture Targets, RevenantIcon272 Revenant's Thralls, enemies inside a Nullifier Bubble, or Kyta Raknoids.
  • Peacemaker does not target invulnerable enemies.
  • Peacemaker's shots can damage enemies across the Rift Plane.
  • When activatated the scenery around Mesa will be colored in a red hue. This effect is only noticable by Mesa's player.

Main article: Regulators

The Regulators are MesaIcon272 Mesa and MesaPrimeIcon272 Mesa Prime's signature Exalted Weapon, which are used when her Peacemaker130xDark Peacemaker ability is activated. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.

Main article: Mesa's Waltz

Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows MesaIcon272 Mesa to move at a reduced speed while channeling Peacemaker130xDark Peacemaker.

Rank Movement Speed Cost
0 35% 6
1 40% 7
2 45% 8
3 50% 9

Tips & Tricks
  • Casting ShatterShield130xDark Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
  • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
  • LimboIcon272 Limbo makes a great complement to Mesa when using this ability, as using Banish130xDark Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm130xDark Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm130xDark Cataclysm but still under the effect of Banish130xDark Banish.
    • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Mod TT 20pxEnergy Siphon Mods.
  • Volt's ElectricShield130xDark Electric Shield will buff rounds of the Regulator's shots that pass through it.
    • Volt's ElectricShield130xDark Electric Shield will also cause the shots fired to have increased proc chance for Impact, Puncture, or Slash
      • Volt's ElectricShield130xDark Electric Shield has been noted to occasionally, unknown whether as a bug or not, cause a type of punch-through effect that will make Peacemaker penetrate targets. It has been additionally noted that the punch-through is not affected by peacemakers default range and can kill enemies hit by it, the highest example was roughly a kill 85 meters away from Mesa's default 50. Punch-through effect seems to hit once per 10 shots, so fairly often.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with Mod TT 20pxVacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
  • Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

    • Reduces FoV to 8.88°.
activation cost to 6.25 energy and channeling cost to 3.75 energy per second.
    • Has no negative effects on this ability.
FoV to 24.15°.
    • Reduces damage bonus to 60%.
damage bonus to 618%.
damage bonus to 505.5%.
    • Increases activation cost to 38.75 energy and channeling cost to 32.07 energy per second.
It is unclear what the stat related to Field of View means, or which is the formula used to calculate it. If you have any consistent note/formula, please contact TunaInABottle with proofs.

  • Shots ignore, both friendly and hostile, snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
  • When viewed in the Orbiter's Arsenal, the FoV angle is fixed at 15°, regardless of Mesa's range value. When viewed in a mission however, its value will be affected by Ability Range mods. It is currently unknown whether the angle's value is meant to be fixed at 15° or not.

Strength Mods


Duration Mods


Range Mods


ShootingGallery2 ShootingGallery2 ShootingGallery2
ShatterShield2 ShatterShield2 ShatterShield2
Peacemaker2 Peacemaker2 Peacemaker2

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Mesa can be equipped with the following items:



See Also

Edit Tab

Hotfix 25.7.6
  • Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
  • Fixed Mesa Immortal Skin not applying properly to Mesa Prime.

Update 25.7

  • Fixed Mesa using her primary weapon in bleedout if it was the last weapon equipped before being downed with Peacemaker active.

Update 25.6

Muzzle Flash - Shooting Gallery Augment - Mesa
  • For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met

Hotfix 25.5.2

  • Fixed invalid colour options being shown for Mesa Prime Pistols.

Hotfix 25.1.2

  • Mesa Prime can now be used in Conclave.

Hotfix 25.0.4

  • Significantly reduced the radial blur from Mesa’s Peacemaker.

Hotfix 24.2.8

  • Added missing offsets for Mesa Presidio on some Armor sets so that when the Skin is equipped on Mesa Prime, the proper offsets are used.
  • Adjusted the texture weight of Mesa’s rear area to avoid collapsing.
  • Further improvements towards Mesa Prime’s Attachments when enabled on TennoGen Skins, equipping Emblems, and overall texture issues.
  • Fixed Mesa’s Peacemaker weapon damage not showing correctly in the Simulacrum.

Hotfix 24.2.7

  • Fixed Mesa’s Shooting Gallery ability applying to Operators damage output.
  • The ‘Toggle Prime Details’ has been added back to Mesa Prime! The team has made improvements towards the blending of both Mesa TennoGen Skins and her Prime Details.

Hotfix 23.0.4

  • Fixed Mesa Regulator upgrades being applied twice for Clients.

Update 23.0

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Mesa’s Regulators
    • If you own or purchase the Mesa Presidio Skin, you will automatically receive the Presidio Regulators skin to equip onto Mesa’s Regulators.

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Hotfix 22.18.1

  • Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.

Update 22.14

  • Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.

Update: The Index Preview

  • Conclave: Energy can no longer be picked up when Ballistic Battery ability is active.

Hotfix: The Silver Grove 3

  • Fixed a crash related to Peacemaker.

Update: The Silver Grove

  • Conclave: Increased the percentage of damage stored per hit in Ballistic Battery.
  • Fixed Ballistic Battery at rank 0 being able to absorb up to 200 damage per shot when it was meant to be 20.

Hotfix: Specters of the Rail 11

  • Adjusted holster positioning of Peacemaker so it's more centered on her arms.
  • Conclave: Reduced Mesa's passive health bonus with no melee equipped to 25 from 30.
  • Fixed Peacemaker pistols being holstered incorrectly while in Archwing.

Hotfix: Specters of the Rail 5

  • Fixed Mesa Warframe blueprint being unobtainable from the Market.

Update: Specters of the Rail

  • Conclave: Peacemaker can now only be activated at 100 energy.
  • Conclave: Increased damage of Peacemaker.
  • Pistol Fire Rate mods will now affect Peacemaker.

Hotfix 18.13.2

  • Fixes Peacemaker effects sticking around permanently in rare situations.

Hotfix 18.13.1

  • Multishot Secondary Mods are now properly inherited with Mesa’s Peacemaker.
    • Only non-weapon specific Secondary Mods scale with Peacemaker.
    • Regulators base damage was reduced to compensate for Multishot inheriting damage potential.

Update 18.13

  • Peacemaker now scales with Secondary Weapon Mods
    • Peacemaker's base stats have been reduced to accommodate the increase in power.
  • Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate.

Update 18.9

  • Fixed Mesa’s cape turning blue and sticking to her face when casting Peacemaker.

Hotfix 18.5.6

  • Conclave: Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped.

Update 18.5

  • Conclave: Mesa is now available for use in Conclave.
  • Conclave Augment: Peacemaker - Mod TT 20pxMesa's Waltz
  • Shooting Gallery will no longer jam or stun boss-type enemies.
  • Augment: Muzzle Flash will no longer blind boss-type enemies.
  • Fixed Mesa’s Specter / Infested Mesa not being able to cast Peacemaker.

Hotfix 18.4.3

  • Fixed an issue with Peacemaker target range ring was barely visible.

Update 18.1

  • Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.

Update 17.9

  • Fixed the blur effect from Peacemaker still showing when the player has entered a bleedout state.

Update 17.8

  • Fixed a possible loss of functionality when spamming the activation of Peacemaker.

Hotfix 17.5.3

  • Fixed Peacemaker not showing correct aiming UI for Clients.

Update 17.5

  • Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
    • Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.

Update 17.0

  • Fixed kills earned by Peacemaker not properly counting as kills for the player.

Hotfix 16.11.5

  • Adjusted audio FX on Peacemaker shots.

Update 16.8

  • Augment: Shatter Shield - Mod TT 20pxStaggering Shield
  • Fixed Regulator pistols appearing when previewing other Warframes.
  • Fixed Regulator pistols not being holstered when viewed in the Archwing Arsenal.
  • Fixed bullet deflection effects not playing on Shatter Shield.

Update 16.0

  • Fixed an error that would occur when using Shatter Shield to deflect Panthera blades.
  • Fixed Peacemaker not playing its firing sounds correctly.

Update 15.16

  • Fixed hip and syandana collision on Mesa.

Update 15.13

  • Fixed Mesa Spectres getting stuck in Peacemaker.

Update 15.12

  • Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe.
    • This should rectify issues with suit XP not being earned at full value.

Update 15.9

  • Fixed scale and placement of Targis Prime armor when used on Mesa.
  • Fixed visual issues with Targis Prime armor when used during Peacemaker.

Hotfix 15.7.2

  • Made small tweaks to Peacemaker pistol draw / holster animations.
  • Fixed Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal.

Update 15.7

  • Fixed unique case of Regulator pistols still being usable after Peacemaker ends.
  • Fixed screen never returning from blackout after using Peacemaker while falling into a pit.

Update 15.6

  • Augment: Shooting Gallery - Mod TT 20pxMuzzle Flash
  • Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.
  • PvP: Fixed Shooting Gallery buffing enemy players.
  • Fixed players becoming stuck in Peacemaker after repeated use of the Ability.

Hotfix 15.5.9

  • Peacemaker will now automatically target enemies that enter her range when holding down the trigger button.
    • Ramp up time will not reset when all nearby enemies are killed.
  • Fixed Regulator pistols not being removed upon deactivation if the player has no other weapons.
  • Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.

Hotfix 15.5.8

  • Made various audio tweaks to Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
  • Players can no longer gain energy while in Peacemaker.
  • Fixed Daedelus Shoulder Plates not attaching to Mesa properly.

Hotfix 15.5.7

  • Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.
  • Fixed Mesa’s Peacemaker not applying camera shake effect when firing.
  • Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.

Hotfix 15.5.5

  • Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
  • Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
  • Fixed Mesa’s Peacemaker, NyxIcon272 Nyx’s Psychic Bolts, and LimboIcon272 Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
  • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

Hotfix 15.5.4

  • Fixed some sound problems with Ballistic Battery and Shooting Gallery

Hotfix 15.5.3

  • Fixed leveling up and Power Strength Mods making Shatter Shield damage reduction less effective.
  • Fixed placement of Dendra Armor on Mesa.

Hotfix 15.5.1

  • Fixed Peacemaker costing zero energy to use
  • Fixed Peacemaker allowing players to still move during bleedout.

Update 15.5

  • Introduced.
Last updated: Hotfix 23.0.4

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