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(The Kuva shield Lancer used the Marelok as well.)
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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
{{WeaponInfoboxAutomatic}}
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{{WeaponInfoboxAutomatic
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
{{Codex|The Marelok combines the stopping power of a rifle with the portability of a pistol.}}
 
  +
|name =
   
  +
<!--
In essence, the '''Marelok''' pistol is a shortened [[Grinlok]] that sports greater damage and a higher [[Fire Rate|fire rate]], at the cost of low [[accuracy]], reduced [[Critical Hit|critical]] damage and [[Status Effect|status]] chance.
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
{{BuildRequire
 
  +
-->
|buildcredits = 30,000
 
  +
<!--Statistics-->
|build1 = Detonite Injector
 
  +
|image =
|build1amount = 2
 
  +
|mastery level =
|build2 = Polymer Bundle
 
  +
|slot =
|build2amount = 5,000
 
  +
|type =
|build3 = Salvage
 
  +
|trigger =
|build3amount = 5,000
 
  +
|build4 = Forma
 
  +
<!--Utility-->
|build4amount = 1
 
  +
|ammo type =
|buildtime = 24
 
  +
|flight speed =
|buildrush = 35
 
  +
|range =
|market = 125
 
  +
|noise level =
|blueprint = 15,000
 
  +
|fire rate =
|lab = Chem
 
  +
|spool =
|researchcredits = 5,000
 
  +
|accuracy =
|research1 = Detonite Ampule
 
  +
|magazine =
|research1amount = 10
 
  +
|max ammo =
|research2 = Polymer Bundle
 
  +
|reload =
|research2amount = 300
 
  +
|zoom =
|research3 = Salvage
 
  +
|combo reset =
|research3amount = 650
 
  +
|combo min =
|research4 = Alloy Plate
 
  +
|finisher damage =
|research4amount = 120
 
  +
|channel damage =
|researchtime = 72
 
  +
|disposition =
|affinityamount = 3,000
 
  +
|prereq = [[Detonite Injector]]
 
  +
<!--Normal Attacks-->
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|normal impact =
  +
|normal puncture =
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|normal slash =
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|normal element =
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|normal damage =
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
  +
|normal ammo cost =
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  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
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<!--Area Attacks-->
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|area impact =
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|area puncture =
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|area slash =
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|area element =
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|area damage =
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|area pellet count =
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|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
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|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
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<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
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|slide attack =
  +
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<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
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|introduced =
 
}}
 
}}
  +
{{Codex|The Marelok combines the stopping power of a rifle with the portability of a pistol.}}
  +
  +
In essence, the '''Marelok''' pistol is a shortened {{Weapon|Grinlok}} that has a higher [[Fire Rate|fire rate]], at the cost of lower [[damage]] and [[accuracy]], as well as reduced [[Critical Hit|critical]] damage, magazine size, and [[Status Effect|status]] chance.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
*Very high base damage. Primarily {{Icon|Proc|Impact|text}} and {{Icon|Proc|Slash|text}} damage.
+
*Very high base damage.
  +
**High {{Icon|Proc|Impact|text}} and good {{Icon|Proc|Slash|text}} damage &ndash; effective against [[shield]]s and [[health]].
*Very high status chance.
 
  +
*Very high [[status chance]].
**With the right combination of mods, the Marelok can be modded to have a 100% status chance, guaranteeing a proc with every shot.
 
*Good base critical chance.
+
*Good [[critical chance]].
  +
*High [[reload speed]].
 
*Very good ammunition efficiency.
 
*Very good ammunition efficiency.
  +
*Can use the Marelok-exclusive {{M|Shrapnel Rounds}} mod.
*Decent rate of fire; approx. twice as fast as the [[Lex]].
 
*A {{Icon|Pol|V}} polarity slot.
+
*Innate {{Icon|Pol|V}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[armor]].
  +
*Below average [[critical multiplier]].
 
*Inaccuracy is noticeable over long range.
 
*Inaccuracy is noticeable over long range.
  +
*Low magazine size.
*Low {{Icon|Proc|Puncture|text}} damage.
 
*Low capacity per magazine, must be reloaded regularly.
 
 
*High recoil.
 
*High recoil.
   
  +
{{WeaponComparison|Vaykor Marelok}}
'''Comparisons:'''
 
{{#invoke:Weapons|buildComparison|Marelok|Vaykor Marelok}}
 
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Tips==
 
* The Marelok is essentially a cut-down [[Grinlok]], trading out accuracy for increased firepower and rate of fire. Like the Grinlok, its base stats are well-suited for builds that maximize the chance and damage of critical hits, and those that cause many status effects.
 
* The Marelok is a great sidearm for dealing with enemies at short to mid range for players who have a sniper or bow for their primary weapon. The Marelok's firepower is strong enough to be considered a sub-primary weapon.
 
*When used with [[Barrel Diffusion]], [[Lethal Torrent]], [[Pistol Pestilence]], [[Jolt]], [[Frostbite]] and [[Scorch (Mod)|Scorch]] mods, the Marelok is capable of reaching '''100% Status Chance''', effectively procing at least two, if not three, status effects per shot.
 
*In order to reach the full fire-rate, one must fire the next shot just before the "lever-action" animation is completed.
 
   
 
==Notes==
 
==Notes==
 
*Due to the Marelok's low accuracy, additional bullets generated via [[Multishot]] will sometimes hit enemies behind or next to the main target, giving the illusion of [[Punch Through]].
 
*Due to the Marelok's low accuracy, additional bullets generated via [[Multishot]] will sometimes hit enemies behind or next to the main target, giving the illusion of [[Punch Through]].
**For this reason, [[Magnum Force]]'s accuracy penalty is very noticeable at higher ranks.
+
**For this reason, {{M|Magnum Force}}'s accuracy penalty is very noticeable at higher ranks.
  +
  +
==Tips==
  +
*The Marelok is essentially a cut-down {{Weapon|Grinlok}}, trading out accuracy for increased firepower and rate of fire. Like the Grinlok, its base stats are well-suited for builds that maximize the chance and damage of critical hits, and those that cause many status effects.
  +
*The Marelok is a great sidearm for dealing with enemies at short to mid range for players who have a sniper or bow for their primary weapon. The Marelok's firepower is strong enough to be considered a sub-primary weapon.
  +
*In order to reach the full fire-rate, one must fire the next shot just before the "lever-action" animation is completed.
   
 
==Trivia==
 
==Trivia==
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*The Marelok was first showcased in [[Devstream 22]] along with the Grinlok. It was supposed to be released alongside the Grinlok and come as a dual/akimbo weapon, but its release was delayed due to the additional coding required to handle the animations involved.
 
*The Marelok was first showcased in [[Devstream 22]] along with the Grinlok. It was supposed to be released alongside the Grinlok and come as a dual/akimbo weapon, but its release was delayed due to the additional coding required to handle the animations involved.
 
*The color scheme of the Marelok is darker compared to the Grinlok.
 
*The color scheme of the Marelok is darker compared to the Grinlok.
*Currently, the only grineer units that use the Marelok are [[Shik Tal]], and the Kuva Shield Lancer, with the former's Marelok having been modified to fire rockets rather than bullets.
+
*Currently, the only Grineer units that use the Marelok are [[Shik Tal]], and the Kuva [[Shield Lancer]], with the former's Marelok having been modified to fire rockets rather than bullets.
 
==Bugs==
 
*The Marelok appears to count towards the Rifle Kills challenge (As of U13.9).
 
   
 
==Media==
 
==Media==
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Warframe0026.jpg|Rhino with marelok
 
Warframe0026.jpg|Rhino with marelok
 
Marelok with 100% Status Chance.jpg|Marelok with 100% Status Chance
 
Marelok with 100% Status Chance.jpg|Marelok with 100% Status Chance
  +
lucas-hug-grineerleveractionpistolandrifle-02.jpg
  +
lucas-hug-grineerleveractionpistolandrifle-03.jpg
 
</gallery>
 
</gallery>
 
 
 
 
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Warframe Grinlok & Marelok 100% Status Pro Builds 3 Forma Update 13.9.0-1
 
Warframe Grinlok & Marelok 100% Status Pro Builds 3 Forma Update 13.9.0-1
 
Warframe The MARELOCK Live Build Guide
 
Warframe The MARELOCK Live Build Guide
  +
Warframe - All Grineer Secondaries - Weapon Animations & Sounds (2013 - 2019)
  +
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
 
</gallery>
 
</gallery>
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.8}}
{{PatchHistoryNeeded}}
 
  +
;October 2019 Riven Disposition Change
  +
*Marelok: 0.9->0.95
   
  +
{{ver|22.20}}
  +
*Received PBR treatment.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 5 to 7.
  +
  +
{{ver|TSG 4.2}}
  +
*Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.
  +
  +
{{ver|TSG 4.0}}
  +
*Nightwatch skin added.
  +
  +
{{ver|SotR}}
  +
*Conclave skin added.
  +
  +
{{ver|17}}
  +
*The Marelok series is now available for use in Conclave.
  +
  +
{{ver|14.0.11}}
  +
*Damage multiplier for the Marelok have been normalized (no more arbitrary multipliers).
  +
  +
{{ver|12.3}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|23.7.1}}
   
 
==See also==
 
==See also==
*[[Grinlok]], the rifle counterpart.
+
*{{Weapon|Grinlok}}, the rifle counterpart.
* [[Vaykor Marelok]], the [[Steel Meridian]] custom version.
+
* {{Weapon|Vaykor Marelok}}, the [[Steel Meridian]] custom version.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
[[fr:Marelok]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[es:Marelok]]
  +
[[fr:Marelok]]
 
[[Category:Single Sidearm]]
 
[[Category:Single Sidearm]]
 
[[Category:Grineer]]
 
[[Category:Grineer]]

Revision as of 22:46, 1 May 2020

The Marelok combines the stopping power of a rifle with the portability of a pistol.

In essence, the Marelok pistol is a shortened Grinlok Grinlok that has a higher fire rate, at the cost of lower damage and accuracy, as well as reduced critical damage, magazine size, and status chance.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
DetoniteInjector
2
PolymerBundle
5,000
Salvage
5,000
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 30
MarketIcon Market Price: PlatinumLarge 125 Blueprint2 Blueprints Price:Credits15,000
Chem Lab ResearchClanAffinity643,000
Credits
5,000
DetoniteAmpule
10
PolymerBundle
300
Salvage
650
AlloyPlate
120
Time: 3 Day(s)
Prereq: Detonite Injector
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Very high base damage.
    • High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against shields and health.
  • Very high status chance.
  • Good critical chance.
  • High reload speed.
  • Very good ammunition efficiency.
  • Can use the Marelok-exclusive Mod TT 20px Shrapnel Rounds mod.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against armor.
  • Below average critical multiplier.
  • Inaccuracy is noticeable over long range.
  • Low magazine size.
  • High recoil.

Comparisons:

Lotusiconsmall
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Notes

  • Due to the Marelok's low accuracy, additional bullets generated via Multishot will sometimes hit enemies behind or next to the main target, giving the illusion of Punch Through.
    • For this reason, Mod TT 20px Magnum Force's accuracy penalty is very noticeable at higher ranks.

Tips

  • The Marelok is essentially a cut-down Grinlok Grinlok, trading out accuracy for increased firepower and rate of fire. Like the Grinlok, its base stats are well-suited for builds that maximize the chance and damage of critical hits, and those that cause many status effects.
  • The Marelok is a great sidearm for dealing with enemies at short to mid range for players who have a sniper or bow for their primary weapon. The Marelok's firepower is strong enough to be considered a sub-primary weapon.
  • In order to reach the full fire-rate, one must fire the next shot just before the "lever-action" animation is completed.

Trivia

  • The Marelok is likely named after the Mare's Leg, which refers to a lever-action rifle cut down to the size of a large pistol.
    • Closer inspection reveals that the Marelok is indeed a Grinlok with its barrel and stock cut down to size and its magazine moved to the bottom of the gun.
  • The Marelok's description initially misspelled it as Marelock. This was fixed shortly afterward.
  • The Marelok is spun around the finger lever after every shot, which was mentioned in Devstream 22 to be a reference to a lever-action shotgun used in the movie Terminator 2
  • The Marelok was first showcased in Devstream 22 along with the Grinlok. It was supposed to be released alongside the Grinlok and come as a dual/akimbo weapon, but its release was delayed due to the additional coding required to handle the animations involved.
  • The color scheme of the Marelok is darker compared to the Grinlok.
  • Currently, the only Grineer units that use the Marelok are Shik Tal, and the Kuva Shield Lancer, with the former's Marelok having been modified to fire rockets rather than bullets.

Media

 

Marelok Skins

Edit

Patch History

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Marelok: 0.9->0.95

Update 22.20 (2018-05-17)

  • Received PBR treatment.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 5 to 7.

Hotfix: The Silver Grove 4.2 (2016-09-30)

  • Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.

Update: The Silver Grove 4.0 (2016-09-29)

  • Nightwatch skin added.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Conclave skin added.

Update 17.0 (2015-07-31)

  • The Marelok series is now available for use in Conclave.

Hotfix 14.0.11 (2014-07-30)

  • Damage multiplier for the Marelok have been normalized (no more arbitrary multipliers).

Update 12.3 (2014-02-27)

  • Introduced.

Last updated: Hotfix 23.7.1 (2018-09-06)

See also