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Melee Afflictions is a Melee Arcane that adds additional statuses to existing Status Effects on enemies that are knocked down or flung by melee attacks.

Effect[]

Rank Additional Stacks
0 1
1 2
2 3
3 4
4 5
5 6

Acquisition

Melee Afflictions can be obtained from Ascension's optional Sister of Parvos, summoned by acquiring 3 Sister Beacons during the elevator ride. Alternatively it can be purchased from Ordis in the Drifter's Camp for 10  Vestigial Motes, for a total of 210 for max rank.

Item Source Chance Expected Nearly Guaranteed
Sisters of Parvos (Ascension Hard Mode) 20% ~ 5 Kills 30 ± 10 Kills
Sisters of Parvos (Ascension Mode) 6.60% ~ 15 Kills 101 ± 33 Kills

All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes[]

  • Adds up to 6 stacks to each existing status on an enemy when triggered, including statuses applied on the attack that triggered  Melee Afflictions.
    • For damaging status effects, each time  Melee Afflictions is triggered, the damage of each added stack is calculated as follows:
    • There is 4 main parts, 1. Damage of individual Status procs, 2. The average of all Status procs for each Status Effect, 3. The sum of all the average Status Effect damage, 4. The calculation of new Status Effect damages for procs that are present on the target.
      1. For each Status proc find the Modded Base Damage of every Status proc on the enemy for each Status Effect type.
        • Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
        • Note that Faction Damage Bonuses only apply once from the source weapon of the status. The "double dip" is not counted.
      2. For each Status Effect type, sum the damage of all Status Effect procs is used to find the damage of that Status Effect.
      3. Affliction Damage Hit is the instance of damage caused by  Melee Afflictions and is the sum of all of the Status Effect Average Damage and multiplied by melee faction bonuses.
      4. Affliction Damage Hit is used to find the Damage Over Time of all Status Effect types present. Modifiers that are consider are the same as the normal calculation for respective Status Effect types. Faction Damage Bonuses, and Status Damage Bonuses that are present on the melee weapon are applied to Status Effects.
        • Only  Toxin and  Electricity statuses can benefit from Elemental Damage Bonuses.
        •  Heat damage will not benefit from Elemental and Faction Damage Bonuses on the melee weapon, unless the melee weapon was the source of the first heat status on the enemy. See Heat Inherit.
        •  Blast does use Affliction Damage to calculated the damage of new status procs are added by  Melee Afflictions.
  •  Knockdown,  Lifted, or  Ragdoll procs will not trigger the arcane if the enemy is not knocked down or flung. Examples are as follows:
    • If  Lifted,  Knockdown or  Ragdoll was prevented (for example, enemy is immune or protected by Overguard),  Melee Afflictions won't trigger.
    •  Lifted cannot trigger  Melee Afflictions if the enemy is animation locked (for example, enemies frozen from  Cold, Gara's  Mass Vitrify Cristalization). However, can be triggered on enemies panicking from  Heat or stunned from  Electricity.
    •  Knockdown cannot trigger  Melee Afflictions if the enemy is animation locked (for example, enemies frozen from  Cold, panicking from  Heat or stunned from  Electricity).
    •  Ragdoll can trigger  Melee Afflictions on enemies animation locked, including frozen from  Cold, panicking from  Heat or stunned from  Electricity.
    • Some enemies are  Ragdoll resistant (instead of  Ragdoll they receive  Knockdown, unless prevented by other status effect).  Lifted will work better on those enemies.

Tips[]

  • Status effects from any source can be affected by this arcane.
  •  Toxin and  Electricity mods can increase the damage of the stacks added by Afflictions.  Heat mods cannot.
  • Faction Damage Bonuses and  Melee Elementalist can highly increase the damage from Afflictions.
    • These bonuses exponentially scale. Probably a bug.
  • Stances that can force  Ragdoll are the most efficient at triggering this arcane since it can ignore most control effects that otherwise would prevent Afflictions from activating.
  • Slams and Heavy Slams are excellent at force proccing  Lifted or  Knockdown.
  •  Gas scales well into the  Melee Afflictions equation when pared with another Damage Over Time status effect. Because Old Stacks of  Gas are removed when  Melee Afflictions triggers because it is capped at 10 stacks. This helps to Scale other Damage Over Time status effects quickly.
  •  Blast is best used to do big instances of damage once Damage Over Time status effects have had some damage built up.
  •  Heat is best used to compound the damage on enemies because of  Heat Inherit.
  • Combined elemental mods on your Melee like modded  Magnetic,  Corrosive, and  Viral can still apply elemental bonuses to  Toxin, and  Electricity .  Heat must be applied by the weapon to use elemental mods. Incarnons or other weapons that forces  Heat to proc can use combined elements mods on your melee like  Gas,  Blast, and  Radiation for elemental bonuses to Heat damage.

Bugs[]

  •  Blast instances added trough  Melee Afflictions when no other damaging status instances are present will deal only 1 damage.
  •  Lifted procs add 12 stacks instead of 6.

Patch History[]

Update 36.0 (2024-06-18)

  • Introduced.