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MassVitrifyModx256 MassVitrify130xWhite
4
EnergyOrb75
+3-5/s
Mass Vitrify

Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:20% / 30% / 40% / 50% (Damage Vulnerability)
500 / 750 / 1000 / 1600 (ring segment base health)
500 / 600 / 700 / 800 (segment explosion damage)
5x (armor multiplier)
AbilityDurationBuff Duration:2 / 2.25 / 2.75 / 3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
AbilityRangeBuff Range:2 m (ring initial radius)
3 m/s (ring expansion rate)
8 / 8.75 / 10.25 / 11 m (ring max radius)
8 / 10 / 12 / 15 m (explosion range)

Misc: 3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)

Info

  • Gara expends EnergyOrb75 Energy and coats herself in a shell of hardened glass, becoming immobile and Invulnerable to damage as she unleashes a radial ring of molten glass that expands outward and downward. The molten glass ring's initial horizontal radius from Gara is AbilityRangeBuff2 meters, which expands horizontally at a rate of AbilityRangeBuff3 meters per second over AbilityDurationBuff2 / 2.25 / 2.75 / 3 seconds, up to a maximum horizontal radius of AbilityDurationBuff8 / 8.75 / 10.25 / 11 meters. Ring expansion initially drains EnergyOrbAbilityDurationBuff3 energy per second, which ramps up to EnergyOrbAbilityDurationBuff5 energy per second over the course of expansion. The molten glass ring's initial height is 3 meters high, which expands downward up to a maximum height of 12 meters.
    • Molten glass bypasses all entities, obstacles, and terrain as it expands.
    • When the molten glass ring is created, its base is aligned with Gara's feet to ensure that the initial ring height is about Warframe height.
    • Ring height expands downward much faster than ring horizontal radius, reaching full height before expansion time completes.
  • Mass Vitrify's glass undergoes two distinct phases with diverse effects on Gara, allies, and enemies:

  • Enemies that contact the molten glass are crystallized over 3 seconds, slowing in movement and attack speed until completely solidified in place for AbilityDurationBuff10 / 12 / 14 / 16 seconds. Crystallized enemies receive AbilityStrengthBuff20% / 30% / 40% / 50% Damage Vulnerability. Each enemy crystallized contributes extra health to the barrier formation phase, based on a portion of their maximum Shields and Health.
  • If Gara or allies are affected by a DmgRadiationSmall64 Radiation proc, allies may also be vitrified. This includes Sortie Defense Operatives, Syndicates Operatives, and Kavor Defectors in addition to fellow Tenno.
  • On death, crystallized enemies shatter into glass with visual and sound effects.

  • Upon pressing the ability key again (default 4 ), when maximum horizontal radius is reached, or when Gara runs out of Energy, Gara sheds her glass shell as the molten glass ring solidifies into a hardened glass barrier.
  • The glass barrier consists of a circle made out of 12 individual segments, each possessing AbilityStrengthBuff500 / 750 / 1000 / 1600 base health, plus Gara's armor value multiplied by AbilityStrengthBuff500%. For each enemy affected by the crystallization phase, Mass Vitrify also converts a portion of their maximum shields and health into extra health for the glass barrier segments. When a segment's health is depleted, it explodes outward and damages all enemies for AbilityStrengthBuff500 / 600 / 700 / 800 damage in a range of AbilityRangeBuff5 / 6 / 7 / 8 meters. Glass barrier lasts until all segments are destroyed or when Mass Vitrify is recast.
    • Barrier segment health uses the following expression:
      Modified Health = (Base Health + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods) + Absorbed Health
      • With a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify a wall segment would have
        (1600 + 5 × (150 × (1 + 110%))) × (1 + 30%) = 4,127.5 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number).
    • Minimum Health added from each enemy affected by the crystallization phase is
      Health Added = (320 + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods)
    • Maximum Health added is
      Health Added = (Max Enemy Health + Max Enemy Shields) ÷ 10
      • Whichever formula results in a greater value is used for health added.
    • During the crystallization phase, the number of total crystallize converted health is displayed beside the shield and health indicators on the HUD, as a buff icon with the number of converted health below the icon.
    • The number of intact glass barrier segments is shown on the ability icon while at least 1 segment exists.
  • Player and AI interaction with the glass barrier have notable differences:
    • Ally players, allied AI, ally weapon fire, and Warframe abilities can pass through unhindered. However, some friendly projectile-based weapons are deflected when striking either side of the wall, such as Miter Miter and ArcaPlasmor Arca Plasmor.
    • Some allies such as hacked Eidolon Lures and Sortie Defense Operatives cannot pass through.
    • Most enemies are blocked by the glass barrier from moving and attacking through it, including Kuva Clouds. However, most bosses and the Eidolon Teralyst can pass through unhindered.
    • Area of effect attacks (e.g., Shockwave MOAs and Bombards) and weapons with innate punch through (e.g. Tusk Grineer units) can hit through the glass barrier.


    • Ability Synergy:

    • If Gara strikes her own Mass Vitrify glass barrier with ShatteredLash130xWhite Shattered Lash's glass longsword, the barrier is shattered and destroyed in an explosion of glass fragments that inflicts Shattered Lash's damage and AbilityStrengthBuff500 / 600 / 700 / 800 damage to all enemies within AbilityRangeBuff8 / 10 / 12 / 15 meters from the barrier's exterior surface, as well as all enemies inside the barrier.
      • Shattered Lash's damage is affected by equipped melee mods including:
      • Resulting explosion has infinite punch through throughout its entire effective range and can hit enemies behind walls.
      • Mass Vitrify's total damage uses the following expression when accounting for Ability Strength:
        Total Damage = [Shattered Lash Base Damage × (1 + Base Damage Bonus) × (1 + Ability Strength)] + [Mass Vitrify Explosion Damage × (1 + Ability Strength)].
      • Explosion is radial and not dependent on the direction Gara strikes Mass Vitrify with Shattered Lash. Gara must strike a currently intact part of the barrier, but the explosion will occur even around broken segments.

  • Casting Mass Vitrify will also refresh the duration of SplinterStorm130xWhite Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
  • If Mass Vitrify's barrier is destroyed by ShatteredLash130xWhite Shattered Lash and Splinter Storm is within the explosion radius of the barrier, '50%' of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • Absorbed damage is also affected by equipped melee mods including:
      • Base damage (e.g., Mod TT 20px Steel Charge), elemental damage, and physical damage mods.
      • As Shattered Lash's damage is not comprised of DmgImpactSmall64 Impact damage, physical damage mods that affect DmgImpactSmall64 Impact have no effect on absorbed damage for Splinter Storm.
      • Absorbed damage is calculated after additional damage from mods.
    • Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
    • Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.


    • Initial casting animation and release animation are affected by casting speed, from mods such as Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • Can be recast while active to expand molten glass and create a new barrier. Only 1 barrier may remain active per player.
    • Molten glass, hardened glass, and crystal tint color and particle effects energy color are affected by Gara's chosen Warframe energy color.
    • As with most abilities, if a Nullifier Crewman bubble touches the glass, it will end the ability prematurely if casting, and instantly shatter it without dealing any damage to surrounding enemies if already hardened. However, enemies hardened with glass will only harden prematurely if the nullifier touches them.

    Tips & Tricks

      • Enemies Vitrified, take 50% more damage from all sources.
      • Mass Vitrify will refresh Allies SplinterStorm130xWhite Splinter Storm timers if they are passing through while Mass Vitrify is cast.

    Maximization

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    This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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    Bugs

    • Casting Mass Vitrify in the air often delays the effect of refreshing Splinter Storm's duration until Gara lands on the ground, or if done from extreme heights, not refresh it at all.
    • Interrupting the expansion quickly after casting might sometimes result in a "fake" barrier which does not block damage and can not be detonated with Shattered Lash. This can also occasionally happen without voluntarily stopping the expansion.
    • Operators that come into contact with the ring while it's expanding are slowed down.

    Expand/Collapse

    See Also[]

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