Mecha Empowered is a set mod that grants multiplicative bonus damage against marked enemies.
Stats[]
Rank | Bonus Damage | Cost |
---|---|---|
0 | +25% | -2 |
1 | +50% | -3 |
2 | +75% | -4 |
3 | +100% | -5 |
4 | +125% | -6 |
5 | +150% | -7 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Mecha Set: Your Companion marks a target every X seconds for X seconds. Killing the marked target spreads any status effects on the target to all other nearby enemies within X meters.
Mods Equipped | Cooldown | Mark Duration | Spread Range |
---|---|---|---|
1 | 60s | 3s | 7.5m |
2 | 45s | 6s | 15m |
3 | 30s | 9s | 22.5m |
4 | 15s | 12s | 30m |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Fortuna Bounty | Fortuna Bounty Lvl 30-50 Final Stage | B | 39.37% | 1 | 0.3937 |
|
Fortuna Bounty | Fortuna Bounty Lvl 30-50 Stage 4 | B | 11.44% | 1 | 0.1144 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corpus Trencher Target | 20% | 25% | 5% | 20 | 1 | 0.05 |
Sourced from official drop table repository.
Notes[]
- The extra damage is a multiplicative bonus applied each time damage is calculated against a marked enemy.
- When applying a damaging Status Effect to the targeted enemy ( Electricity, Heat, Slash, Toxin, or Gas), the bonus will be applied twice, for a total of 6.25 times damage with just one of four possible equipped Mecha Empowered.
- This stacks multiplicatively with similar sources of bonus damage, such as faction damage, which also multiply damage with each calculation.
- When a Status Effect is transferred through the set bonus, its damage and duration are each roughly doubled, further multiplying its effectiveness.
- When applying a damaging Status Effect to the targeted enemy ( Electricity, Heat, Slash, Toxin, or Gas), the bonus will be applied twice, for a total of 6.25 times damage with just one of four possible equipped Mecha Empowered.
- You must have a Kubrow or Predasite companion equipped to make use of the set bonus.
- The extra damage also applies to enemies marked by allies' Kubrows or Predasites.
Trivia[]
Patch History[]
Hotfix 34.0.7 (2023-11-02)
- Fixed a script error with the Mecha Mod set.
Hotfix 29.0.5 (2020-08-28)
- Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked.
Update 24.1 (2018-11-22)
- Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped.
Hotfix 24.0.10 (2018-11-21)
- Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
Update 24.0 (2018-11-08)
- Introduced.
Last updated: Update 24.1 (2018-11-22)
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye • Dreamer's Bond • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |
Set Mods | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)