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Mastery Ranking, commonly abbreviated as MR, is a method of tracking how much of the game's total content a player has experienced with points earned by ranking up Warframes, Weapons, Companions, and Archwings with Affinity and also successfully completing Junctions and nodes on the Star Chart.

Players can view their own Mastery Progress and Rank by hovering the cursor over their Avatar on the top left corner of the UI. The profiles and Mastery progress of the player and other squad members can also be viewed by clicking "Profile" under their equipment tab. These details of other players in chat or in communications can be viewed by selecting their name and clicking "Profile."


Last updated: Thu, 30 Sep 2021 22:22:03 +0000 (UTC) by User:Cephalon Scientia

Increasing Mastery Rank

Mastery Points

To increase Mastery Rank, a player must earn Mastery Points through the following methods:

  • Ranking Weapons, Kitgun Chambers, Zaw Strikes, Sentinel weapons, and Archwing weapons will earn 100 mastery points for each rank gained up to Rank 30 for a total of 3,000.
    • Kitguns and Zaws must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
    • The BallasSword.png Paracesis, all Kuva weapons, and all Tenet weapons can exceed Rank 30 and will continue to grant mastery points for each additional level until they reach Rank 40.
  • Ranking Warframes, Companions, Archwings, K-Drives, the Plexus, and Necramechs will earn 200 mastery points for each rank gained up to Rank 30 for a total of 6,000, or 8,000 for a Necramech that has been polarized 5 times.
    • MOAs, Predasites, and Vulpaphylas must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
      • K-Drives, despite their modular nature, do not require gilding to be able to award mastery points.
    • Necramechs can exceed Rank 30 and will continue to grant 200 mastery points for each additional level until they reach Rank 40.
  • Clearing the main objective of any Mission node for the first time and extracting will grant a predetermined number of mastery points (Map progress can be viewed in the general stats in the profile menu).
  • Victory against the opponent specter in a Junction grants 1,000 mastery points.
  • Each rank of a Railjack's Intrinsics grants 1,500 mastery points.

Take note that each individual equipment will only grant its mastery points once per variant; polarization or selling a Rank 30 equipment and then purchasing & reusing it will not grant mastery points again, including in the event that a copy of already max-ranked equipment is obtained and used. If equipment below max rank are sold, then purchased and reused, only the ranks previously not gained will grant mastery points.

Variants of original equipment count as a different equipment for mastery ranking; MK1, Prime, Syndicate, Vandal, Wraith, Prisma, the MaraDetron.png Mara Detron, the ProboscisCernos.png Proboscis Cernos, and Akimbo/Dual variants. For example, Braton.png Braton, Braton.png MK1-Braton, BratonVandal.png Braton Vandal, and PrimeBraton.png Braton Prime are all considered different weapons, each with their own set of mastery points, with a total of 12,000 mastery points for fully ranking all four weapons. The same goes for different breeds of same-species Companion such as Chesa Kubrow, Raksa Kubrow, and Helminth Charger. Completing missions in The Steel Path also awards mastery that is separate from normal missions and Junctions.

Excess mastery points are not lost if a player reaches the amount required to advance a rank – these will automatically fill the next mastery bar, displayed only once the player has succeeded on the rank-up test.

Mastery Rank Tests

Mastery Test prompt with option to practice

In order to be promoted to the next Mastery Rank, a player must pass a test for each progressive rank they are trying to achieve. Mastery tests can only be accessed in solo play, and require the player to bring a full arsenal regardless of any in-test weapon restrictions. Each test is different and usually harder between ranks.

When a player becomes eligible for their next Mastery Rank they will be alerted and be given the option to proceed to the test immediately or wait. If the player chooses to wait they can access the test by simply hovering over their profile icon and selecting the "Rank Up" option later. The player's next Mastery Rank test will also be available for practice and, if eligible, for rank up in Cephalon Simaris' Relay room, as well as the players past completed Mastery Rank tests.

There is a 24-hour lapse in between consecutive attempts, whether having failed and to retake the current test or having succeeded previously and to qualify for the next rank.

It is recommended players go along the right aisle of the Cephalon Simaris room in most relays to practice for the current test beforehand. Outside of practice mode, inability to complete a test due to forfeiting or disconnection will consume the allowed attempt for the current day.

Players are also able to redo previous tests along the Cephalon's aisle. Players will be able to access all the tests previously passed, as well as the one for the next level.

The Operator cannot be used for Mastery Rank tests at 23 and below.

Tests for Rank 1-10

Exterminate Test (Primary)
This test requires players to exterminate three waves of enemies with their primary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 3, 5 and 8 enemies within 1:00, 2:00 and 3:00 for each wave respectively.

Exterminate Test (Secondary)
This test requires players to eliminate three waves of enemies with their secondary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 8, 12 and 16 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Exterminate Test (Melee)
This test requires players to eliminate three waves of enemies with their melee weapon.

The player starts in the center of a room encircled by four pillars. From here they must eliminate 5, 7 and 9 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Survival Test
This test requires players to endure an unlimited onslaught of Infested for a given period of time.

The player starts in the center of a room surrounded by several walls and platforms. From here they must survive for 1:30.

Tips
  • Leaving the center will relocate players to starting center instead.
  • Stealth skills can be used to complete the test without issue.

Terminal Hacking Test
This test requires players to hack six terminals within a time limit of 1:45.

The player starts in the center encircled by terminals. From here they must hack three Grineer terminals and three Corpus terminals to pass the test.

Tips
  • Failed hacks do not automatically fail the test, so long as they are completed before time limit ends.
  • You may use Ciphers, despite the test's purpose.

Target Tracking Test
This test requires players to track targets quickly and accurately.

The player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's camera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit spheres in succession before stopping at another target, this process will repeat itself until the test has ended.

Tips
  • Upon missing the white sphere, the original red sphere will be voided, reverting into a normal sphere. A new red sphere will appear elsewhere, thus it is better to take your time aiming rather than attempting to rush your aim.
  • Any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.

Timed Exterminate Test
This test requires players to eliminate three waves of enemies within 1:00.

The player starts in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.

Tips

Movement Test
This test requires players to jump across several platforms, with a varying distance between each one. Shooting the red orbs that appear spawns the next platform. Players have three tries to complete the test; any fall from the platforms counts as a try.
Tips
  • This test is not timed, so give yourself some time to gauge each distance before you jump.
  • Using advanced movement maneuvers (Bullet Jump, Double Jump, Wall Dash and Aim Glide) is necessary. If you have no experience with them, expect to have to try the test in practice mode (at Larunda Relay, Mercury, with Cephalon Simaris) several times. Note: bullet-jumping from a crouch rather than a slide makes this trial MUCH easier.
  • You are limited to your secondary weapon for this test, so make sure to bring one with at least some range (and not, say, Atomos), or you might have trouble reaching the spheres.
  1. First red orb: Bullet-jump to the platform. Remember to look up, not at the platform, while doing so, to jump higher.
  2. Second red orb: Double-jump to the first platform, then bullet-jump to the second.
  3. Third red orb: Bullet-jump to the platform.
  4. Fourth red orb: Bullet-jump towards the wall, then wall-jump up it to land on the platform at its top. Jump to the next platform.
  5. Fifth red orb: Bullet-jump towards the nearest, lower platform, again looking up. Then at the apex of your jump, aim-glide towards the platform in order to be able to reach it. Once landed, bullet-jump up to the final platform marked with a bright arrow.

Stealth Test

This test requires players to make use of cover and track enemy movements in order to assassinate targets without being detected using their equipped melee weapon only.

Players start in a room equipped with only their melee weapon. They make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next one.

Players are allowed three tries. Alerting an enemy counts as a try and will reset the stage. Falling off a platform does not count as a try. Also, there is no time limit.

At any point in time each enemy will be in one of 4 alert states: "Calm", "Investigative", "Suspicious" and "Alerted".

  • "Calm" is the default state all enemies start in. They will be slowly patrolling along their predefined patrol routes, speaking random phrases in their language. They can be killed with a stealth finisher while in this state.
  • "Investigative" is the state an enemy enters when they briefly see the player for a split second. E.g. showing to an enemy from behind the pillar then quickly hiding back in is what could cause this state to be activated from "Calm". They will pronounce a suspicion phrase that sounds like a question, and alter their patrol course to start moving to the point where they saw the player. The test does not yet fail if an enemy enters this state.
  • "Suspicious" is when they see the player for longer still than what is required to enter "Investigative" state. E.g. falling off the platform in front of an enemy is an example of what could cause them to enter this state from "Calm". They will pronounce a suspicion phrase, then simply stop dead in their tracks and wait for a few seconds. In this state they cannot be killed with a stealth finisher. If they don't see a player within several seconds, they will fall back into "Calm" state and continue patrolling. The test does not yet fail if an enemy enters this state, and in fact it is quite possible to kill a nearby enemy that is transitioning from "Calm" into "Suspicious" state without failing the test.
  • "Alerted", is the state an enemy in "Suspicious" state enters when they only glance momentarily at a player. The test instantly fails, even if you subsequently kill the enemy that entered this state.
Tips
  • Primary and secondary weapons, as well as abilities and companions, are disabled.
  • Ranged melee weapons like the DEGlaive.png Glaive or the TnoGunblade.png Redeemer can be used for taking out enemies from a safe distance.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
  • Skiajati.png Skiajati's passive can make the player go invisible on Finishers.
  • Enemies can see far ahead of them in a cone-shape that expands with more distance. The sounds of running, jumping and falling do not alert them. Swinging your weapon will not alert them either, except if they are in a close proximity.
  • Enemies are also very weak; one melee hit kills them.
  • Increasing field of view in the options helps in glancing around corners.
  • Mods that increase enemy radar (Mod TT 20px.png Enemy Radar, Mod TT 20px.png Enemy Sense, Mod TT 20px.png Vigilante Pursuit) are extremely useful. It is also useful to open the full map (default M ) immediately on starting the test.
  • Hitting ESC  will pause the test, which is very useful when following a video walkthrough.
Walkthrough
  • First stage: Three enemies. Kill the immobile enemy whose back is turned. Wait until one of the other two is hidden behind the pillars and the other has his back turned; run up to and kill that one. Then jump to the top of a pillar; the enemy can't see you there and you can jump down and kill him from behind at your leisure.
  • Second stage: Four enemies, two at ground level and two on an elevated walkway. Run towards one of the pillars closest to you and jump up it; the lower two can't see you and you can jump down to kill them whenever it's convenient. Then move below the walkway, keeping the other two in view; they can't see you standing below them, so you can jump up behind them and kill them whenever they are far away from each other.
  • Third stage: Six enemies, three in the courtyard enclosed by pillars nearer to you, and three towards the back. First, kill the nearer three: As soon as they appear, run towards the closest pillar on either side and hide. Wait until you are out of line of sight and kill the three enemies one at a time whenever convenient. Then, kill the two in the far corners: Move towards them, hiding behind pillars, and kill them when their back is turned. Finally, watch the last one on his small platform: when his back is turned, jump carefully up behind him and kill him.

Disappearing Platform Test
This test requires players to eliminate targets at range while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them.

The player will spawn in on a normal platform and the test will begin once you enter the grid area. You must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have three chances to complete the test. Falling from the tileset counts as a try.

Tips
  • The number of targets is always 15, or, approximately, 1.6 per platform.
  • It is recommended to go on all the edge platforms then use the one in the very middle to make use of all platforms and provide additional time.
  • There are invisible walls preventing players from accessing the elevated platforms.
  • Using TitaniaIcon272.png Titania's Razorwing130xDark.png Razorwing form can make this test trivial.
  • Using a Continuous Hit-Scan weapon, such as the CrpShockRifle.png Quanta can make hitting targets easier.
  • Using the GrineerFlameThrower.png Ignis can make the test inconsequential; as without having to aim precisely, you are free to focus on ensuring you have a safe platform to stand on. Mod TT 20px.png Sinister Reach is suggested for this approach, but not required.
  • It is possible to stand on a tiny protrusion on one of the enemy platforms removing the urgency to maneuver the disappearing platforms.

Tests for Rank 11-20

Time Trial Test
This test requires players to make their way through an obstacle course while shooting red orbs to increase the amount of time they have to finish the course. Each orb adds 5 seconds of time.
Tips
  • Fast moving frames such as VoltIcon272.png Volt or LokiIcon272.png Loki are very handy for this test as speed can significantly ease completion.
  • Using ZephyrIcon272.png Zephyr's TailWind130xDark.png Tail Wind can make it possible to reach the end of the test without the need to go through the entire course. Especially the maze towards the end as she can go over the walls.
  • Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.
    • Using the GrineerFlameThrower.png Ignis with Mod TT 20px.png Firestorm is an easy way to hit all the orbs without much focus.
    • Using the InfestedLongGunTwo.png Phage without focusing the beam-lasers is another easy way to hit the orbs.
  • When attempting to complete the challenge, it is best to keep moving in the case that you miss an orb. Stopping to shoot the orb can result in you basically using the time you just gained.
  • Using TitaniaIcon272.png Titania's Razorwing130xDark.png Razorwing allows the player to fly through the test.

Carousel Test
This test requires players to eliminate enemies while being aware of their surroundings.

Players start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the disks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the "carousel".

The object of the test is to reach the carousel, eliminate 16 enemies spawning on the outer disk, all while avoiding the moving lasers.

Tips
  • The lasers move at about walking speed, and position can be judged by the set in front of the player.
  • The lasers heavily damage shields, but the player is permitted to use revives available to them if they die.
    • RhinoIcon272.png Rhino's IronSkin130xDark.png Iron Skin can prevent this instant kill.
    • IvaraIcon272.png Ivara's Prowl130xDark.png Prowl with Mod TT 20px.png Infiltrate augment can be used to easily pass this test, as players will be able to walk through lasers unharmed and will still be able to kill enemies on the outer ring.
    • LimboIcon272.png Limbo's Rift Walk can be used to pass through the lasers unharmed.
    • Using TitaniaIcon272.png Titania's Razorwing130xDark.png Razorwing allows the player to fly above most of the lasers and towards the enemies, killing them easily.
    • WukongIcon272.png Wukong's CloudWalker130xDark.png Cloud Walker ability allows you to pass through the lasers unharmed. His passive 5 masteries of death can also allow you extra revives.
  • A relatively accurate weapon is recommended, as the enemies are at mid to long range.
  • Sentinels with DESentinelDethMachineRifle.png Deth Machine Rifle or DESentinelStinger.png Stinger can help with eliminating targets.
  • DEBallistica.png Ballistica, its burst fire producing a projectile "fan" when mobile, makes this test trivial.

Advanced Disappearing Platform Test
This test requires players to eliminate enemies while remaining extremely mobile.

Players start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it begins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and three stacked vertically in the center.

Players have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously exhausted platforms.

Companions cannot be used in this test.

Tips
  • The number of targets is always 16, or, approximately, 2.3 per platform.
  • Plan the order by which you will use the platforms, to avoid getting stuck in a corner.
  • Utilize Power Wall Climbing to stand on top of walls and shoot enemies easier above disappearing platforms.
  • MesaIcon272.png Mesa can use her Peacemaker130xDark.png Peacemaker ability to take this test.
  • TitaniaIcon272.png Titania can use her Razorwing130xDark.png Razorwing ability to hover above the platforms, and ignore the mechanic. Since you only start with 50 energy in the test, using either a Squad Energy Restore or Mod TT 20px.png Preparation is suggested.
  • Similarly ZephyrIcon272.png Zephyr can use her charged TailWind130xDark.png Tail Wind ability to hover, delaying the need to move to the next platform.
  • Using the Akarius.png Akarius makes this test extremely inconsequential, since the homing rockets fired out of the gun explode upon hitting the ground and deal splash damage.

Advanced Exterminate Test
This test requires players to eliminate three waves of enemies of levels 15-20.

The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three waves with Grineer, Infested, and Corpus units respectively.

Tips
  • Be careful of the gaps in the level.
  • Transference and Companions (except Venari) are disabled, so try to use a well-rounded loadout.
  • It appears that there is no time limit.
  • Enemy numbers: 10 Grineer, 20 Infested (including both crawlers and ospreys), 15 Corpus.

Warframe_-_Mastery_Rank_15_Test

Warframe - Mastery Rank 15 Test

Interception Test
This test requires players to capture and hold points in an Interception mission.
Tips
  • Some targets may not be standing on the same Interception point or are being blocked by consoles. punch through will be of some use mitigating this issue.
  • You can use a specter to protect one of the points.

Warframe_-_Mastery_Rank_16_Test

Warframe - Mastery Rank 16 Test

Defense Test
This test requires players to defend a Cryopod for 3 waves of level 25 to 30 Corpus.
  • Wave 1: 8 enemies; Wave 2: 12 enemies; Wave 3: 16 enemies
Tips

Warframe_-_Mastery_Rank_17_Test

Warframe - Mastery Rank 17 Test

Advanced Timed Exterminate Test
This test requires the player to kill 30 Infested targets within a time limit.
Tips
  • Taking WukongIcon272.png Wukong and using CelestialTwin130xDark.png Celestial Twin can make the test fairly simple by having the twin use your primary weapon to kill the enemies while you use your melee to hit the orbs as they spawn.
  • There will be a sphere that upon destruction will grant the player +7 seconds. It can only be harmed with melee.
    • Thrown melee weapons like DEGlaive.png Glaive, Kestrel.png Kestrel and GrnBoomerang.png Halikar don't deal any damage to the spheres when thrown.
    • Spin attack of AHBoltace.png Telos Boltace can destroy the spheres. As the spheres have object-based health, line of sight is not required to damage them.
    • The charge attacks from TnoGunblade.png Redeemer and TnoGunbladeAuto.png Sarpa cannot harm the spheres.

Warframe_-_Mastery_Rank_18_Test

Warframe - Mastery Rank 18 Test

Advanced Defense Test
This test requires the player to defend a Cryopod for 5 waves of level 25 to 30 Corpus.
  • Enemies per wave – Wave 1: 8; Wave 2: 12; Wave 3: 16; Wave 4: 18; Wave 5: 20.
Tips

Warframe_-_Mastery_Rank_19_Test

Warframe - Mastery Rank 19 Test

Stealth Rescue Test
This test requires the player to destroy six orbs without being detected by the 12 patrolling Grineer Lancers, and then escort a rescue target to the extraction point.
Tips
  • The player gets three attempts to complete the test without detection, after which the test will fail.
  • Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
  • Active warframe abilities are disabled, however passive abilities (such as BansheeIcon272.png Banshee's Hush) remain in effect.
  • Ranged melee weapons like the DEGlaive.png Glaive, the TnoGunblade.png Redeemer, or the TeshinGlaive.png Orvius are ideal for taking out enemies from a safe distance.
    • The Orvius' channeled throw auto-aims for heads and also destroys bodies which makes it a perfect choice.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
    • Bug: After falling off the map the Redeemer sometimes becomes unusable, the regular melee attack nor the special (ranged) attack work. This also disables air glide. The only complete solution is to retake the trial since even failing the attempt in progress doesn't fix the issue. Workaround: assuming one managed to kill all the enemies beforehand, or at least the majority, it is possible to destroy an orb using "flying kick". One has to take a good running start, aim at the orb, run, bullet jump and press and hold crouch (CTRL ) while in the air until the orb is hit. This may not destroy it at first so it might take a few attempts. Moreover, the orb sometimes explodes spontaneously soon after hitting it.
  • As of Update 28.0 (2020-06-11), equipment and gear items are disabled during the test.
  • IvaraIcon272.png Ivara's passive as well as mods such as Mod TT 20px.png Enemy Radar, Mod TT 20px.png Enemy Sense and Mod TT 20px.png Vigilante Pursuit will allow you to see enemies on the minimap, making locating and avoiding them easier. Using Mod TT 20px.png Rush, Mod TT 20px.png Armored Agility, and Mod TT 20px.png Speed Drift will allow you to sneak up on enemies quicker, and Mod TT 20px.png Coaction Drift will increase the Mod TT 20px.png Enemy Radar further.
  • Wisp's passive invisibility during jumps and aim-glide works very well with aim-glide mods and enemy radar. Jumping continually, landing behind and melee attack clears the map easily.
  • RVDarkDagger.png Rakta Dark Dagger will help you sneak up on the enemies, as this weapon reduces enemy visibility. You will need to ensure that it can damage the enemies quick enough or you will be detected.
  • Using the Skiajati.png Skiajati can trivialize the test, because its unique ability (five seconds of invisibility on Finisher attacks) functions during the test.
  • The best approach is to ignore the orbs and first observe the enemies' patrol patterns and eliminate them one by one. Once all enemies are down, get all the orbs, then get the rescue target. Most importantly DO NOT RUSH the test - a slow and methodical approach makes this test much simpler.
  • Open Mission Progress with (ESC } > View Mission Progress, or TAB ) to see how many Grineer enemies have been killed so far. There is a total of 12 Grineer enemies in the test, and they never respawn once killed.
  • In Practice mode there are up to ~20 enemies, instead of 12.

Warframe_-_Mastery_Rank_20_Test

Warframe - Mastery Rank 20 Test

Archwing Time Trial Test
This test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings between the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.
Tips
  • Your Warframe's Mod TT 20px.png Sprint Boost aura mod and max or nearly max Mod TT 20px.png Hyperion Thrusters will make quick work of this mission. You should also sprint (with toggle on) and immediately go for afterburners, and use blink between the rings.
    • Using Blink will NOT take you through the rings, and thus will NOT add additional time.
  • Naturally, take Itzal into this mastery test to grant you an upper edge on the challenge thanks to its higher base speed.
    • If you are not very well oriented with the maximum velocity of the Archwing, consider taking slower Archwing such as Odonata or Elytron to retain more control. You do not need to collect every ring, just make it to the platform at the end of the course.

Tests for Rank 21-30

Warframe_-_Mastery_Rank_21_Test

Warframe - Mastery Rank 21 Test

Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
Tips
  • The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
  • A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
  • Ranged melee weapons, such as the DEGlaive.png Glaive and ExcaliburIcon272.png Excalibur's ExaltedBlade130xDark.png Exalted Blade can be used to destroy the orbs from a distance.
  • The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.
  • Utilizing a Warframe with AoE abilities such as AshIcon272.png Ash, EmberIcon272.png Ember, and SarynIcon272.png Saryn, will allow the player to eliminate enemies with minimal effort.

Warframe_-_Mastery_Rank_22_Test

Warframe - Mastery Rank 22 Test

Arena
This test consists of three rounds requiring the player to kill 12 / 18 / 24 Executioners (level 40). The player is given 3 respawns before the mission will fail. Executioners will spawn in pairs, a maximum of 6 simultaneously. The first round has a speed boost modifier, the second round has a health drain modifier (drains 100 health periodically until you have 3 health, killing enemies restores all health) and the third round has a scaling enemies modifier. Falling out of the map uses one respawn.
Tips
  • Falling off the arena counts as a death. Take extra precautions to avoid the edge of the platforms or being knocked over them.
  • As gear use is not allowed, it is advisable to equip Mod TT 20px.png Energy Siphon, Mod TT 20px.png Streamline, or Mod TT 20px.png Fleeting Expertise for energy regen/ability efficiency.
  • AshIcon272.png Ash's BladeStorm130xDark.png Blade Storm can make quick work of the Executioners.
  • Mod TT 20px.png Rapid Resilience is recommended to help counter enemy DmgColdSmall64.png Cold procs.
  • Ammo is not replenished between rounds; bring ammo efficient weapons.
  • There are ammo, health, and energy spawns scattered around the map; energy is marked on the map with a blue circle, ammo and health have no markers.
  • Loki trivializes this test. Put on Vitality to minimize accidental death in the second round due to health drain.

Warframe_-_Mastery_Rank_23_Test

Warframe - Mastery Rank 23 Test

Mobile Point Capture Test
This test requires the player to capture 6 mobile control points before the timer runs out by standing within a radius as they move along set paths. Various types of Grineer enemies will spawn throughout the map, attacking the player as they capture the points. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
  • The player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
  • The points can move very fast along certain paths, making it particularly difficult to aim at the surrounding enemies. Therefore, area-of-effect weapons and abilities are highly recommended.
  • Control of an incomplete point will rapidly decay if it is not actively being captured.
  • Area-of-effect crowd control abilities can trivialize the test if modded for sufficient range and duration.
  • Some of the control points move much faster than base movement speeds. Equipping max rank Mod TT 20px.png Rush, Mod TT 20px.png Armored Agility, and Mod TT 20px.png Sprint Boost together grants enough speed for most Warframes to keep up with all but the fastest points with little effort.
  • There are no sources of energy outside of enemy drops, so Mod TT 20px.png Energy Siphon, Mod TT 20px.png Rage and/or Mod TT 20px.png Hunter Adrenaline, and high Ability Efficiency are recommended.
  • High duration LokiIcon272.png Loki is ideal as it will allow players to ignore incoming damage by utilizing Invisibility130xDark.png Invisibility.
  • LimboIcon272.png Limbo trivializes this test. Using Rift Walk at the beginning of the test, Limbo can remain in the Rift Plane indefinitely, effectively becoming immune to all damage for the duration of the test at no cost.
  • SarynIcon272.png Saryn can also make the test easy, as her Molt130xDark.png Molt will divert enemy attacks while the speed boost allows her to catch up with the mobile control points. Equipping Mod TT 20px.png Regenerative Molt also lets Saryn heal up, further increasing her survivability.

Warframe_-_Mastery_Rank_24_Test

Warframe - Mastery Rank 24 Test

Operator Test
This test requires the player to use their Operator to destroy an orb in the center of a small arena, while being attacked by Infested Brood Mothers. The player is given 3 respawns before the mission will fail.
Tips
  • The player has 3 minutes to destroy the orb, with no way to increase the remaining time.
  • The Operator is stripped of their Amp, and thus must carefully choose between using energy for Void Dash, Mode, Blast, or Beam.
    • Dying during the test allows the player to use their equipped amp (with ammo separated from energy), focus upgrades, and Arcanes for the remainder of the test (bug?), making the test much easier.
  • Despite how short the obstacles on the arena appear, they cannot be stood on, even using Void Dash.
  • The orb's size and hitbox shrink as it takes more damage. It will regenerate over time if it stops taking damage.
  • There are two respawning energy orbs on opposite sides of the arena. Use these to your advantage.
  • Falling off the platform will not kill the Operator, but it is still recommended to be careful, as reappearing on the platform can trigger the heavy landing animation and leave them open to attack.
  • Void Mode will detach Maggots, though it will not kill them and they and can leap back onto the player at will, lifespans excepting.
  • Void Dash is effective for evading Maggots, and will also remove any Maggots attached to the Operator. Dashing through enemies will replenish a little energy as well as damage them.
    • Dashing towards the Brood Mothers to knock them off platforms also provides time to concentrate on the orb.
  • Brood Mothers can be killed, but more will spawn to replace them as the test progresses. There will never be more than two Brood Mothers at one time, excepting bugs/glitches.

Warframe_-_Mastery_Rank_25_Test

Warframe - Mastery Rank 25 Test

Deployable Archwing Exterminate Test
This test requires the player to use an Archwing deployed by the Archwing Launcher to traverse a multitude of floating platforms, killing 50 enemies before the timer runs out. The player can extend the remaining time by melee attacking the orbs that spawn on these platforms.
Tips
  • The timer starts at 28 seconds, and each orb destroyed will increase it by 20, up to a maximum of 29 seconds.
  • Each platform contains a respawning Archwing that can be used to travel to another platform once it has been cleared.
  • Blink maneuver can be used to traverse between platforms extremely quickly.
  • TitaniaIcon272.png Titania is ideal for this test, as Razorwing130xDark.png Razorwing allows her to traverse the platforms without an Archwing and she can freely use the EWDiwata.png Diwata without exiting the ability.
  • Enemies falling off the platforms do not count as kills; as such, Crowd Dispersion or melee weapons with high knockback may be undesirable.
    • It is possible to complete the test without using any Archwing maneuvers as shown here

Warframe_-_Mastery_Rank_26_Test

Warframe - Mastery Rank 26 Test

Advanced Mobile Point Capture Test
This test requires the player to capture 6 mobile control points within 5 minutes by standing within a radius as they move along set paths, while under constant fire from the Grineer. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
  • In contrast to the normal variant of this test:
    • The Grineer enemies here are relatively high leveled (level 41-46). It is recommended to bring a Warframe that can sustain itself under heavy gunfire, such as InarosIcon272.png Inaros, RhinoIcon272.png Rhino, NezhaIcon272.png Nezha or NidusIcon272.png Nidus.
    • The map in this test is much more vertical and open, increasing the overall heavy gunfire that must be endured.
    • You can use your Operator.
    • The mobile points move even faster, and they can move along a vertical path.
  • Much like the normal variant, the player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
  • There are no sources of energy outside of enemy drops, so Mod TT 20px.png Energy Siphon, high Ability Efficiency, Mod TT 20px.png Rage and/or Mod TT 20px.png Hunter Adrenaline, and Zenurik's Energizing Dash are recommended.
  • LimboIcon272.png Limbo or LokiIcon272.png Loki are ideal as they can ignore incoming damage by utilizing Rift Walk or Invisibility130xDark.png Invisibility, respectively.
  • SarynIcon272.png Saryn can also make the test easy, as her Molt130xDark.png Molt will divert enemy attacks while the speed boost allows her to catch up with the mobile control points. Equipping Mod TT 20px.png Regenerative Molt also lets Saryn heal up, further increasing her survivability.

Warframe_-_Mastery_Rank_27_Test

Warframe - Mastery Rank 27 Test

Index Banking Test
This test requires the player to collect 100 points and bank them within 5 minutes by moving around and grabbing points and banking them. The test will complete when the player has banked 100 points. Lvl25+ Grineer units will spawn during the mission, gradually increasing in level as time passes.
Tips
  • Unlike The Index, you have to activate the deposit point to manually bank points.
  • The map is very open to grab points using frames like TitaniaIcon272.png Titania, ZephyrIcon272.png Zephyr, or NovaIcon272.png Nova to teleport around.
  • Using Zenurik Tree on your Operator with max bound "Void Flow" to dash around is a fast way to complete this test.
  • Orange orb locations are on the higher ground, worth 3 points each.
  • Blue orb locations are on the lower ground and between platforms, worth 1 point each.
  • Killing Grineer enemies marked with red color will drop an Orange orb worth 3 points.
  • Orbs respawn when the player banks them in for points.
  • It is possible to keep enemies at low level during the whole 5 minutes by not killing them. Making them less dangerous while the player is running around collecting points.
  • Orbs are affected by Mod TT 20px.png Vacuum and Mod TT 20px.png Fetch. Utilizing in combination with MagIcon272.png Mag's Mod TT 20px.png Greedy Pull makes this test very easy.


Warframe - Mastery Rank 28 Test.jpeg

Condensed Thermia Extermination Test
This test requires the player to eliminate 60 enemies within certain time limits. The enemies are initially invulnerable and colored in red, requiring the player to pick up canisters of Condensed Thermia, at most 7 of which will spawn on a schedule in 7 specific different locations throughout the map. The order of the 7 spawn locations is always the same. These canisters must be thrown at enemies (default: MMB ) to make them vulnerable, changing the enemy color from red to cyan. The first canister will spawn 5 seconds after the test starts, and each canister will expire 20 seconds after spawning in, with the expiration timer not stopping when the canister is picked up (however it is stopped once the player has thrown the canister and it is falling). Once a canister is thrown, the next one will spawn in 10 seconds (reduced to 5 seconds if the canister expires without being thrown). If 60 enemies are not killed within 15 seconds of throwing the 7th canister (or within 5 seconds of it expiring without being thrown) - the test will fail. This implies that the maximum possible time the test can run for is 3 minutes 40 seconds (but it will be shorter if canisters are thrown before their 20 second expiration timer, or if some canisters expire before being thrown). This test uses the canister throwing game mechanics first seen in the Exploiter Orb fight but adapted for extermination.
Tips
  • Because the maximum number of canisters is limited to 7 - it is recommended to throw the canisters into clusters of enemies to maximize their effectiveness.
  • Enemies need to be killed quickly after throwing a canister as the next canister will always spawn 10 seconds after the current one is thrown with the 20 second canister expiration timer immediately starting upon spawning in even if the player is still busy killing the enemies from the previous canister.
  • As the order of the 7 spawn location is always the same - memorising the order of canister spawn locations may be helpful in order to start moving closer towards the next canister spawn location a few seconds before a canister spawns in there.
  • Gear items (except vehicles such as Archwing or K-Drive) may be used for this test. Summoning an On Call Crew and commanding them to "Hold position" (default: X  while being close to the crew member) will cause the nearby enemies to attack the initially invulnerable crew member thus causing enemies to cluster in that spot (note that the crew member will become vulnerable to enemy damage if a canister is thrown closeby). Periodically dropping a Squad Energy Restore can help to supply energy for any warframe abilities needed.
  • Operator Void Dashes are a great way to get to the Thermia canisters quickly, especially with MagusCadence64x.png Magus Cadence and Naramon's Mind Sprint, and the Operator can carry the canisters even while in void mode (but will drop it on transference in, although if the frame is holding holding a canister - this will continue to be held on transference out/in). TitaniaIcon272.png Titania also works very well for rapidly reaching canisters with Razorwing130xDark.png Razorwing (however if a canister is held - it will be dropped if Razorwing is activated).

File:Warframe - Mastery Rank 29 Test.jpeg

400 px

Advanced Timed Extermination Test
This test requires the player to eliminate 100 enemies, with enemy levels starting at 50 and ending at 110. The player is given a 14-second countdown timer to kill waves of enemies, each enemy kill resets the timer by 2 seconds. Every 10 enemies killed the test conditions get harder:
  • 10 enemies: enemy level +10
  • 20 enemies: enemy level +20
  • 30 enemies: enemy health +50%
  • 40 enemies: enemy level +30
  • 50 enemies: max timer -3s
  • 60 enemies: enemy level +40
  • 70 enemies: enemy armor +50%
  • 80 enemies: enemy level +50
  • 90 enemies: enemy level +60
If the player dies or runs out of time, they will start again from 0 kills, and have 3 attempts total to succeed.
Tips
  • MesaIcon272.png Mesa's Peacemaker130xDark.png Peacemaker, combined with some Energy Restores, can make this test trivial. Do not forget to use ShatterShield130xDark.png Shatter Shield (with Mod TT 20px.png Staggering Shield recommended) beforehand to improve her survivability especially later in the test with higher level ranged enemies.
  • Strategically deployed near targeted ranged enemies, decoys by LokiIcon272.png Loki and SarynIcon272.png Saryn can both help draw fire from faraway ranged enemies and pull melee-type enemies closer for a faster kill.
    • Additionally, Loki's RadialDisarm130xDark.png Radial Disarm will force ranged enemies to go in melee and close in, making them far easier to take out. It is not recommended to have Mod TT 20px.png Irradiating Disarm equipped, however, as enemies might chase down other enemies due to the DmgRadiationSmall64.png Radiation proc.
  • Ammo is not restored between attempts; the relatively low number of enemies combined with their buffs will make ammo efficient weapons and/or Ammo Restore gear important.

Advanced Survival Test
This test requires the player to kill a number of enemies from all different factions, then some Eximus "bosses", and finally interact with the Life Support Capsule, in five stages all while under Survival conditions. After killing the bosses, the player must activate a Life Support Tower to trigger the next wave, as well as one final tower to pass the test.
  • Stage 1: 20 enemies, 2 bosses. An Arbitration Shield Drone and a Napalm serve as the first bosses.
  • Stage 2: 25 enemies, 4 bosses. A Vapos Nullifier and a Terra Crewman are added to the bosses.
  • Stage 3: 30 enemies, 6 bosses. A Juno Shield Osprey and a Corrupted Bombard are added to the bosses.
  • Stage 4: 35 enemies, 8 bosses. A Corrupted Heavy Gunner and a Brood Mother are added to the bosses. The Heavy Gunner is given Steel Path modifications.
  • Stage 5: 40 enemies, 10 bosses. A Nox and a Tusk Mortar Bombard are added to the bosses. The Nox is given Steel Path modifications.
  • In case the player gets killed during the test, he or she will simply respawn on the same spot, but will start again with 100 Energy.
  • Mobs can drop small Life Support Modules when killed, extending the timer by ten percent.
Tips
  • Crowd control is an essential consideration for this test, as mobs drop crucial Life Support Modules to help extend the test's timer.
  • The Nox at Stage 5 is arguably the toughest of all the boss-type spawns due to his innate damage reduction while his glass cover is not broken, combined with his Steel Path modifications.
    • Knocking him off the platform and down the abyss counts as a kill.

Tests for Legendary Rank 1-10

Legendary Exterminate Test (Primary)
This test requires players to exterminate three waves of level 80-85 Terra Corpus with their primary weapon. All Warframe abilities and the Operator are disabled.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 15, 30 and 45 enemies within 1:00, 1:30 and 2:00 for each wave respectively.

Tips
  • Keep in mind that all humanoid Terra Corpus variants resist 75% of all DmgColdSmall64.png Cold, DmgBlastSmall64.png Blast, DmgMagneticSmall64.png Magnetic, and DmgViralSmall64.png Viral damage done to their health, so mod your primary weapon accordingly.
  • Reserve ammo is not consumed throughout the test.
  • Due to the high level of enemies and inability to use abilities, Warframes with high base tankiness or innate invisibility such as InarosIcon272.png Inaros, NidusIcon272.png Nidus, GrendelIcon272.png Grendel and WispIcon272.png Wisp are highly recommended to endure the fight.
  • As consumables can be used on call crew and specters work in this test (Specters can even use abilities).

Mastery Ranks Allocation

View Mastery Rank List
Experience needed for each level, up to MR 30, is calculated by the formula: 2,500 × (Rank2)
Rank Image Rank Name Rank Number Next Rank Requirement Total XP Required Test Note
None Unranked 0 2,500 0 None -
Initiate.png Initiate 1 7,500 2,500 Primary Test

Corpus
Rank 1-3

SilverInitiate.png Silver Initiate 2 12,500 10,000 Sidearm Test Grineer
Rank 1-3
GoldInitiate.png Gold Initiate 3 17,500 22,500 Melee Test Grineer
Rank 1-3
Novice.png Novice 4 22,500 40,000 Survival Test Infested
Rank 12-15
SilverNovice.png Silver Novice 5 27,500 62,500 Terminal Hacking Test -
GoldNovice.png Gold Novice 6 32,500 90,000 Target Tracking Test -
MRDisciple.png Disciple 7 37,500 122,500 Timed Exterminate Test All Factions
Rank 10-15
SilverDisciple.png Silver Disciple 8 42,500 160,000 Wall Dash Test -
GoldDisciple.png Gold Disciple 9 47,500 202,500 Stealth Test Grineer
Rank 1
Seeker.png Seeker 10 52,500 250,000 Disappearing Platform Test Grineer
Rank 1
SilverSeeker.png Silver Seeker 11 57,500 302,500 Time Trial Test -
GoldSeeker.png Gold Seeker 12 62,500 360,000 Carousel Test Grineer
Rank 1
Hunter.png Hunter 13 67,500 422,500 Advanced Disappearing Platform Test Grineer
Rank 1
SilverHunter.png Silver Hunter 14 72,500 490,000 Advanced Exterminate Test All Factions
Rank 20-25
GoldHunter.png Gold Hunter 15 77,500 562,500 Interception Test

Grineer
Three Towers
Rank 15-20

Eagle.png Eagle 16 82,500 640,000 Defense Test Corpus
3 Waves
SilverEagle.png Silver Eagle 17 87,500 722,500 Advanced Timed Exterminate Test Infested
35 Targets
GoldEagle.png Gold Eagle 18 92,500 810,000 Advanced Defense Test

Corpus
5 Waves
Rank 27-30

Tiger.png Tiger 19 97,500 902,500 Stealth Rescue Test

Grineer
Rank 15

SilverTiger.png Silver Tiger 20 102,500 1,000,000 Archwing Time Trial Test -
GoldTiger.png Gold Tiger 21 107,500 1,102,500 Timed Exterminate Test

Grineer
Rank 26

MRDragon.png Dragon 22 112,500 1,210,000 Arena Test Grineer
Rank 40+
SilverDragon.png Silver Dragon 23 117,500 1,322,500 Mobile Point Capture Test Grineer
Rank 40
GoldDragon.png Gold Dragon 24 122,500 1,440,000 Operator Test Infested
Rank 15
Sage.png Sage 25 127,500 1,562,500 Deployable Archwing Exterminate Test Grineer
Rank 25
SilverSage.png Silver Sage 26 132,500 1,690,000 Advanced Mobile Point Capture Test Grineer
Rank 41-46
GoldSage.png Gold Sage 27 137,500 1,822,500 Index Banking Test Grineer
Rank 25+
Master.png Master 28 142,500 1,960,000 Condensed Thermia Extermination Test -
SilverMaster.png Middle Master 29 147,500 2,102,500 Advanced Timed Extermination Test All Factions
Rank 50-110
GoldMaster.png True Master 30 147,500 2,250,000 Advanced Survival Test All Factions
Rank31.png Legendary 1 1 LegendaryIcon.png 147,500 2,250,000 + (147,500 * MR above 30) Legendary Exterminate Test (Primary) Corpus
Rank 80-85
Mr affinity requirements chart.png

Total Mastery

Category Count Mastery
Last updated: Update 30.7 (2021-09-08) (PC)
Warframes 81 486,000
Primaries 151 468,000
Secondaries 122 375,000
Melee
(including Zaws)
184 558,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1146 2,509,002[?]
Minus Exclusives 1036 2,101,002[?]

Category Count Mastery
Last updated: Update 30.7 (2021-09-08) (XBX)
Warframes 80 480,000
Primaries 151 468,000
Secondaries 121 372,000
Melee
(including Zaws)
183 555,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1143 2,497,002[?]
Minus Exclusives 1033 2,089,002[?]

Category Count Mastery
Last updated: Update 30.7 (2021-09-08) (PSN)
Warframes 80 480,000
Primaries 151 468,000
Secondaries 121 372,000
Melee
(including Zaws)
183 555,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1143 2,497,002[?]
Minus Exclusives 1033 2,089,002[?]

Category Count Mastery
Last updated: Update 30.7 (2021-09-08) (NSW)
Warframes 80 480,000
Primaries 151 468,000
Secondaries 121 372,000
Melee
(including Zaws)
183 555,000
Kitguns 6 18,000
Missions 466 29,002
Junctions 26 26,000
Intrinsics 5 75,000
Plexus 1 6,000
Sentinels 15 90,000
Robotic Weapons 19 57,000
Hound Weapons 3 9,000
Kubrows 6 36,000
Kavats 4 24,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Archwings 5 30,000
Arch-Guns 16 50,000
Arch-Melees 8 24,000
Amps 8 24,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1143 2,497,002[?]
Minus Exclusives 1033 2,089,002[?]

Notes

Exclusive Mastery

Main article: Exclusive Mastery
View Exclusive Mastery List

Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.

Item Count Mastery
Market Retired 1 3,000
Founders Pack 3 12,000
Nightwave 2 6,000
Event Reward 10 30,000
Void Trader 27 84,000
Daily Tribute 4 12,000
Prime Vault 68 285,000
Total: 115 432,000

Market Retired

Acquisition: Events or Special Alerts

These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.

Item Count Mastery
CorpusSniperRifle.png Snipetron Primary 3,000
Total: 1 3,000

Founders Pack

Acquisition: None

These items were part of the Founders Program, rewarding those who donated during the crucial early stages of the game. They cannot be traded and will never be offered again.

Item Count Mastery
Excalibur PrimeIcon272.png Excalibur Prime Warframe 6,000
LatoPrime.png Lato Prime Secondary 3,000
SkanaPrime.png Skana Prime Melee 3,000
Total: 3 12,000

Nightwave

Acquisition: Wolf Beacon and Nightwave Offerings

Wolf Sledge Image.png Wolf Sledge is only obtainable by killing the Wolf of Saturn Six. He spawned during the Nightwave/Series 1 and can now only spawn with a Wolf Beacon. Vitrica.png Vitrica is only obtainable by killing Nihil after purchasing the Nihil's Oubliette decoration and the Enter Nihil's Oubliette Key.

Item Count Mastery
Wolf Sledge Image.png Wolf Sledge Melee 3,000
Vitrica.png Vitrica Melee 3,000
Total: 2 6,000

Event Reward

Acquisition: Events, Special Alerts, or Celebrations

These items can appear as rewards for Events, Tactical Alerts, or celebratory periods. Their parts and/or blueprints can be traded except for all Dex Weapons, both Plague Zaw Strikes, and the OpticorVandal.png Opticor Vandal.

Item Count Mastery
WraithGorgon.png Gorgon Wraith Primary 3,000
ImperatorVandal.png Imperator Vandal Arch-Gun 3,000
DexFuris.png Dex Furis Secondary 3,000
DexDakra.png Dex Dakra Melee 3,000
DexSybaris.png Dex Sybaris Primary 3,000
Plague Keewar Zaw Strike 3,000
Plague Kripath Zaw Strike 3,000
OpticorVandal.png Opticor Vandal* Primary 3,000
BasmuA.png Basmu Primary 3,000
CetiLacera.png Ceti Lacera Melee 3,000
Total: 10 30,000
* Opticor Vandal can also be purchased from Baro Ki'Teer, which has the only tradeable version

Void Trader

Acquisition: Purchase or Trade

These items can occasionally appear with Baro Ki'Teer's merchandise. Unranked weapons can be traded.

Item Count Mastery
MaraDetron.png Mara Detron Secondary 3,000
PrismaGorgon.png Prisma Gorgon Primary 3,000
PrismaVerituxFix.png Prisma Veritux Arch-Melee 3,000
PrismaSkana.png Prisma Skana Melee 3,000
PrismaGrakata.png Prisma Grakata Primary 3,000
PrismaDualCleavers.png Prisma Dual Cleavers Melee 3,000
VandalElectroProd.png Prova Vandal Melee 3,000
DEWraithMachete.png Machete Wraith Melee 3,000
PrismaTetra.png Prisma Tetra Primary 3,000
Prisma Shade Companion 6,000
PrismaSentinelBurstLaser.png Prisma Burst Laser* Robotic Weapon 3,000
QuantaVandal.png Quanta Vandal Primary 3,000
Aklex Prime.png Aklex Prime Secondary 3,000
VulkarWraith.png Vulkar Wraith Primary 3,000
PrismaObex.png Prisma Obex Melee 3,000
PrismaAngstrum.png Prisma Angstrum Secondary 3,000
ViperWraith.png Viper Wraith Secondary 3,000
SupraVandal.png Supra Vandal Primary 3,000
PrismaTwinGremlins.png Prisma Twin Gremlins Secondary 3,000
AkvastoPrime.png Akvasto Prime Secondary 3,000
PrismaGrinlok.png Prisma Grinlok Primary 3,000
Zylok.png Zylok Secondary 3,000
GlaxionVandal.png Glaxion Vandal Primary 3,000
PrismaDualDecurion.png Prisma Dual Decurions Arch-Gun 3,000
HalikarWraith.png Halikar Wraith Melee 3,000
PrismaMeleeWeapon.png Prisma Machete Melee 3,000
Vastilok.png Vastilok Melee 3,000
Total: 27 84,000
* Prisma Burst Laser is included with Prisma Shade and cannot be obtained separately.
‡ Aklex Prime and Akvasto Prime cannot be purchased directly. Aklex Prime parts can be obtained through Axi A2 Relics, and Akvasto Prime parts can be obtained through Axi A5 Relics, both of which are exclusively sold by Baro Ki'Teer.

Daily Tribute

Acquisition: Daily Tribute system

These weapons are available from the daily tribute system at milestones 100, 300, 500 & 700

Item Count Mastery
SundialPistol.png Azima Secondary 3,000
SundialAxe.png Zenistar Melee 3,000
SundialRifle.png Zenith Primary 3,000
SundialSwordAndBoard.png Sigma & Octantis* Melee 3,000
Total: 4 12,000
* Sigma & Octantis will only be available from Day 300

Prime Vault

Acquisition: Legacy Relics, Trade, or Prime Vault Access

Relics containing their parts have been placed in the Prime Vault, no longer appearing in drop tables. However their parts and relics can be traded or used normally. Occasionally the Prime Vault is unsealed for a limited time, accompanied by a special Prime Vault Access.

Item Count Mastery
Frost PrimeIcon272.png Frost Prime Warframe 6,000
DELatronPrime.png Latron Prime Primary 3,000
ReaperPrime.png Reaper Prime Melee 3,000
Mag PrimeIcon272.png Mag Prime Warframe 6,000
FixedPrimeBoar.png Boar Prime Primary 3,000
SwordPrime.png Dakra Prime Melee 3,000
Ember PrimeIcon272.png Ember Prime Warframe 6,000
DESicarus Prime.png Sicarus Prime Secondary 3,000
PrimeGlaive.png Glaive Prime Melee 3,000
Loki PrimeIcon272.png Loki Prime Warframe 6,000
PrimeBo.png Bo Prime Melee 3,000
Wyrm Prime Companion 6,000
SentinelBurstLaserPrime.png Prime Laser Rifle* Sentinel Weapon 3,000
Nova PrimeIcon272.png Nova Prime Warframe 6,000
PrimeSoma.png Soma Prime Primary 3,000
PrimeVasto.png Vasto Prime Secondary 3,000
Volt PrimeIcon272.png Volt Prime Warframe 6,000
Odonata Prime Archwing 6,000
Ash PrimeIcon272.png Ash Prime Warframe 6,000
VectisPrime.png Vectis Prime Primary 3,000
Carrier Prime Companion 6,000
SentinelSweeperPrime.png Sweeper Prime Sentinel Weapon 3,000
Trinity PrimeIcon272.png Trinity Prime Warframe 6,000
DualKamasPrime.png Dual Kamas Prime Melee 3,000
Saryn PrimeIcon272.png Saryn Prime Warframe 6,000
PrimeNikana.png Nikana Prime Melee 3,000
PrimeLiDagger.png Spira Prime Secondary 3,000
Vauban PrimeIcon272.png Vauban Prime Warframe 6,000
PrimeAkstiletto.png Akstiletto Prime Secondary 3,000
PrimeFragor.png Fragor Prime Melee 3,000
Nekros PrimeIcon272.png Nekros Prime Warframe 6,000
PrimeTigris342.png Tigris Prime Primary 3,000
PrimeGalatine342.png Galatine Prime Melee 3,000
Banshee PrimeIcon272.png Banshee Prime Warframe 6,000
EuphoraPrime.png Euphona Prime Secondary 3,000
Helios Prime Companion 6,000
DeconstructorPrime.png Deconstructor Prime Sentinel Weapon 3,000
Oberon PrimeIcon272.png Oberon Prime Warframe 6,000
Sybaris Prime.png Sybaris Prime Primary 3,000
SilvaAegisPrime.png Silva & Aegis Prime Melee 3,000
Hydroid PrimeIcon272.png Hydroid Prime Warframe 6,000
PrimeBallistica.png Ballistica Prime Secondary 3,000
PrimeNamiSkyla.png Nami Skyla Prime Melee 3,000
Mirage PrimeIcon272.png Mirage Prime Warframe 6,000
MirageAkboltoPrime.png Akbolto Prime Secondary 3,000
MirageKogakePrime.png Kogake Prime Melee 3,000
Zephyr PrimeIcon272.png Zephyr Prime Warframe 6,000
TiberonPrime.png Tiberon Prime Primary 3,000
KronenPrime.png Kronen Prime Melee 3,000
Limbo PrimeIcon272.png Limbo Prime Warframe 6,000
PyranaPrime.png Pyrana Prime Secondary 3,000
DestrezaPrime.png Destreza Prime Melee 3,000
Chroma PrimeIcon272.png Chroma Prime Warframe 6,000
RubicoPrime.png Rubico Prime Primary 3,000
GramPrime.png Gram Prime Melee 3,000
MesaPrimeIcon272.png Mesa Prime Warframe 6,000
AkjagaraPrime.png Akjagara Prime Secondary 3,000
RedeemerPrime.png Redeemer Prime Melee 3,000
EquinoxPrimeIcon.png Equinox Prime Warframe 6,000
StradavarPrime.png Stradavar Prime Primary 3,000
TipedoPrime.png Tipedo Prime Melee 3,000
Wukong PrimeIcon272.png Wukong Prime Warframe 6,000
ZhugePrime.png Zhuge Prime Primary 3,000
NinkondiPrime.png Ninkondi Prime Melee 3,000
Atlas PrimeIcon272.png Atlas Prime Warframe 6,000
TekkoPrime.png Tekko Prime Melee 3,000
Dethcube Prime Companion 6,000
DMR Prime.png Deth Machine Rifle Prime§ Sentinel Weapon 3,000
Total: 68 285,000
* Prime Laser Rifle is included with Wyrm Prime and cannot be obtained separately.
† Sweeper Prime is included with Carrier Prime and cannot be obtained separately.
‡ Deconstructor Prime is included with Helios Prime and cannot be obtained separately.
§ Deth Machine Rifle Prime is included with Dethcube Prime and cannot be obtained separately.

Mastery Rank Benefits

Higher Mastery Ranks grants several benefits. These include access to equipment and certain game content such as quests, and raises the cap of certain limiters such as mod capacity, Void Traces, Extractors, Focus, and Syndicate.

Equipment Unlock

Edit Tab

MR Warframe
0 AshIcon272.png Ash (Ash PrimeIcon272.png Ash Prime) • AtlasIcon272.png Atlas (Atlas PrimeIcon272.png Atlas Prime) • BansheeIcon272.png BansheeBaruukIcon272.png BaruukChromaIcon272.png ChromaEmberIcon272.png Ember (Ember PrimeIcon272.png Ember Prime) • EquinoxIcon272.png EquinoxExcaliburIcon272.png Excalibur (Excalibur PrimeIcon272.png Excalibur Prime) • Excalibur UmbraIcon272.png Excalibur UmbraFrostIcon272.png Frost (Frost PrimeIcon272.png Frost Prime) • GaraIcon272.png Gara (GaraPrimeIcon.png Gara Prime) • GarudaIcon272.png GarudaGaussIcon272.png GaussGrendelIcon272.png GrendelHarrowIcon272.png HarrowHildrynIcon272.png HildrynHydroidIcon272.png HydroidInarosIcon272.png Inaros (InarosPrimeIcon272.png Inaros Prime) • IvaraIcon272.png Ivara (Ivara PrimeIcon272.png Ivara Prime) • KhoraIcon272.png KhoraLavosIcon272.png LavosLimboIcon272.png LimboLokiIcon272.png Loki (Loki PrimeIcon272.png Loki Prime) • MagIcon272.png Mag (Mag PrimeIcon272.png Mag Prime) • MesaIcon272.png MesaMirageIcon272.png MirageNekrosIcon272.png Nekros (Nekros PrimeIcon272.png Nekros Prime) • NezhaIcon272.png Nezha (NezhaPrimeIcon272.png Nezha Prime) • NidusIcon272.png Nidus (NidusPrimeIcon272.png Nidus Prime) • NovaIcon272.png Nova (Nova PrimeIcon272.png Nova Prime) • NyxIcon272.png Nyx (Nyx PrimeIcon272.png Nyx Prime) • OberonIcon272.png OberonOctaviaIcon272.png Octavia (OctaviaPrime.png Octavia Prime) • ProteaIcon272.png ProteaRevenantIcon272.png RevenantRhinoIcon272.png Rhino (Rhino PrimeIcon272.png Rhino Prime) • SarynIcon272.png Saryn (Saryn PrimeIcon272.png Saryn Prime) • SevagothIcon272.png SevagothTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity (Trinity PrimeIcon272.png Trinity Prime) • ValkyrIcon272.png Valkyr (Valkyr PrimeIcon272.png Valkyr Prime) • VaubanIcon272.png Vauban (Vauban PrimeIcon272.png Vauban Prime) • VoltIcon272.png Volt (Volt PrimeIcon272.png Volt Prime) • WispIcon272.png WispWukongIcon272.png WukongXakuIcon272.png XakuYareliIcon272.png YareliZephyrIcon272.png Zephyr
1
2 MesaPrimeIcon272.png Mesa PrimeTitaniaPrimeIcon272.png Titania Prime
3
4 Limbo PrimeIcon272.png Limbo Prime
5 EquinoxPrimeIcon.png Equinox PrimeHydroid PrimeIcon272.png Hydroid PrimeWukong PrimeIcon272.png Wukong Prime
6 Chroma PrimeIcon272.png Chroma PrimeZephyr PrimeIcon272.png Zephyr Prime
7
8 Banshee PrimeIcon272.png Banshee PrimeMirage PrimeIcon272.png Mirage PrimeOberon PrimeIcon272.png Oberon Prime

Edit Tab

MR Primary
0 Braton.png Braton (Braton.png MK1) • Burston.png BurstonHind.png HindLatron.png LatronParis.png MK1-ParisCorpusSniperRifle.png SnipetronStrun.png MK1-Strun
1 GrineerM16Rifle.png KarakStrun.png Strun
2 Boar.png BoarBoltor.png BoltorInfCrpShockSwarm.png Mutalist QuantaDEVectis.png Vectis
3 Gorgon.png GorgonParis.png ParisDETetra.png TetraVulkar.png Vulkar
4 BratonVandal.png Braton VandalCorpusEnergyRifle.png DeraHek.png HekCrpShockRifle.png QuantaPrismaTetra.png Prisma TetraGrineerGrenadeLauncher.png Torid
5 GrineerFlakCannon.png DrakgoonDread2.png DreadGrineerAssaultRifle.png GrakataGrineerFlameThrower.png IgnisGrineerSparkGun.png KohmCephPrimary.png SimulorDESnipertronVandal.png Snipetron VandalTnoLeverActionRifle.png SybarisGrnGrenadeLauncher.png Tonkor
6 PentaCarmine.png Carmine PentaDECernos.png CernosCorpusLaserRifle.png Flux RifleMiter.png MiterDEPenta.png PentaFiveShotSniper.png RubicoPriestSpearGun.png ScourgeU10DesignCouncilTennoAR.png Soma
7 LaserAimRifle.png ArgonakTnoPrmryXbow.png AtticaBaza.png BazaCrpSplitRifle.png ConvectrixDeraVandal.png Dera VandalDexSybaris.png Dex SybarisWraithGorgon.png Gorgon WraithDEGrinlok.png GrinlokGrnHarpoonGun.png HarpakInfestedBurstRifle.png HemaGrnFlameSpear.png JavlokKarakWraith.png Karak WraithWraithLatron.png Latron WraithInfCernos.png Mutalist CernosTennoMiter.png PantheraInfQuantaRifle.png ParacystGrnDBSG.png SobekPrimeSoma.png Soma PrimeDETigris.png TigrisVulkarWraith.png Vulkar WraithGrineerCannon.png Zarr
8 Acceltra.png AcceltraPrimeBraton.png Braton PrimeCedo.png CedoTnHeavyShotgun.png CorinthExergis.png ExergisFulmin.png FulminCrpFreezeRayRifle.png GlaxionKomorex.png KomorexLenz.png LenzPrimeBowM.png Paris PrimeTennoTommyGun.png StradavarVeldt.png Veldt
9 IgnisWraith.png Ignis WraithNagantaka.png NagantakaOgrisNew.png OgrisRevenantShotgun.png Phantasma
10 Ambassador.png AmbassadorChainLightningGunEdit.png AmprexCrpShotgun.png Arca PlasmorGlassShotgun.png AstillaBattacor.png BattacorBazaPrime.png Baza PrimeAsymmetricBow.png DaikyuCorpusSniperRifle.png LankaDELatronPrime.png Latron PrimeQuantaVandal.png Quanta VandalGrnFourBarrelRifleWeapon.png QuartakkStahlta.png StahltaWraithStrun.png Strun WraithTnBardRifle.png TenoraTiberon.png TiberonSundialRifle.png ZenithRepeatingCrossbow.png Zhuge
11 BasmuA.png BasmuFixedPrimeBoar.png Boar PrimeGrnGorgSniperRifle.png BuzlokPrismaGorgon.png Prisma GorgonPrismaGrakata.png Prisma GrakataPrismaGrinlok.png Prisma GrinlokInfestedLongGunTwo.png PhageU10InfPrimary.png Synapse
12 SyndicateAHBoltor.png Telos BoltorPrimeBurston.png Burston PrimeCernosPrime.png Cernos PrimeSyndicateRVCernos.png Rakta CernosGlaxionVandal.png Glaxion VandalSyndicateSMHek.png Vaykor HekSyndicatePSPenta.png Secura PentaQuellor.png QuellorRubicoPrime.png Rubico PrimeSyndicateCSSimulor.png Synoid SimulorStradavarPrime.png Stradavar PrimeCorpusMachineGun.png SupraSybaris Prime.png Sybaris PrimeSyndicateNLTigris.png Sancti Tigris
13 DEPrimeBoltor.png Boltor PrimeBubonico.png BubonicoKuvaDrakgoon.png Kuva DrakgoonKuvaKarak.png Kuva KarakKuvaKohm.png Kuva KohmKuvaQuartakk.png Kuva QuartakkShedu.png SheduSporothrix.png SporothrixPrimeTigris342.png Tigris PrimeKuvaTonkor.png Kuva TonkorTrumna.png Trumna
14 AstillaPrime-Arsenal.webp Astilla PrimeCorinthPrime.png Corinth PrimeFerrox.png FerroxCrpBFG.png Opticor (OpticorVandal.png Vandal) • PantheraPrime.png Panthera PrimeStrunPrime.png Strun PrimeSupraVandal.png Supra VandalTenoraPrime-Arsenal.webp Tenora PrimeTiberonPrime.png Tiberon PrimeVectisPrime.png Vectis PrimeZhugePrime.png Zhuge Prime
15 Kuva Bramma.png Kuva BrammaKuvaChakkhurr.png Kuva ChakkhurrKuvaHek.png Kuva HekKuvaHind.png Kuva HindKuvaOgris.png Kuva OgrisProboscisCernos.png Proboscis CernosKuvaZarr.png Kuva Zarr
16 TenetArcaPlasmor.png Tenet Arca PlasmorTenetEnvoy.png Tenet EnvoyTenetFluxRifle.png Tenet Flux RifleTenetTetra.png Tenet Tetra
17

Edit Tab

MR Secondary
0 Bronco.png BroncoFuris.png MK1-FurisKraken.png KrakenKunai2.png MK1-KunaiLato.png LatoCaptainVorPistol.png Seer • All Kitguns
1
2 Dual Broncos.png AkbroncoDEBallistica.png BallisticaFuris.png FurisGammacor.png GammacorHikou.png HikouKunai2.png KunaiCrpAirPistolArray.png SonicorGrineerCrossbowGooGun.png Stug
3 Aklato.png AklatoTaserStar.png CastanasLex.png LexSicarus.png Sicarus
4 Afuris.png AfurisDEAklex.png AklexAkzani.png AkzaniCorpusHandRocket.png AngstrumPrimeBronco.png Bronco PrimeCorpusMinigun.png CestraDespair.png DespairPrimeHikou.png Hikou PrimeGrineerMicrowaveGun.png NukorSpectra.png SpectraVasto.png VastoViper.png Viper (ViperWraith.png Wraith)
5 GrnHeatGun.png AtomosGrnWindUpPistol.png KohmakGrnTorpedoPistol.png KulstarGremlin.png Twin GremlinsViper, dual.png Twin Vipers
6 SundialPistol.png AzimaRVBallistica.png Rakta BallisticaDEGrineerHandShotgun.png BrakkDECorpusHandCannon.png DetronPlinx.png PlinxZylok.png Zylok
7 Acrid2.png AcridBolto.png BoltoDualCorpusMinigun.png Dual CestraGlassKunai.png FusilaiSynoidGammacor.png Synoid GammacorHystrix.png HystrixDELatoVandal.png Lato VandalGrineerLeverActionPistol.png MarelokGrnUziWeapon.png StubbaDEWraithTwinVipers.png Twin Vipers Wraith
8 Akarius.png AkariusTnoBladedPistols.png AkjagaraTennoUzi.png AkstilettoDual vastos.png AkvastoPrismaAngstrum.png Prisma AngstrumCyanex.png CyanexCycron.png CycronTnWraithSidearmWeapon.png EpitaphKompressa.webp KompressaPrimeLex.png Lex PrimeOcucor.png OcucorTnBardPistol.png PanderoLiDagger.png SpiraU18throwingknives.png TalonsVelox.png Velox
9 Akbolto.png AkboltoAkimboSomaPistols.png AksomatiMaraDetron.png Mara DetronInfestedPistol.png EmbolistInfProximityStars.png PoxQuatz.png QuatzAkgrakata.png Twin GrakatasGrnQueenGuardDualPistols.png Twin RoggaDETysis.png Tysis
10 DEPrimeDualBroncos.png Akbronco PrimePrimeAkstiletto.png Akstiletto PrimeCrpScopePistol.png Arca SciscoAthodai.png AthodaiNLCastanas.png Sancti CastanasDexFuris.png Dex FurisPSDualCestra.png Secura Dual CestraPriestPistol.png KnellTennoMagnum.png MagnusSMMarelok.png Vaykor MarelokSpectraVandal.png Spectra VandalPrimeLiDagger.png Spira PrimeCrpElectroMag.png StaticorDualKohmak.png Twin KohmakPrimeVasto.png Vasto PrimeZakti.png Zakti
11 AHAkbolto.png Telos AkboltoCatabolyst.png CatabolystInfVomitGun.png Dual ToxocystPrismaTwinGremlins.png Prisma Twin GremlinsZymos.png Zymos
12 AkjagaraPrime.png Akjagara PrimeDEAkmagnus.png AkmagnusAksomatiPrime.png Aksomati PrimeAkvastoPrime.png Akvasto PrimeSawnOffShotgun.png Pyrana
13 MirageAkboltoPrime.png Akbolto PrimeKuvaBrakk.png Kuva BrakkKuvaNukor.png Kuva NukorPyranaPrime.png Pyrana PrimeKuvaTwinStubbas.png Kuva Twin Stubbas
14 PrimeBallistica.png Ballistica PrimeEuphoraPrime.png Euphona PrimeLatoPrime.png Lato PrimeMagnusPrime.png Magnus PrimePanderoPrime-Arsenal.webp Pandero PrimeSepulcrum.png SepulcrumDESicarus Prime.png Sicarus PrimeTenetCycron.png Tenet CycronTenetSpirex.png Tenet SpirexZaktiPrime.png Zakti Prime
15 Aklex Prime.png Aklex PrimeKuvaKraken.png Kuva KrakenKuvaSeer.png Kuva Seer
16 TenetDetron.png Tenet DetronTenetDiplos.png Tenet Diplos
17

Edit Tab

MR Melee
0 BoStaff.png MK1-BoCronus.png CronusDualSkana.png Dual SkanaDualDaggers.png FangFurax.png MK1-FuraxJaw.png Jaw SwordKestrel.png KestrelLecta.png LectaTennoSwordShield.png Silva & AegisDESkana.png Skana • All Zaws
1 DEDualKamas.png Dual KamasDEGlaive.png GlaiveKama.png KamaMachete.png MachetePaladinMace.png Magistar
2 Ankyros.png AnkyrosDarkDagger.png Dark DaggerDualZoren.png Dual ZorenDEFragor.png FragorDEGram.png GramKogake0.png KogakeTnoCutlassAndPoignard.png Nami SkylaDEOrthos.png OrthosDEScindo.png Scindo
3 RegorAxeShield.png Ack & BruntParisScythe.png AnkuSwordCeramic d.png Ceramic DaggerDualHeat.png Dual Heat SwordsGalatine o.png GalatineHeatDagger.png Heat DaggerHeat.png Heat SwordTennoTonfa.png KronenPangolin.png Pangolin SwordProva8point2.png ProvaTipedo.png TipedoFlowerPowerPolearm.png Tonbo
4 BoStaff.png BoBoltonfa.png BoltaceCYSingleStaffSkin.png CadusEtherScythe.png Ether ReaperGuandao.png GuandaoKatana.png NikanaCorpusKickNPunch.png ObexPlasma.png Plasma SwordTnoGunblade.png RedeemerTennoClaws.png VenkaXoris.png Xoris
5 DEAmphis.png AmphisGrineerWhip.png AtteraxPrimeBo.png Bo PrimeCassowar.png CassowarDarkSplitSwordDualIcon.png Dark Split-Sword (Dual Swords)DarkSwordDaggerHybrid.png Dark Split-Sword (Heavy Blade)Dual Cleavers.png Dual CleaversFurax.png FuraxDjinnMachete.png Gazal MacheteGrnJetPwrPolearm.png Jat KittagMireInfestedSword.png MireTennoSais.png OkinaTeshinGlaive.png OrviusGrnClaws.png RipkasGrineerCombatKnife.png SheevGrnTridentWeapon.png Sydon
6 DexDakra.png Dex DakraDualInfestedAxes.png Dual IchorSomaDualKamas.png Dual RazaEtherDaggers2.png Ether DaggersGalvacord.png GalvacordKarystDagger.png KarystKreska.png KreskaDENamiSolo.png Nami SoloDEScoliac2.png ScoliacCorpuspolearm.png SerroIceHammer.png SibearBrawlerKnuckles.png TekkoSundialAxe.png Zenistar
7 GrnQueenSceptre.png Broken ScepterEmbolistScythe.png CaustacystPunctureGlaive.png CerataTnoRapier.png DestrezaDualKeres.png Dual KeresEndura.png EnduraEther-Sword.png Ether SwordGhoulsaw.png GhoulsawGrnBoomerang.png HalikarInfestedKogake.png HirudoGrnHalberd.png KeshegStalkerMios.png LaceraPrismaMeleeWeapon.png Prisma MachetePennant.png PennantInfStaff.png PupacystTatsu.png TatsuGrnDualFireAxe.png Twin BasolkWolf Sledge Image.png Wolf Sledge
8 PrimeAnkyros.png Ankyros PrimeRVDarkDagger.png Rakta Dark DaggerDarkSword.png Dark SwordDragonKatana.png Dragon NikanaDual Ether.png Dual EtherDualKamasPrime.png Dual Kamas PrimeCrpGlaive.png FalcorWarfanWeapon.png GunsenDEStalkerScythe.png HatePSLecta.png Secura LectaNLMagistar.png Sancti MagistarMasseter.png MasseterDEMios.png MiosNunchaku.png NinkondiCorpusTonfa.png OhmaVandalElectroProd.png Prova VandalQuassus.png QuassusTnoGunbladeAuto.png SarpaPrimeScindo.png Scindo PrimePrismaSkana.png Prisma Skana
9 PrismaDualCleavers.png Prisma Dual CleaversWraithFurax.png Furax WraithCephHammer.png HeliocorKeratinos.png KeratinosKorrudo.png KorrudoGrnEgyptSword.png KrohkurInfTipedo.png LesionPathocyst.png PathocystVastilok.png VastilokGlassHammer.png Volnus
10 CrpHammer.png Arca TitronStalkerTwoSword.png Broken WarCobra & Crane.png Cobra & CraneSwordPrime.png Dakra PrimeDestrezaPrime.png Destreza PrimePrimeFang.png Fang PrimePrimeGlaive.png Glaive PrimeMirageKogakePrime.png Kogake PrimePrismaObex.png Prisma ObexBallasSword.png ParacesisReaperPrime.png Reaper PrimeRedeemerPrime.png Redeemer PrimeTnoNunchaku.png ShakuSundialSwordAndBoard.png Sigma & OctantisStropha.png StrophaTipedoPrime.png Tipedo PrimeDualGrnEgyptSwords.png Twin KrohkurStalkerTwoGreatSword.png War
11 ArumSpinosa.png Arum SpinosaAHBoltace.png Telos BoltaceCSHeliocor.png Synoid HeliocorJatKusar.png Jat KusarDEWraithMachete.png Machete WraithPrimeNamiSkyla.png Nami Skyla PrimePulmonars.png PulmonarsSkiajati.png SkiajatiSMSydon.png Vaykor Sydon
12 CetiLacera.png Ceti LaceraPrimeFragor.png Fragor PrimeGuandaoPrime.png Guandao PrimeKarystPrime.png Karyst PrimePrimeNikana.png Nikana PrimePrimePolearm.png Orthos PrimeSilvaAegisPrime.png Silva & Aegis PrimeSkanaPrime.png Skana PrimeTekkoPrime.png Tekko Prime
13 PrimeGalatine342.png Galatine PrimeHalikarWraith.png Halikar WraithKronenPrime.png Kronen PrimeKuvaShildeg.png Kuva ShildegVitrica.png Vitrica
14 GramPrime.png Gram PrimeNinkondiPrime.png Ninkondi PrimePangolinPrime.png Pangolin PrimeTenetAgendus.png Tenet AgendusTenetGrigori.png Tenet GrigoriTenetLivia.png Tenet LiviaVenkaPrime.png Venka PrimeVolnusPrime-Arsenal.webp Volnus Prime
15
16 TenetExec.png Tenet Exec
17

Edit Tab

MR Sentinel Robotic Weapon
0 Carrier (Prime) • Dethcube (Prime) • DirigaDjinnHeliosNautilusOxylusShade (Prisma) • TaxonWyrm (Prime) SentinelArtax.png ArtaxDESentinelBurstLaser.png Burst Laser (PrismaSentinelBurstLaser.png Prisma) • Cryotra.png CryotraSentinelGlaiveWeapon.png DeconstructorDESentinelDethMachineRifle.png Deth Machine Rifle (DMR Prime.png Prime) • Helstrum.png HelstrumDESentinelLaserRifle.png Laser Rifle (SentinelBurstLaserPrime.png Prime) • DESentinelStinger.png StingerDESentinelSweeper.png Sweeper (SentinelSweeperPrime.png Prime) • SentinelFreezeRayRifle.png VerglasSentinelElectricRailgun.png Vulklok
1
2
3 Multron.png MultronTaxicor.png Tazicor
. . .
8 Helios Prime DeconstructorPrime.png Deconstructor Prime
. . .
14 Vulcax.png Vulcax

Edit Tab

MR Arch-gun Arch-melee
0 ArchwingMachinegun.png Imperator ArchSword.png Veritux
1 ArchLaunchGrenade.png CorvasArchHeavyPistols.png Dual DecurionPrismaDualDecurion.png Prisma Dual Decurions Archaxe.png Onorix
2 ArchRocketCrossbow.png Fluctus
3 ArchLongRifle.png Phaedra ArchHookSword.png Agkuza
4 ArchBurstGun.png CyngasGrnAntiAirGun.png GrattlerArchRailgun.png Velocitus ArchScythe.png Kaszas
5 ImperatorVandal.png Imperator Vandal
6 ArchHammer.png Rathbone
7 GrnArchHand.png Knux
8 Larkspur.png Larkspur Archswordandshield.png CentaurPrismaVerituxFix.png Prisma Veritux
. . .
13 KuvaAyanga.png Kuva Ayanga
14 Cortege.png CortegeMausolon.png Mausolon
15 KuvaGrattler.png Kuva GrattlerMorgha.png Morgha

Edit Tab

MR Warframe Primary Secondary Melee Sentinel
0 AshIcon272.png Ash (Ash PrimeIcon272.png Ash Prime) • AtlasIcon272.png Atlas (Atlas PrimeIcon272.png Atlas Prime) • BansheeIcon272.png BansheeBaruukIcon272.png BaruukChromaIcon272.png ChromaEmberIcon272.png Ember (Ember PrimeIcon272.png Ember Prime) • EquinoxIcon272.png Equinox