Melee Influence is a Melee Arcane Enhancement that grants melee Electricity status procs a 20% chance to grant a timed buff that causes melee elemental status effects to spread to enemies within range. The buff cannot have its duration refreshed.
Effect[]
Rank | Chance | Range | Duration |
---|---|---|---|
0 | 20% | 10m | 3s |
1 | 20% | 12m | 6s |
2 | 20% | 14m | 9s |
3 | 20% | 16m | 12s |
4 | 20% | 18m | 15s |
5 | 20% | 20m | 18s |
Acquisition
- Awarded for killing The Fragmented on Effervo, Deimos.
- Awarded for killing Whispers in Albrecht's Laboratories missions.
- Awarded for killing Gruzzlings in non-Disruption Albrecht's Laboratories mission.
- Can be bought from Bird 3 of Cavia for 7,500, requiring Rank 4 - Scholar.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
The Fragmented | 6.25% | ~ 16 Kills | 107 ± 35 Kills | |
Scathing Whisper | 6.25% | ~ 16 Kills | 107 ± 35 Kills | |
Mocking Whisper | 6.25% | ~ 16 Kills | 107 ± 35 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
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Notes[]
- Damage is affected by Condition Overload and the critical multiplier.
- Eligible status effects that can be spread by Melee Influence include:
- Melee Influence cannot spread the following:
- Melee Influence only triggers from direct melee strikes. Secondary melee effects such as Caustacyst's sludge trail and Dual Ichor Incarnon's toxin fields cannot trigger Melee Influence.
- Melee projectiles passing through Electric Shield can also trigger Melee Influence.
- This arcane not only transfers Status Effects to nearby enemies, but also deals damage equal to the amount of the procced elemental damage present on your melee's stat screen.
- Example: A melee with 100 base dmg, modded with Shocking Touch, if Melee Influence proc'd, it will deal 90 electricity dmg.
- Damage spread is based on the amount of matching elemental damage after quantization.
- Performing a finisher with a forced elemental proc will not spread any Finisher damage, as 0% of the damage dealt is made up of the elemental status that was procced.
- Proccing multiple elements at the same time will show the sum of the spread damage.
- Due to the nature of Faction Damage Bonuses, they are applied twice on damage done by Melee Influence and thrice on damaging status procs caused by it.
- With the example above, a 90 electric dmg dealt by a skana that triggers Melee Influence, will now deal 360 electricity dmg with a 100% Roar, as it is applied twice.
- Examples: A Skana modded with Pressure Point, Vicious Frost, Virulent Scourge, and Voltaic Strike.
- A hit that procs Electricity will do 120 × (1 + 1.2) × (0.6) = 158.4 Electricity damage to all enemies in range and apply an Electricity proc dealing 120 × (1 + 1.2) × (1 + 0.6) ÷ 2 = 211.2 Electricity damage per tick.
- A hit that procs Viral will do 120 × (1 + 1.2) × (0.6 + 0.6) = 316.8 Viral damage to all enemies in range and apply a Viral proc.
- A hit that procs Slash will do nothing.
- A hit that procs Electricity and Viral will do do 120 × (1 + 1.2) × (0.6) = 158.4 Electricity damage and 120 × (1 + 1.2) × (0.6 + 0.6) = 316.8 Viral damage to all enemies in range, then apply a Viral proc and an Electricity proc dealing 120 × (1 + 1.2) × (1 + 0.6) ÷ 2 = 211.2 Electricity damage per tick.
- Can affect enemies outside the Rift Plane by hitting enemies inside it.
- Gaining elemental damage through abilities such as Smite Infusion will also be spread by melee influence.
Weapons With Forced Electric Procs[]
Weapons that have a chance or guaranteed electricity status effect independent of weapon elemental damage types, that can activate Melee Influence. Note that slam attacks include any melee stance combo that also results in a slam attack.
- Prova/ Prova Vandal: Slam attacks (100% chance) and Static Discharge (chance)
- Xoris: In-flight detonation (100%)
- Falcor: In-flight detonation (100%)
- Arca Titron: Slam attacks (chance), Slam Capacitor slam attacks (100%)
- Obex/ Prisma Obex: Slam attacks (chance)
- Ohma/ Prisma Ohma: Slam attacks (chance)
- Lacera/ Ceti Lacera: Slam attacks (chance)
- Galvacord: Slam attacks (chance)
- Rumblejack: Slam attacks (100%), Heavy slam attacks (chance)
- Lecta/ Secura Lecta: Slam attacks (chance), Heavy slam attacks (chance)
- Ninkondi: Slam attacks (chance), Heavy slam attacks (chance)
- Korumm: Unique block combo (100%)
Bugs[]
- Electro Pulse and Synergized Prospectus can trigger Melee Influence.
- Raw damage oneshots cannot trigger or benefit from Melee Influence.
- Ice Elemental Ward will count reflected bullet damage as melee damage, reflecting cold procs to surrounding enemies who shot you as if the cold damage was applied to your melee weapon, as long as melee influence is active.
Patch History[]
Update 36.0 (2024-06-18)
- Fixed the Melee Influence Arcane breaking the holding and holster animations for Tonfa skins.
Update 35.5 (2024-03-27)
- NEW ENEMY: GRUZZLING
Greedy creatures born from The Indifference, these little Murmur tricksters love to steal Conduit Dockets and other coveted items from Albrecht's Laboratory.
In any other Deimos/Albrecht’s Laboratory missions (including Netracells), these avaricious beings contain within them one of the following:
- 1x Common Entrati Melee Arcane:
- Melee Influence
- Netracell Drop Table Changes
In the same vein as the above change to make Archon Shards more accessible, we’ve made the following changes to the Netracell Drop Tables.
1. Removed all non-Legendary Arcanes (as listed below)
- Melee Influence
Update 35.1 (2024-02-20)
- Fixed Melee Influence’s buffs applying to clones spawned from Warframe abilities (ex: Mirage’s Hall of Mirror clones).
- While this has been a popular combination, it has also been the source of many severe performance issues that can crash players. We have removed this interaction in the name of stability for the game.
- Fixed Melee Influence being triggered by Dual Ichor Incarnon’s Toxin fields.
- Melee Influence is intended to trigger “On Melee Electricity Status” and not from secondary effects (as they are not considered direct Melee hits). Since the Toxin fields deal damage independently of Melee attacks, it does not meet the Arcane’s criteria of triggering only if the Electricity Status originates from the weapon in hand.
- Fixed a crash caused by Status Effects spreading from Melee Influence.
Hotfix 35.0.4 (2023-12-20)
- Fixed Melee Influence spreading status effects applied to invulnerable enemies.
- Fixed Melee Influence being able to trigger Exodia Force.
Update 35.0 (2023-12-13)
- Introduced.