For the Archwing variant, see Maximization/Archwing.

The term "Maximization" refers to obtaining the highest possible value obtainable in the game which can only be reached by utilizing all possible mods and gear that improve that specific aspect of the ability or weapon. This is a form of "min-maxing".

It is usually impossible to develop a build which can simultaneously achieve maximized results on every aspect of an ability or weapon.

Achieving a maximized value requires multiple mods including those which may incur penalties into other aspects of the ability/weapon. For example, reaching the maximized Ability Strength on the ability Sonar130xDark.png Sonar makes it impossible to also obtain the maximized Ability Efficiency. These limitations must always be considered when reading about a maximized value on an ability or weapon.

Weapons which use the term "maximized" should always include a note listing required mods and drawbacks on the page that it occurs on since this page does not list weapon maximization.

Be aware that the listed Maximized values are in addition to the base value of 100% for a given category.

A listed value of +199% would show in the Arsenal as 299% – while the values listed on the wiki are the relative increases, the values shown in-game in the Arsenal are the absolute totals – the two values will always be different, with the values shown in the Arsenal being exactly +100% higher than the ones listed on this page of the wiki.

Maximized Ability Duration[edit | edit source]


Requires the following mods/gear:


Weakened by the following:

Archwing Ability Duration[edit | edit source]

Maximized Ability Efficiency[edit | edit source]

Note: The Arsenal will only display a maximum of 175% Ability Efficiency, because ability energy usage cannot be reduced below 25% of the base cost. However, you may obtain up to 190% Ability Efficiency using a maxed Mod TT 20px.pngStreamline and a maxed Mod TT 20px.pngFleeting Expertise, going even higher with Arcane Warframe helmets. 190% efficiency can help with drain-based abilities (a.k.a. Channeled Abilities) that have costs affected by Ability Duration, only when your Ability Duration drops below 100% due to mods like Transient Fortitude.


Requires any combination of these mods/gear to reach 75%:

Note: You may use a lower-ranked Fleeting Expertise in order to reach the cap while minimizing the penalty to Ability Duration. Conversely, Loki and Nyx may equip their helmets and a max-ranked Fleeting Expertise in order to reach that cap and free up a mod slot at the cost of -60% Ability Duration.


Weakened By:

Archwing Ability Efficiency[edit | edit source]

Maximized Ability Range[edit | edit source]


Requires the following mods/gear:


Weakened by:

Archwing Ability Range[edit | edit source]

Maximized Ability Strength[edit | edit source]

All of the following values describe the maximally achievable Ability Strength under specific conditions.

Permanent Maximized Ability Strength[edit | edit source]

These values represent the maximum possible Ability Strength that comes from both permanent non-aura mods installed on your Warframe and Arcane Helmets.

Solo[edit | edit source]

These values represent the maximum possible Ability Strength, while solo in a mission, that comes from both permanent non-aura mods installed on your Warframe and Arcane Helmets

Cordinated Squad[edit | edit source]

These values represent the maximum possible Ability Strength, while in a coordinated squad that comes from both permanent non-aura mods installed on your Warframe, Arcane Helmets, and yours and your teammates abalities.

  • +237% Ability Strength
    • +247% Ability Strength on Volt
    • +252% Ability Strength on Excalibur (Umbra), Frost, and Nidus
  • +317% Ability Strength while under Peaceful Provocation
    • +327% Ability Strength on Volt
    • +332% Ability Strength on Excalibur (Umbra), Frost, and Nidus

Temporary Maximized Ability Strength[edit | edit source]

These values come from all mods installed on your Warframe, Arcane Helmets, and yours and your teammates abilities.

Solo[edit | edit source]

These values represent the maximum possible Ability Strength while solo in a mission, as used in Maximization for abilities and Augments. Includes Mod TT 20px.pngEnergy Conversion, 1x Mod TT 20px.pngGrowing Power, PaxBolt64x.pngPax Bolt, and Empower130xDark.png Empower.

  • +392% Ability Strength
    • +402% Ability Strength on Volt
    • +407% Ability Strength on Excalibur (Umbra), Frost, and Nidus
    • +442% Ability Strength on Equinox with Provoke active
      • +472% Ability Strength on Equinox with Peaceful Provocation active
    • +492% Ability Strength on ProteaIcon272.png Protea when her passive is active

Cordinated Squad[edit | edit source]

These values represent the maximum possible Ability Strength while in a coordinated squad. Includes Energy Conversion, 2x Growing Power, 2x Mod TT 20px.pngPower Donation, Pax Bolt, and Empower. (Growing Power has to be installed on Nidus and the Warframe being buffed, and Power Donation has to be installed on Equinox and the 4th Warframe.)

  • +477% Ability Strength
    • +487% Ability Strength on Volt
    • +492% Ability Strength on Excalibur (Umbra), Frost, and Nidus
    • +527% Ability Strength on Equinox with Provoke active
      • +557% Ability Strength on Equinox with Provoke active including Peaceful Provocation
    • +577% Ability Strength on Protea with her passive active
  • +557% Ability Strength with Peaceful Provocation active
    • +567% Ability Strength on Volt
    • +572% Ability Strength on Excalibur(Umbra), Frost, and Nidus
    • +657% Ability Strength on Protea with her passive active
  • +1,331% Ability Strength while linked with Nidus
    • +1,356% Ability Strength on Volt
    • +1,368% Ability Strength on Excalibur (Umbra), Frost, and Nidus
    • +1,455% Ability Strength on Equinox with Provoke active
      • +1,529% Ability Strength on Equinox with Peaceful Provocation active
    • +1,579% Ability Strength on Protea with her passive active
  • +1,403% Ability Strength while linked with Nidus, who cast Empower before Parasitic Link
    • +1,429% Ability Strength on Volt
    • +1,442% Ability Strength on Excalibur (Umbra), Frost, and Nidus
    • +1,533% Ability Strength on Equinox with Provoke active
      • +1,611% Ability Strength on Equinox with Peaceful Provocation active
    • +1,664% Ability Strength on Protea with her passive active
  • +1,661% Ability Strength with Peaceful Provocation active, while linked with Nidus who is also under the effect of Peaceful Provocation
    • +1,688% Ability Strength on Volt
    • +1,701% Ability Strength on Excalibur (Umbra), Frost, and Nidus
    • +1,929% Ability Strength on Protea with her passive active
  • +1,743% Ability Strength with Peaceful Provocation active, while linked with Nidus who cast Empower before Parasitic Link and is also under the effect of Peaceful Provocation
    • +1,771% Ability Strength on Volt
    • +1,785% Ability Strength on Excalibur (Umbra), Frost, and Nidus
    • +2,023% Ability Strength on Protea with her passive active


Notes[edit | edit source]

  • These values were calculated without the Umbral Set bonus effecting Mod TT 20px.pngUmbral Intensify, so it is possible to get higher values.
    • To get hese higher values would require impractical modding requirements, consisting of 1 Umbra Forma, 1 Aura Forma, and a max of 5 normal Forma.
    • This would leave you with 1 open mod slot and 1/74 mod capacity.
  • There are possible values for EmberIcon272.png Ember that can be higher then the base values listed above, that is because of her passive which provides +5% Ability Strength per enemy that has a Heat b.png Heat proc within 50m radius of Ember.
  • It is also possible to get higher then the above values when using the Arbitrations +300% power strength buff, or a Void Fissure double power strength buff.

Requires the following mods/gear:


Archwing Ability Strength[edit | edit source]


Multipliers at a Glance[edit | edit source]

Below are easy-to-understand multipliers for maximization to assist players in developing their own builds. Note that these stats take advantage of Arcane versions of alternative helmets, use the "other" calculation when not taking in account these helmets.

  • Ability Duration
    • Duration: 3.31x Trinity, 3.16x Volt, 3.06x Other
    • Range: 0.34x
    • Trinity: -5% Health
    • Volt: -5% Shields
  • Ability Efficiency
    • Cost: 0.25x
    • Duration: 0.4x to [0.7x Loki/Nyx, 0.6x Banshee, 0.5x Other]
    • Banshee: Possible -5% Aim Glide and Wall Latch duration
    • Loki/Nyx: Possible -5% Armor
  • Ability Range
    • Range: 3.05x Mag, 2.95x Loki, 2.80x Other
    • Strength: 0.4x
    • Loki: -5% Health
    • Mag: -5% Shields
  • Ability Strength
    • 5.29x Equinox, 4.84x Excalibur/Frost/Nidus, 4.79x Volt, 4.74x Ember, 4.69x Other
    • Cost: 1.55x
    • Duration: 0.725x
    • Excalibur: -5% Armor
    • Frost: -5% Shields
    • Volt: -5% Aim Glide and Wall Latch duration



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