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An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating alt fire. Punishing automatic primary fire and an alt mode that charges up to unleash a destructive beam of energy with a large explosion at point of impact.

The Mausolon is an ancient IconOrokinOn Orokin fully automatic heavy rifle designed by the EntratiIcon Entrati, serving as the primary armament for the Necramechs. It can be used by Warframes as an Archgun.

Boasting high critical chance, status chance, accuracy, magazine size, and fire rate, the primary fire shoots fully automatic explosive rounds that builds charges on kills to allow use of the Alternate Fire, an obliterating explosive laser.

Characteristics[]

  • This weapon deals primarily DmgFireSmall64 Heat and DmgPunctureSmall64 Puncture damage.
  • Primary fire shoots fully automatic rounds.
    • Shots explode in a 1.8 meter radius on impact with a surface or enemy.
  • Getting 5 kills with the Mausolon's primary fire will unlock an Alternate Fire that discharges a powerful laser that explodes on impact.
    • Shots explode in a 8 meter radius on impact with a surface or enemy.
    • Guaranteed Lifted b Lifted proc.
    • After using Alternate Fire, additional kills are needed to recharge the laser.
  • Initial hits and explosions apply status separately.
  • Explosions do not need direct line of sight to deal damage and will penetrate walls.
  • Innate Madurai Pol polarity.

Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Alternate Fire:
    • Tied with Arquebex Arquebex for the second highest critical chance of all Archguns, behind Velocitus Velocitus.
    • Second highest critical multiplier of all Archguns, behind Velocitus.
    • Tied with Larkspur Larkspur primary fire, Arquebex, and Morgha Morgha alt-fire for the highest status chance of all Archguns.
    • Pinpoint accuracy.
    • Fast charge speed.
    • Does not use ammo.
  • Tied with ImperatorVandal Imperator Vandal for the largest magazine size of all Archguns.
  • Auto (wiki attack index 1)
    • Above average crit chance (30.00%)
    • High ammo max (900)
    • Very high magazine (300)
    • High total damage (180)
  • Auto Radial Attack (wiki attack index 2)
    • High magazine (300)
    • Very high ammo max (900)
    • Very high fire rate (8.330 attacks/sec)
  • Charged Shot Laser (wiki attack index 3)
    • No numerical advantages.
  • Charged Shot Explosion (wiki attack index 4)
    • No numerical advantages.

Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Long reload delay of 4 seconds, longest of all archguns in Archwing mode.
  • Primary Fire:
    • Explosion has linear Damage Falloff from:
      • 100% to 90% from central impact in Archwing Mode.
      • 100% to 80% from central impact in Atmospheric Mode.
  • Alternate Fire:
    • Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
    • Extremely low fire rate, causing a long pause after firing.
    • Explosion has linear damage falloff from 100% to 60% from central impact.
  • All explosions inflict self-stagger.
  • All explosions have a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Archwing:
    • Very long reload delay of 4 seconds.
  • Auto (wiki attack index 1)
    • No numerical disadvantages.
  • Auto Radial Attack (wiki attack index 2)
    • Low active falloff slope (9.0m/%)
    • Very low maximum falloff distance (1.8 m)
    • Low total damage (72)
    • Low crit multiplier (2.20x)
  • Charged Shot Laser (wiki attack index 3)
    • Low fire rate (0.500 attacks/sec)
  • Charged Shot Explosion (wiki attack index 4)
    • No numerical disadvantages.

Acquisition[]

A built Mausolon is automatically acquired upon claiming any Necramech, either the Voidrig or the Bonewidow, from the Foundry. Functioning as their default weapon option, the Mausolon also comes with the necessary Gravimag already pre-installed.

Notes[]

  • As with other Archguns, the Mausolon's appearance can only be customized from the Archwing's primary weapons tab, as customization options do not appear on the Heavy Weapons tab nor the Necramech's primary weapons tab.
  • While it and its Gravimag can be acquired without/before participation in the Profit-Taker Orb Heists, usage as a Heavy Weapon is only possible once the Archgun Deployer has been acquired as part of the Heist.
  • If all ammo is depleted, secondary fire cannot be triggered even if player have it fully charged. Despite not using any ammo, secondary fire requires at least some to be in magazine.

Bugs[]

  • This weapon lacks a lead indicator in Archwing mode.
  • Multishot mods do not apply to the explosion damage of the primary attack, similar to other hitscan explosions.

Trivia[]

  • Its name is most likely derived from the classical ruler Mausolus, most famous for lending his name to the monument/tomb of the Mausoleum.

Gallery[]

Mausolon Skins

Edit

Patch History[]

Update 35.0 (2023-12-13)

ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES

With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:

ON-DEPLOY OVERGUARD BUFF
Upon using an Archgun Deployer, players will now gain 2000 Overguard.

  • Effect has a 60s cooldown.
  • The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.

HEAVY WEAPON BUFFS
Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below.

Archgun Damage Resistance

Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.

  • Exceptions: The Mausolon have unique Damage Resistance values when used against the Profit Taker. These are adjusted to keep their damage output the same against these foes -- as these weapons did not have their damage doubled, the amount of damage resistance is balanced to account for their buffs.

Heavy Weapon Stat Changes
Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified.

MAUSOLON

  • Auto: Total Damage increased from 120 to 180
    • Impact Damage increased from 24 to 35
    • Puncture Damage increased from 48 to 70
    • Heat Damage increased from 46 to 75
  • Auto - Radial Attack: Heat Damage increased from 48 to 72
  • Charge: Total Damage increased from 1000 to 1500
    • Impact Damage increased from 100 to 150
    • Puncture Damage increased from 400 to 600
    • Heat Damage increased from 500 to 750
  • Charge - Radial Attack: Heat Damage increased from 3000 to 4500

Update 32.3 (2023-02-15)

  • (Undocumented) Added new "BATTERY" CompatibilityTag.

Hotfix 32.2.1 (2022-11-30)

  • Fixed the Mausolon causing self damage instead of self stagger.
    • Lua’s Prey was a mainline update, which meant some things could slip through the cracks - this just happened to be one of them. As mentioned in Devstream #166, self damage changes will be released at a later date.

Update 32.0 (2022-09-07)

Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 31.6 (2022-06-09)

  • Changed the reticle of several weapons with a charge mechanic to no longer use energy colors for their charge indicators.
    • While it’s desirable to have the reticle of these weapons take on the energy color, it sacrifices too much clarity for the weapon charge indicator.
      • This applies to:
      • Mausolon charge reticle

Update 30.5 (2021-07-06)

  • Ammo Chain will now give Mausolon 1800 Ammo pool instead of 1799.

Hotfix 29.6.4 (2021-01-06)

Archgun Weapon Inventory Slots Explanation and Fix

When we first introduced Necramechs to Warframe, they did not have a “head” component that you could change. You just owned an entire Necramech and that was it. In order to increase the cosmetic flexibility of Necramechs we made the head modular, giving you the ability to change it the same way you can change a Warframe’s Helmet. A script was run that retroactively gave you the Helmets of Necramechs you already owned so you didn't have to build them again to get the Helmet.

A mistake in that script caused players to receive extra copies of the Mausolon gun (which comes with Crafting/Claiming a Necramech in the Foundry), but without increasing your number of Archwing Weapon inventory Slots to hold them. This caused players who had already filled up their Inventory Slots to receive an error message that said "Invalid slots: Contact support" when trying to build a new Necramech or Archwing weapon. Selling the excess Mausolons you received would only temporarily suppress this error because as soon as you built another Archgun, you would again own more Archguns than you owned Inventory Slots.

The fix: upon login, if you own more Archguns than Slots, your Inventory count is corrected in the backend. You will still receive the "Invalid Slots" error if you try to claim a Necramech or Archgun from the Foundry, however, when you sell excess Archguns or buy Slots from the Market, the problem fixes itself for real instead of just suppressing the error message.

Hotfix 29.6.1 (2020-12-18)

  • Fixed an issue where some accounts got bonus duplicate Mausolons. Feel free to sell or use these if you were one of these players!

Update 29.5 (2020-11-19)

  • Fixed the Mausolon primary fire AoE not causing self-stagger.

Hotfix 29.2.4 (2020-10-15)

  • Fixed Force Feedback issues when firing the Mausolon.

Update 29.0 (2020-08-25)

  • Introduced.

See Also[]

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