m (Made costs positive like on every other mod) |
(Removed outdated infos about the damage bonus triple dipping into gas) |
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| rarity = Rare |
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− | }}'''Mecha Empowered''' is a [[Set Mods|set mod]] that grants bonus damage against |
+ | }}'''Mecha Empowered''' is a [[Set Mods|set mod]] that grants multiplicative bonus damage against marked enemies. |
==Stats== |
==Stats== |
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Line 15: | Line 15: | ||
! [[Mod#Attributes|Cost]] |
! [[Mod#Attributes|Cost]] |
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|- |
|- |
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− | | 0 || +25% || 2 |
+ | | 0 || +25% || -2 |
|- |
|- |
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− | | 1 || +50% || 3 |
+ | | 1 || +50% || -3 |
|- |
|- |
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− | | 2 || +75% || 4 |
+ | | 2 || +75% || -4 |
|- |
|- |
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− | | 3 || +100% || 5 |
+ | | 3 || +100% || -5 |
|- |
|- |
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− | | 4 || +125% || 6 |
+ | | 4 || +125% || -6 |
|- |
|- |
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− | | 5 || +150% || 7 |
+ | | 5 || +150% || -7 |
|} |
|} |
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==Notes== |
==Notes== |
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+ | *The extra damage is a multiplicative bonus applied each time damage is calculated against a marked enemy. |
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− | * |
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+ | **When applying a damaging status effect to the enemy ({{Icon|Proc|Electric|Text}}, {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Toxin|Text}}, or {{Icon|Proc|Gas|Text}}), the bonus will be applied twice, for a total of 6.25 times damage with just one Mecha Empowered. |
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+ | ***This stacks multiplicatively with similar sources of bonus damage, such as [[Faction Damage Mods|faction damage]], which also multiply damage with each calculation. |
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+ | ***When a [[Status Effect]] is transferred through the set bonus, its damage and duration are each roughly doubled, further multiplying its effectiveness. |
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+ | *You must have a [[Kubrow]] companion equipped to make use of the set bonus. |
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+ | *The extra damage also applies to enemies marked by allies' kubrows. |
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+ | ==Trivia== |
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+ | *This is the first [[Set Mods|set mod]] to also be an [[Aura]]. |
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+ | |||
+ | {{clr}} |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|24.1}} |
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+ | *Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped. |
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+ | {{ver|24.0.10}} |
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+ | *Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt. |
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+ | {{ver|24}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{ver/Lu|24.1}} |
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{{AuraNav}} |
{{AuraNav}} |
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{{SetModsNav}} |
{{SetModsNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Mecha: Verstärkung]] |
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− | |||
+ | [[es:Potenciamiento de Meca]] |
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− | should |
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[[Category:Set Mods]] |
[[Category:Set Mods]] |
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[[Category:Mecha Mods]] |
[[Category:Mecha Mods]] |
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[[Category:Update 24]] |
[[Category:Update 24]] |
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[[Category:Auras]] |
[[Category:Auras]] |
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+ | [[Category:Naramon Mods]] |
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+ | [[Category:Warframe Mods]] |
Revision as of 12:49, 3 June 2020
Mecha Empowered is a set mod that grants multiplicative bonus damage against marked enemies.
Stats
Rank | Bonus Damage | Cost |
---|---|---|
0 | +25% | -2 |
1 | +50% | -3 |
2 | +75% | -4 |
3 | +100% | -5 |
4 | +125% | -6 |
5 | +150% | -7 |
Notes
- The extra damage is a multiplicative bonus applied each time damage is calculated against a marked enemy.
- When applying a damaging status effect to the enemy (Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist.), the bonus will be applied twice, for a total of 6.25 times damage with just one Mecha Empowered.
- This stacks multiplicatively with similar sources of bonus damage, such as faction damage, which also multiply damage with each calculation.
- When a Status Effect is transferred through the set bonus, its damage and duration are each roughly doubled, further multiplying its effectiveness.
- When applying a damaging status effect to the enemy (Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist.), the bonus will be applied twice, for a total of 6.25 times damage with just one Mecha Empowered.
- You must have a Kubrow companion equipped to make use of the set bonus.
- The extra damage also applies to enemies marked by allies' kubrows.
Trivia
Patch History
Update 24.1 (2018-11-22)
- Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped.
Hotfix 24.0.10 (2018-11-21)
- Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
Update 24.0 (2018-11-08)
- Introduced.
Last updated: Update 24.1 (2018-11-22)
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Universal | Dreamer's Bond |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |
Set Mods | ||||||||||||||||||||||||||||||||||||||
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