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Melee Duplicate is a Melee Arcane Enhancement causes on Base (Yellow) Critical Hits to inflict a second instance of damage.

Effect[]

Rank Chance
0 25%
1 40%
2 55%
3 70%
4 85%
5 100%

Acquisition

Item Source Chance Expected Nearly Guaranteed
MeleeDuplicate Netracells 10% ~ 10 A Rotations 65 ± 21 A Rotations
MeleeDuplicate Deep Archimedea / A 10% ~ 10 A Rotations 65 ± 21 A Rotations
MeleeDuplicate Deep Archimedea / C 25% ~ 4 C Rotations 24 ± 8 C Rotations
MeleeDuplicate Deep Archimedea / B 15% ~ 6 B Rotations 42 ± 14 B Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes[]

  • Creates a separate damage instance that will reroll the chance to apply status and also the critical tier.
    • It is possible to create a duplicated hit that is either non critical, tier 1 (yellow) or tier 2 (orange).
  • The effect can proc on Exodia Contagion, unless the first burst of damage kills the enemy (or one shot it).
  • Forced status procs will apply to the duplicated hit if they originate from the melee weapon.

Bugs[]

  • If used with Xata's Whisper or Toxic Lash, this arcane will duplicate the damage instance coming from these abilities rather than the melee hit. This results in 3 damage instances rather than the expected 4.

Patch History[]

Update 36.0 (2024-06-18)

  • Optimized the Melee Duplicate Arcane to help prevent performance lag.

Hotfix 35.0.8 (2024-01-11)

  • Fixed a script error caused by Melee Duplicate.

Update 35.0 (2023-12-13)

  • Introduced.
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