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With a steady hand and quick reflexes, Mesa is a true gunfighter.

This is Mesa, the vagabond, the outcast.

Do you feel lucky, Tenno? Mesa's got the fastest guns in the stars.

Release Date: November 27th, 2014

The gunslinger Mesa wields both style and power to overcome her foes in a rapid shower of ballistic ordnance. Mesa shot first in Update 15.5 (2014-11-27).


Mesa's main blueprint can be purchased from the Market. Mesa's component blueprints from defeating Mutalist Alad V on Mutalist Alad V Assassinate, Eris. In order to unlock Mutalist Alad V Assassination, you have to complete the Patient Zero quest.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Mutalist Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis.png Chassis Blueprint Mutalist Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Systems.png Systems Blueprint Mutalist Alad V Assassination 22.56% ~ 4 Kills 27 ± 9 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: Credits64.png 30,000
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Mesa Guides to read user-made guides on how to play this Warframe.


  • After OberonIcon272.png Oberon, Mesa is the second Warframe whose main blueprint sells for Credits64.png 30,000.
  • The line in Lotus' summary, "Do you feel lucky, Tenno?" is a direct reference to one of Dirty Harry's most popular quotes
  • Mesa was first revealed in Devstream 41, when Art Director Mike "Mynki" Brennan displayed her concept art.
    • According to Brennan her default helmet is actually blindfolded, as she enjoys a challenge during fights.
  • With her gunslinger theme, Mesa's name is most likely a reference to the land formation of the same name which is common in the Western and Southwestern United States.
    • The word mesa is the Portuguese and Spanish word for "table"; the mesa land formation is an elevated area of land with a flat top.
  • Mesa is the second Warframe to come with built-in exalted weapons, following ValkyrIcon272.png Valkyr.
    • ExcaliburIcon272.png Excalibur's ExaltedBlade130xDark.png Exalted Blade was added after Mesa was introduced, despite being a Warframe that came before both Mesa and Valkyr.
    • The firing hammers for Mesa's Regulator pistols are mounted on her thumbs.
    • Mesa's Regulator pistols are colored separately in their exalted weapon menu rather than the main Warframe color selection.
  • Some related files refer to Mesa as "Cowgirl", which was most likely her name used during development.
  • The name of Mesa's 4th ability, Peacemaker, is probably derived from the Colt Single Action Army revolver, which was also called the Colt Peacemaker. Keeping with Mesa's Western theme, the revolver saw considerable use in the American Old West.
    • Additionally, the name of Mesa's Regulator Pistols might be a reference to the Regulators, a posse from the American Old West said to have been co-founded by Billy The Kid.
  • The style of movement during Peacemaker is inspired by the Gun Kata from the movie Equilibrium. The dual gun poses and near-instant transitions from one pose to another are almost the same as that movie.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Mesa Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Cast a long shadow with this lethal enforcer. Featuring altered mod polarities for greater customization.

Release Date: December 18th, 2018

Mesa Prime is the Primed variant of MesaIcon272.png Mesa, possessing increased health, armor, and energy capacity, and additional Vazarin Pol.svg and Madurai Pol.svg polarities. Mesa Prime was released alongside AkjagaraPrime.png Akjagara Prime and RedeemerPrime.png Redeemer Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Mesa Prime's Relic Drops
PrimeChassis.png Chassis Blueprint PrimeSystems.png Systems Blueprint MesaPrimeIcon272.png Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi H4 Common (V)
VoidRelicGoldIcon64.png Axi M1 Common (V)
VoidRelicIronIcon64.png Lith R1 Common (V)
VoidRelicIronIcon64.png Lith S10 Common (V)
VoidRelicBronzeIcon64.png Meso C4 Common (V)
VoidRelicSilverIcon64.png Neo A3 Common (V)
VoidRelicSilverIcon64.png Neo C1 Common (V)
VoidRelicSilverIcon64.png Neo R4 Common (V)
VoidRelicIronIcon64.png Lith M6 Rare (V)
VoidRelicSilverIcon64.png Neo H3 Uncommon (V)
VoidRelicSilverIcon64.png Neo M2 Rare (V)
VoidRelicSilverIcon64.png Neo M3 Rare (V)
VoidRelicIronIcon64.png Lith C6 Uncommon (V)
VoidRelicIronIcon64.png Lith D1 Uncommon (V)
VoidRelicIronIcon64.png Lith N9 Uncommon (V)
VoidRelicBronzeIcon64.png Meso P3 Uncommon (V)
VoidRelicBronzeIcon64.png Meso R2 Uncommon (V)
VoidRelicSilverIcon64.png Neo Z2 Uncommon (V)
VoidRelicSilverIcon64.png Neo Z3 Uncommon (V)
VoidRelicGoldIcon64.png Axi M3 Rare (V)
VoidRelicIronIcon64.png Lith M3 Rare (V)
VoidRelicIronIcon64.png Lith M4 Rare (V)
VoidRelicIronIcon64.png Lith M5 Rare (V)
Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png N/A Blueprint Price: Credits64.png N/A
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Mesa Prime Guides to read user-made guides on how to play this Warframe.


  • Mesa Prime, compared to MesaIcon272.png Mesa:
    • Higher Health (135/405 vs. 125/375)
    • Higher Armor (125 vs. 100)
    • Higher Energy (125/188 vs. 100/150)
    • Different Polarities (Naramon Pol.svgNaramon Pol.svgVazarin Pol.svgMadurai Pol.svg vs. Naramon Pol.svgNaramon Pol.svg)
  • As a Prime Warframe, Mesa Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Mesa Prime's BallisticBattery130xDark.png Ballistic Battery features multi energy lines instead of scattered energy particles.


  • Information about Mesa Prime was first unintentionally leaked through Prime Access program for Nintendo Switch.
  • Mesa Prime's Prime Access was the first to feature a Primed alternative helmet.
  • Mesa Prime's hat bears a resemblance to that of Limbo Prime's.
  • Mesa Prime's Regulators.png Regulators also have a unique model as compared to her non-Prime variant.


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MesaIcon272.png Mesa has improved proficiency with secondary weapons, and gains a health bonus at the expense of not having a melee weapon equipped. The following are passive bonuses available to Mesa:


View Maximization
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Main article: Ballistic Battery (edit)
BallisticBattery.png BallisticBatteryIcon.png
Ballistic Battery
When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.
Strength:40% / 50% / 60% / 70% (damage percentage)
20 / 50 / 90 / 140 (max damage per instance)
400 / 800 / 1200 / 1600 (max stored damage)

  • Mesa converts 40% / 50% / 60% / 70% of the total damage inflicted by her primary and secondary weapons into stored bonus damage to be used for the next shot when activated again. A maximum of 20 / 50 / 90 / 140 damage is stored for every instance of damage, and a maximum of 400 / 800 / 1200 / 1600 damage is stored at full capacity. When Ballistic Battery is deactivated by pressing the ability key again (default 1 ), the stored damage is unleashed on the next gunshot fired.
    • Charged shots from Gunblades will also contribute to Ballistic Battery's damage.
    • Damage percentage and maximum stored damage at full capacity are affected by Ability Strength.
    • While active, a charge counter becomes visible on the ability icon that tracks stored damage from 0% to 100%.
    • Instances of damage that contribute to the charge counter include Multishots, Critical Damage, DoTs, Status Effect damage, and Syndicate Radial Effects from Weapon Augment Mods and Syndicate weapons. For example, Ballistic Battery will store damage from Torid.png Torid clouds as well as damage from the physical projectile.
    • Once deactivated, the stored damage is added to your equipped weapon's damage. The stored damage will have the same damage composition as the equipped weapon and is not affected by base damage mods (e.g., a Lanka.png Lanka with a maxed Mod TT 20px.png Serration equipped will inflict 300 × (1 + 1.65) + 1600 = 2,395 DmgElectricitySmall64.png Electricity damage from a fully charged shot when Ballistic Battery is deactivated).
    • Elemental Damage Mods, Faction Damage Mods, Critical Damage, Headshots, and Status Effect damage will factor in the increased damage in their calculations.
    • The stored damage is only applied to a weapon's projectile damage in most cases. This includes the Torid.png Torid, Penta.png Penta, and Ogris.png Ogris. Syndicate Radial Effects, while able to contribute to the charge counter, are not affected by the stored damage upon Ballistic Battery's deactivation.
    • Stored damage is not split across multiple projectiles in the case of multishot weapons; only a single projectile can acquire stored damage.
    • Recasting the ability before using the stored damage buff will cancel the buff.
  • Does not affect melee attacks (including Redeemer.png Redeemer shots).
  • Peacemaker130xDark.png Peacemaker's Regulator pistols can contribute to the charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
  • Any effect which forcibly strips abilities - e.g. falling into a bottomless pit or entering a Nullifier field - will cause Ballistic Battery to discharge on the next shot, with the damage bonus intact, similar to when the ability is manually deactivated. Needs testing for the Stalker or for Zanuka's Dispel / Dispel Bomb.
  • Mesa's body will glow in her chosen energy color with intensity and coverage scaling with damage stored.
  • Has an initial cast of 0.5 seconds.

Main article: Ballistic Bullseye

Ballistic Bullseye is a Warframe Augment Mod for MesaIcon272.png Mesa that gives shots enhanced by BallisticBattery130xDark.png Ballistic Battery a chance to deal Status Effects.

Rank Status chance Bonus Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

Tips & Tricks
  • A simple-to-use but incredibly useful skill, make use of Ballistic Battery early and often. It can be extremely useful for eliminating heavy enemy units, as the skill damage value does not properly reflect the actual potential damage of a well-placed, fully-charged shot.
  • The damage added is to your attack's base damage, so if you are using a weapon with a high critical chance/multiplier and/or aiming for a headshot, the added damage can turn out to be much more than 1600.
  • Ballistic Battery stores energy when containers are shot, presumably because they use health to determine if enough damage has been dealt to open them.
  • This ability can be used with a Furis pistol that has a Winds of Purity mod to easily restore Mesa to full health, should the shot connect.

  • Rank 0 Ballistic Battery stores more damage per instance than other ranks.
  • Ballistic Battery does not store damage dealt to the Eidolons' Synovia, it does however store the damage dealt to the Eidolon after all its Synovia have been destroyed.

  • Expand/Collapse
    Main article: Shooting Gallery (edit)
    ShootingGallery.png ShootingGallery2.png
    Shooting Gallery
    Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.
    Strength:10 / 15 / 20 / 25 % (damage bonus)
    Duration:15 / 20 / 25 / 30 s (duration)
    Range:10 / 12 / 14 / 16 m (target radius)
    Misc:3 (number of targets per stun)
    1.5 s (stun interval)
    2 (instances in coop play)
    Subsumable to Helminth
    Main article: Shatter Shield (edit)
    ShatterShield.png ShatterShield2.png
    Shatter Shield
    Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.
    Strength:50% / 60% / 70% / 80% (damage reduction)
    Duration:10 / 15 / 20 / 25 s
    Range:5 / 7 / 9 / 11 m
    Misc:95% (damage reduction cap)
    45° (deflect angle for non-hitscan)
    90° (divert angle for hitscan)
    ∞ (hitscan reflect range)

    • Mesa envelops herself in an energy shield for 10 / 15 / 20 / 25 seconds, which reduces incoming damage from enemy gunfire by 50% / 60% / 70% / 80%. The shield reflects hitscan bullets back to the attacker over unrestricted range, but deflects non-hitscan projectiles randomly up to 45° from the point of impact. Affected gunfire will instead divert towards a random enemy, if any, within an 5 / 7 / 9 / 11 meter radius and up to 90° from the point of impact.
      • Damage reduction is affected by Ability Strength and cannot exceed 95% under any circumstances.
      • Duration is affected by Ability Duration.
      • Radius is affected by Ability Range.
      • Diverted gunfire is physically redirected. As such, obstacles in the environment can prevent it from hitting enemies.
        • Damage is equivalent to what enemies would receive if they were to damage themselves.
        • Status Effects can proc normally, on both Mesa and enemy targets.
      • Deflect and divert angles are not affected by mods.
    • Projectile-based knockdown is resisted, such as the grappling hooks from Scorpions and Infested Ancients. However, knockdown caused by radial blasts from units such as Shockwave MOAs and Heavy Gunners will bypass Shatter Shield.
    • Shatter Shield does not protect Mesa from area damage or melee attacks, thus damage will be dealt as normal.
    • Cannot be recast while active.

    Main article: Staggering Shield

    Staggering Shield is a Warframe Augment Mod for MesaIcon272.png Mesa that gives shots reflected by ShatterShield130xDark.png Shatter Shield a chance to stagger enemies.

    Rank Stagger Chance Cost
    0 30% 6
    1 35% 7
    2 40% 8
    3 50% 9

    Tips & Tricks
    • As damage reduction is capped to 95%, any Ability Strength beyond 119% will not have further effect to Shatter Shield. Maximum damage reduction can be achieved with just a rank 3 Mod TT 20px.png Intensify, or a rank 4 Mod TT 20px.png Augur Secrets for 3 less drain.
    • Players should take caution, as while damage reduction will apply to Projectile/Hitscan weaponry, it does not apply to explosions.
    • Bombard rockets will be deflected and often will ricochet back into enemies with a good chance of proccing radial knock-down.

  • Reflected damage from non-hitscan weapons is not calculated properly. The reflected damage enemies receive from non-hitscan weapons does not appear to factor in the enemy's level, causing the same damage to be reflected regardless of enemy difficulty.
  • When shot by an Embolist with Shatter Shield active Mesa will receive the poison proc even if the damage source was friendly.
  • Some types of projectiles stop when hitting Shatter Shield and disappear at the time their damage is being dealt to a target within range, instead of being visually redirected towards them. No damage loss, though.

  • Expand/Collapse
    Main article: Peacemaker (edit)
    Peacemaker.png Peacemaker2.png
    With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

    Energy Drain: 15 s-1

    Strength:100% / 115% / 133% / 150% (damage bonus)
    Misc:50 (damage)
    50 m (maximum shooting distance)
    15° (minimum FoV)

    • Mesa stands her ground, holsters her current weapon, and draws her Regulators.png Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
      • Maximum shooting distance is not affected by Ability Range.
      • The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated.
      • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and the player's camera must have line of sight with the enemy.
    • Mesa's Regulator pistols inflict 50 damage per shot. This is not affected by Ability Strength, but is instead affected by the weapon's mod configuration which will appear after the ability is unlocked, equipped in her Regulators.png Regulators, and buffs.
      • Peacemaker has a built-in damage buff, increasing its base damage by 100% / 115% / 133% / 150%.
        • This buff is affected by Ability Strength and stacks additively with Damage mods, such as Mod TT 20px.png Hornet Strike.
      • Immediately upon drawing her Regulators, she receives another 150% damage buff
    • As Peacemaker is fired, it receives another damage bonus which increases up to a maximum of 450% x Ability Strength + 150%.
      • The damage bonus is applied additively.
      • Maximum damage bonus and damage bonus per burst are affected by Ability Strength.
      • The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
      • Damage mods are applied multiplicatively to the 150% component.
      • The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
    • The damage formula is given by the following:

      If conditional strength bonuses are omitted, the formula simplifies to
      • For example, using maxed Mod TT 20px.png Intensify, Mod TT 20px.png Hornet Strike, Mod TT 20px.png Convulsion, and on the 8th burst a rank-3 Peacemaker will deal:
      • 50 * [1 + 1.5(1 + 0.3) + 1.5(1 + 0.3) + 2.2 + [4.5(1 + 0.3) + 1.5(1 + 2.2)]* 8/20] * (1 + 0.9) = 1,079.2
      • Or using the simplified version:
      • 50 * [(1 + 8 * 3 / 40) * (1 + 3(1 + 0.3) + 2.2) * (1 + 0.9)] = 1,079.2
    • All gunshots have a 300% critical multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy.
    • Peacemaker is affected by and can trigger Warframe Arcanes and Exodia Arcanes.
    • The pistols are fired in bursts of two gunshots.
    • The rate of fire will ramp up from 25% to 100% over 3.5 seconds when firing. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
      • The Regulators are automatic; players need only to hold down the fire button to continue firing.
    • Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy.
    • Casting speed (drawing the Regulators) is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Holstering the Regulators upon deactivation is affected by holster speed mods, but not cast speed.
    • The radius of the focus ring is affected by Ability Range, though the latter's effect is negligible.
      • The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
    • While Peacemaker is active, Regulators are the only weapon Mesa can use. She also cannot activate any of her other abilities, although BallisticBattery130xDark.png Ballistic Battery can be deactivated with its stored damage applied to a single shot.
    • ShootingGallery130xDark.png Shooting Gallery can increase Peacemaker's damage.
    • After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
    • Peacemaker cannot target Capture Targets, RevenantIcon272.png Revenant's Thralls, enemies inside a Nullifier Bubble, Kyta Raknoids, Condrix, nor the Teralyst, Gantulyst, or Hydrolyst.
    • Peacemaker does not target invulnerable enemies.
    • Peacemaker's shots can damage enemies across the Rift Plane.
    • When activatated the scenery around Mesa will be colored in a red hue. This effect is only noticable by Mesa's player.

    Main article: Regulators

    The Regulators are MesaIcon272.png Mesa and MesaPrimeIcon272.png Mesa Prime's signature Exalted Weapon, which are used when her Peacemaker130xDark.png Peacemaker ability is activated. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.

    Main article: Mesa's Waltz

    Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows MesaIcon272.png Mesa to move at a reduced speed while channeling Peacemaker130xDark.png Peacemaker.

    Rank Movement Speed Cost
    0 35% 6
    1 40% 7
    2 45% 8
    3 50% 9

    Tips & Tricks
    • Casting ShatterShield130xDark.png Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
    • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
    • LimboIcon272.png Limbo makes a great complement to Mesa when using this ability, as using Banish130xDark.png Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm130xDark.png Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm130xDark.png Cataclysm but still under the effect of Banish130xDark.png Banish.
      • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Mod TT 20px.png Energy Siphon Mods.
    • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
    • Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with Mod TT 20px.png Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
    • Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.

  • Shots ignore, both friendly and hostile, snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
  • When viewed in the Orbiter's Arsenal, the FoV angle is fixed at 15°, regardless of Mesa's range value. When viewed in a mission, however, its value will be affected by Ability Range mods. It is currently unknown whether the angle's value is meant to be fixed at 15° or not.

  • Expand/Collapse

    Strength Mods


    Duration Mods


    Range Mods


    ShootingGallery2.png ShootingGallery2.png ShootingGallery2.png
    ShatterShield2.png ShatterShield2.png ShatterShield2.png
    Peacemaker2.png Peacemaker2.png Peacemaker2.png

    Edit Tab

    Hotfix 31.5.10 (2022-05-17)

    • Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example):
      • Fixed issues with Mesa Peacemaker.

    Hotfix 31.5.7 (2022-05-06)

    • Fixed Mesa’s Staggering Shield Augment mod chance to stagger enemies accumulating each time it's cast.

    Update 30.7 (2021-09-08)

    • Fixed clip issues with the Zundi Pistol Skin when used with Mesa’s Idle Animation.
    • Fixed a script error related to Mesa’s Shooting Gallery.

    Update 29.5 (2020-11-19)

    Hotfix 29.2.2 (2020-10-06)

    • Fixed a script error when deactivating Mesa’s Ballistic Battery ability.

    Hotfix 29.0.8 (2020-09-10)

    • Fixed certain Warframe abilities (Mesa's Shattered Shield) that create reflecting bullets counting towards hits that increase the Hata-Satya Critical Chance buff. Only hits performed by Soma Prime should increase the Hata-Satya Critical Chance buff.

    Update 27.4 (2020-05-01)

    • Fixed tilted position of the Telos Boltace when holstered on Mesa’s back.

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Mesa: 65 to 100
      • Mesa Prime: 85 to 125
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
    • Fixed Mesa’s Peacemaker deactivating Melee-only mode if it was active before the ability was cast.

    Hotfix 27.0.12 (2020-01-23)

    • Mesa ability videos have been added to her Arsenal!

    Hotfix 25.7.6 (2019-09-18)

    • Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
    • Fixed Mesa Immortal Skin not applying properly to Mesa Prime.

    Update 25.7 (2019-08-29)

    • Fixed Mesa using her primary weapon in bleedout if it was the last weapon equipped before being downed with Peacemaker active.

    Update 25.6 (2019-08-08)

    Muzzle Flash - Shooting Gallery Augment - Mesa
    • For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met

    Hotfix 25.5.2 (2019-08-02)

    • Fixed invalid colour options being shown for Mesa Prime Pistols.

    Hotfix 25.1.2 (2019-06-12)

    • Mesa Prime can now be used in Conclave.

    Hotfix 25.0.4 (2019-05-28)

    • Significantly reduced the radial blur from Mesa’s Peacemaker.

    Hotfix 24.2.8 (2019-01-15)

    • Added missing offsets for Mesa Presidio on some Armor sets so that when the Skin is equipped on Mesa Prime, the proper offsets are used.
    • Adjusted the texture weight of Mesa’s rear area to avoid collapsing.
    • Further improvements towards Mesa Prime’s Attachments when enabled on TennoGen Skins, equipping Emblems, and overall texture issues.
    • Fixed Mesa’s Peacemaker weapon damage not showing correctly in the Simulacrum.

    Hotfix 24.2.7 (2018-01-09)

    • Fixed Mesa’s Shooting Gallery ability applying to Operators damage output.
    • The ‘Toggle Prime Details’ has been added back to Mesa Prime! The team has made improvements towards the blending of both Mesa TennoGen Skins and her Prime Details.

    Hotfix 24.2.2 (2018-12-18)

    • Introduced Mesa Prime.

    Hotfix 23.0.4 (2018-06-20)

    • Fixed Mesa Regulator upgrades being applied twice for Clients.

    Update 23.0 (2018-06-15)

    Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

    If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

    • Mesa’s Regulators
      • If you own or purchase the Mesa Presidio Skin, you will automatically receive the Presidio Regulators skin to equip onto Mesa’s Regulators.

    Exalted Weapons work in the following ways:

    • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
    • All Exalted weapons use the Mod classes expected for the class of weapon.
    • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
    • Riven Mods are not generated for Exalted Weapons.

    Hotfix 22.18.1 (2018-04-20)

    • Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.

    Update 22.14 (2018-03-01)

    • Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.

    Update: The Index Preview (2016-10-20)

    • Conclave: Energy can no longer be picked up when Ballistic Battery ability is active.

    Hotfix: The Silver Grove 3 (2016-08-23)

    • Fixed a crash related to Peacemaker.

    Update: The Silver Grove (2016-08-19)

    • Conclave: Increased the percentage of damage stored per hit in Ballistic Battery.
    • Fixed Ballistic Battery at rank 0 being able to absorb up to 200 damage per shot when it was meant to be 20.

    Hotfix: Specters of the Rail 0.11 (2016-07-19)

    • Adjusted holster positioning of Peacemaker so it's more centered on her arms.
    • Conclave: Reduced Mesa's passive health bonus with no melee equipped to 25 from 30.
    • Fixed Peacemaker pistols being holstered incorrectly while in Archwing.

    Hotfix: Specters of the Rail 0.5 (2016-07-12)

    • Fixed Mesa Warframe blueprint being unobtainable from the Market.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Conclave: Peacemaker can now only be activated at 100 energy.
    • Conclave: Increased damage of Peacemaker.
    • Pistol Fire Rate mods will now affect Peacemaker.

    Hotfix 18.13.2 (2016-06-01)

    • Fixes Peacemaker effects sticking around permanently in rare situations.

    Hotfix 18.13.1 (2016-05-27)

    • Multishot Secondary Mods are now properly inherited with Mesa’s Peacemaker.
      • Only non-weapon specific Secondary Mods scale with Peacemaker.
      • Regulators base damage was reduced to compensate for Multishot inheriting damage potential.

    Update 18.13 (2016-05-27)

    • Peacemaker now scales with Secondary Weapon Mods
      • Peacemaker's base stats have been reduced to accommodate the increase in power.
    • Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate.

    Update 18.9 (2016-04-20)

    • Fixed Mesa’s cape turning blue and sticking to her face when casting Peacemaker.

    Hotfix 18.5.6 (2016-03-10)

    • Conclave: Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped.

    Update 18.5 (2016-03-04)

    • Conclave: Mesa is now available for use in Conclave.
    • Conclave Augment: Peacemaker - Mod TT 20px.png Mesa's Waltz
    • Shooting Gallery will no longer jam or stun boss-type enemies.
    • Augment: Muzzle Flash will no longer blind boss-type enemies.
    • Fixed Mesa’s Specter / Infested Mesa not being able to cast Peacemaker.

    Hotfix 18.4.3 (2016-01-27)

    • Fixed an issue with Peacemaker target range ring was barely visible.

    Update 18.1 (2015-12-16)

    • Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.

    Update 17.9 (2015-10-28)

    • Fixed the blur effect from Peacemaker still showing when the player has entered a bleedout state.

    Update 17.8 (2015-10-21)

    • Fixed a possible loss of functionality when spamming the activation of Peacemaker.

    Hotfix 17.5.3 (2015-10-02)

    • Fixed Peacemaker not showing correct aiming UI for Clients.

    Update 17.5 (2015-10-01)

    • Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
      • Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.
      • While in Peacemaker players can look in any direction.
      • Range Mods will affect the size of Peacemaker’s ring.

    Update 17.0 (2015-07-31)

    • Fixed kills earned by Peacemaker not properly counting as kills for the player.

    Hotfix 16.11.5 (2015-07-15)

    • Adjusted audio FX on Peacemaker shots.

    Update 16.8 (2015-06-10)

    • Augment: Shatter Shield - Mod TT 20px.png Staggering Shield
    • Fixed Regulator pistols appearing when previewing other Warframes.
    • Fixed Regulator pistols not being holstered when viewed in the Archwing Arsenal.
    • Fixed bullet deflection effects not playing on Shatter Shield.

    Update 16.0 (2015-03-19)

    • Fixed an error that would occur when using Shatter Shield to deflect Panthera blades.
    • Fixed Peacemaker not playing its firing sounds correctly.

    Update 15.16 (2015-02-25)

    • Fixed hip and syandana collision on Mesa.

    Update 15.13 (2015-02-05)

    • Fixed Mesa Spectres getting stuck in Peacemaker.

    Update 15.12 (2015-01-30)

    • Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe.
      • This should rectify issues with suit XP not being earned at full value.

    Update 15.9 (2015-01-08)

    • Fixed scale and placement of Targis Prime armor when used on Mesa.
    • Fixed visual issues with Targis Prime armor when used during Peacemaker.

    Hotfix 15.7.2 (2014-12-19)

    • Made small tweaks to Peacemaker pistol draw / holster animations.
    • Fixed Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal.

    Update 15.7 (2014-12-17)

    • Fixed unique case of Regulator pistols still being usable after Peacemaker ends.
    • Fixed screen never returning from blackout after using Peacemaker while falling into a pit.

    Update 15.6 (2014-12-11)

    • Augment: Shooting Gallery - Mod TT 20px.png Muzzle Flash
    • Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.
    • PvP: Fixed Shooting Gallery buffing enemy players.
    • Fixed players becoming stuck in Peacemaker after repeated use of the Ability.

    Hotfix 15.5.9 (2014-12-08)

    • Peacemaker will now automatically target enemies that enter her range when holding down the trigger button.
      • Ramp up time will not reset when all nearby enemies are killed.
    • Fixed Regulator pistols not being removed upon deactivation if the player has no other weapons.
    • Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.

    Hotfix 15.5.8 (2014-12-05)

    • Made various audio tweaks to Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
    • Players can no longer gain energy while in Peacemaker.
    • Fixed Daedelus Shoulder Plates not attaching to Mesa properly.

    Hotfix 15.5.7 (2014-12-03)

    • Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.
    • Fixed Mesa’s Peacemaker not applying camera shake effect when firing.
    • Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.

    Hotfix 15.5.5 (2014-12-01)

    • Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
    • Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
    • Fixed Mesa’s Peacemaker, NyxIcon272.png Nyx’s Psychic Bolts, and LimboIcon272.png Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
    • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

    Hotfix 15.5.4 (2014-11-29)

    • Fixed some sound problems with Ballistic Battery and Shooting Gallery

    Hotfix 15.5.3 (2014-11-28)

    • Fixed leveling up and Power Strength Mods making Shatter Shield damage reduction less effective.
    • Fixed placement of Dendra Armor on Mesa.

    Hotfix 15.5.1 (2014-11-27)

    • Fixed Peacemaker costing zero energy to use
    • Fixed Peacemaker allowing players to still move during bleedout.

    Update 15.5 (2014-11-27)

    • Introduced.

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