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U30.5 changes; CTRL+F https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ for specifics 02:02, 7 July 2021 (UTC)

Mastery Ranking, commonly abbreviated as MR, is a method of tracking how much of the game's total content a player has experienced with points earned by ranking up Warframes, Weapons, Companions, and Archwings with Affinity and also successfully completing Junctions and nodes on the Star Chart.

Players can view their own Mastery Progress and Rank by hovering the cursor over their Avatar on the top left corner of the UI. The profiles and Mastery progress of the player and other squad members can also be viewed by clicking "Profile" under their equipment tab. These details of other players in chat or in communications can be viewed by selecting their name and clicking "Profile."


Last updated: Mon, 26 Jul 2021 03:42:10 +0000 (UTC) by User:Cephalon Scientia

Increasing Mastery Rank

Mastery Points

To increase Mastery Rank, a player must earn Mastery Points through the following methods:

  • Ranking Weapons, Kitgun Chambers, Zaw Strikes, Sentinel weapons, and Archwing weapons will earn 100 mastery points for each rank gained up to Rank 30 for a total of 3,000.
    • Kitguns and Zaws must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
    • The ParacesisBallasSword.png Paracesis, all Kuva weapons, and all Tenet weapons can exceed Rank 30 and will continue to grant mastery points for each additional level until they reach Rank 40.
  • Ranking Warframes, Companions, Archwings, K-Drives, the Plexus, and Necramechs will earn 200 mastery points for each rank gained up to Rank 30 for a total of 6,000, or 8,000 for a Necramech that has been polarized 5 times.
    • MOAs, Predasites, and Vulpaphylas must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
      • K-Drives, despite their modular nature, do not require gilding to be able to award mastery points.
    • Necramechs can exceed Rank 30 and will continue to grant 200 mastery points for each additional level until they reach Rank 40.
  • Clearing the main objective of any Mission node for the first time and extracting will grant a predetermined number of mastery points (Map progress can be viewed in the general stats in the profile menu).
  • Victory against the opponent specter in a Junction grants 1,000 mastery points.
  • Each rank of a Railjack's Intrinsics grants 1,500 mastery points.

Take note that each individual equipment will only grant its mastery points once per variant; polarization or selling a Rank 30 equipment and then purchasing & reusing it will not grant mastery points again, including in the event that a copy of already max-ranked equipment is obtained and used. If equipment below max rank are sold, then purchased and reused, only the ranks previously not gained will grant mastery points.

Variants of original equipment count as a different equipment for mastery ranking; MK1, Prime, Syndicate, Vandal, Wraith, Prisma, the Mara DetronMaraDetron.png Mara Detron, the Proboscis CernosProboscisCernos.png Proboscis Cernos, and Akimbo/Dual variants. For example, BratonBraton.png Braton, MK1-BratonBraton.png MK1-Braton, Braton VandalBratonVandal.png Braton Vandal, and Braton PrimePrimeBraton.png Braton Prime are all considered different weapons, each with their own set of mastery points, with a total of 12,000 mastery points for fully ranking all four weapons. The same goes for different breeds of same-species Companion such as Chesa Kubrow, Raksa Kubrow, and Helminth Charger. Completing missions in The Steel Path also awards mastery that is separate from normal missions and Junctions.

Excess mastery points are not lost if a player reaches the amount required to advance a rank – these will automatically fill the next mastery bar, displayed only once the player has succeeded on the rank-up test.

Mastery Rank Tests

Mastery Test prompt with option to practice

In order to be promoted to the next Mastery Rank, a player must pass a test for each progressive rank they are trying to achieve. Mastery tests can only be accessed in solo play, and require the player to bring a full arsenal regardless of any in-test weapon restrictions. Each test is different and usually harder between ranks.

When a player becomes eligible for their next Mastery Rank they will be alerted and be given the option to proceed to the test immediately or wait. If the player chooses to wait they can access the test by simply hovering over their profile icon and selecting the "Rank Up" option later. The player's next Mastery Rank test will also be available for practice and, if eligible, for rank up in Cephalon Simaris' Relay room, as well as the players past completed Mastery Rank tests.

There is a 24-hour lapse in between consecutive attempts, whether having failed and to retake the current test or having succeeded previously and to qualify for the next rank.

It is recommended players go along the right aisle of the Cephalon Simaris room in most relays to practice for the current test beforehand. Outside of practice mode, inability to complete a test due to forfeiting or disconnection will consume the allowed attempt for the current day.

Players are also able to redo previous tests along the Cephalon's aisle. Players will be able to access all the tests previously passed, as well as the one for the next level.

The Operator cannot be used for Mastery Rank tests at 23 and below.

Tests for Rank 1-10

Exterminate Test (Primary)
This test requires players to exterminate three waves of enemies with their primary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 3, 5 and 8 enemies within 1:00, 2:00 and 3:00 for each wave respectively.

Exterminate Test (Secondary)
This test requires players to eliminate three waves of enemies with their secondary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 8, 12 and 16 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Exterminate Test (Melee)
This test requires players to eliminate three waves of enemies with their melee weapon.

The player starts in the center of a room encircled by four pillars. From here they must eliminate 5, 7 and 9 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Survival Test
This test requires players to endure an unlimited onslaught of Infested for a given period of time.

The player starts in the center of a room surrounded by several walls and platforms. From here they must survive for 1:30.

Tips
  • Leaving the center will relocate players to starting center instead.
  • Stealth skills can be used to complete the test without issue.

Terminal Hacking Test
This test requires players to hack six terminals within a time limit of 1:45.

The player starts in the center encircled by terminals. From here they must hack three Grineer terminals and three Corpus terminals to pass the test.

Tips
  • Failed hacks do not automatically fail the test, so long as they are completed before time limit ends.
  • You may use Ciphers, despite the test's purpose.

Target Tracking Test
This test requires players to track targets quickly and accurately.

The player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's camera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit spheres in succession before stopping at another target, this process will repeat itself until the test has ended.

Tips
  • Upon missing the white sphere, the original red sphere will be voided, reverting into a normal sphere. A new red sphere will appear elsewhere, thus it is better to take your time aiming rather than attempting to rush your aim.
  • Any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.

Timed Exterminate Test
This test requires players to eliminate three waves of enemies within 1:00.

The player starts in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.

Tips

Movement Test
This test requires players to jump across several platforms, with a varying distance between each one. Shooting the red orbs that appear spawns the next platform. Players have three tries to complete the test; any fall from the platforms counts as a try.
Tips
  • This test is not timed, so give yourself some time to gauge each distance before you jump.
  • Using advanced movement maneuvers (Bullet Jump, Double Jump, Wall Dash and Aim Glide) is necessary. If you have no experience with them, expect to have to try the test in practice mode (at Larunda Relay, Mercury, with Cephalon Simaris) several times. Note: bullet-jumping from a crouch rather than a slide makes this trial MUCH easier.
  • You are limited to your secondary weapon for this test, so make sure to bring one with at least some range (and not, say, Atomos), or you might have trouble reaching the spheres.
  1. First red orb: Bullet-jump to the platform. Remember to look up, not at the platform, while doing so, to jump higher.
  2. Second red orb: Double-jump to the first platform, then bullet-jump to the second.
  3. Third red orb: Bullet-jump to the platform.
  4. Fourth red orb: Bullet-jump towards the wall, then wall-jump up it to land on the platform at its top. Jump to the next platform.
  5. Fifth red orb: Bullet-jump towards the nearest, lower platform, again looking up. Then at the apex of your jump, aim-glide towards the platform in order to be able to reach it. Once landed, bullet-jump up to the final platform marked with a bright arrow.

Stealth Test

This test requires players to make use of cover and track enemy movements in order to assassinate targets without being detected using their equipped melee weapon only.

Players start in a room equipped with only their melee weapon. They make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next one.

Players are allowed three tries. Alerting an enemy counts as a try and will reset the stage. Falling off a platform does not count as a try. Also, there is no time limit.

At any point in time each enemy will be in one of 4 alert states: "Calm", "Investigative", "Suspicious" and "Alerted".

  • "Calm" is the default state all enemies start in. They will be slowly patrolling along their predefined patrol routes, speaking random phrases in their language. They can be killed with a stealth finisher while in this state.
  • "Investigative" is the state an enemy enters when they briefly see the player for a split second. E.g. showing to an enemy from behind the pillar then quickly hiding back in is what could cause this state to be activated from "Calm". They will pronounce a suspicion phrase that sounds like a question, and alter their patrol course to start moving to the point where they saw the player. The test does not yet fail if an enemy enters this state.
  • "Suspicious" is when they see the player for longer still than what is required to enter "Investigative" state. E.g. falling off the platform in front of an enemy is an example of what could cause them to enter this state from "Calm". They will pronounce a suspicion phrase, then simply stop dead in their tracks and wait for a few seconds. In this state they cannot be killed with a stealth finisher. If they don't see a player within several seconds, they will fall back into "Calm" state and continue patrolling. The test does not yet fail if an enemy enters this state, and in fact it is quite possible to kill a nearby enemy that is transitioning from "Calm" into "Suspicious" state without failing the test.
  • "Alerted", is the state an enemy in "Suspicious" state enters when they only glance momentarily at a player. The test instantly fails, even if you subsequently kill the enemy that entered this state.
Tips
  • Primary and secondary weapons, as well as abilities and companions, are disabled.
  • Ranged melee weapons like the GlaiveDEGlaive.png Glaive or the RedeemerTnoGunblade.png Redeemer can be used for taking out enemies from a safe distance.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
  • SkiajatiSkiajati.png Skiajati's passive can make the player go invisible on Finishers.
  • Enemies can see far ahead of them in a cone-shape that expands with more distance. The sounds of running, jumping and falling do not alert them. Swinging your weapon will not alert them either, except if they are in a close proximity.
  • Enemies are also very weak; one melee hit kills them.
  • Increasing field of view in the options helps in glancing around corners.
  • Mods that increase enemy radar (Enemy Radar12?cb=20190608095452 Enemy Radar, Enemy Sense12?cb=20190608095452 Enemy Sense, Vigilante Pursuit12?cb=20190608095452 Vigilante Pursuit) are extremely useful. It is also useful to open the full map (default M ) immediately on starting the test.
  • Hitting ESC  will pause the test, which is very useful when following a video walkthrough.
Walkthrough
  • First stage: Three enemies. Kill the immobile enemy whose back is turned. Wait until one of the other two is hidden behind the pillars and the other has his back turned; run up to and kill that one. Then jump to the top of a pillar; the enemy can't see you there and you can jump down and kill him from behind at your leisure.
  • Second stage: Four enemies, two at ground level and two on an elevated walkway. Run towards one of the pillars closest to you and jump up it; the lower two can't see you and you can jump down to kill them whenever it's convenient. Then move below the walkway, keeping the other two in view; they can't see you standing below them, so you can jump up behind them and kill them whenever they are far away from each other.
  • Third stage: Six enemies, three in the courtyard enclosed by pillars nearer to you, and three towards the back. First, kill the nearer three: As soon as they appear, run towards the closest pillar on either side and hide. Wait until you are out of line of sight and kill the three enemies one at a time whenever convenient. Then, kill the two in the far corners: Move towards them, hiding behind pillars, and kill them when their back is turned. Finally, watch the last one on his small platform: when his back is turned, jump carefully up behind him and kill him.

Disappearing Platform Test
This test requires players to eliminate targets at range while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them.

The player will spawn in on a normal platform and the test will begin once you enter the grid area. You must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have three chances to complete the test. Falling from the tileset counts as a try.

Tips
  • The number of targets is always 15, or, approximately, 1.6 per platform.
  • It is recommended to go on all the edge platforms then use the one in the very middle to make use of all platforms and provide additional time.
  • There are invisible walls preventing players from accessing the elevated platforms.
  • Using TitaniaTitaniaIcon272.png Titania's RazorwingRazorwing130xDark.png Razorwing form can make this test trivial.
  • Using a Continuous Hit-Scan weapon, such as the QuantaCrpShockRifle.png Quanta can make hitting targets easier.
  • Using the IgnisGrineerFlameThrower.png Ignis can make the test inconsequential; as without having to aim precisely, you are free to focus on ensuring you have a safe platform to stand on. Sinister Reach12?cb=20190608095452 Sinister Reach is suggested for this approach, but not required.
  • It is possible to stand on a tiny protrusion on one of the enemy platforms removing the urgency to maneuver the disappearing platforms.

Tests for Rank 11-20

Time Trial Test
This test requires players to make their way through an obstacle course while shooting red orbs to increase the amount of time they have to finish the course. Each orb adds 5 seconds of time.
Tips
  • Fast moving frames such as VoltVoltIcon272.png Volt or LokiLokiIcon272.png Loki are very handy for this test as speed can significantly ease completion.
  • Using ZephyrZephyrIcon272.png Zephyr's Tail WindTailWind130xDark.png Tail Wind can make it possible to reach the end of the test without the need to go through the entire course. Especially the maze towards the end as she can go over the walls.
  • Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.
    • Using the IgnisGrineerFlameThrower.png Ignis with Firestorm12?cb=20190608095452 Firestorm is an easy way to hit all the orbs without much focus.
    • Using the PhageInfestedLongGunTwo.png Phage without focusing the beam-lasers is another easy way to hit the orbs.
  • When attempting to complete the challenge, it is best to keep moving in the case that you miss an orb. Stopping to shoot the orb can result in you basically using the time you just gained.
  • Using TitaniaTitaniaIcon272.png Titania's RazorwingRazorwing130xDark.png Razorwing allows the player to fly through the test.

Carousel Test
This test requires players to eliminate enemies while being aware of their surroundings.

Players start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the disks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the "carousel".

The object of the test is to reach the carousel, eliminate 16 enemies spawning on the outer disk, all while avoiding the moving lasers.

Tips

Advanced Disappearing Platform Test
This test requires players to eliminate enemies while remaining extremely mobile.

Players start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it begins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and three stacked vertically in the center.

Players have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously exhausted platforms.

Companions cannot be used in this test.

Tips
  • The number of targets is always 16, or, approximately, 2.3 per platform.
  • Plan the order by which you will use the platforms, to avoid getting stuck in a corner.
  • Utilize Power Wall Climbing to stand on top of walls and shoot enemies easier above disappearing platforms.
  • MesaMesaIcon272.png Mesa can use her PeacemakerPeacemaker130xDark.png Peacemaker ability to take this test.
  • TitaniaTitaniaIcon272.png Titania can use her RazorwingRazorwing130xDark.png Razorwing ability to hover above the platforms, and ignore the mechanic. Since you only start with 50 energy in the test, using either a Squad Energy Restore or Preparation12?cb=20190608095452 Preparation is suggested.
  • Similarly ZephyrZephyrIcon272.png Zephyr can use her charged Tail WindTailWind130xDark.png Tail Wind ability to hover, delaying the need to move to the next platform.
  • Using the AkariusAkarius.png Akarius makes this test extremely inconsequential, since the homing rockets fired out of the gun explode upon hitting the ground and deal splash damage.

Advanced Exterminate Test
This test requires players to eliminate three waves of enemies of levels 15-20.

The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three waves with Grineer, Infested, and Corpus units respectively.

Tips
  • Be careful of the gaps in the level.
  • Transference and Companions (except Venari) are disabled, so try to use a well-rounded loadout.
  • It appears that there is no time limit.
  • Enemy numbers: 10 Grineer, 20 Infested (including both crawlers and ospreys), 15 Corpus.

Warframe_-_Mastery_Rank_15_Test

Warframe - Mastery Rank 15 Test

Interception Test
This test requires players to capture and hold points in an Interception mission.
Tips
  • Some targets may not be standing on the same Interception point or are being blocked by consoles. punch through will be of some use mitigating this issue.
  • You can use a specter to protect one of the points.

Warframe_-_Mastery_Rank_16_Test

Warframe - Mastery Rank 16 Test

Defense Test
This test requires players to defend a Cryopod for 3 waves of level 25 to 30 Corpus.
  • Wave 1: 8 enemies; Wave 2: 12 enemies; Wave 3: 16 enemies
Tips

Warframe_-_Mastery_Rank_17_Test

Warframe - Mastery Rank 17 Test

Advanced Timed Exterminate Test
This test requires the player to kill 30 Infested targets within a time limit.
Tips
  • Taking WukongWukongIcon272.png Wukong and using Celestial TwinCelestialTwin130xDark.png Celestial Twin can make the test fairly simple by having the twin use your primary weapon to kill the enemies while you use your melee to hit the orbs as they spawn.
  • There will be a sphere that upon destruction will grant the player +7 seconds. It can only be harmed with melee.

Warframe_-_Mastery_Rank_18_Test

Warframe - Mastery Rank 18 Test

Advanced Defense Test
This test requires the player to defend a Cryopod for 5 waves of level 25 to 30 Corpus.
  • Enemies per wave – Wave 1: 8; Wave 2: 12; Wave 3: 16; Wave 4: 18; Wave 5: 20.
Tips

Warframe_-_Mastery_Rank_19_Test

Warframe - Mastery Rank 19 Test

Stealth Rescue Test
This test requires the player to destroy six orbs without being detected by the 12 patrolling Grineer Lancers, and then escort a rescue target to the extraction point.
Tips
  • The player gets three attempts to complete the test without detection, after which the test will fail.
  • Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
  • Active warframe abilities are disabled, however passive abilities (such as BansheeBansheeIcon272.png Banshee's Hush) remain in effect.
  • Ranged melee weapons like the GlaiveDEGlaive.png Glaive, the RedeemerTnoGunblade.png Redeemer, or the OrviusTeshinGlaive.png Orvius are ideal for taking out enemies from a safe distance.
    • The Orvius' channeled throw auto-aims for heads and also destroys bodies which makes it a perfect choice.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
    • Bug: After falling off the map the Redeemer sometimes becomes unusable, the regular melee attack nor the special (ranged) attack work. This also disables air glide. The only complete solution is to retake the trial since even failing the attempt in progress doesn't fix the issue. Workaround: assuming one managed to kill all the enemies beforehand, or at least the majority, it is possible to destroy an orb using "flying kick". One has to take a good running start, aim at the orb, run, bullet jump and press and hold crouch (CTRL ) while in the air until the orb is hit. This may not destroy it at first so it might take a few attempts. Moreover, the orb sometimes explodes spontaneously soon after hitting it.
  • As of Update 28.0 (2020-06-11), equipment and gear items are disabled during the test.
  • IvaraIvaraIcon272.png Ivara's passive as well as mods such as Enemy Radar12?cb=20190608095452 Enemy Radar, Enemy Sense12?cb=20190608095452 Enemy Sense and Vigilante Pursuit12?cb=20190608095452 Vigilante Pursuit will allow you to see enemies on the minimap, making locating and avoiding them easier. Using Rush12?cb=20190608095452 Rush, Armored Agility12?cb=20190608095452 Armored Agility, and Speed Drift12?cb=20190608095452 Speed Drift will allow you to sneak up on enemies quicker, and Coaction Drift12?cb=20190608095452 Coaction Drift will increase the Enemy Radar12?cb=20190608095452 Enemy Radar further.
  • Wisp's passive invisibility during jumps and aim-glide works very well with aim-glide mods and enemy radar. Jumping continually, landing behind and melee attack clears the map easily.
  • Rakta Dark DaggerRVDarkDagger.png Rakta Dark Dagger will help you sneak up on the enemies, as this weapon reduces enemy visibility. You will need to ensure that it can damage the enemies quick enough or you will be detected.
  • Using the SkiajatiSkiajati.png Skiajati can trivialize the test, because its unique ability (five seconds of invisibility on Finisher attacks) functions during the test.
  • The best approach is to ignore the orbs and first observe the enemies' patrol patterns and eliminate them one by one. Once all enemies are down, get all the orbs, then get the rescue target. Most importantly DO NOT RUSH the test - a slow and methodical approach makes this test much simpler.
  • Open Mission Progress with (ESC } > View Mission Progress, or TAB ) to see how many Grineer enemies have been killed so far. There is a total of 12 Grineer enemies in the test, and they never respawn once killed.
  • In Practice mode there are up to ~20 enemies, instead of 12.

Warframe_-_Mastery_Rank_20_Test

Warframe - Mastery Rank 20 Test

Archwing Time Trial Test
This test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings between the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.
Tips
  • Your Warframe's Sprint Boost12?cb=20190608095452 Sprint Boost aura mod and max or nearly max Hyperion Thrusters12?cb=20190608095452 Hyperion Thrusters will make quick work of this mission. You should also sprint (with toggle on) and immediately go for afterburners, and use blink between the rings.
    • Using Blink will NOT take you through the rings, and thus will NOT add additional time.
  • Naturally, take Itzal into this mastery test to grant you an upper edge on the challenge thanks to its higher base speed.
    • If you are not very well oriented with the maximum velocity of the Archwing, consider taking slower Archwing such as Odonata or Elytron to retain more control. You do not need to collect every ring, just make it to the platform at the end of the course.

Tests for Rank 21-30

Warframe_-_Mastery_Rank_21_Test

Warframe - Mastery Rank 21 Test

Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
Tips
  • The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
  • A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
  • Ranged melee weapons, such as the GlaiveDEGlaive.png Glaive and ExcaliburExcaliburIcon272.png Excalibur's Exalted BladeExaltedBlade130xDark.png Exalted Blade can be used to destroy the orbs from a distance.
  • The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.
  • Utilizing a Warframe with AoE abilities such as AshAshIcon272.png Ash, EmberEmberIcon272.png Ember, and SarynSarynIcon272.png Saryn, will allow the player to eliminate enemies with minimal effort.

Warframe_-_Mastery_Rank_22_Test

Warframe - Mastery Rank 22 Test

Arena
This test consists of three rounds requiring the player to kill 12 / 18 / 24 Executioners (level 40). The player is given 3 respawns before the mission will fail. Executioners will spawn in pairs, a maximum of 6 simultaneously. The first round has a speed boost modifier, the second round has a health drain modifier (drains 100 health periodically until you have 3 health, killing enemies restores all health) and the third round has a scaling enemies modifier. Falling out of the map uses one respawn.
Tips
  • Falling off the arena counts as a death. Take extra precautions to avoid the edge of the platforms or being knocked over them.
  • As gear use is not allowed, it is advisable to equip Energy Siphon12?cb=20190608095452 Energy Siphon, Streamline12?cb=20190608095452 Streamline, or Fleeting Expertise12?cb=20190608095452 Fleeting Expertise for energy regen/ability efficiency.
  • AshAshIcon272.png Ash's Blade StormBladeStorm130xDark.png Blade Storm can make quick work of the Executioners.
  • Rapid Resilience12?cb=20190608095452 Rapid Resilience is recommended to help counter enemy Cold DamageDmgColdSmall64.png Cold procs.
  • Ammo is not replenished between rounds; bring ammo efficient weapons.
  • There are ammo, health, and energy spawns scattered around the map; energy is marked on the map with a blue circle, ammo and health have no markers.
  • Loki trivializes this test. Put on Vitality to minimize accidental death in the second round due to health drain.

Warframe_-_Mastery_Rank_23_Test

Warframe - Mastery Rank 23 Test

Mobile Point Capture Test
This test requires the player to capture 6 mobile control points before the timer runs out by standing within a radius as they move along set paths. Various types of Grineer enemies will spawn throughout the map, attacking the player as they capture the points. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
  • The player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
  • The points can move very fast along certain paths, making it particularly difficult to aim at the surrounding enemies. Therefore, area-of-effect weapons and abilities are highly recommended.
  • Control of an incomplete point will rapidly decay if it is not actively being captured.
  • Area-of-effect crowd control abilities can trivialize the test if modded for sufficient range and duration.
  • Some of the control points move much faster than base movement speeds. Equipping max rank Rush12?cb=20190608095452 Rush, Armored Agility12?cb=20190608095452 Armored Agility, and Sprint Boost12?cb=20190608095452 Sprint Boost together grants enough speed for most Warframes to keep up with all but the fastest points with little effort.
  • There are no sources of energy outside of enemy drops, so Energy Siphon12?cb=20190608095452 Energy Siphon, Rage12?cb=20190608095452 Rage and/or Hunter Adrenaline12?cb=20190608095452 Hunter Adrenaline, and high Ability Efficiency are recommended.
  • High duration LokiLokiIcon272.png Loki is ideal as it will allow players to ignore incoming damage by utilizing InvisibilityInvisibility130xDark.png Invisibility.
  • LimboLimboIcon272.png Limbo trivializes this test. Using Rift Walk at the beginning of the test, Limbo can remain in the Rift Plane indefinitely, effectively becoming immune to all damage for the duration of the test at no cost.
  • SarynSarynIcon272.png Saryn can also make the test easy, as her MoltMolt130xDark.png Molt will divert enemy attacks while the speed boost allows her to catch up with the mobile control points. Equipping Regenerative Molt12?cb=20190608095452 Regenerative Molt also lets Saryn heal up, further increasing her survivability.

Warframe_-_Mastery_Rank_24_Test

Warframe - Mastery Rank 24 Test

Operator Test
This test requires the player to use their Operator to destroy an orb in the center of a small arena, while being attacked by Infested Brood Mothers. The player is given 3 respawns before the mission will fail.
Tips
  • The player has 3 minutes to destroy the orb, with no way to increase the remaining time.
  • The Operator is stripped of their Amp, and thus must carefully choose between using energy for Void Dash, Mode, Blast, or Beam.
    • Dying during the test allows the player to use their equipped amp (with ammo separated from energy), focus upgrades, and Arcanes for the remainder of the test (bug?), making the test much easier.
  • Despite how short the obstacles on the arena appear, they cannot be stood on, even using Void Dash.
  • The orb's size and hitbox shrink as it takes more damage. It will regenerate over time if it stops taking damage.
  • There are two respawning energy orbs on opposite sides of the arena. Use these to your advantage.
  • Falling off the platform will not kill the Operator, but it is still recommended to be careful, as reappearing on the platform can trigger the heavy landing animation and leave them open to attack.
  • Void Mode will detach Maggots, though it will not kill them and they and can leap back onto the player at will, lifespans excepting.
  • Void Dash is effective for evading Maggots, and will also remove any Maggots attached to the Operator. Dashing through enemies will replenish a little energy as well as damage them.
    • Dashing towards the Brood Mothers to knock them off platforms also provides time to concentrate on the orb.
  • Brood Mothers can be killed, but more will spawn to replace them as the test progresses. There will never be more than two Brood Mothers at one time, excepting bugs/glitches.

Warframe_-_Mastery_Rank_25_Test

Warframe - Mastery Rank 25 Test

Deployable Archwing Exterminate Test
This test requires the player to use an Archwing deployed by the Archwing Launcher to traverse a multitude of floating platforms, killing 50 enemies before the timer runs out. The player can extend the remaining time by melee attacking the orbs that spawn on these platforms.
Tips
  • The timer starts at 28 seconds, and each orb destroyed will increase it by 20, up to a maximum of 29 seconds.
  • Each platform contains a respawning Archwing that can be used to travel to another platform once it has been cleared.
  • Blink maneuver can be used to traverse between platforms extremely quickly.
  • TitaniaTitaniaIcon272.png Titania is ideal for this test, as RazorwingRazorwing130xDark.png Razorwing allows her to traverse the platforms without an Archwing and she can freely use the DiwataEWDiwata.png Diwata without exiting the ability.
  • Enemies falling off the platforms do not count as kills; as such, Crowd Dispersion or melee weapons with high knockback may be undesirable.
    • It is possible to complete the test without using any Archwing maneuvers as shown here

Warframe_-_Mastery_Rank_26_Test

Warframe - Mastery Rank 26 Test

Advanced Mobile Point Capture Test
This test requires the player to capture 6 mobile control points within 5 minutes by standing within a radius as they move along set paths, while under constant fire from the Grineer. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips

Warframe_-_Mastery_Rank_27_Test

Warframe - Mastery Rank 27 Test

Index Banking Test
This test requires the player to collect 100 points and bank them within 5 minutes by moving around and grabbing points and banking them. The test will complete when the player has banked 100 points. Lvl25+ Grineer units will spawn during the mission, gradually increasing in level as time passes.
Tips
  • Unlike The Index, you have to activate the deposit point to manually bank points.
  • The map is very open to grab points using frames like TitaniaTitaniaIcon272.png Titania, ZephyrZephyrIcon272.png Zephyr, or NovaNovaIcon272.png Nova to teleport around.
  • Using Zenurik Tree on your Operator with max bound "Void Flow" to dash around is a fast way to complete this test.
  • Orange orb locations are on the higher ground, worth 3 points each.
  • Blue orb locations are on the lower ground and between platforms, worth 1 point each.
  • Killing Grineer enemies marked with red color will drop an Orange orb worth 3 points.
  • Orbs respawn when the player banks them in for points.
  • It is possible to keep enemies at low level during the whole 5 minutes by not killing them. Making them less dangerous while the player is running around collecting points.
  • Orbs are affected by Vacuum12?cb=20190608095452 Vacuum and Fetch12?cb=20190608095452 Fetch. Utilizing in combination with MagMagIcon272.png Mag's Greedy Pull12?cb=20190608095452 Greedy Pull makes this test very easy.


Warframe - Mastery Rank 28 Test.jpeg

Condensed Thermia Extermination Test
This test requires the player to eliminate 60 enemies within certain time limits. The enemies are initially invulnerable and colored in red, requiring the player to pick up canisters of Condensed Thermia, at most 7 of which will spawn on a schedule in 7 specific different locations throughout the map. The order of the 7 spawn locations is always the same. These canisters must be thrown at enemies (default: MMB ) to make them vulnerable, changing the enemy color from red to cyan. The first canister will spawn 5 seconds after the test starts, and each canister will expire 20 seconds after spawning in, with the expiration timer not stopping when the canister is picked up (however it is stopped once the player has thrown the canister and it is falling). Once a canister is thrown, the next one will spawn in 10 seconds (reduced to 5 seconds if the canister expires without being thrown). If 60 enemies are not killed within 15 seconds of throwing the 7th canister (or within 5 seconds of it expiring without being thrown) - the test will fail. This implies that the maximum possible time the test can run for is 3 minutes 40 seconds (but it will be shorter if canisters are thrown before their 20 second expiration timer, or if some canisters expire before being thrown). This test uses the canister throwing game mechanics first seen in the Exploiter Orb fight but adapted for extermination.
Tips
  • Because the maximum number of canisters is limited to 7 - it is recommended to throw the canisters into clusters of enemies to maximize their effectiveness.
  • Enemies need to be killed quickly after throwing a canister as the next canister will always spawn 10 seconds after the current one is thrown with the 20 second canister expiration timer immediately starting upon spawning in even if the player is still busy killing the enemies from the previous canister.
  • As the order of the 7 spawn location is always the same - memorising the order of canister spawn locations may be helpful in order to start moving closer towards the next canister spawn location a few seconds before a canister spawns in there.
  • Gear items (except vehicles such as Archwing or K-Drive) may be used for this test. Summoning an On Call Crew and commanding them to "Hold position" (default: X  while being close to the crew member) will cause the nearby enemies to attack the initially invulnerable crew member thus causing enemies to cluster in that spot (note that the crew member will become vulnerable to enemy damage if a canister is thrown closeby). Periodically dropping a Squad Energy Restore can help to supply energy for any warframe abilities needed.
  • Operator Void Dashes are a great way to get to the Thermia canisters quickly, especially with Magus CadenceMagusCadence64x.png Magus Cadence and Naramon's Mind Sprint, and the Operator can carry the canisters even while in void mode (but will drop it on transference in, although if the frame is holding holding a canister - this will continue to be held on transference out/in). TitaniaTitaniaIcon272.png Titania also works very well for rapidly reaching canisters with RazorwingRazorwing130xDark.png Razorwing (however if a canister is held - it will be dropped if Razorwing is activated).

File:Warframe - Mastery Rank 29 Test.jpeg

400 px

Advanced Timed Extermination Test
This test requires the player to eliminate 100 enemies, with enemy levels starting at 50 and ending at 110. The player is given a 14-second countdown timer to kill waves of enemies, each enemy kill resets the timer by 2 seconds. Every 10 enemies killed the test conditions get harder:
  • 10 enemies: enemy level +10
  • 20 enemies: enemy level +20
  • 30 enemies: enemy health +50%
  • 40 enemies: enemy level +30
  • 50 enemies: max timer -3s
  • 60 enemies: enemy level +40
  • 70 enemies: enemy armor +50%
  • 80 enemies: enemy level +50
  • 90 enemies: enemy level +60
If the player dies or runs out of time, they will start again from 0 kills, and have 3 attempts total to succeed.
Tips
  • MesaMesaIcon272.png Mesa's PeacemakerPeacemaker130xDark.png Peacemaker, combined with some Energy Restores, can make this test trivial. Do not forget to use Shatter ShieldShatterShield130xDark.png Shatter Shield (with Staggering Shield12?cb=20190608095452 Staggering Shield recommended) beforehand to improve her survivability especially later in the test with higher level ranged enemies.
  • Strategically deployed near targeted ranged enemies, decoys by LokiLokiIcon272.png Loki and SarynSarynIcon272.png Saryn can both help draw fire from faraway ranged enemies and pull melee-type enemies closer for a faster kill.
  • Ammo is not restored between attempts; the relatively low number of enemies combined with their buffs will make ammo efficient weapons and/or Ammo Restore gear important.

Advanced Survival Test
This test requires the player to kill a number of enemies from all different factions, then some Eximus "bosses", and finally interact with the Life Support Capsule, in five stages all while under Survival conditions. After killing the bosses, the player must activate a Life Support Tower to trigger the next wave, as well as one final tower to pass the test.
  • Stage 1: 20 enemies, 2 bosses. An Arbitration Shield Drone and a Napalm serve as the first bosses.
  • Stage 2: 25 enemies, 4 bosses. A Vapos Nullifier and a Terra Crewman are added to the bosses.
  • Stage 3: 30 enemies, 6 bosses. A Juno Shield Osprey and a Corrupted Bombard are added to the bosses.
  • Stage 4: 35 enemies, 8 bosses. A Corrupted Heavy Gunner and a Brood Mother are added to the bosses. The Heavy Gunner is given Steel Path modifications.
  • Stage 5: 40 enemies, 10 bosses. A Nox and a Tusk Mortar Bombard are added to the bosses. The Nox is given Steel Path modifications.
  • In case the player gets killed during the test, he or she will simply respawn on the same spot, but will start again with 100 Energy.
  • Mobs can drop small Life Support Modules when killed, extending the timer by ten percent.
Tips

Tests for Legendary Rank 1-10

Legendary Exterminate Test (Primary)
This test requires players to exterminate three waves of level 80-85 Terra Corpus with their primary weapon. All Warframe abilities and the Operator are disabled.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 15, 30 and 45 enemies within 1:00, 1:30 and 2:00 for each wave respectively.

Tips

Mastery Ranks Allocation

View Mastery Rank List
Experience needed for each level, up to MR 30, is calculated by the formula: 2,500 × (Rank2)
Rank Image Rank Name Rank Number Next Rank Requirement Total XP Required Test Note
None Unranked 0 2,500 0 None -
Initiate.png Initiate 1 7,500 2,500 Primary Test

Corpus
Rank 1-3

SilverInitiate.png Silver Initiate 2 12,500 10,000 Sidearm Test Grineer
Rank 1-3
GoldInitiate.png Gold Initiate 3 17,500 22,500 Melee Test Grineer
Rank 1-3
Novice.png Novice 4 22,500 40,000 Survival Test Infested
Rank 12-15
SilverNovice.png Silver Novice 5 27,500 62,500 Terminal Hacking Test -
GoldNovice.png Gold Novice 6 32,500 90,000 Target Tracking Test -
MRDisciple.png Disciple 7 37,500 122,500 Timed Exterminate Test All Factions
Rank 10-15
SilverDisciple.png Silver Disciple 8 42,500 160,000 Wall Dash Test -
GoldDisciple.png Gold Disciple 9 47,500 202,500 Stealth Test Grineer
Rank 1
Seeker.png Seeker 10 52,500 250,000 Disappearing Platform Test Grineer
Rank 1
SilverSeeker.png Silver Seeker 11 57,500 302,500 Time Trial Test -
GoldSeeker.png Gold Seeker 12 62,500 360,000 Carousel Test Grineer
Rank 1
Hunter.png Hunter 13 67,500 422,500 Advanced Disappearing Platform Test Grineer
Rank 1
SilverHunter.png Silver Hunter 14 72,500 490,000 Advanced Exterminate Test All Factions
Rank 20-25
GoldHunter.png Gold Hunter 15 77,500 562,500 Interception Test

Grineer
Three Towers
Rank 15-20

Eagle.png Eagle 16 82,500 640,000 Defense Test Corpus
3 Waves
SilverEagle.png Silver Eagle 17 87,500 722,500 Advanced Timed Exterminate Test Infested
35 Targets
GoldEagle.png Gold Eagle 18 92,500 810,000 Advanced Defense Test

Corpus
5 Waves
Rank 27-30

Tiger.png Tiger 19 97,500 902,500 Stealth Rescue Test

Grineer
Rank 15

SilverTiger.png Silver Tiger 20 102,500 1,000,000 Archwing Time Trial Test -
GoldTiger.png Gold Tiger 21 107,500 1,102,500 Timed Exterminate Test

Grineer
Rank 26

MRDragon.png Dragon 22 112,500 1,210,000 Arena Test Grineer
Rank 40+
SilverDragon.png Silver Dragon 23 117,500 1,322,500 Mobile Point Capture Test Grineer
Rank 40
GoldDragon.png Gold Dragon 24 122,500 1,440,000 Operator Test Infested
Rank 15
Sage.png Sage 25 127,500 1,562,500 Deployable Archwing Exterminate Test Grineer
Rank 25
SilverSage.png Silver Sage 26 132,500 1,690,000 Advanced Mobile Point Capture Test Grineer
Rank 41-46
GoldSage.png Gold Sage 27 137,500 1,822,500 Index Banking Test Grineer
Rank 25+
Master.png Master 28 142,500 1,960,000 Condensed Thermia Extermination Test -
SilverMaster.png Middle Master 29 147,500 2,102,500 Advanced Timed Extermination Test All Factions
Rank 50-110
GoldMaster.png True Master 30 147,500 2,250,000 Advanced Survival Test All Factions
Rank31.png Legendary 1 1 LegendaryIcon.png 147,500 2,250,000 + (147,500 * MR above 30) Legendary Exterminate Test (Primary) Corpus
Rank 80-85
Mr affinity requirements chart.png

Total Mastery

Category Count Mastery
Last updated: Update 30.5 (2021-07-06) (PC)
Warframes 80 480,000
Primaries 150 465,000
Secondaries 121 372,000
Melee 172 522,000
Zaws 11 33,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1142 2,494,002[?]
Minus Exclusives 1025 2,131,002[?]

Category Count Mastery
Last updated: Update 30.5 (2021-07-06) (XBX)
Warframes 79 474,000
Primaries 150 465,000
Secondaries 120 369,000
Melee 171 519,000
Zaws 11 33,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1139 2,482,002[?]
Minus Exclusives 1025 2,131,002[?]

Category Count Mastery
Last updated: Update 30.5 (2021-07-06) (PSN)
Warframes 79 474,000
Primaries 150 465,000
Secondaries 120 369,000
Melee 171 519,000
Zaws 11 33,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1139 2,482,002[?]
Minus Exclusives 1025 2,131,002[?]

Category Count Mastery
Last updated: Update 30.5 (2021-07-06) (NSW)
Warframes 79 474,000
Primaries 150 465,000
Secondaries 120 369,000
Melee 171 519,000
Zaws 11 33,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1139 2,482,002[?]
Minus Exclusives 1025 2,131,002[?]

Notes

Exclusive Mastery

Main article: Exclusive Mastery
View Exclusive Mastery List

Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.

Item Count Mastery
Market Retired 1 3,000
Founders Pack 3 12,000
Nightwave 2 6,000
Event Reward 10 30,000
Void Trader 26 81,000
Prime Vault 61 255,000
Total: 102 384,000

Market Retired

Acquisition: Events or Special Alerts

These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.

Item Count Mastery
SnipetronCorpusSniperRifle.png Snipetron Primary 3,000
Total: 1 3,000

Founders Pack

Acquisition: None

These items were part of the Founders Program, rewarding those who donated during the crucial early stages of the game. They cannot be traded and will never be offered again.

Item Count Mastery
Excalibur PrimeExcalibur PrimeIcon272.png Excalibur Prime Warframe 6,000
Lato PrimeLatoPrime.png Lato Prime Secondary 3,000
Skana PrimeSkanaPrime.png Skana Prime Melee 3,000
Total: 3 12,000

Nightwave

Acquisition: Wolf Beacon and Nightwave Offerings

Wolf SledgeWolf Sledge Image.png Wolf Sledge is only obtainable by killing the Wolf of Saturn Six. He spawned during the Nightwave/Series 1 and can now only spawn with a Wolf Beacon. VitricaVitrica.png Vitrica is only obtainable by killing Nihil after purchasing the Nihil's Oubliette decoration and the Enter Nihil's Oubliette Key.

Item Count Mastery
Wolf SledgeWolf Sledge Image.png Wolf Sledge Melee 3,000
VitricaVitrica.png Vitrica Melee 3,000
Total: 2 6,000

Event Reward

Acquisition: Events, Special Alerts, or Celebrations

These items can appear as rewards for Events, Tactical Alerts, or celebratory periods. Their parts and/or blueprints can be traded except for all Dex Weapons and both Plague Zaw Strikes.

Item Count Mastery
Gorgon WraithWraithGorgon.png Gorgon Wraith Primary 3,000
Imperator VandalImperatorVandal.png Imperator Vandal Arch-Gun 3,000
Dex FurisDexFuris.png Dex Furis Secondary 3,000
Dex DakraDexDakra.png Dex Dakra Melee 3,000
Dex SybarisDexSybaris.png Dex Sybaris Primary 3,000
Plague Keewar Zaw Strike 3,000
Plague Kripath Zaw Strike 3,000
BasmuBasmuA.png Basmu Primary 3,000
Ceti LaceraCetiLacera.png Ceti Lacera Melee 3,000
VastilokVastilok.png Vastilok Melee 3,000
Total: 10 30,000

Void Trader

Acquisition: Purchase or Trade

These items can occasionally appear with Baro Ki'Teer's merchandise. Unranked weapons can be traded.

Item Count Mastery
Mara DetronMaraDetron.png Mara Detron Secondary 3,000
Prisma GorgonPrismaGorgon.png Prisma Gorgon Primary 3,000
Prisma VerituxPrismaVerituxFix.png Prisma Veritux Arch-Melee 3,000
Prisma SkanaPrismaSkana.png Prisma Skana Melee 3,000
Prisma GrakataPrismaGrakata.png Prisma Grakata Primary 3,000
Prisma Dual CleaversPrismaDualCleavers.png Prisma Dual Cleavers Melee 3,000
Prova VandalVandalElectroProd.png Prova Vandal Melee 3,000
Machete WraithDEWraithMachete.png Machete Wraith Melee 3,000
Prisma TetraPrismaTetra.png Prisma Tetra Primary 3,000
Prisma Shade Companion 6,000
Prisma Burst LaserPrismaSentinelBurstLaser.png Prisma Burst Laser* Sentinel Weapon 3,000
Quanta VandalQuantaVandal.png Quanta Vandal Primary 3,000
Aklex PrimeAklex Prime.png Aklex Prime Secondary 3,000
Vulkar WraithVulkarWraith.png Vulkar Wraith Primary 3,000
Prisma ObexPrismaObex.png Prisma Obex Melee 3,000
Prisma AngstrumPrismaAngstrum.png Prisma Angstrum Secondary 3,000
Viper WraithViperWraith.png Viper Wraith Secondary 3,000
Supra VandalSupraVandal.png Supra Vandal Primary 3,000
Prisma Twin GremlinsPrismaTwinGremlins.png Prisma Twin Gremlins Secondary 3,000
Akvasto PrimeAkvastoPrime.png Akvasto Prime Secondary 3,000
Prisma GrinlokPrismaGrinlok.png Prisma Grinlok Primary 3,000
ZylokZylok.png Zylok Secondary 3,000
Glaxion VandalGlaxionVandal.png Glaxion Vandal Primary 3,000
Prisma Dual DecurionPrismaDualDecurion.png Prisma Dual Decurion Arch-Gun 3,000
Halikar WraithHalikarWraith.png Halikar Wraith Melee 3,000
Prisma MachetePrismaMeleeWeapon.png Prisma Machete Melee 3,000
Total: 26 81,000
* Prisma Burst Laser is included with Prisma Shade and cannot be obtained separately.
‡ Aklex Prime and Akvasto Prime cannot be purchased directly. Aklex Prime parts can be obtained through Axi A2 Relics, and Akvasto Prime parts can be obtained through Axi A5 Relics, both of which are exclusively sold by Baro Ki'Teer.

Prime Vault

Acquisition: Legacy Relics, Trade, or Prime Vault Access

Relics containing their parts have been placed in the Prime Vault, no longer appearing in drop tables. However their parts and relics can be traded or used normally. Occasionally the Prime Vault is unsealed for a limited time, accompanied by a special Prime Vault Access.

Item Count Mastery
Frost PrimeFrost PrimeIcon272.png Frost Prime Warframe 6,000
Latron PrimeDELatronPrime.png Latron Prime Primary 3,000
Reaper PrimeReaperPrime.png Reaper Prime Melee 3,000
Mag PrimeMag PrimeIcon272.png Mag Prime Warframe 6,000
Boar PrimeFixedPrimeBoar.png Boar Prime Primary 3,000
Dakra PrimeSwordPrime.png Dakra Prime Melee 3,000
Ember PrimeEmber PrimeIcon272.png Ember Prime Warframe 6,000
Sicarus PrimeDESicarus Prime.png Sicarus Prime Secondary 3,000
Glaive PrimePrimeGlaive.png Glaive Prime Melee 3,000
Rhino PrimeRhino PrimeIcon272.png Rhino Prime Warframe 6,000
Boltor PrimeDEPrimeBoltor.png Boltor Prime Primary 3,000
Ankyros PrimePrimeAnkyros.png Ankyros Prime Melee 3,000
Loki PrimeLoki PrimeIcon272.png Loki Prime Warframe 6,000
Bo PrimePrimeBo.png Bo Prime Melee 3,000
Wyrm Prime Companion 6,000
Prime Laser RifleSentinelBurstLaserPrime.png Prime Laser Rifle* Sentinel Weapon 3,000
Nova PrimeNova PrimeIcon272.png Nova Prime Warframe 6,000
Soma PrimePrimeSoma.png Soma Prime Primary 3,000
Vasto PrimePrimeVasto.png Vasto Prime Secondary 3,000
Volt PrimeVolt PrimeIcon272.png Volt Prime Warframe 6,000
Odonata Prime Archwing 6,000
Ash PrimeAsh PrimeIcon272.png Ash Prime Warframe 6,000
Vectis PrimeVectisPrime.png Vectis Prime Primary 3,000
Carrier Prime Companion 6,000
Sweeper PrimeSentinelSweeperPrime.png Sweeper Prime Sentinel Weapon 3,000
Trinity PrimeTrinity PrimeIcon272.png Trinity Prime Warframe 6,000
Dual Kamas PrimeDualKamasPrime.png Dual Kamas Prime Melee 3,000
Saryn PrimeSaryn PrimeIcon272.png Saryn Prime Warframe 6,000
Nikana PrimePrimeNikana.png Nikana Prime Melee 3,000
Spira PrimePrimeLiDagger.png Spira Prime Secondary 3,000
Vauban PrimeVauban PrimeIcon272.png Vauban Prime Warframe 6,000
Akstiletto PrimePrimeAkstiletto.png Akstiletto Prime Secondary 3,000
Fragor PrimePrimeFragor.png Fragor Prime Melee 3,000
Nekros PrimeNekros PrimeIcon272.png Nekros Prime Warframe 6,000
Tigris PrimePrimeTigris342.png Tigris Prime Primary 3,000
Galatine PrimePrimeGalatine342.png Galatine Prime Melee 3,000
Banshee PrimeBanshee PrimeIcon272.png Banshee Prime Warframe 6,000
Euphona PrimeEuphoraPrime.png Euphona Prime Secondary 3,000
Helios Prime Companion 6,000
Deconstructor PrimeDeconstructorPrime.png Deconstructor Prime Sentinel Weapon 3,000
Oberon PrimeOberon PrimeIcon272.png Oberon Prime Warframe 6,000
Sybaris PrimeSybaris Prime.png Sybaris Prime Primary 3,000
Silva & Aegis PrimeSilvaAegisPrime.png Silva & Aegis Prime Melee 3,000
Hydroid PrimeHydroid PrimeIcon272.png Hydroid Prime Warframe 6,000
Ballistica PrimePrimeBallistica.png Ballistica Prime Secondary 3,000
Nami Skyla PrimePrimeNamiSkyla.png Nami Skyla Prime Melee 3,000
Mirage PrimeMirage PrimeIcon272.png Mirage Prime Warframe 6,000
Akbolto PrimeMirageAkboltoPrime.png Akbolto Prime Secondary 3,000
Kogake PrimeMirageKogakePrime.png Kogake Prime Melee 3,000
Limbo PrimeLimbo PrimeIcon272.png Limbo Prime Warframe 6,000
Pyrana PrimePyranaPrime.png Pyrana Prime Secondary 3,000
Destreza PrimeDestrezaPrime.png Destreza Prime Melee 3,000
Mesa PrimeMesaPrimeIcon272.png Mesa Prime Warframe 6,000
Akjagara PrimeAkjagaraPrime.png Akjagara Prime Secondary 3,000
Redeemer PrimeRedeemerPrime.png Redeemer Prime Melee 3,000
Equinox PrimeEquinoxPrimeIcon.png Equinox Prime Warframe 6,000
Stradavar PrimeStradavarPrime.png Stradavar Prime Primary 3,000
Tipedo PrimeTipedoPrime.png Tipedo Prime Melee 3,000
Wukong PrimeWukong PrimeIcon272.png Wukong Prime Warframe 6,000
Zhuge PrimeZhugePrime.png Zhuge Prime Secondary 3,000
Ninkondi PrimeNinkondiPrime.png Ninkondi Prime Melee 3,000
Total: 61 255,000
* Prime Laser Rifle is included with Wyrm Prime and cannot be obtained separately.
† Sweeper Prime is included with Carrier Prime and cannot be obtained separately.
‡ Deconstructor Prime is included with Helios Prime and cannot be obtained separately.

Mastery Rank Benefits

Higher Mastery Ranks grants several benefits. These include access to equipment and certain game content such as quests, and raises the cap of certain limiters such as mod capacity, Void Traces, Extractors, Focus, and Syndicate.

Equipment Unlock

Edit Tab

MR Warframe
0 Ash (Prime) • Atlas (Prime) • BansheeBaruukCalibanChromaEmber (Prime) • EquinoxExcalibur (Prime) • Excalibur Umbra (Prime) • Frost (Prime) • Gara (Prime) • GarudaGaussGrendelHarrowHildrynHydroidInaros (Prime) • Ivara (Prime) • KhoraLavosLimboLoki (Prime) • Mag (Prime) • MesaMirageNekros (Prime) • Nezha (Prime) • Nidus (Prime) • Nova (Prime) • Nyx (Prime) • OberonOctavia (Prime) • ProteaRevenantRhino (Prime) • Saryn (Prime) • SevagothSevagoth's ShadowTitaniaTrinity (Prime) • Valkyr (Prime) • Vauban (Prime) • Volt (Prime) • WispWukongXakuYareliZephyr
1
2 Mesa PrimeTitania Prime
3
4 Limbo Prime
5 Equinox PrimeHydroid PrimeWukong Prime
6 Chroma PrimeZephyr Prime
7
8 Banshee PrimeMirage PrimeOberon Prime

Edit Tab

MR Primary
0 BratonBraton.png Braton (MK1-BratonBraton.png MK1) • BurstonBurston.png BurstonHindHind.png HindLatronLatron.png LatronMK1-ParisParis.png MK1-ParisSnipetronCorpusSniperRifle.png SnipetronMK1-StrunStrun.png MK1-Strun
1 KarakGrineerM16Rifle.png KarakStrunStrun.png Strun
2 BoarBoar.png BoarBoltorBoltor.png BoltorMutalist QuantaInfCrpShockSwarm.png Mutalist QuantaVectisDEVectis.png Vectis
3 GorgonGorgon.png GorgonParisParis.png ParisTetraDETetra.png TetraVulkarVulkar.png Vulkar
4 Braton VandalBratonVandal.png Braton VandalDeraCorpusEnergyRifle.png DeraHekHek.png HekQuantaCrpShockRifle.png QuantaPrisma TetraPrismaTetra.png Prisma TetraToridGrineerGrenadeLauncher.png Torid
5 DrakgoonGrineerFlakCannon.png DrakgoonDreadDread2.png DreadGrakataGrineerAssaultRifle.png GrakataIgnisGrineerFlameThrower.png IgnisKohmGrineerSparkGun.png KohmSimulorCephPrimary.png SimulorSnipetron VandalDESnipertronVandal.png Snipetron VandalSybarisTnoLeverActionRifle.png SybarisTonkorGrnGrenadeLauncher.png Tonkor
6 Carmine PentaPentaCarmine.png Carmine PentaCernosDECernos.png CernosFlux RifleCorpusLaserRifle.png Flux RifleMiterMiter.png MiterPentaDEPenta.png PentaRubicoFiveShotSniper.png RubicoScourgePriestSpearGun.png ScourgeSomaU10DesignCouncilTennoAR.png Soma
7 ArgonakLaserAimRifle.png ArgonakAtticaTnoPrmryXbow.png AtticaBazaBaza.png BazaConvectrixCrpSplitRifle.png ConvectrixDera VandalDeraVandal.png Dera VandalDex SybarisDexSybaris.png Dex SybarisGorgon WraithWraithGorgon.png Gorgon WraithGrinlokDEGrinlok.png GrinlokHarpakGrnHarpoonGun.png HarpakHemaInfestedBurstRifle.png HemaJavlokGrnFlameSpear.png JavlokKarak WraithKarakWraith.png Karak WraithLatron WraithWraithLatron.png Latron WraithMutalist CernosInfCernos.png Mutalist CernosPantheraTennoMiter.png PantheraParacystInfQuantaRifle.png ParacystSobekGrnDBSG.png SobekSoma PrimePrimeSoma.png Soma PrimeTigrisDETigris.png TigrisVulkar WraithVulkarWraith.png Vulkar WraithZarrGrineerCannon.png Zarr
8 AcceltraAcceltra.png AcceltraBraton PrimePrimeBraton.png Braton PrimeCedoCedo.png CedoCorinthTnHeavyShotgun.png CorinthExergisExergis.png ExergisFulminFulmin.png FulminGlaxionCrpFreezeRayRifle.png GlaxionKomorexKomorex.png KomorexLenzLenz.png LenzParis PrimePrimeBowM.png Paris PrimeStradavarTennoTommyGun.png StradavarVeldtVeldt.png Veldt
9 Ignis WraithIgnisWraith.png Ignis WraithNagantakaNagantaka.png NagantakaOgrisOgrisNew.png OgrisPhantasmaRevenantShotgun.png Phantasma
10 AmbassadorAmbassador.png AmbassadorAmprexChainLightningGunEdit.png AmprexArca PlasmorCrpShotgun.png Arca PlasmorAstillaGlassShotgun.png AstillaBattacorBattacor.png BattacorBaza PrimeBazaPrime.png Baza PrimeDaikyuAsymmetricBow.png DaikyuLankaCorpusSniperRifle.png LankaLatron PrimeDELatronPrime.png Latron PrimeQuanta VandalQuantaVandal.png Quanta VandalQuartakkGrnFourBarrelRifleWeapon.png QuartakkStahltaStahlta.png StahltaStrun WraithWraithStrun.png Strun WraithTenoraTnBardRifle.png TenoraTiberonTiberon.png TiberonZenithSundialRifle.png ZenithZhugeRepeatingCrossbow.png Zhuge
11 BasmuBasmuA.png BasmuBoar PrimeFixedPrimeBoar.png Boar PrimeBuzlokGrnGorgSniperRifle.png BuzlokPrisma GorgonPrismaGorgon.png Prisma GorgonPrisma GrakataPrismaGrakata.png Prisma GrakataPrisma GrinlokPrismaGrinlok.png Prisma GrinlokPhageInfestedLongGunTwo.png PhageSynapseU10InfPrimary.png Synapse
12 Telos BoltorSyndicateAHBoltor.png Telos BoltorBurston PrimePrimeBurston.png Burston PrimeCernos PrimeCernosPrime.png Cernos PrimeRakta CernosSyndicateRVCernos.png Rakta CernosGlaxion VandalGlaxionVandal.png Glaxion VandalVaykor HekSyndicateSMHek.png Vaykor HekSecura PentaSyndicatePSPenta.png Secura PentaQuellorQuellor.png QuellorRubico PrimeRubicoPrime.png Rubico PrimeSynoid SimulorSyndicateCSSimulor.png Synoid SimulorStradavar PrimeStradavarPrime.png Stradavar PrimeSupraCorpusMachineGun.png SupraSybaris PrimeSybaris Prime.png Sybaris PrimeSancti TigrisSyndicateNLTigris.png Sancti Tigris
13 Boltor PrimeDEPrimeBoltor.png Boltor PrimeBubonicoBubonico.png BubonicoKuva DrakgoonKuvaDrakgoon.png Kuva DrakgoonKuva KarakKuvaKarak.png Kuva KarakKuva KohmKuvaKohm.png Kuva KohmKuva QuartakkKuvaQuartakk.png Kuva QuartakkSheduShedu.png SheduSporothrixSporothrix.png SporothrixTigris PrimePrimeTigris342.png Tigris PrimeKuva TonkorKuvaTonkor.png Kuva TonkorTrumnaTrumna.png Trumna
14 Astilla PrimeAstillaPrime-Arsenal.webp Astilla PrimeCorinth PrimeCorinthPrime.png Corinth PrimeFerroxFerrox.png FerroxOpticorCrpBFG.png Opticor (Opticor VandalOpticorVandal.png Vandal) • Panthera PrimePantheraPrime.png Panthera PrimeSupra VandalSupraVandal.png Supra VandalTenora PrimeTenoraPrime-Arsenal.webp Tenora PrimeTiberon PrimeTiberonPrime.png Tiberon PrimeVectis PrimeVectisPrime.png Vectis PrimeZhuge PrimeZhugePrime.png Zhuge Prime
15 Kuva BrammaKuva Bramma.png Kuva BrammaKuva ChakkhurrKuvaChakkhurr.png Kuva ChakkhurrKuva HekKuvaHek.png Kuva HekKuva HindKuvaHind.png Kuva HindKuva OgrisKuvaOgris.png Kuva OgrisProboscis CernosProboscisCernos.png Proboscis CernosKuva ZarrKuvaZarr.png Kuva Zarr
16 Tenet Arca PlasmorTenetArcaPlasmor.png Tenet Arca PlasmorTenet EnvoyTenetEnvoy.png Tenet EnvoyTenet Flux RifleTenetFluxRifle.png Tenet Flux RifleTenet TetraTenetTetra.png Tenet Tetra
17

Edit Tab

MR Secondary
0 BroncoBronco.png BroncoMK1-FurisFuris.png MK1-FurisKrakenKraken.png KrakenMK1-KunaiKunai2.png MK1-KunaiLatoLato.png LatoSeerCaptainVorPistol.png Seer • All Kitguns
1
2 AkbroncoDual Broncos.png AkbroncoBallisticaDEBallistica.png BallisticaFurisFuris.png FurisGammacorGammacor.png GammacorHikouHikou.png HikouKunaiKunai2.png KunaiSonicorCrpAirPistolArray.png SonicorStugGrineerCrossbowGooGun.png Stug
3 AklatoAklato.png AklatoCastanasTaserStar.png CastanasLexLex.png LexSicarusSicarus.png Sicarus
4 AfurisAfuris.png AfurisAklexDEAklex.png AklexAkzaniAkzani.png AkzaniAngstrumCorpusHandRocket.png AngstrumBronco PrimePrimeBronco.png Bronco PrimeCestraCorpusMinigun.png CestraDespairDespair.png DespairHikou PrimePrimeHikou.png Hikou PrimeNukorGrineerMicrowaveGun.png NukorSpectraSpectra.png SpectraVastoVasto.png VastoViperViper.png Viper (Viper WraithViperWraith.png Wraith)
5 AtomosGrnHeatGun.png AtomosKohmakGrnWindUpPistol.png KohmakKulstarGrnTorpedoPistol.png KulstarTwin GremlinsGremlin.png Twin GremlinsTwin VipersViper, dual.png Twin Vipers
6 AzimaSundialPistol.png AzimaRakta BallisticaRVBallistica.png Rakta BallisticaBrakkDEGrineerHandShotgun.png BrakkDetronDECorpusHandCannon.png DetronPlinxPlinx.png PlinxZylokZylok.png Zylok
7 AcridAcrid2.png AcridBoltoBolto.png BoltoDual CestraDualCorpusMinigun.png Dual CestraFusilaiGlassKunai.png FusilaiSynoid GammacorSynoidGammacor.png Synoid GammacorHystrixHystrix.png HystrixLato VandalDELatoVandal.png Lato VandalMarelokGrineerLeverActionPistol.png MarelokStubbaGrnUziWeapon.png StubbaTwin Vipers WraithDEWraithTwinVipers.png Twin Vipers Wraith
8 AkariusAkarius.png AkariusAkjagaraTnoBladedPistols.png AkjagaraAkstilettoTennoUzi.png AkstilettoAkvastoDual vastos.png AkvastoPrisma AngstrumPrismaAngstrum.png Prisma AngstrumCyanexCyanex.png CyanexCycronCycron.png CycronEpitaphTnWraithSidearmWeapon.png EpitaphKompressaKompressa.webp KompressaLex PrimePrimeLex.png Lex PrimeOcucorOcucor.png OcucorPanderoTnBardPistol.png PanderoSpiraLiDagger.png SpiraTalonsU18throwingknives.png TalonsVeloxVelox.png Velox
9 AkboltoAkbolto.png AkboltoAksomatiAkimboSomaPistols.png AksomatiMara DetronMaraDetron.png Mara DetronEmbolistInfestedPistol.png EmbolistPoxInfProximityStars.png PoxQuatzQuatz.png QuatzTwin GrakatasAkgrakata.png Twin GrakatasTwin RoggaGrnQueenGuardDualPistols.png Twin RoggaTysisDETysis.png Tysis
10 Akbronco PrimeDEPrimeDualBroncos.png Akbronco PrimeAkstiletto PrimePrimeAkstiletto.png Akstiletto PrimeArca SciscoCrpScopePistol.png Arca SciscoAthodaiAthodai.png AthodaiSancti CastanasNLCastanas.png Sancti CastanasDex FurisDexFuris.png Dex FurisSecura Dual CestraPSDualCestra.png Secura Dual CestraKnellPriestPistol.png KnellMagnusTennoMagnum.png MagnusVaykor MarelokSMMarelok.png Vaykor MarelokSpectra VandalSpectraVandal.png Spectra VandalSpira PrimePrimeLiDagger.png Spira PrimeStaticorCrpElectroMag.png StaticorTwin KohmakDualKohmak.png Twin KohmakVasto PrimePrimeVasto.png Vasto PrimeZaktiZakti.png Zakti
11 Telos AkboltoAHAkbolto.png Telos AkboltoCatabolystCatabolyst.png CatabolystDual ToxocystInfVomitGun.png Dual ToxocystPrisma Twin GremlinsPrismaTwinGremlins.png Prisma Twin GremlinsZymosZymos.png Zymos
12 Akjagara PrimeAkjagaraPrime.png Akjagara PrimeAkmagnusDEAkmagnus.png AkmagnusAksomati PrimeAksomatiPrime.png Aksomati PrimeAkvasto PrimeAkvastoPrime.png Akvasto PrimePyranaSawnOffShotgun.png Pyrana
13 Akbolto PrimeMirageAkboltoPrime.png Akbolto PrimeKuva BrakkKuvaBrakk.png Kuva BrakkKuva NukorKuvaNukor.png Kuva NukorPyrana PrimePyranaPrime.png Pyrana PrimeKuva Twin StubbasKuvaTwinStubbas.png Kuva Twin Stubbas
14 Ballistica PrimePrimeBallistica.png Ballistica PrimeEuphona PrimeEuphoraPrime.png Euphona PrimeLato PrimeLatoPrime.png Lato PrimePandero PrimePanderoPrime-Arsenal.webp Pandero PrimeSepulcrumSepulcrum.png SepulcrumSicarus PrimeDESicarus Prime.png Sicarus PrimeTenet CycronTenetCycron.png Tenet CycronTenet SpirexTenetSpirex.png Tenet SpirexZakti PrimeZaktiPrime.png Zakti Prime
15 Aklex PrimeAklex Prime.png Aklex PrimeKuva KrakenKuvaKraken.png Kuva KrakenKuva SeerKuvaSeer.png Kuva Seer
16 Tenet DetronTenetDetron.png Tenet DetronTenet DiplosTenetDiplos.png Tenet Diplos
17

Edit Tab

MR Melee
0 MK1-BoBoStaff.png MK1-BoCronusCronus.png CronusDual SkanaDualSkana.png Dual SkanaFangDualDaggers.png FangMK1-FuraxFurax.png MK1-FuraxJaw SwordJaw.png Jaw SwordKestrelKestrel.png KestrelLectaLecta.png LectaSilva & AegisTennoSwordShield.png Silva & AegisSkanaDESkana.png SkanaTenet AgendusTenetAgendus.png Tenet Agendus • All Zaws
1 Dual KamasDEDualKamas.png Dual KamasGlaiveDEGlaive.png GlaiveKamaKama.png KamaMacheteMachete.png MacheteMagistarPaladinMace.png Magistar
2 AnkyrosAnkyros.png AnkyrosDark DaggerDarkDagger.png Dark DaggerDual ZorenDualZoren.png Dual ZorenFragorDEFragor.png FragorGramDEGram.png GramKogakeKogake0.png KogakeNami SkylaTnoCutlassAndPoignard.png Nami SkylaOrthosDEOrthos.png OrthosScindoDEScindo.png Scindo
3 Ack & BruntRegorAxeShield.png Ack & BruntAnkuParisScythe.png AnkuCeramic DaggerSwordCeramic d.png Ceramic DaggerDual Heat SwordsDualHeat.png Dual Heat SwordsGalatineGalatine o.png GalatineHeat DaggerHeatDagger.png Heat DaggerHeat SwordHeat.png Heat SwordKronenTennoTonfa.png KronenPangolin SwordPangolin.png Pangolin SwordProvaProva8point2.png ProvaTipedoTipedo.png TipedoTonboFlowerPowerPolearm.png Tonbo
4 BoBoStaff.png BoBoltaceBoltonfa.png BoltaceCadusCYSingleStaffSkin.png CadusEther ReaperEtherScythe.png Ether ReaperGuandaoGuandao.png GuandaoNikanaKatana.png NikanaObexCorpusKickNPunch.png ObexPlasma SwordPlasma.png Plasma SwordRedeemerTnoGunblade.png RedeemerVenkaTennoClaws.png VenkaXorisXoris.png Xoris
5 AmphisDEAmphis.png AmphisAtteraxGrineerWhip.png AtteraxBo PrimePrimeBo.png Bo PrimeCassowarCassowar.png CassowarDark Split-SwordDarkSplitSwordDualIcon.png Dark Split-Sword (Dual Swords)Dual CleaversDual Cleavers.png Dual CleaversFuraxFurax.png FuraxGazal MacheteDjinnMachete.png Gazal MacheteJat KittagGrnJetPwrPolearm.png Jat KittagMireMireInfestedSword.png MireOkinaTennoSais.png OkinaOrviusTeshinGlaive.png OrviusRipkasGrnClaws.png RipkasSheevGrineerCombatKnife.png SheevSydonGrnTridentWeapon.png Sydon
6 Dex DakraDexDakra.png Dex DakraDual IchorDualInfestedAxes.png Dual IchorDual RazaSomaDualKamas.png Dual RazaEther DaggersEtherDaggers2.png Ether DaggersGalvacordGalvacord.png GalvacordKarystKarystDagger.png KarystKreskaKreska.png KreskaNami SoloDENamiSolo.png Nami SoloScoliacDEScoliac2.png ScoliacSerroCorpuspolearm.png SerroSibearIceHammer.png SibearTekkoBrawlerKnuckles.png TekkoZenistarSundialAxe.png Zenistar
7 Broken ScepterGrnQueenSceptre.png Broken ScepterCaustacystEmbolistScythe.png CaustacystCerataPunctureGlaive.png CerataDestrezaTnoRapier.png DestrezaDual KeresDualKeres.png Dual KeresEnduraEndura.png EnduraEther SwordEther-Sword.png Ether SwordHalikarGrnBoomerang.png HalikarHirudoInfestedKogake.png HirudoKeshegGrnHalberd.png KeshegLaceraStalkerMios.png LaceraPrisma MachetePrismaMeleeWeapon.png Prisma MachetePennantPennant.png PennantPupacystInfStaff.png PupacystTatsuTatsu.png TatsuTwin BasolkGrnDualFireAxe.png Twin BasolkWolf SledgeWolf Sledge Image.png Wolf Sledge
8 Ankyros PrimePrimeAnkyros.png Ankyros PrimeRakta Dark DaggerRVDarkDagger.png Rakta Dark DaggerDark SwordDarkSword.png Dark SwordDragon NikanaDragonKatana.png Dragon NikanaDual EtherDual Ether.png Dual EtherDual Kamas PrimeDualKamasPrime.png Dual Kamas PrimeFalcorCrpGlaive.png FalcorGunsenWarfanWeapon.png GunsenHateDEStalkerScythe.png HateSecura LectaPSLecta.png Secura LectaSancti MagistarNLMagistar.png Sancti MagistarMasseterMasseter.png MasseterMiosDEMios.png MiosNinkondiNunchaku.png NinkondiOhmaCorpusTonfa.png OhmaProva VandalVandalElectroProd.png Prova VandalQuassusQuassus.png QuassusSarpaTnoGunbladeAuto.png SarpaScindo PrimePrimeScindo.png Scindo PrimePrisma SkanaPrismaSkana.png Prisma Skana
9 Prisma Dual CleaversPrismaDualCleavers.png Prisma Dual CleaversFurax WraithWraithFurax.png Furax WraithHeliocorCephHammer.png HeliocorKeratinosKeratinos.png KeratinosKorrudoKorrudo.png KorrudoKrohkurGrnEgyptSword.png KrohkurLesionInfTipedo.png LesionPathocystPathocyst.png PathocystVastilokVastilok.png VastilokVolnusGlassHammer.png Volnus
10 Arca TitronCrpHammer.png Arca TitronBroken WarStalkerTwoSword.png Broken WarCobra & CraneCobra & Crane.png Cobra & CraneDakra PrimeSwordPrime.png Dakra PrimeDestreza PrimeDestrezaPrime.png Destreza PrimeFang PrimePrimeFang.png Fang PrimeGlaive PrimePrimeGlaive.png Glaive PrimeKogake PrimeMirageKogakePrime.png Kogake PrimePrisma ObexPrismaObex.png Prisma ObexParacesisBallasSword.png ParacesisReaper PrimeReaperPrime.png Reaper PrimeRedeemer PrimeRedeemerPrime.png Redeemer PrimeShakuTnoNunchaku.png ShakuSigma & OctantisSundialSwordAndBoard.png Sigma & OctantisStrophaStropha.png StrophaTipedo PrimeTipedoPrime.png Tipedo PrimeTwin KrohkurDualGrnEgyptSwords.png Twin KrohkurWarStalkerTwoGreatSword.png War
11 Arum SpinosaArumSpinosa.png Arum SpinosaTelos BoltaceAHBoltace.png Telos BoltaceSynoid HeliocorCSHeliocor.png Synoid HeliocorJat KusarJatKusar.png Jat KusarMachete WraithDEWraithMachete.png Machete WraithNami Skyla PrimePrimeNamiSkyla.png Nami Skyla PrimePulmonarsPulmonars.png PulmonarsSkiajatiSkiajati.png SkiajatiVaykor SydonSMSydon.png Vaykor Sydon
12 Ceti LaceraCetiLacera.png Ceti LaceraFragor PrimePrimeFragor.png Fragor PrimeGuandao PrimeGuandaoPrime.png Guandao PrimeKaryst PrimeKarystPrime.png Karyst PrimeNikana PrimePrimeNikana.png Nikana PrimeOrthos PrimePrimePolearm.png Orthos PrimeSilva & Aegis PrimeSilvaAegisPrime.png Silva & Aegis PrimeSkana PrimeSkanaPrime.png Skana PrimeTekko PrimeTekkoPrime.png Tekko Prime
13 Galatine PrimePrimeGalatine342.png Galatine PrimeHalikar WraithHalikarWraith.png Halikar WraithKronen PrimeKronenPrime.png Kronen PrimeKuva ShildegKuvaShildeg.png Kuva ShildegVitricaVitrica.png Vitrica
14 Gram PrimeGramPrime.png Gram PrimeNinkondi PrimeNinkondiPrime.png Ninkondi PrimePangolin PrimePangolinPrime.png Pangolin PrimeTenet GrigoriTenetGrigori.png Tenet GrigoriTenet LiviaTenetLivia.png Tenet LiviaVenka PrimeVenkaPrime.png Venka PrimeVolnus PrimeVolnusPrime-Arsenal.webp Volnus Prime
15
16 Tenet ExecTenetExec.png Tenet Exec
17

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MR Warframe Primary Secondary Melee Sentinel
0 Ash (Prime) • Atlas (Prime) • BansheeBaruukCalibanChromaEmber (Prime) • EquinoxExcalibur (Prime) • Excalibur Umbra (Prime) • Frost (Prime) • Gara (Prime) • GarudaGaussGrendelHarrowHildrynHydroidInaros (Prime) • Ivara (Prime) • KhoraLavosLimboLoki (Prime) • Mag (Prime) • MesaMirageNekros (Prime) • Nezha (Prime) • Nidus (Prime) • Nova (Prime) • Nyx (Prime) • OberonOctavia (Prime) • ProteaRevenantRhino (Prime) • Saryn (Prime) • SevagothSevagoth's ShadowTitaniaTrinity (Prime) • Valkyr (Prime) • Vauban (Prime) • Volt (Prime) • WispWukongXakuYareliZephyr BratonBraton.png Braton (MK1-BratonBraton.png MK1) • BurstonBurston.png BurstonHindHind.png HindLatronLatron.png LatronMK1-ParisParis.png MK1-ParisSnipetronCorpusSniperRifle.png SnipetronMK1-StrunStrun.png MK1-Strun BroncoBronco.png BroncoMK1-FurisFuris.png MK1-FurisKrakenKraken.png KrakenMK1-KunaiKunai2.png MK1-KunaiLatoLato.png LatoSeerCaptainVorPistol.png Seer • All Kitguns MK1-BoBoStaff.png MK1-BoCronusCronus.png CronusDual SkanaDualSkana.png Dual SkanaFangDualDaggers.png FangMK1-FuraxFurax.png MK1-FuraxJaw SwordJaw.png Jaw SwordKestrelKestrel.png KestrelLectaLecta.png LectaSilva & AegisTennoSwordShield.png Silva & AegisSkanaDESkana.png SkanaTenet AgendusTenetAgendus.png Tenet Agendus • All Zaws Carrier (Prime) • DethcubeDirigaDjinnHeliosShade (Prisma) • TaxonWyrm (Prime) • ArtaxSentinelArtax.png ArtaxBurst LaserDESentinelBurstLaser.png Burst Laser (Prisma Burst LaserPrismaSentinelBurstLaser.png Prisma) • CryotraCryotra.png CryotraDeconstructorSentinelGlaiveWeapon.png DeconstructorDeth Machine RifleDESentinelDethMachineRifle.png Deth Machine Rifle (Deth Machine Rifle PrimeDMR Prime.png Prime) • HelstrumHelstrum.png HelstrumLaser RifleDESentinelLaserRifle.png Laser Rifle (Prime Laser RifleSentinelBurstLaserPrime.png Prime) • StingerDESentinelStinger.png StingerSweeperDESentinelSweeper.png Sweeper (Sweeper PrimeSentinelSweeperPrime.png Prime) • VerglasSentinelFreezeRayRifle.png VerglasVulklokSentinelElectricRailgun.png Vulklok
1 KarakGrineerM16Rifle.png KarakStrunStrun.png Strun Dual KamasDEDualKamas.png Dual KamasGlaiveDEGlaive.png GlaiveKamaKama.png KamaMacheteMachete.png MacheteMagistarPaladinMace.png Magistar
2 Mesa PrimeTitania Prime Boar