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==Notes==
 
==Notes==
āˆ’
*This mod will ''only'' activate when you, or damage originating from you, your companion, or the Mecha set bonus, kill the marked enemy.
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*This mod's effect applies based on who killed the marked enemy. Accordingly, if your companion, an ally, or an ally's companion kills the marked enemy, they will get the armor bonus instead of you.
 
*The range of this mod is based on the ''killing ally's'' location, and not the location of the marked enemy. Despite this, it will always grant a minimum of +60% armor, even if there are no enemies within its range.
āˆ’
**This is different from the Mecha set bonus itself, which will trigger regardless of who killed the marked enemy.
 
 
**Due to this, despite the similar range to the set effect, it cannot be used to estimate how many enemies were affected unless ''you specifically'' were directly adjacent to the marked enemy when you killed it.
*The range of this mod is based on ''your'' location, and not the location of the marked enemy. Despite this, it will always grant a minimum of +60% armor, even if there are no enemies within its range.
 
**Due to this, despite the similar range to the set effect, it cannot be used to estimate how many enemies were affected unless you were directly adjacent to the marked enemy.
 
 
*If your [[Kubrow]] is equipped with [[Link Armor]], the bonus armor will benefit it as well.
 
*If your [[Kubrow]] is equipped with [[Link Armor]], the bonus armor will benefit it as well.
 
*Must have a [[Kubrow]] companion equipped to make use of the set bonus.
 
*Must have a [[Kubrow]] companion equipped to make use of the set bonus.
 
*The marked enemy will display a blue Mecha Set icon above its head.
 
*The marked enemy will display a blue Mecha Set icon above its head.
 
*Additive to the bonus from [[Steel Fiber]].
 
*Additive to the bonus from [[Steel Fiber]].
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  +
==Bugs==
  +
*If an ally has Mecha Pulse equipped at a lower rank, it may override the armor bonus from a higher-ranked Mecha Pulse with its weaker effect, regardless of which marked enemy was killed.
   
 
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Revision as of 22:05, 27 August 2021

Mecha Pulse is a set mod that grants bonus armor when killing a marked enemy.

Stats

Rank Bonus Armor Duration Radius Cost
0 +15% 5s 7.5m 6
1 +30% 10s 15m 7
2 +45% 15s 22.5m 8
3 +60% 20s 30m 9

Set Bonus

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Mecha Set: Your Companion marks a target every X seconds for X seconds. Killing the marked target spreads any status effects on the target to all other nearby enemies within X meters.

Mods Equipped Cooldown Mark Duration Spread Range
1 60s 3s 7.5m
2 45s 6s 15m
3 30s 9s 22.5m
4 15s 12s 30m

Notes

  • This mod's effect applies based on who killed the marked enemy. Accordingly, if your companion, an ally, or an ally's companion kills the marked enemy, they will get the armor bonus instead of you.
  • The range of this mod is based on the killing ally's location, and not the location of the marked enemy. Despite this, it will always grant a minimum of +60% armor, even if there are no enemies within its range.
    • Due to this, despite the similar range to the set effect, it cannot be used to estimate how many enemies were affected unless you specifically were directly adjacent to the marked enemy when you killed it.
  • If your Kubrow is equipped with Link Armor, the bonus armor will benefit it as well.
  • Must have a Kubrow companion equipped to make use of the set bonus.
  • The marked enemy will display a blue Mecha Set icon above its head.
  • Additive to the bonus from Steel Fiber.

Bugs

  • If an ally has Mecha Pulse equipped at a lower rank, it may override the armor bonus from a higher-ranked Mecha Pulse with its weaker effect, regardless of which marked enemy was killed.

Patch History

Hotfix 29.0.5 (2020-08-28)

  • Fixed a script error related to Kubrowā€™s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked.

Update 24.1 (2018-11-22)

  • Updated the Mecha Mod descriptions to include that to achieve the ā€˜Marked Enemiesā€™ mechanic you must have a Kubrow equipped.

Hotfix 24.0.10 (2018-11-21)

  • Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
  • Fixed Mecha Pulse Mod having lower (incorrect) buff values in-game than what is shown in the Mod/Arsenal UI.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Update 24.1 (2018-11-22)