|Time: 24 hrs|
|Market Price: 125||Blueprints Price:15,000|
|Chem Lab Research 3,000|
|Time: 72 hrs|
|Prereq: Detonite Injector|
|x1 x3 x10 x30 x100|
This weapon deals primarily Impact damage.
- Very high base damage.
- Tied for fourth highest status chance of all secondaries alongside Akbronco Prime, Bronco Prime, Akstiletto Prime, and Cycron, behind the Tysis, Dual Toxocyst, Pox, and Vaykor Marelok.
- Good critical chance.
- High reload speed.
- Very good ammunition efficiency.
- Decent fire rate.
- Has a polarity.
- Low Puncture damage – less effective against armor.
- Below average critical multiplier.
- Inaccuracy is noticeable over long range.
- Low magazine size.
- High recoil.
- Marelok, compared to Vaykor Marelok:
- Equal base damage, but different composition:
- Lower critical chance (15% vs. 20%)
- Lower status chance (30% vs. 35%)
- Smaller magazine (6 rounds vs. 10 rounds)
- Lack of an innate Justice effect
- Different polarities ( vs. )
- Lower Mastery Rank required (7 vs. 10)
- See Category:Marelok Build to see how players mod this weapon.
- See Category:Marelok Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- The Marelok is essentially a cut-down Grinlok, trading out accuracy for increased firepower and rate of fire. Like the Grinlok, its base stats are well-suited for builds that maximize the chance and damage of critical hits, and those that cause many status effects.
- The Marelok is a great sidearm for dealing with enemies at short to mid range for players who have a sniper or bow for their primary weapon. The Marelok's firepower is strong enough to be considered a sub-primary weapon.
- When used with Barrel Diffusion, Lethal Torrent, Pistol Pestilence, Jolt, Frostbite and Scorch mods, the Marelok is capable of reaching 100% status chance, effectively procing at least two, if not three, status effects per shot.
- In order to reach the full fire-rate, one must fire the next shot just before the "lever-action" animation is completed.
- Due to the Marelok's low accuracy, additional bullets generated via Multishot will sometimes hit enemies behind or next to the main target, giving the illusion of Punch Through.
- For this reason, Magnum Force's accuracy penalty is very noticeable at higher ranks.
- The Marelok is likely named after the Mare's Leg, which refers to a lever-action rifle cut down to the size of a large pistol.
- Closer inspection reveals that the Marelok is indeed a Grinlok with its barrel and stock cut down to size and its magazine moved to the bottom of the gun.
- The Marelok's description initially misspelled it as Marelock. This was fixed shortly afterward.
- The Marelok is spun around the finger lever after every shot, which was mentioned in Devstream 22 to be a reference to a lever-action shotgun used in the movie Terminator 2.
- The Marelok was first showcased in Devstream 22 along with the Grinlok. It was supposed to be released alongside the Grinlok and come as a dual/akimbo weapon, but its release was delayed due to the additional coding required to handle the animations involved.
- The color scheme of the Marelok is darker compared to the Grinlok.
- Currently, the only Grineer units that use the Marelok are Shik Tal, and the Kuva Shield Lancer, with the former's Marelok having been modified to fire rockets rather than bullets.
Last updated: Hotfix 23.7.1