But don't worry, the admin and editor team are aware of them and they will be resolved over the next few days as our Weapons Module goes through a much needed overhaul.
Sorry for any inconvenience!
FINNER (talk), 05:04, 20 January 2022 (UTC)

Free feel to use Internet Archive https://archive.org/ for an archived version of a page. Official drop tables are still available on https://www.warframe.com/droptables



Manic Bombards are modified Grineer Bombards developed by Tyl Regor, introduced in the Operation Tubemen of Regor Event as the event's main mission target. After Update 17.0 (2015-07-31), they can be encountered primarily on Uranus Sabotage missions, though they may occasionally spawn outside of them.


  • Like the Manic, they are able to teleport and vanish to avoid damage, though far less frequently. Manic Bombards will try to maintain a medium distance to their targets, and will teleport if an enemy gets too close.
  • The Manic Bombard has the ability to throw a cluster grenade that splits into smaller grenades on impact, causing substantial damage within its radius.
  • Unlike other heavy Grineer units, they cannot use Seismic Shockwave against nearby enemies.
  • It is possible for Manic Bombards to spawn as an Eximus variant (only when the alarms in that area are in a state of lockdown before being released), giving them the appropriate buffs.


  • Trinity's Link130xDark.png Link and Nova's MolecularPrime130xDark.png Molecular Prime can make the Manic Bombard easier to spot and damage, even while it is invisible.
  • In solo missions, if the player is fast enough they can stealth kill the Bombard.
  • Presently, they can appear in the final stage of Sabotage missions on Uranus. However, the player does not have to fight them: two canisters of Grineer toxin located above the holding area can be injected into the Manic Bombard's two life-support terminals (as they would have been when supporting Alad V during the Operation: Tubemen of Regor Event) to poison it. Manic Bombards destroyed this way do not drop loot, and the procedure must be done without the player being detected by the nearby patrolling Sensor Regulator, which will release the Bombard otherwise.


  • Despite their name, Manic Bombards wield the Gorgon.png Gorgon instead of an Ogris.
    • These Gorgons are grey-colored, making the Manic Bombard the third unit to use a repainted weapon after Sprag and Ven'kra Tel.
  • The Manic Bombard is the only unit that can be either a Sabotage target or an Assassination target, depending on the player's decisions.
  • Drekar Manic Bombards are immune to DmgRadiationSmall64.png Radiation procs.
  • Like the Manic they can be MindControl130xDark.png Mind Controlled, but the power will be reduced in duration, although not as much as a normal Manic.


Drekar Manic Bombard General Miscellaneous
Introduced Undetermined
Tileset Grineer Sealab Codex Scans 3
Weapon Gorgon.png Gorgon
Stun Baton
Other Drops None
Statistics Mod Drops Mod TT 20px.png True Steel 10.116%
Mod TT 20px.png Warm Coat 10.116%
15 Endo 10.116%
Mod TT 20px.png Expel Grineer 4.424%
Mod TT 20px.png Tactical Pump 4.424%
Mod TT 20px.png Vermillion Storm 0.268%
Mod TT 20px.png Vulpine Mask 0.268%
80 Endo 0.268%
Cloned Flesh 1750
DmgSlashSmall64.png + DmgHeatSmall64.png + DmgViralSmall64.png +++ DmgImpactSmall64.png  DmgGasSmall64.png ‐‐
Alloy Armor 500
DmgPunctureSmall64.png +DmgColdSmall64.png +DmgRadiationSmall64.png +++DmgSlashSmall64.png ‐‐DmgElectricitySmall64.png ‐‐DmgMagneticSmall64.png ‐‐
Base Level 4


Patch History[]

Update 17.0 (2015-07-31)

  • Re-introduced as a regular enemy.

Update 16.5 (2015-05-12)

  • Introduced as part of Operation: Tubemen of Regor.

See also[]