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|-|Night Form= |
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− | *Night Equinox emits a medicating aura that accumulates '''50% / 55% / 60% / 75%''' of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies. |
+ | *Night Equinox emits a medicating aura that accumulates '''50% / 55% / 60% / 75%''' of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range. |
**Hitpoint conversion percentage is '''not''' affected by [[Power Strength]]. |
**Hitpoint conversion percentage is '''not''' affected by [[Power Strength]]. |
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**The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators. |
**The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators. |
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**Hitpoints restored per ally is calculated with the following expression: {{MathText|HP Restored per Ally {{eql}} Total Accumulated HP {{div}} (Equinox + Number of Allies)}}. |
**Hitpoints restored per ally is calculated with the following expression: {{MathText|HP Restored per Ally {{eql}} Total Accumulated HP {{div}} (Equinox + Number of Allies)}}. |
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− | **When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies when Mend is deactivated. |
+ | **When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated. |
**Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost. |
**Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost. |
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**Mend heals Equinox, all [[Warframes]], [[Companions]], [[Rescue|Hostage]]s, and [[Specter]]s within range. |
**Mend heals Equinox, all [[Warframes]], [[Companions]], [[Rescue|Hostage]]s, and [[Specter]]s within range. |
Revision as of 16:25, 3 October 2015
4 50 +3.5/s |
Mend & Maim In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force. Introduced in Update 17.0 (2015-07-31) |
Strength: | |
Duration:N/A | |||
Range:10 / 12 / 15 / 18 m |
Info
- Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
- Aura radius is affected by Power Range.
- Mend & Maim drain 3.5 energy per second while active. Mend & Maim will end when Equinox's energy is depleted, Equinox is incapacitated, Mend & Maim is deactivated by casting Metamorphosis, or by pressing the ability key again (default 4 ).
- Activation energy cost is affected by Power Efficiency, and the channeling energy cost is affected by Power Efficiency and Power Duration.
- Energy Siphon is deactivated while Mend & Maim is channeled.
- While channeling, energy can still be gained from Energy Orbs, Limbo's Rift Plane, Trinity's Energy Vampire, but not from Energy Restores.
- Equinox utilizes different versions of the ability depending on her current form:
- Night Equinox emits a medicating aura that accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
- Hitpoint conversion percentage is not affected by Power Strength.
- The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
- Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
- When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
- Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
- Mend heals Equinox, all Warframes, Companions, Hostages, and Specters within range.
- Aura damage is affected by Power Strength, while the damage conversion percentage is not.
- Script error: The function "Proc" does not exist. status effect causes a Bleed DoT on the target that inflicts 35% of the aura damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
- Enemies damaged by the aura are temporarily stunned.
- The aura damage, proc, and stun will only apply once to each individual enemy.
- Aura damage does not affect inert objects with health pool, such as Storage Containers or Kubrow Dens, while releasing stored damage does.
- The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
- On deactivation, the total accumulated damage bypasses obstacles in the environment, diminishes with distance, and is not evenly distributed among enemies.
Augment
- Main article: Energy Transfer
Energy Transfer is a Warframe Augment Mod for Equinox that allows Mend & Maim to remain active when switching forms via Metamorphosis, transforming the stored damage OR health charge into the corresponding opposite.
Rank | Charge Conserved | Cost |
---|---|---|
0 | 50% | 6 |
1 | 65% | 7 |
2 | 80% | 8 |
3 | 100% | 9 |
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration reduces channeling cost to ~1.241 energy per second.
- Reduces aura radius to 6.12 meters.
- Maximized Power Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.875 energy per second.
- Maximized Power Range increases aura radius to 42.3 meters.
- Has no negative effect on this ability.
- Maximized Power Strength has no positive effect on this ability.
- Increases activation cost to 77.5 energy and channeling cost to ~7.483 energy per second.
- Reduces aura radius to 6.12 meters.
- Reduces aura damage to 60.
- Increases activation cost to 77.5 energy and channeling cost to ~7.483 energy per second.