Melee Duplicate is a Melee Arcane Enhancement causes on Base (Yellow) Critical Hits to inflict a second instance of damage.
Effect[]
Rank | Chance |
---|---|
0 | 25% |
1 | 40% |
2 | 55% |
3 | 70% |
4 | 85% |
5 | 100% |
Acquisition
- Awarded from Netracells.
- Awarded from Deep Archimedea.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Netracells | 10% | ~ 10 A Rotations | 65 ± 21 A Rotations | |
Deep Archimedea / A | 10% | ~ 10 A Rotations | 65 ± 21 A Rotations | |
Deep Archimedea / C | 25% | ~ 4 C Rotations | 24 ± 8 C Rotations | |
Deep Archimedea / B | 15% | ~ 6 B Rotations | 42 ± 14 B Rotations |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
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Notes[]
- Creates a separate damage instance that will reroll the chance to apply status and also the critical tier.
- It is possible to create a duplicated hit that is either non critical, tier 1 (yellow) or tier 2 (orange).
- The effect can proc on Exodia Contagion, unless the first burst of damage kills the enemy (or one shot it).
- Forced status procs will apply to the duplicated hit if they originate from the melee weapon.
- Duplicated hit will not apply a forced status from Seeking Talons.
Bugs[]
- If used with Xata's Whisper or Toxic Lash, this arcane will duplicate the damage instance coming from these abilities rather than the melee hit. This results in 3 damage instances rather than the expected 4.
- If Xata's Whisper and Toxic Lash are active at the same time, the damage instance from Xata's Whisper will be duplicated.
Patch History[]
Update 36.0 (2024-06-18)
- Optimized the Melee Duplicate Arcane to help prevent performance lag.
Hotfix 35.0.8 (2024-01-11)
- Fixed a script error caused by Melee Duplicate.
Update 35.0 (2023-12-13)
- Introduced.