The Mandonel Archgun is Qorvex's signature heavy weapon, sporting his brutalist concrete design while also having Entrati ornamentation and gilding. This weapon fires Radiation shots with a large horizontal spread and can be fully charged to unleash a beam that leaves behind a trail that strengthens projectiles that pass through it. The fully charged beam can empower Chyrinka Pillar.
Characteristics[]
- This weapon deals primarily Radiation damage.
- Uncharged shots fire projectiles with a wide horizontal spread based on charge.
- Spread is reduced the longer the charge is held.
- Fully charged shots fire a laser that leaves behind a 8 second radiation field. Shots passing through the field gain increased damage, Status Chance, Critical Chance, Punch Through, and Projectile Speed, and can Ricochet off surfaces.
Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):
- Horizontal Spread (wiki attack index 1)
- High average number of procs per shot (1.2)
- Very high average number of crits per shot (2)
- Very high total damage (1,440)
- Charge (wiki attack index 2)
- High total damage (1,800)
Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):
- Horizontal Spread (wiki attack index 1)
- Low magazine (30)
- Below average ammo max (300)
- Below average crit chance (25.00%)
- Low status chance (15.00%)
- Very low fire rate (3.00 attacks/sec)
- Charge (wiki attack index 2)
- Below average fire rate (3.00 attacks/sec)
- Below average magazine (30)
- Low status chance (20.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Mandonel's main blueprint is awarded from Sanctum Anatomica Bounties as a rare drop. The Barrel, Receiver, and Stock are awarded from Albrecht's Laboratories Mirror Defense (Munio), Survival (Persto), and Alchemy (Cambire) endless missions on Deimos as a Rotation B and C drop.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Stock | Deimos Entrati Survival / B | 17.50% | ~ 5 B Rotations | 35 ± 11 B Rotations |
Stock | Deimos Entrati Mirror Defense / C | 15% | ~ 6 C Rotations | 42 ± 14 C Rotations |
Stock | Deimos Entrati Alchemy / C | 16% | ~ 6 C Rotations | 39 ± 13 C Rotations |
Receiver | Deimos Entrati Survival / C | 25% | ~ 4 C Rotations | 24 ± 8 C Rotations |
Receiver | Deimos Entrati Mirror Defense / B | 17.50% | ~ 5 B Rotations | 35 ± 11 B Rotations |
Receiver | Deimos Entrati Alchemy / C | 16% | ~ 6 C Rotations | 39 ± 13 C Rotations |
Blueprint | Sanctum Anatomica Bounty 55-60 | 4.35% | ~ 22 Stages | 155 ± 51 Stages |
Blueprint | Sanctum Anatomica Bounty 115-120 | 4.20% | ~ 23 Stages | 160 ± 53 Stages |
Blueprint | Sanctum Anatomica Bounty 75-80 | 4.13% | ~ 24 Stages | 163 ± 54 Stages |
Blueprint | Sanctum Anatomica Bounty 95-100 | 4.39% | ~ 22 Stages | 153 ± 51 Stages |
Blueprint | Sanctum Anatomica Bounty 65-70 | 3.39% | ~ 29 Stages | 200 ± 66 Stages |
Barrel | Deimos Entrati Survival / C | 25% | ~ 4 C Rotations | 24 ± 8 C Rotations |
Barrel | Deimos Entrati Mirror Defense / C | 15% | ~ 6 C Rotations | 42 ± 14 C Rotations |
Barrel | Deimos Entrati Alchemy / B | 17.50% | ~ 5 B Rotations | 35 ± 11 B Rotations |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
45,000 |
1 |
1 |
1 |
Echo Voca 2 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- Fully charged shots leave a radiation field that lasts for 8 seconds. Shots that pass through the field gain the following:
- Impact, Puncture, Slash, and Radiation Damage is increased by +100%.
- Impact, Puncture, and Slash increases are additive to bonuses such as Comet Blast.
- Radiation Damage increase is multiplicative to other sources of Radiation damage such as Containment Breach or combined elemental mods.
- +100% Status Chance
- Bonus is multiplicative to other sources of Status Chance.
- +10% Critical Chance
- Bonus is percentage points (i.e. "absolute" Critical Chance)
- +50% Critical Damage
- Bonus is multiplicative to other sources of Critical Damage.
- +2 Bounce
- +1m Punch Through
- Increased Projectile Speed
- Impact, Puncture, Slash, and Radiation Damage is increased by +100%.
Trivia[]
- Mandonel does not require an installed Gravimag for use in a loadout's Heavy Weapon slot.
- The name may pull from mangonel, a catapult-like siege weapon that launched projectiles such as stones at its targets, perhaps referencing the Mandonel's concrete design.
Gallery[]
Patch History[]
Update 35.5 (2024-03-27)
- Fixed the Mandonel retaining a fully charged (unreleased) shot even after performing an action that should reset it as intended (rolling, reloading, etc.).
Hotfix 35.0.7 (2024-01-09)
- Mandonel’s orb will now spin faster during reload for some added flare!
- Fixed Clients not seeing some of Mandonel’s animations.
Hotfix 35.0.3 (2023-12-18)
- Reduced the flare size of Mandonel’s charged projectile VFX.
Hotfix 35.0.2 (2023-12-14)
- Changed Mandonel’s crosshair to remove unnecessary charge bar and fix cases of flickering.
Update 35.0 (2023-12-13)
- Introduced.