Mecha Pulse is a set mod that grants bonus armor when killing a marked enemy.

Stats[edit | edit source]

Rank Bonus Armor Duration Radius Cost
0 +15% 5s 7.5m 6
1 +30% 10s 15m 7
2 +45% 15s 22.5m 8
3 +60% 20s 30m 9

Set Bonus[edit | edit source]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Mecha Set: Your Companion marks a target every X seconds for X seconds. Killing the marked target spreads any status effects on the target to all other nearby enemies within X meters.

Mods Equipped Cooldown Mark Duration Spread Range
1 60s 3s 7.5m
2 45s 6s 15m
3 30s 9s 22.5m
4 15s 12s 30m

Notes[edit | edit source]

  • The armor bonus counts the enemy killed in its calculation, meaning you will always gain at least +60% armor.
  • If your Kubrow is equipped with Link Armor, the bonus armor will benefit it as well.
  • With a full set, the Mecha set bonus also applies in a 30m radius, meaning you can use the armour bonus to gauge how many enemies were affected.
  • Must have a Kubrow companion equipped to make use of the set bonus.
  • The marked enemy will display a blue Mecha Set icon above its head.
  • Additive to the bonus from Steel Fiber.

Patch History[edit | edit source]

Hotfix 29.0.5

  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked.

Update 24.1

  • Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped.

Hotfix 24.0.10

  • Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
  • Fixed Mecha Pulse Mod having lower (incorrect) buff values in-game than what is shown in the Mod/Arsenal UI.

Update 24.0

  • Introduced.

Last updated: Update 24.1

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