An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating alt fire. Punishing automatic primary fire and an alt mode that charges up to unleash a destructive beam of energy with a large explosion at point of impact.

The Mausolon is an ancient IconOrokinB.svgOrokin fully automatic heavy rifle designed by the Entrati, serving as the primary armament for the Necramechs. It can be used by Warframes as an Arch-gun.

Boasting high critical chance, status chance, accuracy, magazine size, and fire rate, the primary fire shoots fully automatic explosive rounds that builds charges on kills to allow use of the Alternate Fire, an obliterating explosive laser.

Characteristics[edit | edit source]

This weapon deals primarily Heat b.png Heat and Puncture b.svg Puncture damage.

Advantages:

  • Innate Heat b.png Heat damage – effective against Cloned Flesh, Infested, and Infested Flesh.
  • High Puncture b.svg Puncture damage – effective against armor.
  • Primary fire shoots fully automatic rounds.
  • Alternate Fire discharges a powerful laser that explodes on impact.
    • Tied with Arquebex.png Arquebex for the second highest critical chance of all Arch-guns, behind ArchRailgun.png Velocitus.
    • Second highest critical multiplier of all Arch-guns, behind Velocitus.
    • Tied with Larkspur.png Larkspur primary fire, Arquebex, and Morgha.png Morgha alt-fire for the highest status chance of all Arch-guns.
    • Pinpoint accuracy.
    • Fast charge speed.
    • Does not use ammo.
    • Shots explode in a 8 meter radius on impact with a surface or enemy.
  • Tied with ImperatorVandal.png Imperator Vandal for the largest magazine size of all Arch-guns.
  • Innate Madurai Pol.svg polarity.

Disadvantages:

  • Innate Heat b.png Heat damage – less effective against Proto Shields.
  • Low Impact b.svg Impact damage and no Slash b.svg Slash damage – less effective against shields and health.
  • Longest reload delay of all archguns in Archwing mode.
  • Primary Fire:
    • Explosion has linear damage falloff from 100% to 90% from central impact in Archwing Mode.
    • Explosion has linear damage falloff from 100% to 80% from central impact in Atmospheric Mode.
    • Long recharge delay in Archwing Mode.
    • Explosion inflicts self-stagger.
  • Alternate Fire:
    • Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
    • Extremely low fire rate, causing a long pause after firing.
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 60% from central impact.

Acquisition[edit | edit source]

A built Mausolon is automatically acquired upon claiming any Necramech, either the Voidrig or the Bonewidow, from the Foundry. Functioning as their default weapon option, the Mausolon also comes with the necessary Gravimag already pre-installed.

Notes[edit | edit source]

  • As with other Arch-guns, the Mausolon's appearance can only be customized from the Archwing's primary weapons tab, as customization options do not appear on the Heavy Weapons tab nor the Necramech's primary weapons tab.
  • While it and its Gravimag can be acquired without/before participation in the Profit-Taker Orb Heists, usage as a Heavy Weapon is only possible once the Archgun Deployer has been acquired as part of the Heist.

Trivia[edit | edit source]

  • Its name is most likely derived from the classical ruler Mausolus, most famous for lending his name to the monument/tomb of the Mausoleum.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 29.6.4

Arch-gun Weapon Inventory Slots Explanation and Fix

When we first introduced Necramechs to Warframe, they did not have a “head” component that you could change. You just owned an entire Necramech and that was it. In order to increase the cosmetic flexibility of Necramechs we made the head modular, giving you the ability to change it the same way you can change a Warframe’s Helmet. A script was run that retroactively gave you the Helmets of Necramechs you already owned so you didn't have to build them again to get the Helmet.

A mistake in that script caused players to receive extra copies of the Mausolon gun (which comes with Crafting/Claiming a Necramech in the Foundry), but without increasing your number of Archwing Weapon inventory Slots to hold them. This caused players who had already filled up their Inventory Slots to receive an error message that said "Invalid slots: Contact support" when trying to build a new Necramech or Archwing weapon. Selling the excess Mausolons you received would only temporarily suppress this error because as soon as you built another Arch-gun, you would again own more Arch-guns than you owned Inventory Slots.

The fix: upon login, if you own more Arch-guns than Slots, your Inventory count is corrected in the backend. You will still receive the "Invalid Slots" error if you try to claim a Necramech or Arch-gun from the Foundry, however, when you sell excess Arch-guns or buy Slots from the Market, the problem fixes itself for real instead of just suppressing the error message.

Hotfix 29.6.1

  • Fixed an issue where some accounts got bonus duplicate Mausolons. Feel free to sell or use these if you were one of these players!

Update 29.5

  • Fixed the Mausolon primary fire AoE not causing self-tagger.

Hotfix 29.2.4

  • Fixed Force Feedback issues when firing the Mausolon.

Update 29.0

  • Introduced.

See Also[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.