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Mastery Info New
MasteryAffinity64

Mastery Ranking is a method of tracking how much of the game's total content a player has experienced, with points earned by ranking up Warframes, Weapons, Companions or Archwings to Rank 30 through Affinity and also successfully completing Junctions and nodes on the Sol system.

Higher Mastery Ranks unlock a number of benefits:

  • Gradual increase in the amount of unlockable weapons, Warframes and mods (especially Syndicate and Riven Mods)
  • Increases the starting base mod capacity of unranked Warframes, companions, Archwings, and weapons.
  • Increases the daily trading limit by 1 per rank.
  • Increases Extractor deployment limit at rank 0, 5 & 10.
  • Raises maximum Void Trace capacity earned through fissures by 50 per rank.
  • Raises the daily maximum of Focus points earned through Focus Lenses by 5,000 per rank.
  • Raises the cap on maximum daily Syndicate standing (includes Conclave) gains with an equipped Sigil by ReputationLargeBlack1,000 per rank. Other means of standing gained like syndicate mission completion or medallion turn-in is not limited by the cap.

Players can view their own Mastery Progress and Rank by hovering the cursor over their Avatar on the top left corner of the UI. The profiles and Mastery progress of the player and other squad members can also be viewed by clicking "Profile" under their equipment tab. These details of other players in chat or in communications can be viewed by selecting their name and clicking "Profile."

Gaining Mastery Rank through Mastery Points

Below are the ways a player can gain Mastery Points:

  • Bringing up the ranks of Weapons, Sentinel weapons, and Archwing weapons will earn 100 mastery points for each rank gained up to Rank 30 for a total of 3,000.
    • While Weapons do include Zaws and Kitguns, modular weapons of those types must be ranked up to 30, gilded at their respective vendors, then ranked up again to award 3,000 mastery points.
  • Bringing up the ranks of Warframes, Companions, Archwings, and K-Drives will earn 200 mastery points for each rank gained up to Rank 30 for a total of 6,000.
    • Though modular in nature, unlike Zaws and Kitguns, K-Drives do not require gilding to be able to award mastery points.
  • Clearing the main objective of any Mission node for the first time and extracting will grant a predetermined number of mastery points (Map progress can be viewed in the general stats in the profile menu).
  • Victory against the opponent frame in a Junction grants 1,000 mastery points.

Take note that each individual equipment will only grant its mastery points once per variant — Polarization, selling a Rank 30 equipment and then purchasing & reusing it will NOT grant mastery points again, including in the event that a copy of already max-ranked equipment is obtained and used. If equipment below max rank are sold, then purchased and reused, only the ranks previously not gained will grant mastery points.

Variants of original weapons count as a different equipment for mastery ranking; MK1, Prime, Syndicates, Vandal, Wraith, Prisma, the MaraDetron Mara Detron, and Akimbo/Dual variants. The same goes for different breeds of same-species Companion such as Chesa Kubrow, Raksa Kubrow, and Helminth Charger.

Excess mastery points are not lost if a player reaches the amount required to advance a rank — these will automatically fill the next mastery bar, displayed only once the player has succeeded on the rank-up test.

Mastery Rank Tests

In order to be promoted to the next Mastery Rank, a player must pass a different, usually harder, test for each progressive rank they are trying to achieve. Mastery tests can only be accessed in solo play, and require the player to bring a full arsenal regardless of any in-test weapon restrictions.

When a player becomes eligible for their next Mastery Rank they will be alerted and be given the option to proceed to the test immediately or wait. If the player chooses to wait they can access the test by simply hovering over their profile icon and selecting the "Rank Up" option later. The player's next Mastery Rank test will also be available for practice and, if eligible, for rank up in Cephalon Simaris' Relay room, as well as the players past completed Mastery Rank tests.

There is a 24-hour lapse in between consecutive attempts, whether having failed and to retake the current test or having succeeded previously and to qualify for the next rank. It is recommended players go along the right aisle of the Cephalon Simaris room in most relays to practice for the current test beforehand. Outside of practice mode, inability to complete a test due to lag or disconnection will consume the allowed attempt for the current day.

Players are also able to redo previous tests along the Cephalon's aisle. Players will be able to access all the tests previously passed, as well as the one for the next level. (So if you are MR 15, you can practice all tests from MR 1-16.)

Note: Operator mode will be disabled for Mastery Rank tests (with the exception of Mastery Rank 24 test and beyond).

Tests for Rank 1-10

Warframe - Mastery Rank 1 Test

Warframe - Mastery Rank 1 Test

Exterminate Test (Primary)
This test requires players to exterminate three waves of enemies with their primary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 3, 5 and 8 enemies within 1:00, 2:00 and 3:00 for each wave respectively.

Warframe - Mastery Rank 2 Test

Warframe - Mastery Rank 2 Test

Exterminate Test (Secondary)
This test requires players to eliminate three waves of enemies with their secondary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 8, 12 and 16 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Warframe - Mastery Rank 3 Test

Warframe - Mastery Rank 3 Test

Exterminate Test (Melee)
This test requires players to eliminate three waves of enemies with their melee weapon.

The player starts in the center of a room encircled by four pillars. From here they must eliminate 5, 7 and 9 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Warframe - Mastery Rank 4 Test

Warframe - Mastery Rank 4 Test

Survival Test
This test requires players to endure an unlimited onslaught of Infested for a given period of time.

The player starts in the center of a room surrounded by several walls and platforms. From here they must survive for 1:30.

Tips
  • Leaving the center will relocate players to starting center instead.
  • Stealth skills can be used to complete the test without issue.

Warframe - Mastery Rank 5 Test

Warframe - Mastery Rank 5 Test

Terminal Hacking Test
This test requires players to hack six terminals within a time limit of 1:45.

The player starts in the center encircled by terminals. From here they must hack three Grineer terminals and three Corpus terminals to pass the test.

Tips
  • Failed hacks do not automatically fail the test, so long as they are completed before time limit ends.
  • You may use Ciphers, despite the test's purpose.

Warframe - Mastery Rank 6 Test

Warframe - Mastery Rank 6 Test

Target Tracking Test
This test requires players to track targets quickly and accurately.

The player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's camera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit spheres in succession before stopping at another target, this process will repeat itself until the test has ended.

Tips
  • Upon missing the white sphere, the original red sphere will be voided, reverting into a normal sphere. A new red sphere will appear elsewhere, thus it is better to take your time aiming rather than attempting to rush your aim.
  • Any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.

Warframe - Mastery Rank 7 Test

Warframe - Mastery Rank 7 Test

Timed Exterminate Test
This test requires players to eliminate three waves of enemies within 1:00.

The player starts in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.

Tips

Warframe - Mastery Rank 8 Test

Warframe - Mastery Rank 8 Test

Movement Test
This test requires players to jump across several platforms, with a varying distance between each one. Shooting the red orbs that appear spawns the next platform. Players have three tries to complete the test; any fall from the platforms counts as a try.
Tips
  • This test is not timed, so give yourself some time to gauge each distance before you jump.
  • Using advanced movement maneuvers (Bullet Jump, Double Jump, Wall Dash and Aim Glide) is necessary. If you have no experience with them, expect to have to try the test in practice mode (at Larunda Relay, Mercury, with Cephalon Simaris) several times. Note: bullet-jumping from a crouch rather than a slide makes this trial MUCH easier.
  1. First red orb: Bullet-jump to the platform. Remember to look up, not at the platform, while doing so, to jump higher.
  2. Second red orb: Double-jump to the first platform, then bullet-jump to the second.
  3. Third red orb: Bullet-jump to the platform.
  4. Fourth red orb: Bullet-jump towards the wall, then wall-jump up it to land on the platform at its top. Jump to the next platform.
  5. Fifth red orb: Bullet-jump towards the nearest, lower platform, again looking up. Then at the apex of your jump, aim-glide towards the platform in order to be able to reach it. Once landed, bullet-jump up to the final platform marked with a bright arrow.

Warframe - Mastery Rank 9 Test

Warframe - Mastery Rank 9 Test

Stealth Test

This test requires players to make use of cover and track enemy movements in order to assassinate targets without detection using melee weapons only.

Players start in a room equipped with only their melee weapon. They make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next.

Players are allowed three tries. Alerting an enemy counts as a try and will reset the stage. Falling off a platform does not count as a try. Also, there is no time limit.

Tips
  • Primary and secondary weapons, as well as abilities, are disabled.
  • Ranged melee weapons like the DEGlaive Glaive or the TnoGunblade Redeemer are ideal for taking out enemies from a safe distance.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
  • Enemies can see far ahead of them in a cone-shape that expands with more distance. The sounds of running, jumping, swinging your weapon and falling do not alert them.
  • Enemies are also very weak; one melee hit kills them.
  • Increasing field of view in the options helps in glancing around corners.
  • Mods that increase enemy radar (Enemy Radar, Enemy Sense, Vigilante Pursuit) are extremely useful. It is also useful to open the full map (press M) immediately on starting the test.
Walkthrough
  • First stage: Three enemies. Kill the immobile enemy whose back is turned. Wait until one of the other two is hidden behind the pillars and the other has his back turned; run up to and kill that one. Then jump to the top of a pillar; the enemy can't see you there and you can jump down and kill him from behind at your leisure.
  • Second stage: Four enemies, two at ground level and two on an elevated walkway. Run towards one of the pillars closest to you and jump up it; the lower two can't see you and you can jump down to kill them whenever it's convenient. Then move below the walkway, keeping the other two in view; they can't see you standing below them, so you can jump up behind them and kill them whenever they are far away from each other.
  • Third stage: Six enemies, three in the courtyard enclosed by pillars nearer to you, and three towards the back. First, kill the nearer three: As soon as they appear, run towards the closest pillar on either side and jump atop it. You're safe there; jump down to kill the three enemies one at a time whenever convenient. Then, kill the two in the far corners: Move towards them, hiding behind pillars, and kill them when their back is turned. Finally, watch the last one on his small platform: when his back is turned, jump carefully up behind him and kill him.

Warframe - Mastery Rank 10 Test

Warframe - Mastery Rank 10 Test

Disappearing Platform Test
This test requires players to eliminate targets at range while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them.

The player will spawn in on a normal platform and the test will begin once you enter the grid area. You must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have three chances to complete the test. Falling from the tileset counts as a try.

Tips
  • The number of targets is always 15, or, approximately, 1.6 per platform.
  • It is recommended to go on all the edge platforms then use the one in the very middle to make use of all platforms and provide additional time.
  • There are invisible walls preventing players from accessing the elevated platforms.
  • Using TitaniaIcon272 Titania's Razorwing130xDark Razorwing form or IvaraIcon272 Ivara's Dashwire arrows from Quiver130xDark Quiver to connect ziplines to platforms can make this test trivial.
  • Using a Continuous Hit-Scan weapon, such as the CrpShockRifle Quanta can make hitting targets easier.
  • Using the GrineerFlameThrower Ignis can make the test inconsequential; as without having to aim precisely, you are free to focus on ensuring you have a safe platform to stand on. Sinister Reach is suggested for this approach, but not required.
  • It is possible to stand on a tiny protrusion on one of the enemy platforms removing the urgency to maneuver the disappearing platforms.

Tests for Rank 11-20

Warframe - Mastery Rank 11 Test

Warframe - Mastery Rank 11 Test

Time Trial Test
This test requires players to make their way through an obstacle course while shooting red orbs to increase the amount of time they have to finish the course. Each orb adds 3.5 seconds of time.
Tips
  • Fast moving frames such as VoltIcon272 Volt or LokiIcon272 Loki are very handy for this test as speed can significantly ease completion.
  • Using ZephyrIcon272 Zephyr's TailWind130xDark Tail Wind can make it possible to reach the end of the test without the need to go through the entire course. Especially the maze towards the end as she can go over the walls.
  • Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.
    • Using the GrineerFlameThrower Ignis with Firestorm is an easy way to hit all the orbs without much focus.
    • Using the InfestedLongGunTwo Phage without focusing the beam-lasers is another easy way to hit the orbs.
  • When attempting to complete the challenge, it is best to keep moving in the case that you miss an orb. Stopping to shoot the orb can result in you basically using the time you just gained.
  • Using TitaniaIcon272 Titania's Razorwing130xDark Razorwing allows the player to fly through the test.

Warframe - Mastery Rank 12 Test

Warframe - Mastery Rank 12 Test

Carousel Test
This test requires players to eliminate enemies while being aware of their surroundings.

Players start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the disks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the "carousel".

The object of the test is to reach the carousel, eliminate 16 enemies spawning on the outer disk, all while avoiding the moving lasers.

Tips
  • The lasers move at about walking speed, and position can be judged by the set in front of the player.
  • The lasers heavily damage shields, but the player is permitted to use revives available to them if they die.
    • RhinoIcon272 Rhino's IronSkin130xDark Iron Skin can prevent this instant kill.
    • IvaraIcon272 Ivara's Prowl130xDark Prowl with Infiltrate augment can be used to easily pass this test, as players will be able to walk through lasers unharmed and will still be able to kill enemies on the outer ring.
    • LimboIcon272 Limbo's Rift Walk can be used to pass through the lasers unharmed.
    • Using TitaniaIcon272 Titania's Razorwing130xDark Razorwing allows the player to fly above most of the lasers and towards the enemies, killing them easily.
  • A relatively accurate weapon is recommended, as the enemies are at mid to long range.
  • Sentinels with DESentinelDethMachineRifle Deth Machine Rifle or DESentinelStinger Stinger can help with eliminating targets.
  • DEBallistica Ballistica, its burst fire producing a projectile "fan" when mobile, makes this test trivial.

Warframe - Mastery Rank 13 Test

Warframe - Mastery Rank 13 Test

Advanced Disappearing Platform Test
This test requires players to eliminate enemies while remaining extremely mobile.

Players start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it begins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and three stacked vertically in the center.

Players have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously exhausted platforms.

Tips
  • The number of targets is always 16, or, approximately, 2.3 per platform.
  • Plan the order by which you will use the platforms, to avoid getting stuck in a corner.
  • Sentinels can be of great help in this test, with proper Sentinel and Weapon choice.
  • Utilize Power Wall Climbing to stand on top of walls and shoot enemies easier above disappearing platforms.
  • MesaIcon272 Mesa can use her Peacemaker130xDark Peacemaker ability to take this test.
  • TitaniaIcon272 Titania can use her Razorwing130xDark Razorwing ability to hover above the platforms, and ignore the mechanic. Since you only start with 50 energy in the test, a Medium Team Energy Restore is suggested.
  • Similarly ZephyrIcon272 Zephyr can use her charged TailWind130xDark Tail Wind ability to hover, delaying the need to move to the next platform.

Warframe - Mastery Rank 14 Test

Warframe - Mastery Rank 14 Test

Advanced Exterminate Test
This test requires players to eliminate three waves of enemies of levels 15-20.

The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three waves with Grineer, Infested, and Corpus units respectively.

Tips
  • Be careful of the gaps in the level.
  • Transference and Companions (except Venari) are disabled, so try to use a well-rounded loadout.
  • It appears that there is no time limit.
  • Enemy numbers: 10 Grineer, 20 Infested (including both crawlers and ospreys), 15 Corpus.

Warframe - Mastery Rank 15 Test

Warframe - Mastery Rank 15 Test

Interception Test
This test requires players to capture and hold points in an Interception mission.
Tips
  • Some targets may not be standing on the same Interception point or are being blocked by consoles. Punch Through will be of some use mitigating this issue.

Warframe - Mastery Rank 16 Test

Warframe - Mastery Rank 16 Test

Defense Test
This test requires players to defend a Cryopod for 3 waves of level 25 to 30 Corpus.
  • Wave 1: 8 enemies; Wave 2: 12 enemies; Wave 3: 16 enemies
Tips
  • Taking FrostIcon272 Frost and using SnowGlobe130xDark Snow Globe will help you complete this test easily.

Warframe - Mastery Rank 17 Test

Warframe - Mastery Rank 17 Test

Advanced Timed Exterminate Test
This test requires the player to kill 30 Infested targets within a time limit.
Tips
  • There will be a sphere that upon destruction will grant the player +7 seconds. It can only be harmed with melee.
    • Thrown melee weapons like DEGlaive Glaive, Kestrel Kestrel and GrnBoomerang Halikar don't deal any damage to the spheres when thrown.
    • Spin attack of AHBoltace Telos Boltace can destroy the spheres. As the spheres have object-based health, line of sight is not required to damage them.
    • The charge attacks from TnoGunblade Redeemer and TnoGunbladeAuto Sarpa cannot harm the spheres.

Warframe - Mastery Rank 18 Test

Warframe - Mastery Rank 18 Test

Advanced Defense Test
This test requires the player to defend a Cryopod for 5 waves of level 25 to 30 Corpus.
  • Enemies per wave – Wave 1: 8; Wave 2: 12; Wave 3: 16; Wave 4: 18; Wave 5: 20.
Tips
  • Taking FrostIcon272 Frost and using SnowGlobe130xDark Snow Globe will help you complete this test easily.

Warframe - Mastery Rank 19 Test

Warframe - Mastery Rank 19 Test

Stealth Rescue Test
This test requires the player to destroy six orbs without being detected by the patrolling Grineer Lancers, and then escort a rescue target to the extraction point.
Tips
  • The player gets three attempts to complete the test without detection, after which the test will fail.
  • Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
  • Abilities are disabled.
  • Ranged melee weapons like the DEGlaive Glaive, the TnoGunblade Redeemer, or the TeshinGlaive Orvius are ideal for taking out enemies from a safe distance.
    • The Orvius' channeled throw auto-aims for heads and also destroys bodies which makes it a perfect choice.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
    • Bug: After falling off the map the Redeemer sometimes becomes unusable, the regular melee attack nor the special (ranged) attack work. This also disables air glide. The only complete solution is to retake the trial since even failing the attempt in progress doesn't fix the issue. Workaround: assuming one managed to kill all the enemies beforehand, or at least the majority, it is possible to destroy an orb using "flying kick". One has to take a good running start, aim at the orb, run, bullet jump and press and hold crouch (CTRL ) while in the air until the orb is hit. This may not destroy it at first so it might take a few attempts. Moreover, the orb sometimes explodes spontaneously soon after hitting it.
  • Equipment isn't disabled during the test including Archgun Deployer and specters.[1] Arch-gun can be used to kill enemies easily from the starting platform and the test can be walked through afterwards.
    • Note that the deployed specters can use abilities and will also trigger detection if they are seen. After detection specter will not disappear or switch position which will lead to instant failure state on subsequent tries.
  • IvaraIcon272 Ivara's passive as well as mods such as Enemy Radar, Enemy Sense and Vigilante Pursuit will allow you to see enemies on the minimap, making locating and avoiding them easier. Using Rush, Armored Agility, and Speed Drift will allow you to sneak up on enemies quicker, and Coaction Drift will increase the Enemy Radar further.
  • RVDarkDagger Rakta Dark Dagger will help you sneak up on the enemies, as this weapon reduces enemy visibility. You will need to ensure that it can damage the enemies quick enough or you will be detected.
  • Using the Skiajati Skiajati can trivialize the test, because its unique ability (five seconds of invisibility on Finisher attacks) functions during the test.
  • The best approach is to ignore the orbs and first observe the enemies' patrol patterns and eliminate them one by one. Once all enemies are down, get all the orbs, then get the rescue target. Most importantly DO NOT RUSH the test - a slow and methodical approach makes this test much simpler.

Warframe - Mastery Rank 20 Test

Warframe - Mastery Rank 20 Test

Archwing Time Trial Test
This test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings between the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.
Tips
  • Naturally, take Itzal into this mastery test to grant you an upper edge on the challenge with its speed. Note, however, that using Blink will NOT take you through the rings, and thus will NOT add additional time.
    • If you are not very well oriented with the maximum velocity of the archwing, consider taking slower archwing such as Odonata or Elytron to retain more control. You do not need to collect every ring, just make it to the platform at the end of the course.
  • Your Warframe's Sprint Boost aura mod and max or nearly max Hyperion Thrusters will make quick work of this mission. You should also sprint (with toggle on) and immediately go for afterburners.

Tests for Rank 21-30

Warframe - Mastery Rank 21 Test

Warframe - Mastery Rank 21 Test

Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
Tips
  • The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
  • A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
  • Ranged melee weapons, such as the DEGlaive Glaive and ExcaliburIcon272 Excalibur's ExaltedBlade130xDark Exalted Blade can be used to destroy the orbs from a distance.
  • The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.
  • Utilizing a Warframe with AoE abilities such as AshIcon272 Ash, EmberIcon272 Ember, and SarynIcon272 Saryn, will allow the player to eliminate enemies with minimal effort.

Warframe - Mastery Rank 22 Test

Warframe - Mastery Rank 22 Test

Arena
This test consists of three rounds requiring the player to kill 12 / 18 / 24 Executioners (level 40). The player is given 3 respawns before the mission will fail. Executioners will spawn in pairs, a maximum of 6 simultaneously. The first round has a speed boost modifier, the second round has a health drain modifier (drains 100 health periodically until you have 3 health, killing enemies restores all health) and the third round has a scaling enemies modifier. Falling out of the map uses one respawn.
Tips
  • Falling off the arena counts as a death. Take extra precautions to avoid the edge of the platforms or being knocked over them.
  • As gear use is not allowed, it is advisable to equip Energy Siphon, Streamline, or Fleeting Expertise for energy regen/ability efficiency.
  • AshIcon272 Ash's BladeStorm130xDark Blade Storm can make quick work of the Executioners.
  • Using Naramon's Mind Spike on Executioners will cause them to attack and eventually kill one another.
  • Rapid Resilience is recommended to help counter enemy Cold procs.
  • Ammo is not replenished between rounds; bring ammo efficient weapons.
  • There are ammo, health and energy spawns scattered around the map; energy is marked on the map with a blue circle, ammo and health have no markers.
  • Loki trivializes this test. Put on Vitality to minimize accidental death in the second round due to health drain.

Warframe - Mastery Rank 23 Test

Warframe - Mastery Rank 23 Test

Mobile Point Capture Test
This test requires the player to capture 6 mobile control points before the timer runs out by standing within a radius as they move along set paths. Various types of Grineer enemies will spawn throughout the map, attacking the player as they capture the points. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
  • The player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
  • The points can move very fast along certain paths, making it particularly difficult to aim at the surrounding enemies. Therefore, area-of-effect weapons and abilities are highly recommended.
  • Control of an incomplete point will rapidly decay if it is not actively being captured.
  • Area-of-effect crowd control abilities can trivialize the test if modded for sufficient range and duration.
  • Some of the control points move much faster than base movement speeds. Equipping max rank Rush, Armored Agility, and Sprint Boost together grants enough speed for most Warframes to keep up with all but the fastest points with little effort.
  • There are no sources of energy outside of enemy drops, so Energy Siphon and high Ability Efficiency are recommended.
  • High duration LokiIcon272 Loki is ideal as it will allow players to ignore incoming damage by utilizing Invisibility130xDark Invisibility.
  • LimboIcon272 Limbo trivializes this test. Using Rift Walk at the beginning of the test, Limbo can remain in the Rift Plane indefinitely, effectively becoming immune to all damage for the duration of the test at no cost.

Warframe - Mastery Rank 24 Test

Warframe - Mastery Rank 24 Test

Operator Test
This test requires the player to use their Operator to destroy an orb in the center of a small arena, while being attacked by Infested Brood Mothers. The player is given 3 respawns before the mission will fail.
Tips
  • The player has 3 minutes to destroy the orb, with no way to increase the remaining time.
  • The Operator is stripped of their Amp, and thus must carefully choose between using energy for Void Dash, Mode, Blast, or Beam.
    • Dying during the test allows the player to use their equipped amp, focus upgrades, and arcanes for the remainder of the test. (bug?)
  • Despite how short the obstacles on the arena appear, they cannot be stood on, even using Void Dash.
  • The orb's size and hitbox shrink as it takes more damage. It will regenerate over time if it stops taking damage.
  • There are two respawning energy orbs on opposite sides of the arena. Use these to your advantage.
  • Falling off the platform will not kill the Operator, but it is still recommended to be careful, as reappearing on the platform can trigger the heavy landing animation and leave them open to attack.
  • Void Mode will detach Maggots, though it will not kill them and they and can leap back onto the player at will, lifespans excepting.
  • Void Dash is effective for evading Maggots, and will also remove any Maggots attached to the Operator. Dashing through enemies will replenish a little energy as well as damage them.
  • Brood Mothers can be killed, but more will spawn to replace them as the test progresses. There will never be more than two Brood Mothers at one time, excepting bugs/glitches.

Warframe - Mastery Rank 25 Test

Warframe - Mastery Rank 25 Test

Deployable Archwing Exterminate Test
This test requires the player to use an Archwing deployed by the Archwing Launcher to traverse a multitude of floating platforms, killing 50 enemies before the timer runs out. The player can extend the remaining time by melee attacking the orbs that spawn on these platforms.
Tips
  • The timer starts at 28 seconds, and each orb destroyed will increase it by 20, up to a maximum of 29 seconds.
  • Each platform contains a respawning Archwing that can be used to travel to another platform once it has been cleared.
  • Itzal's Blink can be used to traverse between platforms extremely quickly.
  • Enemies falling off the platforms do not count as kills; as such, Crowd Dispersion or melee weapons with high knockback may be undesirable.
    • It is possible to complete the test without using any Archwing maneuvers as shown here

Warframe - Mastery Rank 26 Test

Warframe - Mastery Rank 26 Test

Advanced Mobile Point Capture Test
This test requires the player to capture 6 mobile control points within 5 minutes by standing within a radius as they move along set paths, while under constant fire from the Grineer. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
  • In contrast to the normal variant of this test:
    • The Grineer enemies here are relatively high leveled (level 41-46). It is recommended to bring a Warframe that can sustain itself under heavy gunfire, such as InarosIcon272 Inaros, RhinoIcon272 Rhino, NezhaIcon272 Nezha or NidusIcon272 Nidus.
    • The map in this test is much more vertical and open, increasing the overall heavy gunfire that must be endured.
    • You can use your Operator.
    • The mobile points move even faster, and they can move along a vertical path.
  • Much like the normal variant, the player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
  • There are no sources of energy outside of enemy drops, so Energy Siphon high Ability Efficiency, Zenurik's Energizing Dash are recommended.
  • High duration LimboIcon272 Limbo or LokiIcon272 Loki is ideal as it will allow players to ignore incoming damage by utilizing Rift Walk or Invisibility130xDark Invisibility, respectively.

File:Warframe - Mastery Rank 27 Test
Index Banking Test
This test requires the player to collect 100 points and bank them within 5 minutes by moving around and grabbing points and banking them. Test will complete when the player has banked 100 points. Lvl25+ Grineer units will spawn during the mission gradually increasing in level as time pass.
Tips
  • The map is very open to grab points using frames like Titania Zephyr, Nova to teleport around.
  • Using Zenurik Tree on your Operator with max bound "Void Flow" to dash around is a fast way to complete this test.
  • Orange orb locations are on the higher ground, worth 3 points each.
  • Blue orb locations are on the lower ground and between platforms, worth 1 point each.
  • Killing grineer enemies marked with red color will drop an Orange orb worth 3 points.
  • Orbs respawn when the player banks them in for points.
  • It is possible to keep enemies at low level during the whole 5 minute by not killing them. Making them less dangerous while the player is running around collecting points.
  • Orbs are affected by Vacuum and Fetch


Mastery Rank 28-30 is not yet available.


Mastery Ranks Allocation

View Mastery Rank List
Experience needed for each level is calculated by the formula: 2,500 * (Rank²)
Rank Image Rank Name Rank Number Next Rank Requirement Total XP Required Test Note
None Unranked 0 2,500 0 None -
Initiate Initiate 1 7,500 2,500 Primary Test

Corpus
Rank 1-3

Silver-initiate Silver Initiate 2 12,500 10,000 Sidearm Test Grineer
Rank 1-3
Gold-initiate Gold Initiate 3 17,500 22,500 Melee Test Grineer
Rank 1-3
Novice Novice 4 22,500 40,000 Survival Test Infested
Rank 12-15
Silver-novice Silver Novice 5 27,500 62,500 Terminal Hacking Test -
Gold-novice Gold Novice 6 32,500 90,000 Target Tracking Test -
Disciple Disciple 7 37,500 122,500 Timed Exterminate Test All Factions
Rank 10-15
Silver-disciple Silver Disciple 8 42,500 160,000 Wall Dash Test -
Gold-disciple Gold Disciple 9 47,500 202,500 Stealth Test Grineer
Rank 1
Seeker Seeker 10 52,500 250,000 Disappearing Platform Test Grineer
Rank 1
Silver-seeker Silver Seeker 11 57,500 302,500 Time Trial Test -
Gold-seeker Gold Seeker 12 62,500 360,000 Carousel Test Grineer
Rank 1
Hunter Hunter 13 67,500 422,500 Advanced Disappearing Platform Test Grineer
Rank 1
Silver-hunter Silver Hunter 14 72,500 490,000 Advanced Exterminate Test All Factions
Rank 20-25
Gold-hunter Gold Hunter 15 77,500 562,500 Interception Test

Grineer
Three Towers
Rank 15-20

Eagle Eagle 16 82,500 640,000 Defense Test Corpus
3 Waves
Silver-eagle Silver Eagle 17 87,500 722,500 Advanced Timed Exterminate Test Infested
35 Targets
Gold-eagle Gold Eagle 18 92,500 810,000 Advanced Defense Test

Corpus
5 Waves
Rank 27-30

Tiger Tiger 19 97,500 902,500 Stealth Rescue Test

Grineer
Rank 15

Silver-tiger Silver Tiger 20 102,500 1,000,000 Archwing Time Trial Test -
Gold-tiger Gold Tiger 21 107,500 1,102,500 Timed Exterminate Test

Grineer
Rank 26

Dragon Dragon 22 112,500 1,210,000 Arena Test Grineer
Rank 40+
Silver-dragon Silver Dragon 23 117,500 1,322,500 Mobile Point Capture Test Grineer
Rank 40
Gold-dragon Gold Dragon 24 122,500 1,440,000 Operator Test Infested
Rank 15
Sage Sage 25 127,500 1,562,500 Deployable Archwing Exterminate Test Grineer
Rank 25
Silver-sage Silver Sage 26 132,500 1,690,000 Advanced Mobile Point Capture Test Grineer
Rank 41-46
Gold-sage Gold Sage 27 137,500 1,822,500 Index Banking Test Grineer
Rank 25+
Master Master 28 142,500 1,960,000 ? Currently Unobtainable
Middle-master Middle Master 29 147,500 2,102,500 ? Currently Unobtainable
Grand-master True Master 30 - 2,250,000 ? Currently Unobtainable


Total Mastery

Category Count Mastery
Last updated: Hotfix 24.8.3 (PC)
Warframes 65 390,000
Weapons 363 1,090,000
Companions 22 132,000
Sentinel Weapons 16 48,000
Archwings 5 30,000
Archwing Weapons 18 54,000
Amp / Kitgun / Zaw 23 69,000
K-Drive / MOA 7 42,000
Missions 228 14,579
Junctions 13 13,000
Total 760 1,882,579[?]
Minus Exclusives 681 1,582,579[?]

Category Count Mastery
Last updated: Hotfix 24.8.1 (XB1)
Warframes 64 384,000
Weapons 358 1,075,000
Companions 22 132,000
Sentinel Weapons 16 48,000
Archwings 5 30,000
Archwing Weapons 18 54,000
Amp / Kitgun / Zaw 23 69,000
K-Drive / MOA 7 42,000
Missions 228 14,579
Junctions 13 13,000
Total 754 1,861,579[?]
Minus Exclusives 675 1,561,579[?]

Category Count Mastery
Last updated: Hotfix 24.8.1 (PS4)
Warframes 64 384,000
Weapons 358 1,075,000
Companions 22 132,000
Sentinel Weapons 16 48,000
Archwings 5 30,000
Archwing Weapons 18 54,000
Amp / Kitgun / Zaw 23 69,000
K-Drive / MOA 7 42,000
Missions 228 14,579
Junctions 13 13,000
Total 754 1,861,579[?]
Minus Exclusives 675 1,561,579[?]

Category Count Mastery
Last updated: Hotfix 24.8.1 (NS)
Warframes 64 384,000
Weapons 358 1,075,000
Companions 22 132,000
Sentinel Weapons 16 48,000
Archwings 5 30,000
Archwing Weapons 18 54,000
Amp / Kitgun / Zaw 23 69,000
K-Drive / MOA 7 42,000
Missions 228 14,579
Junctions 13 13,000
Total 754 1,861,579[?]
Minus Exclusives 675 1,561,579[?]


Exclusive Mastery

View Exclusive Mastery List

Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.

Item Count Mastery
Market Retired 2 6,000
Founders Pack 3 12,000
Event Reward 8 24,000
Void Trader 21 66,000
Prime Vault 45 192,000
Total: 79 300,000

Market Retired

Acquisition: Events or Special Alerts

These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.

Item Count Mastery
CorpusSniperRifle Snipetron Primary 3,000
Machete Machete Melee 3,000
Total: 2 6,000

Founders Pack

Acquisition: None

These items were part of the Founders Program, rewarding those who donated during the crucial early stages of the game. They cannot be traded and will never be offered again.

Item Count Mastery
Excalibur PrimeIcon272 Excalibur Prime Warframe 6,000
LatoPrime Lato Prime Secondary 3,000
SkanaPrime Skana Prime Melee 3,000
Total: 3 12,000

Event Reward

Acquisition: Events, Special Alerts, or Celebrations

These items can appear as rewards for Events, Tactical Alerts, or celebratory periods. They cannot be traded, except for parts and blueprints of the WraithGorgon Gorgon Wraith and the blueprint of the IgnisWraith Ignis Wraith.

Item Count Mastery
WraithGorgon Gorgon Wraith Primary 3,000
ImperatorVandal Imperator Vandal Arch-Gun 3,000
DexFuris Dex Furis Secondary 3,000
DexDakra Dex Dakra Melee 3,000
DexSybaris Dex Sybaris Primary 3,000
Zylok Zylok Secondary 3,000
Plague Keewar Zaw Strike 3,000
Plague Kripath Zaw Strike 3,000
Total: 8 24,000

Void Trader

Acquisition: Purchase or Trade

These items can occasionally appear with Baro Ki'Teer's merchandise. Unranked weapons can be traded.

Item Count Mastery
IgnisWraith Ignis Wraith Primary 3,000
MaraDetron Mara Detron Secondary 3,000
PrismaGorgon Prisma Gorgon Primary 3,000
PrismaVerituxFix Prisma Veritux Melee 3,000
PrismaSkana Prisma Skana Melee 3,000
PrismaGrakata Prisma Grakata Primary 3,000
PrismaDualCleavers Prisma Dual Cleavers Melee 3,000
PrismaObex Prisma Obex Melee 3,000
VandalElectroProd Prova Vandal Melee 3,000
DEWraithMachete Machete Wraith Melee 3,000
PrismaTetra Prisma Tetra Primary 3,000
Prisma Shade Companion 6,000
PrismaSentinelBurstLaser Prisma Burst Laser* Sentinel Weapon 3,000
QuantaVandal Quanta Vandal Primary 3,000
Aklex Prime Aklex Prime Secondary 3,000
VulkarWraith Vulkar Wraith Primary 3,000
ViperWraith Viper Wraith Secondary 3,000
PrismaAngstrum Prisma Angstrum Secondary 3,000
PrismaTwinGremlins Prisma Twin Gremlins Secondary 3,000
SupraVandal Supra Vandal Primary 3,000
PrismaGrinlok Prisma Grinlok Primary 3,000
Total: 22 72,000
* Prisma Burst Laser is included with Prisma Shade and cannot be obtained separately.
‡ Aklex Prime cannot be purchased directly. Its parts can be obtained through Axi A2 Relics, which are exclusively sold by Baro Ki'Teer.

Prime Vault

Acquisition: Legacy Relics, Trade, or Prime Vault Access

Relics containing their parts have been placed in the Prime Vault, no longer appearing in drop tables. However their parts and relics can be traded or used normally. Occasionally the Prime Vault is unsealed for a limited time, accompanied by a special Prime Vault Access.

Item Count Mastery
Frost PrimeIcon272 Frost Prime Warframe 6,000
DELatronPrime Latron Prime Primary 3,000
ReaperPrime Reaper Prime Melee 3,000
Mag PrimeIcon272 Mag Prime Warframe 6,000
FixedPrimeBoar Boar Prime Primary 3,000
SwordPrime Dakra Prime Melee 3,000
Ember PrimeIcon272 Ember Prime Warframe 6,000
DESicarus Prime Sicarus Prime Secondary 3,000
PrimeGlaive Glaive Prime Melee 3,000
Rhino PrimeIcon272 Rhino Prime Warframe 6,000
DEPrimeBoltor Boltor Prime Primary 3,000
PrimeAnkyros Ankyros Prime Melee 3,000
Loki PrimeIcon272 Loki Prime Warframe 6,000
PrimeBo Bo Prime Melee 3,000
Wyrm Prime Companion 6,000
SentinelBurstLaserPrime Prime Laser Rifle* Sentinel Weapon 3,000
Nyx PrimeIcon272 Nyx Prime Warframe 6,000
PrimeHikou Hikou Prime Secondary 3,000
PrimeScindo Scindo Prime Melee 3,000
Nova PrimeIcon272 Nova Prime Warframe 6,000
PrimeSoma Soma Prime Primary 3,000
PrimeVasto Vasto Prime Secondary 3,000
Volt PrimeIcon272 Volt Prime Warframe 6,000
Odonata Prime Archwing 6,000
Ash PrimeIcon272 Ash Prime Warframe 6,000
VectisPrime Vectis Prime Primary 3,000
Carrier Prime Companion 6,000
SentinelSweeperPrime Sweeper Prime Sentinel Weapon 3,000
Trinity PrimeIcon272 Trinity Prime Warframe 6,000
DualKamasPrime Dual Kamas Prime Melee 3,000
Saryn PrimeIcon272 Saryn Prime Warframe 6,000
PrimeNikana Nikana Prime Melee 3,000
PrimeLiDagger Spira Prime Secondary 3,000
Vauban PrimeIcon272 Vauban Prime Warframe 6,000
PrimeFragor Fragor Prime Melee 3,000
PrimeAkstiletto Akstiletto Prime Secondary 3,000
Nekros PrimeIcon272 Nekros Prime Warframe 6,000
PrimeGalatine342 Galatine Prime Melee 3,000
PrimeTigris342 Tigris Prime Primary 3,000
Valkyr PrimeIcon272 Valkyr Prime Warframe 6,000
CernosPrime Cernos Prime Primary 3,000
VenkaPrime Venka Prime Melee 3,000
Banshee PrimeIcon272 Banshee Prime Warframe 6,000
Helios Prime Companion 6,000
EuphoraPrime Euphona Prime Secondary 3,000
Total: 45 192,000
* Prime Laser Rifle is included with Wyrm Prime and cannot be obtained separately.
† Sweeper Prime is included with Carrier Prime and cannot be obtained separately.

Mastery Benefits

Hotfix 18.13.2 grants benefits to players with higher Mastery Ranks. Unranked equipment in the inventory will begin with a mod capacity equal to the player's current Mastery Rank, with the maximum currently being 27 for Mastery Rank 27 (54 for equipment with a reactor/catalyst equipped, disregarding aura and stance bonuses). Though this will not affect the maximum capacity in any way it provides older players with a significant starting benefit, especially towards polarized equipment.

Although a plethora of additional game content will be unlocked through attaining higher mastery ranks, most and their subjective prime & exclusive variants are already available at the beginning.

Equipment Unlock

Edit Tab

MR Warframe
0 Ash (Prime) • AtlasBansheeBaruukChromaEmber (Prime) • EquinoxExcalibur (Prime) • Excalibur Umbra (Prime) • Frost (Prime) • GaraGarudaHarrowHildrynHydroidInarosIvaraKhoraLimboLoki (Prime) • Mag (Prime) • MesaMirageNekros (Prime) • NezhaNidusNova (Prime) • Nyx (Prime) • OberonOctaviaRevenantRhino (Prime) • Saryn (Prime) • TitaniaTrinity (Prime) • Valkyr (Prime) • Vauban (Prime) • Volt (Prime) • WispWukongZephyr
1
2 Mesa Prime
3
4 Limbo Prime
5 Equinox PrimeHydroid Prime
6 Chroma PrimeZephyr Prime
7
8 Banshee PrimeMirage PrimeOberon Prime

Edit Tab

MR Primary
0 Braton (MK1) • BurstonHindLatronMK1-ParisSnipetronMK1-Strun
1 KarakStrun
2 BoarBoltorMutalist QuantaVectis
3 GorgonParisTetraVulkar
4 Braton VandalDeraHekQuantaPrisma TetraTorid
5 DrakgoonDreadGrakataIgnisKohmSimulorSnipetron VandalSybarisTonkor
6 Carmine PentaCernosFlux RifleMiterPentaRubicoScourgeSoma
7 ArgonakAtticaBazaConvectrixDera VandalDex SybarisGorgon WraithGrinlokHarpakHemaJavlokKarak WraithLatron WraithMutalist CernosPantheraParacystSobekSoma PrimeTigrisVulkar WraithZarr
8 Braton PrimeCorinthExergisFulminGlaxionKomorexLenzParis PrimeStradavarVeldt
9 Ignis WraithNagantakaOgrisPhantasma
10 AmprexArca PlasmorAstillaBattacorDaikyuLankaLatron PrimeQuanta VandalQuartakkStrun WraithTenoraTiberonZenithZhuge
11 Boar PrimeBuzlokPrisma GorgonPrisma GrakataPrisma GrinlokPhageSynapse
12 Telos BoltorBurston PrimeCernos PrimeRakta CernosGlaxion VandalVaykor HekSecura PentaRubico PrimeSynoid SimulorStradavar PrimeSupraSybaris PrimeSancti Tigris
13 Boltor PrimeTigris Prime
14 FerroxOpticor (Vandal) • Supra VandalTiberon PrimeVectis Prime

Edit Tab

MR Melee
0 AmphisAnkyros (Prime) • Bo (MK1) • CadusCronusDark DaggerDark SwordDex DakraDual EtherDual Heat SwordsDual SkanaEther DaggersEther SwordFang (Prime) • Furax (MK1) • Heat DaggerHeat SwordJaw SwordKarystKestrelKogakeLectaMireNami SkylaNami SoloNikana PrimeNinkondiObex (Prisma) • Pangolin SwordPlasma SwordShakuSheevSigma & OctantisSilva & AegisSkana (Prime, Prisma) • All Zaws
1 Dual KamasGlaiveKamaMachete (Wraith) • Magistar
2 AtteraxBoltaceDual ZorenFragorGramHateOrthos (Prime) • Reaper PrimeScindoSerroSydonTekko
3 Ack & BruntAnkuCeramic DaggerCerataDual Cleavers (Prisma) • Ether ReaperFurax WraithGalatineKronenProva (Vandal) • RipkasTipedoTonboTwin BasolkVenka
4 GuandaoNikanaRedeemerScindo PrimeVolnus
5 Bo PrimeBroken ScepterCassowarDark Split-Sword (Dual Swords)Dark Split-Sword (Heavy Blade)Gazal MacheteJat KittagKrohkurOkinaOrvius
6 Dakra PrimeDual IchorDual Kamas PrimeDual RazaGalvacordKreskaScoliacSibearTwin KrohkurZenistar
7 CaustacystDestrezaDual KeresEnduraFragor PrimeHalikarHirudoKeshegLaceraLesionPrisma MachetePupacystTatsuWolf Sledge
8 Telos BoltaceRakta Dark DaggerDragon NikanaFalcorKronen PrimeSecura LectaSancti MagistarMiosOhmaSarpaVaykor SydonVenka Prime
9 Heliocor (Synoid) • Korrudo
10 Arca TitronBroken WarCobra & CraneDestreza PrimeGlaive PrimeGunsenJat KusarKogake PrimeParacesisRedeemer PrimeTipedo PrimeWar
11 Nami Skyla PrimeSkiajati
12 Silva & Aegis Prime
13 Galatine Prime
14 Gram Prime

Edit Tab

MR Sentinel Robotic Weapon
0 Carrier (Prime) • DethcubeDirigaDjinnHeliosOxylusShade (Prisma) • TaxonWyrm (Prime) ArtaxBurst Laser (Prisma) • DeconstructorDeth Machine RifleLaser Rifle (Prime) • StingerSweeper (Prime) • Vulklok
. . .
3 CryotraMultronTazicor
. . .
8 Helios Prime Deconstructor Prime
. . .
14 Vulcax

Edit Tab

MR Warframe Primary Secondary Melee Sentinel
0 Ash (Prime) • AtlasBansheeBaruukChromaEmber (Prime) • EquinoxExcalibur (Prime) • Excalibur Umbra (Prime) • Frost (Prime) • GaraGarudaHarrowHildrynHydroidInarosIvaraKhoraLimboLoki (Prime) • Mag (Prime) • MesaMirageNekros (Prime) • NezhaNidusNova (Prime) • Nyx (Prime) • OberonOctaviaRevenantRhino (Prime) • Saryn (Prime) • TitaniaTrinity (Prime) • Valkyr (Prime) • Vauban (Prime) • Volt (Prime) • WispWukongZephyr Braton (MK1) • BurstonHindLatronMK1-ParisSnipetronMK1-Strun BroncoMK1-FurisKrakenMK1-KunaiLatoSeer • All Kitguns AmphisAnkyros (Prime) • Bo (MK1) • CadusCronusDark DaggerDark SwordDex DakraDual EtherDual Heat SwordsDual SkanaEther DaggersEther SwordFang (Prime) • Furax (MK1) • Heat DaggerHeat SwordJaw SwordKarystKestrelKogakeLectaMireNami SkylaNami SoloNikana PrimeNinkondiObex (Prisma) • Pangolin SwordPlasma SwordShakuSheevSigma & OctantisSilva & AegisSkana (Prime, Prisma) • All Zaws Carrier (Prime) • DethcubeDirigaDjinnHeliosShade (Prisma) • TaxonWyrm (Prime) • ArtaxBurst Laser (Prisma) • DeconstructorDeth Machine RifleLaser Rifle (Prime) • StingerSweeper (Prime) • Vulklok
1 KarakStrun Dual KamasGlaiveKamaMachete (Wraith) • Magistar
2 Mesa Prime BoarBoltorMutalist QuantaVectis AkbroncoBallisticaFurisGammacorHikouKunaiSonicorStug AtteraxBoltaceDual ZorenFragorGramHateOrthos (Prime) • Reaper PrimeScindoSerroSydonTekko
3 GorgonParisTetraVulkar AklatoCastanasLexSicarus Ack & BruntAnkuCeramic DaggerCerataDual Cleavers (Prisma) • Ether ReaperFurax WraithGalatineKronenProva (Vandal) • RipkasTipedoTonboTwin BasolkVenka
4 Limbo Prime Braton VandalDeraHekQuantaPrisma TetraTorid AfurisAklexAkzaniAngstrumBronco PrimeCestraDespairHikou PrimeNukorSpectraVastoViper (Wraith) GuandaoNikanaRedeemerScindo PrimeVolnus
5 Equinox PrimeHydroid Prime DrakgoonDreadGrakataIgnisKohmSimulorSnipetron VandalSybarisTonkor AtomosKohmakKulstarTwin GremlinsTwin Vipers Bo PrimeBroken ScepterCassowarDark Split-Sword (Dual Swords)Dark Split-Sword (Heavy Blade)Gazal MacheteJat KittagKrohkurOkinaOrvius
6 Chroma PrimeZephyr Prime Carmine PentaCernosFlux RifleMiterPentaRubicoScourgeSoma AzimaRakta BallisticaBrakkDetronPlinxZylok Dakra PrimeDual IchorDual Kamas PrimeDual RazaGalvacordKreskaScoliacSibearTwin KrohkurZenistar
7 ArgonakAtticaBazaConvectrixDera VandalDex SybarisGorgon WraithGrinlokHarpakHemaJavlokKarak WraithLatron WraithMutalist CernosPantheraParacystSobekSoma PrimeTigrisVulkar WraithZarr AcridBoltoDual CestraFusilaiSynoid GammacorHystrixLato VandalMarelokStubbaTwin Vipers Wraith CaustacystDestrezaDual KeresEnduraFragor PrimeHalikarHirudoKeshegLaceraLesionPrisma MachetePupacystTatsuWolf Sledge
8 Banshee PrimeMirage PrimeOberon Prime Braton PrimeCorinthExergisFulminGlaxionKomorexLenzParis PrimeStradavarVeldt AkjagaraAkstilettoAkvastoPrisma AngstrumCyanexCycronLex PrimeOcucorPanderoSpiraTalons Telos BoltaceRakta Dark DaggerDragon NikanaFalcorKronen PrimeSecura LectaSancti MagistarMiosOhmaSarpaVaykor SydonVenka Prime Helios PrimeDeconstructor Prime
9 Ignis WraithNagantakaOgrisPhantasma AkboltoAksomatiMara DetronEmbolistPoxTwin GrakatasTwin RoggaTysis Heliocor (Synoid) • Korrudo
10 AmprexArca PlasmorAstillaBattacorDaikyuLankaLatron PrimeQuanta VandalQuartakkStrun WraithTenoraTiberonZenithZhuge Akbronco PrimeAkstiletto PrimeArca SciscoSancti CastanasDex FurisSecura Dual CestraKnellMagnusVaykor MarelokSpectra VandalSpira PrimeStaticorTwin KohmakVasto PrimeZakti Arca TitronBroken WarCobra & CraneDestreza PrimeGlaive PrimeGunsenJat KusarKogake PrimeParacesisRedeemer PrimeTipedo PrimeWar
11 Boar PrimeBuzlokPrisma GorgonPrisma GrakataPrisma GrinlokPhageSynapse Telos AkboltoDual ToxocystPrisma Twin Gremlins Nami Skyla PrimeSkiajati
12 Telos BoltorBurston PrimeCernos PrimeRakta CernosGlaxion VandalVaykor HekSecura PentaRubico PrimeSynoid SimulorStradavar PrimeSupraSybaris PrimeSancti Tigris Akjagara PrimeAkmagnusAkvasto PrimePyrana Silva & Aegis Prime
13 Boltor PrimeTigris Prime Akbolto PrimePyrana Prime Galatine Prime
14 FerroxOpticor (Vandal) • Supra VandalTiberon PrimeVectis Prime Ballistica PrimeEuphona PrimeLato PrimeSicarus Prime Gram Prime Vulcax
15 Aklex Prime

Other Benefits

  • The maximum enemy level in the Simulacrum will be calculated by the formula (5×MR)+ 30.
  • The Mastery Sigil changes in aesthetic design every 3 ranks; as Sigil color is defined by the player; having a bronze, silver or gold mastery rank does not affect the available Sigil colors in any way. Players have no way of reverting the cosmetic Sigil back to previous designs if they complete the next bronze Mastery Rank test.
  • The number of Extractors a player can deploy is Mastery Rank dependent as shown; with Founders and/or Prime Access status granting an additional drone each.
    • [MR0]: 1 drone, 2 for Prime Access or Founder, 3 for Prime Access and Founder
    • [MR5]: 2 drones, 3 for Prime Access or Founder, 4 for Prime Access and Founder
    • [MR10]: 3 drones, 4 for Prime Access or Founder, 5 for Prime Access and Founder
  • [MR1]: Each progressive rank achieved from here grants an additional maximum ReputationLargeBlack1,000 daily standing with the player's chosen Syndicates, through equipping Sigils. Note that only one syndicate Sigil may be allowed to be equipped on any cosmetic Warframe loadout at any time.
  • [MR1]: Maroo's Bazaar, a relay located on Mars for trading and accessing a weekly mission.
  • [MR2]: From here, the player unlocks the Trade System. The amount of trades a player may complete per day is equal to the player's current mastery rank.
  • [MR2]: Each even-numbered rank attained will increase the amount of available Loadout slots in the Arsenal.
  • [MR2]: Each rank-up will increase the maximum accumulation cap of Void Traces by 50.
  • [MR3]: Unlocks access to faction Syndicates (unlike Ostron or Conclave which are neutral syndicates).
  • [MR5]: Unlocks ability to use an Archwing Launcher.
  • [MR8]: Unlocked all faction Syndicate Melee weapons, all Relays and signifies as an introductory rank to Riven Mods.
  • [MR10]: Unlocked ability to auto-slot Ayatan Stars into Ayatan Sculptures.
  • [MR12]: Unlocked all faction Syndicate Primary weapons.
  • [MR14]: Unlocked all Market, Syndicate and clan Research weapons.
  • [MR15]: Unlocked all game content to date, with the exception of some Riven Mods.
  • [MR16]: Unlocks the final rank requirement for Riven Mods.

Indirect Mastery Locks

  • Mastery Rank 2 is required to unlock Archwings through The Archwing quest. A majority of Archwing weapons are built via parts purchasable only from Syndicates (Mastery Rank lock of 3), with the exception of:
    • ArchBurstGun Cyngas from the Market, which requires Mastery Rank 4, though its components are available from Syndicates;
    • GrnArchHand Knux, GrnAntiAirGun Grattler, and Larkspur Larkspur from Clan Research, and only require Resources to build. The Knux does not have a Mastery Rank lock, while the Grattler and Larkspur have Mastery Rank locks of 4 and 8 respectively;
    • PrismaVerituxFix Prisma Veritux from Baro Ki'Teer, which has no Mastery Rank lock and is purchased as is; and
    • ImperatorVandal Imperator Vandal from Fomorian Sabotage, which requires Mastery Rank 5 and its components are also rewarded from Fomorian Sabotage.
  • Some weapon require other weapons of a higher Mastery Rank as a crafting component. These weapons include:
  • Since the actual prerequisite for Sorties is the completion of The War Within quest, players need to be at least Mastery Rank 5 in order to gain access to Sorties.

Bypassing Mastery Locks

  • There are bundles on the market which allows the player to obtain an equipment at an earlier rank:
View Bundle List
  • Accompanying other players who have access to certain Boss nodes can allow you to craft Saryn, Equinox, Loki, Excalibur, and Mesa before fulfilling Junction requirements.

Notes

  • Certain weapons have a minimum Mastery Rank requirement. However this only applies to crafting from a blueprint; if the weapon can be placed into one's Arsenal (such as through Prime Access, as an event reward, and so on), it will bypass the lock. For example, StalkerTwoSword Broken War cannot be crafted until Rank 3, but any player who completes The Second Dream will be awarded a crafted weapon regardless of their rank.
  • Stalker can appear during the test.[2]
  • BallasSword Paracesis uniquely grants additional weapon mastery ranks of 2 after each polarization, up to a maximum of 10 ranks in total.
  • Resources dropped during the test seem to be identical to those dropped in the Orokin Void.[3]
  • Current Mastery rewarded for Star Chart completion as been reduced from 14,627 to 14,579. The cause or intention for this change is currently unknown.

Trivia

  • If a player reaches a Mastery Rank that the developers haven't developed a unique Mastery Rank test for it, the game will reuse the previous Mastery Rank's test.
  • On February 27, 2019, Founders can reach Mastery Rank 27 for the first time with the release of Update 24.3 on PC.

See also

References

Patch History

Update 24.4
  • A Mastery Rank 27 Test has been added!

Hotfix 24.2.1

  • Fixed inability to complete Mastery Rank tests (the increased Mastery for K-Drive and Moa-Pets was not being included).

Update 24.2

  • Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing *Mastery will be retroactively added on login.
  • Corvas Mastery Rank increased from 0 to 1.
  • Dual Decurion Mastery Rank increased from 0 to 1.
  • Fluctus Mastery Rank increased from 0 to 2.
  • Phaedra Mastery Rank increased from 0 to 3.
  • Grattler Mastery Rank increased from 0 to 4.
  • Velocitus Mastery Rank increased from 0 to 4.
  • Imperator Vandal Mastery Rank increased from 0 to 5.

Hotfix 24.0.9

  • Fixed ability to invite other players to a Mastery Rank Up Test.

Hotfix 24.0.2

  • Fixed inability to complete the Mastery Rank 24 test due to missing ‘continue’ option.

Update 23.10

  • Mastery Rank 26 test added.

Update 22.20

  • Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit.

Update 22.4

  • A Mastery Rank 25 test has been added!

Update: Specters of the Rail

  • Removed in-mission challenges for all Mastery rank tests.

Hotfix 18.5.4

  • Removed item drops from Mastery Rank 4 survival test.

Update 18.5

  • Mastery Rank tests against enemy waves have been given a difficulty update.
  • Mastery Rank 5 test has had its hacking puzzles reordered in order of difficulty.

Update 15.13

  • Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno.
  • Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank). For example:
    • MR 0 could earn 2000 Standing before, now 1000.
    • MR 1 could earn 4000 Standing before, now 2000.
    • MR 2 could earn 6000 Standing before, now 3000.

Hotfix 15.11.1

  • A Mastery test for Rank 18 to 19 has been added!

Hotfix 15.5.8

  • Fixed various improper localization on Mastery Rank 15 / 16 test completion.

Hotfix 15.5.7

  • Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.

Update 15.5

  • Changed boss scaling to consider Mastery Rank 0 players. Should prevent boss encounters from becoming too difficult at lower ranks when higher rank players join missions.
  • Fixed Mastery Sigil rank not displaying properly in profile diorama.

Update 15.3

  • Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.
  • Fixed Mastery rank of Sigils resetting on login.

Hotfix 15.2.1

  • Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).
    • For example, I am a Mastery Rank 15 player.
    • My personal Syndicate Reputation Cap is 2000 + (2000 x 15)
    • Using BEDMAS: 2000 + 30000
    • 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.
  • (Coming in next build, missed build cutoff!) Base Syndicate standing gain is now ten times faster than before.

Update 15.1

  • Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!
  • Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.

Hotfix 15.0.1

  • Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.

Update 15.0

  • All players Mastery Rank 2 or greater are eligible to begin the Archwing quest.

Update 14.6

  • Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.

Update 14.5

  • Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu

Update 14.1

  • Fixed an issue with other players being able to join Mastery Rank tests.

Hotfix 14.0.9

  • Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!

Update 14.0

  • Fixed the spawn position for a number of Mastery Rank challenges.

Update 13.2

  • Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test.
  • Fixed an issue with users being in "Clan Membership Limbo", which also potentially prevented Mastery Rank tests from being complete.

Update 13.1

  • Players under Mastery Rank 2 will no longer be marked by the Grustrag Three.
  • Fixed an issue with the Mastery Rank level 3 to 4 test not working properly in conjunction with Melee 2.0.

Hotfix 13.0.4

  • Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.

Hotfix 12.0.4

  • Fixed all Sentinel Mastery achievements requiring rank 30 to unlock.

Update 11.6

  • Fixed issue with Rank 3 Weapon Mastery Challenge/Achievement not being updated immediately.

Update 11.5

  • Fixed max deployable resource drones:
    • Amount of deployable drones varies – you get one for every five mastery ranks.
      • Mastery 0 – 4, 1 drone
      • Master 5- 9, 2 drones
      • Master 10 +, 3 drones.
    • All Founders/Primes Access get +1 to each tier. So if you are Mastery 14 and Founder, you get 4. If Mastery 14 and no Founder status, you get 3.

Hotfix 11.1.3

  • Fixed Mastery Achievements not being awarded.

Hotfix 11.0.1

  • Fixed Mastery Rank tests not attributing higher rank to player after successful test.

Update 11.0

  • Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels and Sentinel-Weapons to receive this Master XP retroactively.
  • Fixed falling out of level in Mastery Challenge 7 costing a revive.

Hotfix 10.6.1

  • Reduced difficulty of some mastery challenges.

Update 10.5

  • Soma Mastery Rank increased from 3 to 6.

Hotfix 10.2.1

  • Fix for issues with retrying the rank 7 – 8 mastery tests.
  • Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
  • Fix for issues with rank 10 – 11 mastery not informing players of failure.

Update 9.3

  • Online matchmaking now favors hosts within 3 mastery ranks of player when joining a mission where multiple hosts are available.
  • Fixed being able to gain mastery rank without completing test by replaying the tutorial.

Hotfix 8.1.3

  • Tuned difficulty for Mastery Rank Challenges for Ranks 4+ to be more balanced for a wider range of weapons.

Update 7.11

  • Disabled challenges (optional objectives) in Mastery Rank tests.

Update 5.3

  • Fixed loss of Mastery when selling an item.

Start a Discussion Discussions about Mastery Rank

  • Mastery Rank 17 (15 second to kill 30 enemies)

    45 messages
    • A solution could be using Zephyr with a displacement mod and ignis I did it on the second try like this
    • I had trouble with this too, using all the tips and Warframes people mentioned. What ended up being really easy for me was using Khora, ...
  • Mastery rank not increasing

    9 messages
    • I have the same problem. Except that I level up weapons all the time, warframe too and junction when I can. But still nothink.
    • level up weapons and frame.. nothing