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Mandonel fires Radiation Damage projectiles. Partially charged shots release a spread and fully charged shots release a beam that dissolves into a radiation field. Projectiles that pass through the field are empowered.

The Mandonel Archgun is QorvexIcon272 Qorvex's signature heavy weapon, sporting his brutalist concrete design while also having Entrati ornamentation and gilding. This weapon fires DmgRadiationSmall64 Radiation shots with a large horizontal spread and can be fully charged to unleash a beam that leaves behind a trail that strengthens projectiles that pass through it. The fully charged beam can empower ChyrinkaPillar130xWhite Chyrinka Pillar.

Characteristics[]

  • This weapon deals primarily DmgRadiationSmall64 Radiation damage.
  • Uncharged shots fire projectiles with a wide horizontal spread based on charge.
    • Spread is reduced the longer the charge is held.
  • Fully charged shots fire a laser that leaves behind a 8 second radiation field. Shots passing through the field gain increased damage, Status Chance, Critical Chance, Punch Through, and Projectile Speed, and can Ricochet off surfaces.

Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Horizontal Spread (wiki attack index 1)
    • High average number of procs per shot (1.2)
    • Very high average number of crits per shot (2)
    • Very high total damage (1,440)
  • Charge (wiki attack index 2)
    • High total damage (1,800)

Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Horizontal Spread (wiki attack index 1)
    • Low magazine (30)
    • Below average ammo max (300)
    • Below average crit chance (25.00%)
    • Low status chance (15.00%)
    • Very low fire rate (3.00 attacks/sec)
  • Charge (wiki attack index 2)
    • Below average fire rate (3.00 attacks/sec)
    • Below average magazine (30)
    • Low status chance (20.00%)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition

Mandonel's main blueprint is awarded from Sanctum Anatomica Bounties as a rare drop. The Barrel, Receiver, and Stock are awarded from Albrecht's Laboratories Mirror Defense (Munio), Survival (Persto), and Alchemy (Cambire) endless missions on Deimos as a Rotation B and C drop.

Item Source Chance Expected Nearly Guaranteed
Stock Stock Deimos Entrati Survival / B 17.50% ~ 5 B Rotations 35 ± 11 B Rotations
Stock Stock Deimos Entrati Mirror Defense / C 15% ~ 6 C Rotations 42 ± 14 C Rotations
Stock Stock Deimos Entrati Alchemy / C 16% ~ 6 C Rotations 39 ± 13 C Rotations
Receiver Receiver Deimos Entrati Survival / C 25% ~ 4 C Rotations 24 ± 8 C Rotations
Receiver Receiver Deimos Entrati Mirror Defense / B 17.50% ~ 5 B Rotations 35 ± 11 B Rotations
Receiver Receiver Deimos Entrati Alchemy / C 16% ~ 6 C Rotations 39 ± 13 C Rotations
Mandonel Blueprint Sanctum Anatomica Bounty 55-60 4.35% ~ 22 Stages 155 ± 51 Stages
Mandonel Blueprint Sanctum Anatomica Bounty 115-120 4.20% ~ 23 Stages 160 ± 53 Stages
Mandonel Blueprint Sanctum Anatomica Bounty 75-80 4.13% ~ 24 Stages 163 ± 54 Stages
Mandonel Blueprint Sanctum Anatomica Bounty 95-100 4.39% ~ 22 Stages 153 ± 51 Stages
Mandonel Blueprint Sanctum Anatomica Bounty 65-70 3.39% ~ 29 Stages 200 ± 66 Stages
Barrel Barrel Deimos Entrati Survival / C 25% ~ 4 C Rotations 24 ± 8 C Rotations
Barrel Barrel Deimos Entrati Mirror Defense / C 15% ~ 6 C Rotations 42 ± 14 C Rotations
Barrel Barrel Deimos Entrati Alchemy / B 17.50% ~ 5 B Rotations 35 ± 11 B Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
45,000
Barrel
1
Receiver
1
Stock
1
EchoVoca Echo Voca
2
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

Trivia[]

  • Mandonel does not require an installed Gravimag for use in a loadout's Heavy Weapon slot.
  • The name may pull from mangonel, a catapult-like siege weapon that launched projectiles such as stones at its targets, perhaps referencing the Mandonel's concrete design.

Gallery[]

Patch History[]

Update 35.5 (2024-03-27)

  • Fixed the Mandonel retaining a fully charged (unreleased) shot even after performing an action that should reset it as intended (rolling, reloading, etc.).

Hotfix 35.0.7 (2024-01-09)

  • Mandonel’s orb will now spin faster during reload for some added flare!
  • Fixed Clients not seeing some of Mandonel’s animations.

Hotfix 35.0.3 (2023-12-18)

  • Reduced the flare size of Mandonel’s charged projectile VFX.

Hotfix 35.0.2 (2023-12-14)

  • Changed Mandonel’s crosshair to remove unnecessary charge bar and fix cases of flickering.

Update 35.0 (2023-12-13)

  • Introduced.
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