WARFRAME Wiki
WARFRAME Wiki
(I forgot about Gunnery 8 when I was first computing archwing maximizations. It's in there now.)
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{{for|the Archwing variant|Maximization/Archwing}}
 
The term "'''Maximization'''" refers to obtaining the highest possible value obtainable in the game which can only be reached by utilizing all possible mods and gear that improve that specific aspect of the ability or weapon. This is a form of "min-maxing".
 
The term "'''Maximization'''" refers to obtaining the highest possible value obtainable in the game which can only be reached by utilizing all possible mods and gear that improve that specific aspect of the ability or weapon. This is a form of "min-maxing".
   

Revision as of 01:07, 19 September 2020

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This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
For the Archwing variant, see Maximization/Archwing.

The term "Maximization" refers to obtaining the highest possible value obtainable in the game which can only be reached by utilizing all possible mods and gear that improve that specific aspect of the ability or weapon. This is a form of "min-maxing".

It is usually impossible to develop a build which can simultaneously achieve maximized results on every aspect of an ability or weapon.

Achieving a maximized value requires multiple mods including those which may incur penalties into other aspects of the ability/weapon. For example, reaching the maximized Ability Strength on the ability Sonar130xWhite Sonar makes it impossible to also obtain the maximized Ability Efficiency. These limitations must always be considered when reading about a maximized value on an ability or weapon.

Weapons which use the term "maximized" should always include a note listing required mods and drawbacks on the page that it occurs on since this page does not list weapon maximization.

Be aware that the listed Maximized values are in addition to the base value of 100% for a given category.

A listed value of +199% would show in the Arsenal as 299% – while the values listed on the wiki are the relative increases, the values shown in-game in the Arsenal are the absolute totals – the two values will always be different, with the values shown in the Arsenal being exactly +100% higher than the ones listed on this page of the wiki.

Maximized Ability Duration


Requires the following mods/gear:


Weakened by the following:

Archwing Ability Duration

Maximized Ability Efficiency

Note: The Arsenal will only display a maximum of 175% Ability Efficiency, because ability energy usage cannot be reduced below 25% of the base cost. However, you may obtain up to 190% Ability Efficiency using a maxed Mod TT 20px Streamline and a maxed Mod TT 20px Fleeting Expertise, going even higher with Arcane Warframe helmets. 190% efficiency can help with drain-based abilities (a.k.a. Channeled Abilities) that have costs affected by Ability Duration, only when your Ability Duration drops below 100% due to mods like Transient Fortitude.


Requires any combination of these mods/gear to reach 75%:

Note: You may use a lower-ranked Fleeting Expertise in order to reach the cap while minimizing the penalty to Ability Duration. Conversely, Loki and Nyx may equip their helmets and a max-ranked Fleeting Expertise in order to reach that cap and free up a mod slot at the cost of -60% Ability Duration.


Weakened By:

Archwing Ability Efficiency

Maximized Ability Range


Requires the following mods/gear:


Weakened by:

Archwing Ability Range

Maximized Ability Strength

The following describes the maximally achievable Ability Strength without any outside buffs, as used in Maximization for abilities and Augments.

Temporary Maximized Ability Strength

Includes Mod TT 20px Energy Conversion and Mod TT 20px Growing Power.

Permanent Maximized Ability Strength

  • +237% Ability Strength.
  • +287% Ability Strength on Equinox with Provoke active.
    • +317% Ability Strength on Equinox with Provoke active, including Peaceful Provocation.
  • +252% Ability Strength on Nidus.
    • +562% Ability Strength on Nidus with Parasitic Link active on an allied Warframe.

Coordinated Maximized Ability Strength

The following describes the maximally achievable Ability Strength with outside buffs and Arcane Helmets.

Temporary Maximized Ability Strength

Includes Mod TT 20px Energy Conversion and four times Mod TT 20px Growing Power.

  • +387% Ability Strength.
  • +467% Ability Strength with Provoke active, including Mod TT 20px Peaceful Provocation.
    • +477% Ability Strength on Volt.
    • +482% Ability Strength on Excalibur, Frost, and Nidus.
    • +502% Ability Strength on Ember with Ignition active.
  • +998% Ability Strength while linked with Nidus.
    • +1021% Ability Strength on Volt.
    • +1032% Ability Strength on Excalibur, Frost, and Nidus.
    • +1077% Ability Strength on Ember with Ignition active.
  • +1292% Ability Strength with Provoke active, including Peaceful Provocation, while linked with Nidus.
    • +1317% Ability Strength on Volt.
    • +1329% Ability Strength on Excalibur, Frost, and Nidus.
    • +1378% Ability Strength on Ember with Ignition active.

Permanent Maximized Ability Strength

  • +237% Ability Strength.
    • +247% Ability Strength on Volt.
    • +252% Ability Strength on Excalibur, Frost, and Nidus.
  • +317% Ability Strength with Provoke active, including Peaceful Provocation.
    • +327% Ability Strength on Volt.
    • +332% Ability Strength on Excalibur, Frost, and Nidus.
  • +534% Ability Strength while linked with Nidus.
    • +552% Ability Strength on Volt.
    • +562% Ability Strength on Excalibur, Frost, and Nidus.
  • +767% Ability Strength with Provoke active, including Peaceful Provocation, while linked with Nidus.
    • +788% Ability Strength on Volt.
    • +799% Ability Strength on Excalibur, Frost, and Nidus.


Requires the following mods/gear:


Weakened by the following:

Archwing Ability Strength

Multipliers at a Glance

Below are easy-to-understand multipliers for maximization to assist players in developing their own builds. Note that these stats take advantage of Arcane versions of alternative helmets, use the "other" calculation when not taking in account these helmets.

  • Ability Duration
    • Duration: 3.31x Trinity, 3.16x Volt, 3.06x Other
    • Range: 0.34x
    • Trinity: -5% Health
    • Volt: -5% Shields
  • Ability Efficiency
    • Cost: 0.25x
    • Duration: 0.4x to [0.7x Loki/Nyx, 0.6x Banshee, 0.5x Other]
    • Banshee: Possible -5% Aim Glide and Wall Latch duration
    • Loki/Nyx: Possible -5% Armor
  • Ability Range
    • Range: 3.05x Mag, 2.95x Loki, 2.80x Other
    • Strength: 0.4x
    • Loki: -5% Health
    • Mag: -5% Shields
  • Ability Strength
    • Strength: 3.52x Excalibur/Frost/Nidus, 3.47x Volt, 3.37x Other
    • Cost: 1.55x
    • Duration: 0.725x
    • Excalibur: -5% Armor
    • Frost: -5% Shields
    • Volt: -5% Aim Glide and Wall Latch duration