WARFRAME Wiki
WARFRAME Wiki
(Details and clarification.)
Tag: rte-source
m (Clarification in case players mistakenly assume Mend's heal is global.)
Tag: rte-source
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<div class="tabbertab-borderless" ><tabber>
 
<div class="tabbertab-borderless" ><tabber>
 
|-|Night Form=
 
|-|Night Form=
*Night Equinox emits a medicating aura that accumulates '''50% / 55% / 60% / 75%''' of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies.
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*Night Equinox emits a medicating aura that accumulates '''50% / 55% / 60% / 75%''' of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
 
**Hitpoint conversion percentage is '''not''' affected by [[Power Strength]].
 
**Hitpoint conversion percentage is '''not''' affected by [[Power Strength]].
 
**The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
 
**The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
 
**Hitpoints restored per ally is calculated with the following expression: {{MathText|HP Restored per Ally {{eql}} Total Accumulated HP {{div}} (Equinox + Number of Allies)}}.
 
**Hitpoints restored per ally is calculated with the following expression: {{MathText|HP Restored per Ally {{eql}} Total Accumulated HP {{div}} (Equinox + Number of Allies)}}.
**When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies when Mend is deactivated.
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**When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
 
**Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
 
**Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
 
**Mend heals Equinox, all [[Warframes]], [[Companions]], [[Rescue|Hostage]]s, and [[Specter]]s within range.
 
**Mend heals Equinox, all [[Warframes]], [[Companions]], [[Rescue|Hostage]]s, and [[Specter]]s within range.

Revision as of 16:25, 3 October 2015

MendMaimModx256 MendMaim130xWhite
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EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

AbilityStrengthBuff Strength:

50% / 55% / 60% / 75% (hitpoint conversion)

75 / 100 / 125 / 150 (aura damage)
50% / 55% / 60% / 75% (damage conversion)

AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:10 / 12 / 15 / 18 m

Info

  • Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
  • Mend & Maim drain 3.5 energy per second while active. Mend & Maim will end when Equinox's energy is depleted, Equinox is incapacitated, Mend & Maim is deactivated by casting Metamorphosis, or by pressing the ability key again (default 4 ).
  • Equinox utilizes different versions of the ability depending on her current form:

  • Night Equinox emits a medicating aura that accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
    • Hitpoint conversion percentage is not affected by Power Strength.
    • The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
    • Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
    • When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
    • Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
    • Mend heals Equinox, all Warframes, Companions, Hostages, and Specters within range.

  • Day Equinox emits a lacerating aura that deals 75 / 100 / 125 / 150 Script error: The function "Proc" does not exist. damage with a 100% status chance to all enemies within range. Maim accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura as Script error: The function "Proc" does not exist. damage. Upon deactivating Maim, all stored damage is released in a violent burst that affects all enemies within range.
    • Aura damage is affected by Power Strength, while the damage conversion percentage is not.
    • Script error: The function "Proc" does not exist. status effect causes a Bleed DoT on the target that inflicts 35% of the aura damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
    • Enemies damaged by the aura are temporarily stunned.
    • The aura damage, proc, and stun will only apply once to each individual enemy.
    • Aura damage does not affect inert objects with health pool, such as Storage Containers or Kubrow Dens, while releasing stored damage does.
    • The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
    • On deactivation, the total accumulated damage bypasses obstacles in the environment, diminishes with distance, and is not evenly distributed among enemies.
  • Casting Maim while Provoke is active will increase the aura damage.
  • Affected enemies are visually lashed by energy whips as they receive damage.
  • Maim can be recasted to apply the aura damage, proc, and stun on previously affected enemies; however, recasting requires deactivation which will discharge all stored damage.

  • Aura range is visibly determined by the glistening wave-like energy on all surfaces around Equinox.
  • Enemies in range are highlighted in Equinox's energy color at its highest color intensity.
  • Cast delay of 2 seconds and deactivation delay of 1 second are affected by Natural Talent.

  • Augment

    EnergyTransferMod
    Main article: Energy Transfer

    Energy Transfer is a Warframe Augment Mod for EquinoxIcon272 Equinox that allows MendMaim130xWhite Mend & Maim to remain active when switching forms via Metamorphosis130xWhite Metamorphosis, transforming the stored damage OR health charge into the corresponding opposite.


    Rank Charge Conserved Cost
    0 50% 6
    1 65% 7
    2 80% 8
    3 100% 9

    Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration reduces channeling cost to ~1.241 energy per second.
      • Reduces aura radius to 6.12 meters.
    • Maximized Power Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.875 energy per second.
    • Maximized Power Range increases aura radius to 42.3 meters.
      • Has no negative effect on this ability.
    • Maximized Power Strength has no positive effect on this ability.
      • Increases activation cost to 77.5 energy and channeling cost to ~7.483 energy per second.

  • Maximized Power Duration reduces channeling cost to ~1.241 energy per second.
    • Reduces aura radius to 6.12 meters.
  • Maximized Power Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.875 energy per second.
  • Maximized Power Range increases aura radius to 42.3 meters.
    • Reduces aura damage to 60.
  • Maximized Power Strength increases aura damage to 426.
    • Increases activation cost to 77.5 energy and channeling cost to ~7.483 energy per second.

  • Expand/Collapse

    See also