“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Melee Afflictions is a Melee Arcane that adds additional statuses to existing Status Effects on enemies that are knocked down or flung by melee attacks.
Effect[]
Rank | Additional Stacks |
---|---|
0 | 1 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 5 |
5 | 6 |
Acquisition
Melee Afflictions can be obtained from Ascension's optional Sister of Parvos, summoned by acquiring 3 Sister Beacons during the elevator ride. Alternatively it can be purchased from Ordis in the Drifter's Camp for 10 Vestigial Motes, for a total of 210 for max rank.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Sisters of Parvos (Ascension Hard Mode) | 20% | ~ 5 Kills | 30 ± 10 Kills |
![]() |
Sisters of Parvos (Ascension Mode) | 6.60% | ~ 15 Kills | 101 ± 33 Kills |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Notes[]
- Adds up to 6 stacks to each existing status on an enemy when triggered, including statuses applied on the attack that triggered
Melee Afflictions.
- For damaging status effects, each time
Melee Afflictions is triggered, the damage of each added stack is calculated as follows:
- There is 4 main parts, 1. Damage of individual Status procs, 2. The average of all Status procs for each Status Effect, 3. The sum of all the average Status Effect damage, 4. The calculation of new Status Effect damages for procs that are present on the target.
- For each Status proc find the Modded Base Damage of every Status proc on the enemy for each Status Effect type.
- Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
- Note that Faction Damage Bonuses only apply once from the source weapon of the status. The "double dip" is not counted.
- For each Status Effect type, sum the damage of all Status Effect procs is used to find the damage of that Status Effect.
- Affliction Damage Hit is the instance of damage caused by
Melee Afflictions and is the sum of all of the Status Effect Average Damage and multiplied by melee faction bonuses.
- Affliction Damage Hit is used to find the Damage Over Time of all Status Effect types present. Modifiers that are consider are the same as the normal calculation for respective Status Effect types. Faction Damage Bonuses, and Status Damage Bonuses that are present on the melee weapon are applied to Status Effects.
- Only
Toxin and
Electricity statuses can benefit from Elemental Damage Bonuses.
Heat damage will not benefit from Elemental and Faction Damage Bonuses on the melee weapon, unless the melee weapon was the source of the first heat status on the enemy. See Heat Inherit.
Blast does use Affliction Damage to calculated the damage of new status procs are added by
Melee Afflictions.
- For each Status proc find the Modded Base Damage of every Status proc on the enemy for each Status Effect type.
- For damaging status effects, each time
Knockdown,
Lifted, or
Ragdoll procs will not trigger the arcane if the enemy is not knocked down or flung. Examples are as follows:
- If
Lifted,
Knockdown or
Ragdoll was prevented (for example, enemy is immune or protected by Overguard),
Melee Afflictions won't trigger.
Lifted cannot trigger
Melee Afflictions if the enemy is animation locked (for example, enemies frozen from
Cold, Gara's
Mass Vitrify Cristalization). However, can be triggered on enemies panicking from
Heat or stunned from
Electricity.
Knockdown cannot trigger
Melee Afflictions if the enemy is animation locked (for example, enemies frozen from
Cold, panicking from
Heat or stunned from
Electricity).
Ragdoll can trigger
Melee Afflictions on enemies animation locked, including frozen from
Cold, panicking from
Heat or stunned from
Electricity.
- Some enemies are
Ragdoll resistant (instead of
Ragdoll they receive
Knockdown, unless prevented by other status effect).
Lifted will work better on those enemies.
- If
Tips[]
- Status effects from any source can be affected by this arcane.
Toxin and
Electricity mods can increase the damage of the stacks added by Afflictions.
Heat mods cannot.
- Faction Damage Bonuses and
Melee Elementalist can highly increase the damage from Afflictions.
- These bonuses exponentially scale. Probably a bug.
- Stances that can force
Ragdoll are the most efficient at triggering this arcane since it can ignore most control effects that otherwise would prevent Afflictions from activating.
- Slams and Heavy Slams are excellent at force proccing
Lifted or
Knockdown.
Gas scales well into the
Melee Afflictions equation when pared with another Damage Over Time status effect. Because Old Stacks of
Gas are removed when
Melee Afflictions triggers because it is capped at 10 stacks. This helps to Scale other Damage Over Time status effects quickly.
Blast is best used to do big instances of damage once Damage Over Time status effects have had some damage built up.
Heat is best used to compound the damage on enemies because of
Heat Inherit.
- Combined elemental mods on your Melee like modded
Magnetic,
Corrosive, and
Viral can still apply elemental bonuses to
Toxin, and
Electricity .
Heat must be applied by the weapon to use elemental mods. Incarnons or other weapons that forces
Heat to proc can use combined elements mods on your melee like
Gas,
Blast, and
Radiation for elemental bonuses to
Heat damage.
Bugs[]
Blast instances added trough
Melee Afflictions when no other damaging status instances are present will deal only 1 damage.
Lifted procs add 12 stacks instead of 6.
Patch History[]
Update 36.0 (2024-06-18)
- Introduced.