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Maul is a Mod for Beast Claws that increases base melee damage.

Stats[]

Rank Effect Cost
0 +30% 4
1 +60% 5
2 +90% 6
3 +120% 7
4 +150% 8
5 +180% 9
6 +210% 10
7 +240% 11
8 +270% 12
9 +300% 13
10 +330% 14

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Earth Sabotage Resource Caches C 3.67% 1 0.0367

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted Drahk 3% 3.69% 0.1107% 903 1 0.001107
Drahk 3% 3.69% 0.1107% 903 1 0.001107
Feral Kubrow 3% 3.69% 0.1107% 903 1 0.001107
Kuva Drahk 3% 3.69% 0.1107% 903 1 0.001107

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Gallery[]

Patch History[]

Update 37.0 (2024-10-02)

COMPANION REWORK (PHASE 2)

Phase 2 of the Companion Rework is here! Your Companions all cheer!

Our overall goal with this update is to address Quality of Life and Balance problems that have become apparent over the last few years with Companions.

So let’s dive in!

Beast Companions Gain a Moddable Weapon
First up, we've added a separate weapon slot to all your Beast Companions (except for Hounds, who already have one).

A common complaint that we have heard is that there's not enough Mod slots for Beast Companions that don't have a separate weapon, because the same slots are used by Precept Mods, survivability mods, and damaging mods. We absolutely agree that this was a problem!

Here’s what you can expect:

  • When you login you will automatically receive a Beast-specific weapon for each of your Beast Companions. This does not take inventory space or cost you any resources.
New & Updated Companion Mods

Now that Companions have moddable weapons, they will need Mods to install in them. Some of the existing Beast Mods have been changed, and we have introduced a few new Mods to acquire.

These Mods have changed from being compatible with Beasts to being compatible with their weapons instead. Remember to update your builds!

  • Maul


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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