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MassVitrify GaraMassVitrify
ENERGY
75
KEY
4
Mass Vitrify
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Energy Drain: 3 s-1, ramp up to 5 s-1

Strength:20% / 30% / 40% / 50% (damage multiplier)
1,125 / 1,375 / 1,625 / 2,225 (ring segment base health)
? / ? / ? / 350 (segment explosion damage)
500 / 600 / 700 / 800 (shatter explosion damage)
Duration:3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
Range:2 m (ring initial radius)
8 / 8.75 / 10.25 / 11 m (ring max radius)
5 / 6 / 7 / 8 m (segment explosion range)
8 / 10 / 12 / 15 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)

Info
  • Gara coats herself in a shell of hardened glass, becoming immobile, invulnerable to damage, and immune to Status Effects as she unleashes a radial ring of molten glass that expands outward and downward. Ring expansion occurs over 3 seconds, initially draining 3 energy per second which ramps up to 5 energy per second over the course of expansion. The molten glass ring's initial horizontal radius from Gara is 2 meters, which expands up to a maximum horizontal radius of 8 / 8.75 / 10.25 / 11 meters. The molten glass ring's initial height is 3 meters high, which expands downward up to a maximum height of 12 meters.
    • Initial horizontal radius is affected by Ability Range, while initial and maximum ring heights are not.
    • Maximum horizontal radius is affected by both Ability Range and Ability Duration.
    • Expansion time is affected by Ability Duration.
    • Activation energy cost is affected by Ability Efficiency only, while initial and final energy drain per second are affected by both Ability Efficiency and Ability Duration.
    • Molten glass bypasses all entities, obstacles, and terrain as it expands.
    • When the molten glass ring is created, its base is aligned with Gara's feet to ensure that the initial ring height is about Warframe height.
    • Ring height expands downward much faster than ring horizontal radius, reaching full height before expansion time completes.
  • Mass Vitrify's glass undergoes two distinct phases with diverse effects on Gara, allies, and enemies:

  • Enemies that contact the molten glass are crystallized over 3 seconds, slowing in movement and attack speed until completely solidified in place for 10 / 12 / 14 / 16 seconds. Crystallized enemies receive 20% / 30% / 40% / 50% more damage from weapons and abilities. Each enemy crystallized contributes extra health to the barrier formation phase, based on a portion of their maximum Shields and Health.
    • Damage multiplier is affected by Ability Strength, while crystallize converted health is affected by both Ability Strength and Armor mods such as Steel Fiber equipped on Gara.
      • Damage multiplier is applied once the enemy is completely crystallized.
    • Effect duration is affected by Ability Duration, while crystallization time is not.
  • Existing Status Effects on crystallized enemies remain active and cannot expire until said enemies are killed or unfrozen.
  • Crystallized enemies cannot receive new status effects while frozen.
  • If Gara or allies are affected by a Radiation b Radiation proc, allies may also be vitrified. This includes Sortie Defense Operatives, Syndicates Operatives, and Kavor Defectors in addition to fellow Tenno.
  • On death, crystallized enemies shatter into glass with visual and sound effects.

  • Upon pressing the ability key again (default 4 ), when maximum horizontal radius is reached, or when Gara runs out of Energy, Gara sheds her glass shell as the molten glass ring solidifies into a hardened glass barrier.
  • The glass barrier consists of a circle made out of 12 individual segments, each possessing 1,125 / 1,375 / 1,625 / 2,225 base health, plus Gara's armor value multiplied by 5; for each enemy affected by the crystallization phase, Mass Vitrify also converts a portion of their maximum shields and health into extra health for the glass barrier segments. When a segment's health is depleted, it explodes outward and damages all enemies for ? / ? / ? / 350 damage in a range of 5 / 6 / 7 / 8 meters. Glass barrier lasts until all segments are destroyed or when Mass Vitrify is recast.
    • Barrier segment base health and segment explosion damage are affected by Ability Strength, while crystallize converted health is affected by both Ability Strength and Armor mods such as Steel Fiber equipped on Gara.
      • Barrier segment health uses the following expression:
        Modified Health = (Base Health + (5 × Base Armor × (1 + Armor Mods))) × (1 + Strength Mods)
      • With a maxed Steel Fiber and Intensify a wall segment would have
        [2225 + (5 × 125 × (1 + 1.1))] × (1 + 0.3) = 4,598.75 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number).
    • Segment explosion range is affected by Ability Range.
    • The number of wall segments and armor-to-health conversion multiplier are not affected by mods.
    • During the crystallization phase, the number of total crystallize converted health is displayed beside the shield and health indicators on the HUD, as a buff icon with the number of converted health below the icon.
    • The number of intact glass barrier segments is shown on the ability icon while at least 1 segment exists.
  • Player and AI interaction with the glass barrier have notable differences:
    • Ally players, allied AI, ally weapon fire, and Warframe abilities can pass through unhindered.
    • Some allies such as hacked Eidolon Lures and Sortie Defense Operatives cannot pass through.
    • Players can perform vertical and horizontal Wall Dash maneuvers when in contact with the glass barrier.
    • Most enemies are blocked by the glass barrier from moving and attacking through it, including Kuva Clouds. However, most bosses and the Eidolon Teralyst can pass through unhindered.
    • Area of effect attacks (e.g., Shockwave MOAs and Bombards) and weapons with innate Punch Through (e.g. Tusk Grineer units) can hit through the glass barrier.

  • Mass Vitrify's molten glass ring and hardened glass barrier synergize with Gara's other abilities when used in tandem:

  • If Gara strikes her own Mass Vitrify glass barrier with Shattered Lash's glass longsword, the barrier is shattered and destroyed in an explosion of glass fragments that inflicts Shattered Lash's damage and 500 / 600 / 700 / 800 Heat b Heat damage to all enemies within 8 / 10 / 12 / 15 meters from the barrier's exterior surface.
  • Glass longsword's range is affected by Ability Range, while blade knockback radius and sweep arc are not.
      • Mass Vitrify's total damage uses the following expression when accounting for Ability Strength:
        Total Damage = [Shattered Lash Base Damage × (1 + Base Damage Bonus) × (1 + Ability Strength)] + [Mass Vitrify Explosion Damage × (1 + Ability Strength)].
    • Explosion is radial and not dependent on the direction Gara strikes Mass Vitrify with Shattered Lash. Gara must strike a currently intact part of the barrier, but the explosion will occur even around broken segments.
    • Enemies within the barrier's interior area are not affected by the explosion damage.
    • Shatter explosion range is affected by Ability Range.

  • Casting Mass Vitrify will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
  • If Mass Vitrify's barrier is destroyed by Shattered Lash and Splinter Storm is within the explosion radius on the outside of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • The physical damage type absorbed by Splinter Storm from Mass Vitrify (Puncture b Puncture or Slash b Slash) is determined by Shattered Lash's thrust or sweep used to destroy the glass barrier.
    • Explosion damage from Mass Vitrify is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage is also affected by equipped melee mods including:
      • Base damage (e.g., Steel Charge), elemental damage, and physical damage mods.
      • As Mass Vitrify's explosion damage is not comprised of Impact b Impact damage, physical damage mods that affect Impact b Impact have no effect on absorbed damage for Splinter Storm.
      • Absorbed damage is calculated after additional damage from mods.
    • Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
    • Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.

  • Initial casting animation and release animation are affected by casting speed, from mods such as Natural Talent and Speed Drift.
  • Can be cast while in midair.
  • Can be recast while active to expand molten glass and create a new barrier. Only 1 barrier may remain active per player.
  • When the barrier duration expires, the glass barrier shatters harmlessly into fragments that float away upward.
  • Molten glass, hardened glass, and crystal tint color and particle effects energy color are affected by Gara's chosen Warframe energy color.
  • As with most abilities, if a Nullifier Crewman bubble touches the glass, it will end the ability prematurely if casting, and instantly shatter it without dealing any damage to surrounding enemies if already hardened. However, enemies hardened with glass will only harden prematurely if the nullifier touches them.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases expansion time to 9.18 seconds, vitrify duration to 48.96 seconds, and reduces channeling cost to 0.98 energy per second.
    • Reduces initial radius to 0.68 meters, maximum radius to 3.74 meters, and explosion range to 2.72 meters.
  • Maximized Ability Efficiency reduces activation cost to 18.75 energy and channeling cost to 0.75 energy per second.
    • Reduces expansion time to 1.2 seconds and vitrify duration to 6.4 seconds.
  • Maximized Ability Range increases initial radius to 5.6 meters, maximum radius to 30.8 meters, and explosion range to 22.4 meters.
    • Reduces segment health to 1140, damage vulnerability to 20% and explosion damage to 320.
  • Maximized Ability Strength increases segment health to 11742, damage vulnerability to 206% and explosion damage to 3296.
    • Without Energy Conversion and Growing Power, increases segment health to 9604.5,damage vulnerability to 168.5% and explosion damage to 2696.
    • Increases activation cost to 116.25 energy and channeling cost to 6.41 energy per second.
    • Reduces expansion time to 2.18 seconds and vitrify duration to 11.6 seconds.
  • With Steel Fiber, Armored Agility and Gladiator Aegis at max rank increases segment health to 4100
    • Adding Maximized Ability Strength to this increases segment health to 16892


Bugs
  • Casting Mass Vitrify in the air often delays the effect of refreshing Splinter Storm's duration until Gara lands on the ground, or if done from extreme heights, not refresh it at all.
  • Interrupting the expansion quickly after casting might sometimes result in a "fake" barrier which does not block damage and can not be detonated with Shattered Lash. This can also occasionally happen without voluntarily stopping the expansion.
  • Operators that come into contact with the ring while it's expanding are slowed down.


See AlsoEdit